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Is PLEX out of control?

Author
DarthNefarius
Minmatar Heavy Industries
#21 - 2012-09-26 17:35:31 UTC
Elinarien wrote:
corestwo wrote:

These days its near-AFK mining - very passive, decent isk given highsec mineral prices - and Faction Warfare - a lot of isk for orbiting a structure, or a ridiculous bonanza of isk for the slightly more active option of flying a bomber around.

CCP does not seem to understand this.


Hilarious when one recalls how the goons manipulated mineral prices and then used this to exploit the FW to generate huge amounts of risk-free isk....


Actually the Goons exploight revolved more around manipulating the price of implants that improve defender missles %'s I recall although they did start with minerals before they stumbled onto that.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#22 - 2012-09-26 17:40:24 UTC
Xintri Ra'Virr wrote:
CCP should move all lv4 missions to lowsec. Pirates would have more juicy kills. More ship loses more demand for new ships and modules, more profit for producers and traders.
Problem solved

Problem is we would drawn in carebears tears on forum if they do it.


The REAL problem with your hairbrained idea is pirates would not have more juicy kills because carebears will not move to losec no matter how you try to force them. They will however look atthe further degradation of PvE in HI SEC & unsub more often.
PROBLEM MAGNIFIED
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Drago Wolfbane Skorvalk
Great Black Hole of Eve
#23 - 2012-09-26 17:42:21 UTC

Only people who are willing to exchange RL $$ for in game isk buy plex.

As the price of plex goes up they will not need as many to obtain the isk needed for their plans.

I am not convinced that the higher isk price pushes more people into the column of people who are willing to make this trade.

The longer term trend from OP shows that less isk are being traded in Jita then from a year ago.
DarthNefarius
Minmatar Heavy Industries
#24 - 2012-09-26 18:01:30 UTC
corestwo wrote:
Pipa Porto wrote:

For instance, the reason why PLEX prices have risen is likely the rise of FW PLEXing which, by dint of being a ISK Sink and Stuff Faucet, exerts a deflationary pressure on the market.


Yeah, this.

To elaborate: New money entering the game has little to do with plex prices, because there's already a few hundred trillion isk sloshing around on active accounts in the game - given that, the net 10-25T that enters the economy every month isn't all that big a deal.

What does matter are the magnitude and number of ways for players to make isk, period, whether it's a faucet or a transfer. The easier the better, the large the amount of isk, the better, and if you can get both at once, that's just perfect. Way back in the day, datacores were a good example - supremely passive and, at first, an account funded itself and then some. They were self-regulating though and the market drove itself below plex prices. More recently we've had Incursions, which weren't especially passive but were a large amount of safe isk, and PI, which is relatively passive and is also a large amount of safe isk. These days its near-AFK mining - very passive, decent isk given highsec mineral prices - and Faction Warfare - a lot of isk for orbiting a structure, or a ridiculous bonanza of isk for the slightly more active option of flying a bomber around.

CCP does not seem to understand this.


Most of the above rings true except AFK mining:
While it may be ok ISK ( I doubt decent ISK ) it is chipping away at the massive inflation of the price of minerals which was due to an EXTREMELY drastic resource removal ( to wit Drone poo ). I have trouble believeing that AFK mining unlessdone23.5/7 by a bott is more profitable then mission running.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Aryth
University of Caille
Gallente Federation
#25 - 2012-09-26 18:13:51 UTC  |  Edited by: Aryth
DarthNefarius wrote:
corestwo wrote:
Pipa Porto wrote:

For instance, the reason why PLEX prices have risen is likely the rise of FW PLEXing which, by dint of being a ISK Sink and Stuff Faucet, exerts a deflationary pressure on the market.


Yeah, this.

To elaborate: New money entering the game has little to do with plex prices, because there's already a few hundred trillion isk sloshing around on active accounts in the game - given that, the net 10-25T that enters the economy every month isn't all that big a deal.

