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Expanding the ORE lineup

Author
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#1 - 2012-09-26 08:06:58 UTC
First, yes, I do like the mining barge buff, if I have anything to whine about, its that its too easy to get into a retreiver, which gives a yield too close to the max yield.
I now triple box, using a temporary 51 day alts flying retrievers. 2 loads of all my alts = 25 mill, not bad. 7 Days before my alts expire, I'll start new alts and transfer the retrievers...

The obvious problem is that one can get into a mining barge with the equivalent of 3 strip miners too fast.
There needs to be more progression, at the same time, the entry level ships need to not be useless.

The mining frigate is a good start, and they've mentioned that they may make mining barges need mining frigate skills to lvl 4.

Before, we had racial mining frigates-> racial mining cruiser -> make the jump to ORE, or just waste 7 days doing not much, and jump into a retriever.

I propose we have the training go like so:
Ore Frigate -> Ore Cruiser -> Ore Mining barges -> Orca -> Rorqual

Frigates:
Aside from a mining frigate, we could have a dedicated gas frigate (rather than combining both roles into 1 ship)
We can have a salvaging frigate (bonus to salvage range and chance?) perhaps useful for ninja salvagers
We could also have a scanning frigate with a bonus for finding gravimetric sites - have racial scanning frigates be the best for probing down plexes and ships, but the ORE scanning frigate be the best for finding a place to mine.

Cruisers:
Put the Noctis in this catagory, then give it 8 turret slots and allow it to mine or gas harvest, or make a dedicated mining cruiser

Mining cruiser: turret bonus to allow it to outmine BS's, warp strength and/or agility bonus for GTFO ability
Consider a cloak CPU/speed bonus, and splitting its role to make a dedicated gas harvesting cruiser


Summary, most expanded lineup proposal:

Frigates
Mineral mining frigate
Gas mining frigate
Grav site scanning frigate
Salvaging frigate

Cruiser:
Mineral mining cruiser
Gas mining cruiser
Noctis

Barges:
As is

Above barges:
As is, Orca+ rorq
Iris Bravemount
Golden Grinding Gears
#2 - 2012-09-26 12:09:43 UTC
Aren't mining-barges cruiser-sized ships ?

I think that given the (theoretical) performance of the ore frigate an the performance of a retriever, the gap in between is not enough to justify another ship.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#3 - 2012-09-26 13:11:35 UTC
The ORE frigate only has the equivalent of 5 mining lasers at max skills.

The current Mining cruisers (Osprey, Scythe) have the equivalent of 6 mining lasers

The old retreiver was comparable to a BS with 8 mining lasers, the new one has a roughly 50% better yield (loses a per skil level boost, gains cpu and lows to fit more MLUs), so I'm going to just guess its equivalent to 12 mining lasers

so frigs: 5 mining lasers
Cruisers: equivalent of 8-10 mining lasers,
Barges: 12-15 mining laser equivalent? (procuroro 12, hulk 15)
Obsidiana
Atrament Inc.
#4 - 2012-09-26 15:17:51 UTC
I agree. Four days and you are in a barge. It feels a bit fast. It lacks progression too.

For the cruiser, I would like to see a cross between the Osprey and the Arbitrator. The Vexor has too much bandwidth; heck, the Arbitrator (50) has twice of what you need (25). Also, a cruiser with a defensive bonus could gas mine and take the damage of nullsec clouds (lowsec has no cloud damage). This would help low SP players as drones skills can be lacking; those drone skills are needed for barges later on.

Sadly, what I really want is an ORE BS that is a cross between a Dominix and an Apoc, which does not fit into this progression. Oh well, maybe for the T2 cruiser it can lose the turrets and use strip miners. That, and have resistances like the T2 barges rather than a HAC. I would have it mine less than a barge, even with drones, but I would give it the bay of the Skiff (EHP lower than the Skiff, mind you). The idea is that it can kill the rats in lowsec (NPC BSs).

