These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
12Next page
 

100mn Tengu Fleets - How to counter

Author
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#1 - 2012-09-26 12:51:13 UTC
100mn Tengu Fleets become more and more often.

We have in a group been discussing some counter fleet setups, and to be fair it seems hard to come up with something you'll say Yes this will work.

So if your not going to field another 100mn Tengu fleet vs a 100mn Tengu fleet what do you field.

Your thoughts?

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Aducat Ragnarson
Blootered Bastards
#2 - 2012-09-26 13:08:20 UTC
Core:
2 guardians 4/2 fit
2 armor tanked curses with TDs and remote ECCM
Rapier/Huginn/WebLoki
Several DPS BCs

(For every extra guardian I advice one extra curse and for every 2 extra guardians 1 extra webifier ship)

Guardians use their free cap transfer to remote cap the curses, the curses use the remote eccm to make the guardians unjammable.
Tank should be enough to not worry about the tengus DPS. If you have 2 Webs on the tengu and they are capped out, you can easily catch up to them.
You will not be able to die and one small mistake by the tengu pilots and they are gone.
Meditril
Hoplite Brigade
Ushra'Khan
#3 - 2012-09-26 13:15:14 UTC
The upcomming heavy missile nerf will counter them for you. Just wait and relax until the problem solves by itself. Cool
Lord Ryan
True Xero
#4 - 2012-09-26 17:19:12 UTC
Wouldn't worry about it, in a couple months they'll only be used by boosters alts. Untill that get nerfed.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Donnerjack Wolfson
Brutor Tribe
Minmatar Republic
#5 - 2012-09-26 18:22:35 UTC
Neuts, man.

Neuts.
Derath Ellecon
University of Caille
Gallente Federation
#6 - 2012-09-26 23:01:07 UTC
Meditril wrote:
The upcomming heavy missile nerf will counter them for you. Just wait and relax until the problem solves by itself. Cool


No it won't

Long range webs out a serious hurt on them.
Muad 'dib
State War Academy
Caldari State
#7 - 2012-09-27 00:00:36 UTC
if a web or two is nice a nuet or two is better.

dual web dual neut auto cane can blast a bad 100gu by himself

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Karah Serrigan
Ministry of War
Amarr Empire
#8 - 2012-09-27 00:24:30 UTC
Apoc navy issues. Yes they're expensive, so are tengus.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#9 - 2012-09-27 01:13:41 UTC  |  Edited by: Cage Man
Void bombs and rail rokh's?
I have always thought using recons would be good for this.. rapier to slow them down, long range neuting curse, have seen fits for 60km heavy neuts, and arazu's. Fit them with light missile launchers and defender's to minimize incoming dps.. never tried this or seen it done, may not even work, but would be real curious to know its outcome if you do try it Blink

I think too many people are calling the sky is falling with the HML changes, Tengu's will still hit you from 90ish km

EDIT---- You only need to slow down the anchor/fc to slow the whole fleet down
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#10 - 2012-09-27 06:35:41 UTC
Some good answers, but nothing we havnt already tried or super new.

2x Guadians 2x Curse 1x Huginn / Loki + DPS HACs or BCs i can see work, along with the void bombs actually.

I dont belive the nerf will chance much eighter instead of pound at 90 KM they will be reduced to 60 KM which make it easier to get webs on them. A good tengu pilots wont stop from two webs as the mass ans speed they can normal get out of webrange and recycle the AB.

Apoc Navy.. Interesting worth a try.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Derath Ellecon
University of Caille
Gallente Federation
#11 - 2012-09-27 12:37:21 UTC
Ynot Eyob wrote:
Some good answers, but nothing we havnt already tried or super new.



Well gee, maybe if you were less lazy in your OP and gave more details, people wouldnt waste their time giving ideas that you already tried.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#12 - 2012-09-27 12:45:40 UTC  |  Edited by: Ynot Eyob
There are new idears here dont take me wrong.

How do you counter fleets like this:

http://kb.obsidianfront.com/index.php/kill_detail/8427/

The Hellcat have been thought off, we also seen get pounded woth a Tengu fleet with less numbers.