What does matter are the magnitude and number of ways for players to make isk, period, whether it's a faucet or a transfer. The easier the better, the large the amount of isk, the better, and if you can get both at once, that's just perfect. Way back in the day, datacores were a good example - supremely passive and, at first, an account funded itself and then some. They were self-regulating though and the market drove itself below plex prices. More recently we've had Incursions, which weren't especially passive but were a large amount of safe isk, and PI, which is relatively passive and is also a large amount of safe isk. These days its near-AFK mining - very passive, decent isk given highsec mineral prices - and Faction Warfare - a lot of isk for orbiting a structure, or a ridiculous bonanza of isk for the slightly more active option of flying a bomber around.

CCP does not seem to understand this.


Most of the above rings true except AFK mining:
While it may be ok ISK ( I doubt decent ISK ) it is chipping away at the massive inflation of the price of minerals which was due to an EXTREMELY drastic resource removal ( to wit Drone poo ). I have trouble believeing that AFK mining unlessdone23.5/7 by a bott is more profitable then mission running.


It doesn't need to be anywhere near the profit of mission running.

AFK ice mining people can click button every half hour, or even twice a day before work and bed and make enough ISK per month to play for free.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

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corestwo
Goonfleet Investment Banking
#26 - 2012-09-26 20:50:21 UTC
DarthNefarius wrote:

Most of the above rings true except AFK mining:
While it may be ok ISK ( I doubt decent ISK ) it is chipping away at the massive inflation of the price of minerals which was due to an EXTREMELY drastic resource removal ( to wit Drone poo ). I have trouble believeing that AFK mining unlessdone23.5/7 by a bott is more profitable then mission running.


Doesn't have to be more profitable than mission running, it makes up for it by being significantly lower effort. Currently a mack will get ~16m/hr on most highsec ores (roughly double if you throw in gang bonuses), which is just 36 hours to pay for a plex. Just over an hour a day, during which you barely touch the keyboard at all - especially compared to mission running for the equivalent amount of time.

Like I said, its magnitude or passivity that matters. FW is the holy grail of both - relatively low effort for an absolutely outrageous income - but there are far more people mining.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Pipa Porto
#27 - 2012-09-26 22:00:42 UTC
DarthNefarius wrote:
Most of the above rings true except AFK mining:
While it may be ok ISK ( I doubt decent ISK ) it is chipping away at the massive inflation of the price of minerals which was due to an EXTREMELY drastic resource removal ( to wit Drone poo ). I have trouble believeing that AFK mining unlessdone23.5/7 by a bott is more profitable then mission running.


AFK Mining is more profitable that mission running assuming you have a reasonably recent computer and are playing a certain number of hours a month.

Lets assume you're willing to pay for 2 accounts (to give mission running a fighting chance in the ISK/month game)

You can usefully use maybe 2 characters running missions. Each earns 60m/hr (overestimation).
You can usefully use as many characters as your computer can handle mining, either through ISBoxer or through clicking through windows every 45m mining Ice in Mackinaws. Each earns 10m/hr (underestimation) Lets assume your computer can handle 20 toons (not unreasonable given that there's a guy running 70+ mining accounts).

Let X be the number of hours you play per month.
Mission running earns 120x mISK, Mining earns 200x-4800 mISK.
After 12 hours of playtime, Mission running is up 1440mISK, while mining has just broken even.
After 60 hours of playtime, Mission running is up 7200mISK, while mining has just caught up with its own 7200mISK.
After 60 hours a month, mining pulls away by 80m ISK per hour.


The relative pay of mining vs mission running indicates to me that the market setters of ore prices are running multi-box farms. If they weren't, I would expect to see people desert mining for mission running causing mining income to rise until mining and mission running reached some income equilibrium.

EvE: Everyone vs Everyone

-RubyPorto

Aegis Kay Unknown
Lion's Blaze Holdings Inc.
#28 - 2012-09-26 22:20:17 UTC
I still think they need to implement an Aurum system into PLEX that isn't one way. If you could convert Aurum into PLEX the real world value of PLEX would drop when there isn't enough PLEX on the market and make them more expensive when PLEX is too abundant on the market. That way people would be encouraged to buy PLEX with real world finance when the price drops as low as the subscription cost and buy more from the market when it hits double the sub cost.