I would like to see another T2 cruiser designed to survive nullsec gas clouds with a vengeance. Give it 8 high slots, 3 missile slots (20% bonus per level), leaving 5 for the max gas harvesters (5% bonus per level). Drones will go boom in cloud damage; turrets can be used for ore mining. This ship would have T1 cruiser offense power but need much stronger defenses. This also splits the two ships between the two secondary weapon systems of the four races.

Ah… one can only dream. :P
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2012-09-26 16:11:26 UTC
If you go and read the Ore Frig thread, they're talking about introducing a skill specifically for it. And with that, they're saying that in the future, it'll be a prereq for the barges at level 4.

One /massive/ difference with the ore frigate? It's got a 5000 m3 ore hold. so say goodbye to losing a bunch of cycles hauling in your original frigate. and in the cruiser. So it's actually pretty close to the cruiser in output.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#6 - 2012-09-26 21:10:09 UTC
Steve Ronuken wrote:
If you go and read the Ore Frig thread, they're talking about introducing a skill specifically for it. And with that, they're saying that in the future, it'll be a prereq for the barges at level 4.


Yes, I know, as I already said: "The mining frigate is a good start, and they've mentioned that they may make mining barges need mining frigate skills to lvl 4."

Steve Ronuken wrote:
One /massive/ difference with the ore frigate? It's got a 5000 m3 ore hold. so say goodbye to losing a bunch of cycles hauling in your original frigate. and in the cruiser. So it's actually pretty close to the cruiser in output.


Yes, I agree, that is nice, as I mentioned, they need to make some sort of progression without making the "early" ships useless, and this mining frigate doesn't seem useless.

As to being close to the cruisers in output, as I also said:
"The ORE frigate only has the equivalent of 5 mining lasers at max skills.

The current Mining cruisers (Osprey, Scythe) have the equivalent of 6 mining lasers"


With the mining frigate being a rank 2 skill, it won't add more than two days to get into a retriever.

What I'm doing now with the 51 day trial alts feels cheap - but its the cheapest way to improve mining output, and its less work than using a hulk and making sure to empty the hold before a 2nd cycle completes (plus dealing with hauling the stuff later).

For combat PvE, there is no way a 51 day alt is going to be cost/time effective for increasing isk/hour when doing the various forms of PvE (although a 51 day T1 indy hauler alt may be nice for carrying stuff around when incursioning).

For PvP, a 51 day alt can be somewhat effective in small frigate stuff, but not so much when dual boxing

But with these new mining barges... triple boxing with 51 day alts seems to be a very viable way to go - its fast to train into one and the ore hold is so large that it doesn't take much work to manage the 2nd and 3rd toons (just switch screens when you hear asteroid is depleted).

My main point is that the current short training time + large ore hold creates an incentive to abuse the buddy/trial system to boost mining yield significantly for very little additional "work".
Also it seems you "plateau" in the profession very fast - how much more do you mine with a mack over a Retriever? not much.
My non-temp alt miner account has exhumers skills ... but when I look at the cost and training, I think I'd rather just spam retrievers....

Implementing more of a skill progression should go a long way towards solving "retriever 51 day alt spam" being the best mining solution.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2012-09-26 21:13:19 UTC
Verity Sovereign wrote:
Steve Ronuken wrote:
If you go and read the Ore Frig thread, they're talking about introducing a skill specifically for it. And with that, they're saying that in the future, it'll be a prereq for the barges at level 4.


Yes, I know, as I already said: "The mining frigate is a good start, and they've mentioned that they may make mining barges need mining frigate skills to lvl 4."


Umm. you obviously edited it. Then hacked the forums to make it not show up. Yes, that has to be it. Not me being unable to read. Big smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2012-09-27 00:48:26 UTC
with the coming of the mining frig u'll get exactly what ur asking for. it'll take a bit longer to skill for barges and will feel more progressive.
the new mining frigate wont be redundant once u get into a barge either. it will be great for mining in dangerous environments like WH's.

i'm not sure there is any need for a specialised mining cruiser that would just become useless once u got into a barge. Remember, with all the balancing, CCP are trying to prevent ships from being stepping stones and give them all roles.

Quote:
'We could also have a scanning frigate with a bonus for finding gravimetric sites - have racial scanning frigates be the best for probing down plexes and ships, but the ORE scanning frigate be the best for finding a place to mine.'


i wonder if a T2 version of the new mining frig could fulfill this role.