Their range and low signatur due AB makes them hard to hit, moving 2000m/s+

Webs on one and your primary with a ton of missiles incomming.

We have taked about the Firewall (Smartbombing battleships) with support from a fleet simular to the Curse, Guadian, Balgorn, Loki setup.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Danny John-Peter
Blue Canary
Watch This
#13 - 2012-09-27 13:04:46 UTC
For small gang, a suite of recons makes them very easy to deal with.

Curse + Huginn (T2 Kin Rigged) + Lachesis + 2x Logi (Basis Preffered) + DPS BCs (AC Nados are good, Rails are poor due to native resists)

On a large scale, NAVPOC (Foxcat) fleets with heavy logisics (Read Pantheon/Triage) and T3 tackle (Proteus/Loki).

Tengus are actually not that horrible to deal with, DPS is low and application is poor against smaller boats, they are highly neuting vulnerable and have poor agility, small scale Tengu groups are pretty easily counterable with some Recon support.
Danny John-Peter
Blue Canary
Watch This
#14 - 2012-09-27 13:20:01 UTC
Ynot Eyob wrote:
There are new idears here dont take me wrong.

How do you counter fleets like this:

http://kb.obsidianfront.com/index.php/kill_detail/8427/

The Hellcat have been thought off, we also seen get pounded woth a Tengu fleet with less numbers.

Their range and low signatur due AB makes them hard to hit, moving 2000m/s+

Webs on one and your primary with a ton of missiles incomming.

We have taked about the Firewall (Smartbombing battleships) with support from a fleet simular to the Curse, Guadian, Balgorn, Loki setup.


You could start by not badfitting your Triage and work from there really.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#15 - 2012-09-27 13:30:39 UTC
The lose here have nothing to do with topic, its was the first kill i found where i could show what i ment.

The carrier on kill was not baiting, but pilot fell asleep out of shield of a POS after a 48 hour operation. I dont blame him for that lost, just wish he would have moved under shield and logged.

Link was just to illustrate what kind of setup im talking about.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Muad 'dib
State War Academy
Caldari State
#16 - 2012-09-27 13:50:26 UTC
100mn tengus is like a game of cat and mouse, the way to win? dont be the mouse.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Noisrevbus
#17 - 2012-09-27 22:20:39 UTC  |  Edited by: Noisrevbus
Ynot Eyob wrote:

http://kb.obsidianfront.com/index.php/kill_detail/8427/

Link was just to illustrate what kind of setup im talking about.


Considering you didn't really define the size of the gang until that link, and have yet to define the setup of the ship as you killed none of them, it's hard to give you any detailed comments.

If this is 100mn Tengu in ~25-man gangs we're talking about... the logical counters would assume anything that can match their speed (~2000 m/s) without losing accuracy (turrets, standard drones), that preferrably have a high offensive layering with stacking of many effects (such as webs and neuts) and enough tank to sustain 7500 dps / 30k volley (assuming 15 Tengus). Preferrably you'd want about twice those tanking figures (60k+ tanks).

Notable examples: Other Tech III gangs, Armor HAC rush with Tech III support (DP Deimos, DP Zealot) and faction-shield BS rush (Machs, Fleet Pests) have all been proven to work. There are also current trends involving the new improved AF with DP Logis (DP shield AF with Scimis, or DP armor AF with Oneiros), but my jury is still out on those tbh.

All of these setups should be capable of going 3km/s while sporting high-power and/or high-tracking weapons ontop of plenty of utility from drones and secondary tackle like neuts and webs, on defensive layers that HML have trouble with.

The largest issue for them would be to force the Tengus to commit after the layer of throw-away tackle have been blitzed (the Tengus are likely to bail once you snap the frigates and dictors). That's why the lynchpins become so important, it'll be your LR tackle on their back-row lynchpins (grabbing a Recon, Logi or Tengu to force them to commit to keeping it alive; keep in mind, if you are ontop of a lynchpin their Logi are not more than 60km from you, which is drone-range and new LR-tackle targets etc.). In turn, their EW support on your LR tackle and Logi, their frigs to stop your mainline rush and your utility to control or pressure their EW and Logi.