I'm not an economist but I'm pretty sure controlling PLEX isn't too hard if you consider it a form of currency rather than the trade-able item it is. Time is money.
Mara Rinn
Cosmic Goo Convertor
#29 - 2012-09-26 22:44:18 UTC
Pipa Porto wrote:
You can usefully use maybe 2 characters running missions. Each earns 60m/hr (overestimation).
You can usefully use as many characters as your computer can handle mining, either through ISBoxer or through clicking through windows every 45m mining Ice in Mackinaws. Each earns 10m/hr (underestimation) Lets assume your computer can handle 20 toons (not unreasonable given that there's a guy running 70+ mining accounts).


Good grief. If someone's paying for their accounts with ISK, it's ISK/hr per account that matters. Throwing 20 characters into a mining fleet means you have 20 accounts to pay.

Pipa Porto wrote:
After 60 hours a month, mining pulls away by 80m ISK per hour.


Only because you have ignored the cost of maintaining those accounts.

I have no doubt that there are people running FW plexes in crappy ships with day old pilots to make a billion ISK a week, buying up huge volumes of PLEX. Since CCP has expressed no interest in curbing this rampant exploitation, the obvious take-home statement is that CCP is actively encouraging the activity. Thus everyone who is having financial woes should go and run FW plexes with throwaway alts, abuse the system to the absolute maximum, and contribute to the destruction of the FW community.

This is what CCP is implicitly stating by not addressing the issue of FW plexes being far too high a reward for the risk involved. Why are you flying a titan in a structure bashing fight in nullsec when you could be playing FW and enough ISK to play for free for the next ten years?
Pipa Porto
#30 - 2012-09-26 22:46:03 UTC
Aegis Kay Unknown wrote:
I still think they need to implement an Aurum system into PLEX that isn't one way. If you could convert Aurum into PLEX the real world value of PLEX would drop when there isn't enough PLEX on the market and make them more expensive when PLEX is too abundant on the market. That way people would be encouraged to buy PLEX with real world finance when the price drops as low as the subscription cost and buy more from the market when it hits double the sub cost.

I'm not an economist but I'm pretty sure controlling PLEX isn't too hard if you consider it a form of currency rather than the trade-able item it is. Time is money.


How would linking Aurum back to PLEX do anything but cause everyone to convert their free Aurum into PLEX?

How would doing that turn PLEX into the magic anti-market good? Prices falling when supply falls, rising when supply increases? What? Or do you mean you want CCP to float the dollar price of PLEX, in which case, no. That would just result in massive hoarding and hilarious manipulations that would cost CCP money.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#31 - 2012-09-26 22:50:10 UTC  |  Edited by: Pipa Porto
Mara Rinn wrote:
Pipa Porto wrote:
You can usefully use maybe 2 characters running missions. Each earns 60m/hr (overestimation).
You can usefully use as many characters as your computer can handle mining, either through ISBoxer or through clicking through windows every 45m mining Ice in Mackinaws. Each earns 10m/hr (underestimation) Lets assume your computer can handle 20 toons (not unreasonable given that there's a guy running 70+ mining accounts).


Good grief. If someone's paying for their accounts with ISK, it's ISK/hr per account that matters. Throwing 20 characters into a mining fleet means you have 20 accounts to pay.

Pipa Porto wrote:
After 60 hours a month, mining pulls away by 80m ISK per hour.


Only because you have ignored the cost of maintaining those accounts.


Did I?
Quote:
Mission running earns 120x mISK, Mining earns 200x-4800 mISK.


Why else would the mining income curve start so far in the red?

(Now that I look again, I screwed up the number for PLEX[should be -7200 moving the 60hr payoff to ~72hrs] but it is there).

EvE: Everyone vs Everyone

-RubyPorto

Acac Sunflyier
The Ascended Academy
#32 - 2012-09-27 02:16:53 UTC
when is dr. e going to release the reserve plex?
DarthNefarius
Minmatar Heavy Industries
#33 - 2012-09-27 05:53:36 UTC  |  Edited by: DarthNefarius
Acac Sunflyier wrote:
when is dr. e going to release the reserve plex?


My guess is when PLEX hits around 900m sooo after approximately 2-4 more FW tier 5's
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mara Rinn
Cosmic Goo Convertor
#34 - 2012-09-27 09:10:48 UTC
Pipa Porto wrote:
Mara Rinn wrote:
Only because you have ignored the cost of maintaining those accounts.