Quote:
'We can have a salvaging frigate (bonus to salvage range and chance?) perhaps useful for ninja salvagers'


all racial exploration ships will be getting bonuses to salvaging, hacking and all that jazz. we wont need an ORE one, even if the new exploration frigs dnt get a range bonus.

Quote:
'Cruisers:
Put the Noctis in this catagory, then give it 8 turret slots and allow it to mine or gas harvest, or make a dedicated mining cruiser

Mining cruiser: turret bonus to allow it to outmine BS's, warp strength and/or agility bonus for GTFO ability
Consider a cloak CPU/speed bonus, and splitting its role to make a dedicated gas harvesting cruiser'


This would make the mining frigate proposed completely useless other than as a precursor for this ship. hopefully this wont be done

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Furry Commander
Furry Armada
#9 - 2012-09-27 01:14:49 UTC
I really like this idea in general. I would like to see something between this new frig and a mining barge. if mining/industry were more profitable (as it should be) i would almost think it mandatory. as it stands going from new to best at mining possible takes far to little time, and like OP states, a retriever is far too quickly accessable. I also think the changes to the barges are a bit imbalanced still, but i will save that for another thread. anyways, here are my thoughts as far as mining ships should go

ORE frigate
current frige is good, i would tweak it a bit, but otherwise fine

a new hull would be great considering all other frigate skills in the game offer many choices. a scan frig would be cool, but with each other race having one, not really necessary and they get bonuses to salvage as well.

a better option i think would be to include a new frigate hull capable of handling PI in lowsec better with a PI bay similar to the Primae and cloaking abilities similar to a blackops (panther in particualr) that provides a speed bonus while using a normal cloak, but does not allow warping cloaked. Included should be the same +2 warp strength as the new frig and a bonus to cargo capacity and speed.

T2 versions
i think here is where the ninja miner/gas harvester should end up as well as a covops version of the PI frig if it ever gets developed

Industrial
already has the noctis which is good, and i think any other ships should fall under this skill instead of a cruiser. why add more skills to train...

they should include some sort of new mining type vessel in this category that is the middle ground between frigate and mining barges which are more similar to battleships of the mining world. T1 version should probabably have bonuses similar to the mining frig, just bigger with more turrets (5) and fewer role bonuses or lower ones. should be able to fit a decent shield tank but have limited low slots. should also have a similar PI ship like the frigate i spoke of earlier. should also follow suit with t2 versions of all ships, not sure what they would do, other than just be better at what they are already good at, but the idea is there

Mining barge

as far as mining barges, the retriever/mack are just way more functional than the other barges and exhumers unless you have multiple monitors and a pentient for boredom (mining needs to be more fun, but i do it anyways) there is another thread already on this though so i won't go into any more detail

as far as the Orca and rorqual go, i think they are fine, but i would like to see all industrial type ships have bonuses to cloaking or warp strength or the ability to flee in general. as it stands i won't use a rorqual outside of a POS which really nullifies the importance of capita tractor beams and such, and although i have flown my orca around nulsec like a maniac, most people won't field industrial ships if even the slightest hint of danger rears up because they aren't defensible. I would rather lose a hulk in an awesome game of cat and mouse because i had a fair chance of surviving than sit in a POS or station because my ship can't handle or escape PVP if it crops up
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#10 - 2012-09-27 06:32:11 UTC
Hmmm, yea, adding an "ORE cruiser" skill seems unnecessary, it could go ORE frigate -> ORE industrial -> ORE mining barges.

BPOs for the Primae could be seeded in the game, and the Primae buffed a bit for generic PI and hauling (The Noctis is also a decent hauler with its lows filled with cargohold expanders, even if it falls short of the racial haulers).
Rather than a dedicated mining ship between the frigate and the barges, we could just add 8 turret slots to the noctis - its grid and HP will mean that it won't be effective at combat (though you could still do some LOL-fits), however, it would be able to fit 8x miner IIs plus ming link upgrades, to give you BS (Rohk/Apoc/Hyperion/Abaddon/Maelstrom) level mining output while you skill up to mining barges. This would come out to roughly 2/3 the mining output of a retriever.