No matter how you turn that sceario, it is commonly a losing battle for them, since most scenarios force them on the defensive where they are more likely to cut and run than to gain enough control to turn offensive. If they start offensive it'll be much easier for you to apply your pressure as they must blitz your logi through EW and apply tackle, while you can position your logi depending on reach as well (putting even 100km setups within 60+60 of your offensive end).

That is, of course, assuming both FC are good.

BC (armored Oracles, armored Canes, nano Drakes etc.) or Shield HAC / faction Cruisers are probably a tad low on tank or mobility in general. The difference, of course, is that the first few gangs i mentioned are both going considerably faster on average and have tank support to be more natural to augment with expensive tackle.

The BC may be able to almost match the Tengus (going similar speeds, tanking just enough etc.), but do not have any exceeding advantages that would let them catch the Tengus (eg., deal with being warped in on or similar: they would crush distance too slow, not reach quite far enough etc.), so they wouldn't be practical even if it's possible on paper or in neutral and advantageous situations (such as Tengus jumping into you).

If it's slightly larger gangs (50+) you can consider more static gangs as well, with sig-projection (LR AHAC) or tank-projection setups (someone mentioned the Navypocs, and that's a typical example of something that become appealing first when you have larger fleets and don't need to nullify transversal to deal with 100mn).

You also have other drop-tactics with high secondary tackle concentration (with Vargurs / Bhaals / Vindis / Lokis etc). You can see that the Loki-Proteus combination is a recurring theme. It forces commitment, which is crucial - they either move to kill your Tech III tacklers or bleed ships, where your tacklers are as sturdy as them while their HML deal poorly with 100mn. The weak side of the Tengu in high-end engagement is the HML, people often forget that. Drops are more similar to the larger gangs though, only that you replace larger gang with larger ships - and they likely bring escalation.
Noisrevbus
#18 - 2012-09-27 22:57:18 UTC  |  Edited by: Noisrevbus
As a little sidenote:
It becomes funny when you realize that "rush tactics" are pretty similar to how "Drake blobs" deal with smaller roaming gangs. The number disparity means they can't operate in your killzone, so they will have to skirt it (kite vs. rush). If you latch onto one of their ships (early on, as they "run your blockade" or w/e) with your Rapier/Lach they may be able to keep it alive at first - but as you move your killzone forward and zero in on your target's position you will push their support off their straggler and increase your pressure on him as they lose pressure (aka. "grid push"). That force them to either commit into your killzone or bleed ships as they are pushed off the grid.

The Drakes of course do it through sheer weight of numbers, and it's rare to see people commit against such overwhelming odds, but the principle is more or less the same as levelled scenarios with gangs more attuned for rush tactics that "rush a grid" (crush distance) and cover alot of ground quickly.

This is also why 100mn is popular (and important), because many other scenarios where you are undermanned involve this grid push so the gang rely dually on not getting anyone caught (small gangs can't bleed members as everyone is a lynchpin, and getting a standard setup caught assumes bleeding). 100mn overcome that as it's not as easy to force them into your killzone or push them off grid with a single application of tackle while the other ships sit still (so defensive BC with offensive Recons are not as powerful). The counters i mentioned above become successful against 100mn as all ships play offensively and within range have the same effect as the LR tackle - so all of them are a threat that you need redundancy for. Then it's the Tengus who lack that redundancy (or those layers), as they rely on an offensive principle similar to the Drakes and get overwhelmed.

Anyway, great topic Big smile.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#19 - 2012-09-28 07:48:45 UTC
VERY NICE Reply Noisrevbus, thats deffently had me rethinking some of our fleet doctrines.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Gibbo3771
AQUILA INC
Verge of Collapse
#20 - 2012-09-28 13:54:23 UTC  |  Edited by: Gibbo3771
Ynot Eyob wrote:
There are new idears here dont take me wrong.

How do you counter fleets like this:

http://kb.obsidianfront.com/index.php/kill_detail/8427/
.



Honest to god another tengu fleet.

End of the day drake/tengu fleets, regardless of the nerf is going to over shadow most other fleets.

Why? limited skill required, hit f1 and listen to fc. Nothing more.

You can also see just how much isk is actually worth in this game, all 3 ceptors are sporting 150mil points.
12Next page