Did I?
Quote:
Mission running earns 120x mISK, Mining earns 200x-4800 mISK.


Why else would the mining income curve start so far in the red?


Well … poo. I should train reading comprehension past 1, maybe? :)

You can simplify the figures though: for 1 account, it's 10M ISK/hr x hrs-played-per-month - PLEX. Thus to break even, you have to mine for hrs-played-per-month = PLEX / 10M (units are ISK / ISK/hr, thus hr).

And then you need to factor the PLEX into mission running too: missioning for hrs-played-per-moth = PLEX / 30M. (unless you're counting on paying for one account with real money, and are only running multiple accounts if you're mining, which is an apples-and-oranges comparison).
Pipa Porto
#35 - 2012-09-27 09:36:54 UTC  |  Edited by: Pipa Porto
Mara Rinn wrote:
Pipa Porto wrote:
Mara Rinn wrote:
Only because you have ignored the cost of maintaining those accounts.


Did I?
Quote:
Mission running earns 120x mISK, Mining earns 200x-4800 mISK.


Why else would the mining income curve start so far in the red?


Well … poo. I should train reading comprehension past 1, maybe? :)

You can simplify the figures though: for 1 account, it's 10M ISK/hr x hrs-played-per-month - PLEX. Thus to break even, you have to mine for hrs-played-per-month = PLEX / 10M (units are ISK / ISK/hr, thus hr).

And then you need to factor the PLEX into mission running too: missioning for hrs-played-per-moth = PLEX / 30M. (unless you're counting on paying for one account with real money, and are only running multiple accounts if you're mining, which is an apples-and-oranges comparison).


I assumed that you were willing to pay for 2 accounts no matter what your profession is. I also assumed that dualboxing missions would net you 60m per character working together (so 120m/hr total) with a limit of 2 (because realistically, you can't multibox missions the way you can mining). The first was to give mission running an equation without a constant, the second to make sure that I couldn't be attacked for underestimating mission income (similarly, my assumption that each mining character brings in only 10m ISK/hr* when Ore mining will get you 15).

If you want to assume you PLEX everything, the equation would be, allowing you to plug in whatever numbers you want,

[Missioners][Mission Income]x-[Missioners][Plex]=[Miners][Mining Income]x-[Miners][Plex]
which becomes
X=([Miners]-[Missioners])[PLEX]/(([Miners]/[Missioners])([Mining Income]-[Mission Income]))

Where X is the break-even point between Mining vs Mission running.

... I hope....

Of course, as Mining income falls, (assuming they don't run out of computing power) the miner can simply add more miners to maintain or increase their total monthly income until a PLEX exceeds the total monthly income of a single miner.

*Though it seems that Ice ISK/hr has tanked to ~6m ISK/hr unless I'm looking at something wrong, so the truly infinitely extensible mining requires a much larger fleet to produce an acceptable monthly income.

EvE: Everyone vs Everyone

-RubyPorto

Taneuma
Aliastra
Gallente Federation
#36 - 2012-09-27 13:27:04 UTC
Of course Plex prices are out of control. This is just another unforseen thing to the mining nerf. Now new players can get into a retriever in like a week and make alot of isk. In the old days you would have to train alot more skills and take like 2 months before you could make the isk that these new players can make. So ore prices drop, ships prices drop, more isk for more players and plex prices rise. CCP should cap the plex prices and remove the buy orders and let the free market truely figure out what the price of plexes should be. This inflated price is devauling everything. It makes sense for CCP to lower plex prices as well. Say I want to buy a ship that my cost around 800 mil isk. Pretty soon all I will have to do is buy one plex and sell it for the isk. 2yrs ago you would have to buy 3. So CCP lets do the math. 1 plex is around 20 USD and 3 is 60 USD. Pretty soon you will have new players flying around in shinny ships that aren't having to go through the isk earning pain that most of us have had to. They are only tide down by time of training.
Shereza
Center for Advanced Studies
Gallente Federation
#37 - 2012-09-27 16:25:25 UTC
Aryth wrote:
AFK ice mining people can click button every half hour, or even twice a day before work and bed and make enough ISK per month to play for free.


