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Player Features and Ideas Discussion

 
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Sell all the things.

Author
Paikis
Vapour Holdings
#1 - 2012-09-26 19:49:44 UTC
I have things in Jita. Lots of things. They aren't worth much, but I still have them because there are just too many of them for me to be bothered to sell them ono stack at a time, but I don't want to just destroy them either.

I propose an option to just sell everything selected to the highest buy order in range. Put a popup warning about potentially selling for ridiculously low prices if you mist, but I want to be able to get rid of large amounts of low value stuff with one click. I'm even happy to wait for a minute or two while my interface does it one item at a time. Just save me from having to click.

And before anyone says it, it's mostly salvage, I can't reprocess it... Or I would have already.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-09-26 20:25:03 UTC
Just contract it all to me, problem solved.
Marcus Ichiro
IchiCorp
#3 - 2012-09-26 22:19:19 UTC
Having a "crash the server node" button is a bad idea. Either trash it or put it all up in a bulk contract.
Cheopis
Cheopis Industries
#4 - 2012-09-26 22:45:47 UTC  |  Edited by: Cheopis
If it's a bunch of low value stuff that you can't be bothered to handle by individual stacks, just trash it.

As mentioned above, the potential for crashing a node system by dropping a massive load of hundreds of different simultaneous trades is... bad.

Even if it doesn't crash a node, it might be used as a weapon to try to generate lag and prevent a player from effectively navigating a big ship out of a hub.

"Oh, look, Bob undocked his freighter. Our intel indicates he might have a load of cap ship parts, BPO's and faction ships. We're out of position to intercept at 4-4. CTA everyone to gates leading to Jita, on the non-Jita side of each gate."

Then you drop a sell stack of 2 million individual tritaniums...

Actually separating out that many trit would be... the job for a bot. Doable if the tactic is used infrequently.

The system bogs down for a couple minutes, perhaps even crashes. The gankers are now ready for Bob's freighter.

Ganking is part of the game, but this looks like a new way to metagame for improved ganking efficiency. (even if that wasn't the intent, that's the result, I think)
Paikis
Vapour Holdings
#5 - 2012-09-28 14:44:25 UTC
There is no reason it has to be exploitable like that. It could be quite easily limited to one stack per 30 seconds. So you tell it to sell these 42 stacks of things, and 21 minutes later it's done. I'd be happy to wait just for the convenience.

Think of it as autopilot for trade hubs. It is convenient, but takes much longer than doing it yourself
Ganthrithor
School of Applied Knowledge
Caldari State
#6 - 2012-09-28 15:43:58 UTC
This is a silly idea but I love seeing this thread title in F&I :3