You're right, but depending on what ice they mine it could take up to 80 or so hours of AFK ice mining to make that PLEX, and while that character is mining that much they're pretty much useless for anything else.

Frankly mining ice right now is a recipe for insanity, especially high-sec ice, unless you get creative in how you do it. I've gone from being able to PLEX up 6 accounts in a 2.8-5.6 day period to needing a minimum of one week if not two to do it, and the low end numbers are if I go ice mining 20 hours in a day. Going from 56 actual hours of work to 146 to achieve the same thing isn't all that pleasant, and that's not even factoring in just how many "man hours" it really is. Shocked

Pipa Porto wrote:
You can usefully use maybe 2 characters running missions.


Maybe for people just starting out on it. Depending on the configuration of ships I can easily handle 4 ships, though I generally tend to leave it as three runners and one salvager.

Pipa Porto wrote:
You can usefully use as many characters as your computer can handle mining, either through ISBoxer or through clicking through windows every 45m mining Ice in Mackinaws. Each earns 10m/hr (underestimation) Lets assume your computer can handle 20 toons (not unreasonable given that there's a guy running 70+ mining accounts).


Your assumptions here seem a bit flawed based on my experiences. Dealing strictly with the "maximum number of clients in the field" end of things we're presuming high-sec ice mining (belt rats aren't dangerous, mining ore has micro-management limits) and the maximum reasonable hourly profit for high-sec ice is probably closer to 7.5m while more "profitable" builds just make your ship gank bait. Even at 7.5m/hour I'm not comfortable with them being gank-resistant enough to not have to factor in lost mackinaws to the total profit scenariio. That said to achieve that you have to factor in that you've got (total accounts - 1) mining at most because at least one is in an orca to provide mining bonuses and hauling.

On top of that running 20 characters on one PC is fairly unreasonable for most people, even people who built multi-boxing machines. I've got a Phenom II x6 1090t and 8gb of RAM and 10 clients runs my CPU at 60-70% output and sucks up 5,000-5,800mb RAM. I would imagine that my machine's far more multi-boxing friendly than the "average" EVE player's PC and it can't handle 20 accounts. On the flip side I would expect most EVE players' machines to handle 2 accounts for running missions.

If we're going to presume a PC capable of handling 20 accounts mining ice, however, then it's also reasonable to assume that it can handle at least 3 accounts running missions.

Pipa Porto wrote:
Let X be the number of hours you play per month.
Mission running earns 120x mISK, Mining earns 200x-4800 mISK.
After 12 hours of playtime, Mission running is up 1440mISK, while mining has just broken even.
After 60 hours of playtime, Mission running is up 7200mISK, while mining has just caught up with its own 7200mISK.
After 60 hours a month, mining pulls away by 80m ISK per hour.


I don't see the numbers working out that way. I won't argue with the 120m/hour for missions as 3 accounts at 40m/hour/account is a much more reasonable set of variables in my experience, and it still adds up to 120m. I'm also not sure where you're pulling 4800m isk from as 20 PLEXes would run you closer to 11,600m/month than 4,800m/month. That said when you factor in a more realistic 7.5m/hour profit for mining high-sec ice (and do we really want to compare null-sec ice to high-sec missions?), and 580m/account lost for PLEXes, the numbers look more like this:

Hour 0 : Mission runners = -1,160m, ice miners = -11,600m
Hour 10 : Mission runners = 40m, ice miners = -10,175m
Hour 100 : Mission runners = 10,840m, ice miners = 2,650m
Hour 250 : Mission runners = 28,840m, ice miners = 24,025m

Given 60m/hour/account doing missions and 7.5m/hour/(mining)account doing ice you'd need 464 hours for mining to break even with missions. At that point, however, you're doing 15.46~ hours/day so it's probably a moot point.

If you increase the number of ships running missions to 3 and drop the number of ships mining ice to 10, more reasonable account numbers for the "average" multi-boxer I would imagine (average taking into account people who only run 2-3 accounts tops even when mining), then mining ice will never never catch up even in unrealistic examples. The gap starts at 4b (PLEX expenditure differences) and goes up to 30.3b by 500 hours even if the triple-boxing mission runner is only pulling 40m/account/hour, the same value as your dual-box example.

All of which isn't factoring in just how much simplicity is worth. Trying to manage 20 accounts, or 70 accounts, would be a potential nightmare for most people even with really good software support.
corestwo
Goonfleet Investment Banking
#38 - 2012-09-27 16:59:35 UTC
Shereza wrote:
Aryth wrote:
AFK ice mining people can click button every half hour, or even twice a day before work and bed and make enough ISK per month to play for free.


You're right, but depending on what ice they mine it could take up to 80 or so hours of AFK ice mining to make that PLEX, and while that character is mining that much they're pretty much useless for anything else.

Frankly mining ice right now is a recipe for insanity, especially high-sec ice, unless you get creative in how you do it. I've gone from being able to PLEX up 6 accounts in a 2.8-5.6 day period to needing a minimum of one week if not two to do it, and the low end numbers are if I go ice mining 20 hours in a day. Going from 56 actual hours of work to 146 to achieve the same thing isn't all that pleasant, and that's not even factoring in just how many "man hours" it really is. Shocked


Or you could mine scordite for just an hour a day, mostly afk, and achieve the same thing.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Bugsy VanHalen
Society of lost Souls
#39 - 2012-09-27 18:23:30 UTC
PLEX Prices out of control...

Really?

Lots of people claiming inflation and others claiming it has nothing to do with inflation.

lets look at long term inflation in EVE over say the last two years.

It could be argued that game updates and changes have had a greater impact than isk faucets, but inflation is inflation, no matter what form it takes.

to get a basic view of how much inflation the EVE economy has actually experienced in the last two years we need to look at a high volume market item that has consistent demand no matter what happens in game. What market item do you think moves in the highest volume, with the most consistent demand in EVE? Thats right, the core mineral tritanium.

About two years ago tritanium was stable at about 3.3 isk/unit. It is currently stable at about 6 isk/unit(a little higher in Jita a little lower everywhere else.) That is about an 80% increase.

Two years ago PLEX was selling for about 350 mil it now sells for about 500mil. The spikes up toward 600 mil I attribute to market manipulations, It always seems to settle back down to 500 mil before the next manipulation attempt. If you are patent you should be able to buy a PLEX for about 500 mil just as you could buy one for 350 mil two years ago. That is only about a 40% increase.

looking at just about any high volume or high valued market item you will find the prices 75-120% higher than they where two years ago. There are a few exceptions, but for the most part everything in EVE is near double give or take a bit from what it was two years ago.

Some items such as freighter have increased even more. 1.6 bil compared to 600 mil two years ago 160% increase.

It seems to me PLEX is actually on the low end of increase compared to the inflation we have seen in the overall market in EVE long term over the last two years. EVE if you considered the base price of PLEX at 600 mil currently. That is still only about 70% increase, which is still small compared to everything else.

Two years ago when I mined ICE I was lucky to get 80k per block. Now you are lucky to find high sec ice for less than 140k per block. a 75% increase. And that is after prices dropped from the crazy high prices they hit during the interdiction's.

Although income from missions and plexing has not increased much as bounties and mission rewards are the same, other professions whose income is dependent on market price have also nearly doubled. Two years ago a solo miner was hard pressed to make more than 10mil isk/hr now they can easily make 16-20 mil an hour, a 60-100% increase. right in line with inflation.

Based on what the EVE market as a whole has done over the last two years I would say an out of control PLEX price would have to be more like a 200% increase not the 40% we have seen, compared to the 75-120% increase we have seen in the general market. A 200% increase would put PLEX at just over 1 billion isk.

PLEX at around 500 mil is right where they should be if not a little low in relation to the inflation the EVE market as a whole has seen in the last two years.

PLEx being 1 bil by X-mas, although I would hate to see it that high, is not unreasonable. Stock up now while it is cheap.

I really wonder where things will settle when the market levels off.
Pipa Porto
#40 - 2012-09-27 18:54:02 UTC  |  Edited by: Pipa Porto
Shereza wrote:
Maybe for people just starting out on it. Depending on the configuration of ships I can easily handle 4 ships, though I generally tend to leave it as three runners and one salvager.


Do all 4 earn 60m ISK/hr each? No.

Quote:
Your assumptions here seem a bit flawed based on my experiences. Dealing strictly with the "maximum number of clients in the field" end of things we're presuming high-sec ice mining (belt rats aren't dangerous, mining ore has micro-management limits) and the maximum reasonable hourly profit for high-sec ice is probably closer to 7.5m while more "profitable" builds just make your ship gank bait. Even at 7.5m/hour I'm not comfortable with them being gank-resistant enough to not have to factor in lost mackinaws to the total profit scenariio. That said to achieve that you have to factor in that you've got (total accounts - 1) mining at most because at least one is in an orca to provide mining bonuses and hauling.

On top of that running 20 characters on one PC is fairly unreasonable for most people, even people who built multi-boxing machines. I've got a Phenom II x6 1090t and 8gb of RAM and 10 clients runs my CPU at 60-70% output and sucks up 5,000-5,800mb RAM. I would imagine that my machine's far more multi-boxing friendly than the "average" EVE player's PC and it can't handle 20 accounts. On the flip side I would expect most EVE players' machines to handle 2 accounts for running missions.

If we're going to presume a PC capable of handling 20 accounts mining ice, however, then it's also reasonable to assume that it can handle at least 3 accounts running missions.


I can run 3 accounts on my 2007 Macbook Pro with integrated graphics. Bullchips you can't run 20 clients (all settings at minimum) on your computer. Because you're running Mackinaws, most of the clients can be minimized to the tray.

Like I said, HS Ice is down to ~6m an hour. Having a hauler actually increases your yield, because your hauler is going to be an Orca, and I assumed every mining account is in a Mack with no fleet bonuses. Regardless, you can just add more mining accounts to end up with the same monthly income.

As for safety, maybe you haven't heard, but industrial suicide ganking is pretty well dead, and even if it weren't, factoring in the cost of ganks is unlikely to beat 500k ISK/hr/account.(The math and assumptions for this number are in another thread. Main assumption is that there are at least 1500 HS Exhumer miners mining on average.)

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I don't see the numbers working out that way. I won't argue with the 120m/hour for missions as 3 accounts at 40m/hour/account is a much more reasonable set of variables in my experience, and it still adds up to 120m. I'm also not sure where you're pulling 4800m isk from as 20 PLEXes would run you closer to 11,600m/month than 4,800m/month. That said when you factor in a more realistic 7.5m/hour profit for mining high-sec ice (and do we really want to compare null-sec ice to high-sec missions?), and 580m/account lost for PLEXes, the numbers look more like this:

Hour 0 : Mission runners = -1,160m, ice miners = -11,600m
Hour 10 : Mission runners = 40m, ice miners = -10,175m
Hour 100 : Mission runners = 10,840m, ice miners = 2,650m
Hour 250 : Mission runners = 28,840m, ice miners = 24,025m

Given 60m/hour/account doing missions and 7.5m/hour/(mining)account doing ice you'd need 464 hours for mining to break even with missions. At that point, however, you're doing 15.46~ hours/day so it's probably a moot point.

If you increase the number of ships running missions to 3 and drop the number of ships mining ice to 10, more reasonable account numbers for the "average" multi-boxer I would imagine (average taking into account people who only run 2-3 accounts tops even when mining), then mining ice will never never catch up even in unrealistic examples. The gap starts at 4b (PLEX expenditure differences) and goes up to 30.3b by 500 hours even if the triple-boxing mission runner is only pulling 40m/account/hour, the same value as your dual-box example.

All of which isn't factoring in just how much simplicity is worth. Trying to manage 20 accounts, or 70 accounts, would be a potential nightmare for most people even with really good software support.


Managing 20 miners is less effort than managing 3 mission runners. You have to click each miner once every ~45 minutes, so about 30 clicks per hour.

If Ice mining has fallen to the point where it takes that long to earn a PLEX, I'll expect to see people hang up their Ice mining accounts and prices start to rebound.

Ok, this has gone way off track. My point is that the market setting players are earning similar rewards mining as they could missioning. My evidence for that is the fact that they haven't quit mining and taken up missioning.

EvE: Everyone vs Everyone

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