So we'd have an intermediate "ORE industrial mining" ship, that wouldn't be obsolete, as its primary role is not mining (it would be a secondary role)

I also generally dislike how focused the role of the ORE boats are now.
With a BC/BC, you can turn them into decent miners, PvE, and PvP, and the PvE and PvP fits have a huge variety of viable fits.
It would be nice to see more flexibility on a T1 ORE hull, so lets give the noctis some turret slots, and make ORE firgate a requirement for ORE industrial, which is a requirement for mining barges.

* How about giving the Procuror/Skiff 3 highs, and 3 turret slots, get rid of the +200% to mining yield and just allow it to fit 3 strips (possibly with a cap use role bonus, or a buffed cap), and then with its high HP, you can see some LOL combat procuror fits.
Mars Theran
Foreign Interloper
#11 - 2012-09-27 08:52:04 UTC  |  Edited by: Mars Theran
..not sure if sarcasm, or troll.. What?

..because you couldn't possibly be serious.
zubzubzubzubzubzubzubzub
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#12 - 2012-09-27 13:12:56 UTC
What?

You think its worth it to train for exhumers, and skill up the mining tree, rather than spam 51 day trials in retrievers?

You think spamming 51 day trials isn't a viable option?
Alx Warlord
The Scope
Gallente Federation
#13 - 2012-09-27 15:34:10 UTC
The mining barges skill is not a trial skill, how can trial accounts fly a retriever?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#14 - 2012-09-27 15:41:32 UTC
Alx Warlord wrote:
The mining barges skill is not a trial skill, how can trial accounts fly a retriever?


It's abusing the buddy system.

Buy a plex. Transfer it to a buddy trial account. Activate the account with the plex. Get a plex back on your main.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Infinite Force
#15 - 2012-09-27 18:28:46 UTC
Steve Ronuken wrote:
Alx Warlord wrote:
The mining barges skill is not a trial skill, how can trial accounts fly a retriever?


It's abusing the buddy system.

Buy a plex. Transfer it to a buddy trial account. Activate the account with the plex. Get a plex back on your main.

No different than paying for an account activation. You can also get 30 days "free" play that way as well.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#16 - 2012-09-27 18:33:36 UTC
Infinite Force wrote:
Steve Ronuken wrote:
Alx Warlord wrote:
The mining barges skill is not a trial skill, how can trial accounts fly a retriever?


It's abusing the buddy system.

Buy a plex. Transfer it to a buddy trial account. Activate the account with the plex. Get a plex back on your main.

No different than paying for an account activation. You can also get 30 days "free" play that way as well.



One minor difference. Activating the account with real money costs a bit more than a regular subscription.

Main reason I used the word abusing, is that the idea behind it isn't to let you cycle short term alts.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

HELLBOUNDMAN
Aliastra
Gallente Federation
#17 - 2012-09-27 22:21:49 UTC
Verity Sovereign wrote:
First, yes, I do like the mining barge buff, if I have anything to whine about, its that its too easy to get into a retreiver, which gives a yield too close to the max yield.
I now triple box, using a temporary 51 day alts flying retrievers. 2 loads of all my alts = 25 mill, not bad. 7 Days before my alts expire, I'll start new alts and transfer the retrievers...



Why does this seem like a lie to me?
Omnathious Deninard
University of Caille
Gallente Federation
#18 - 2012-09-27 22:48:06 UTC  |  Edited by: Omnathious Deninard
HELLBOUNDMAN wrote:
Verity Sovereign wrote:
First, yes, I do like the mining barge buff, if I have anything to whine about, its that its too easy to get into a retreiver, which gives a yield too close to the max yield.
I now triple box, using a temporary 51 day alts flying retrievers. 2 loads of all my alts = 25 mill, not bad. 7 Days before my alts expire, I'll start new alts and transfer the retrievers...



Why does this seem like a lie to me?

It is not a lie per say, it is just not efficient. In the 7 remaining days only 170m can be generated, with 2 hulk pilots I generate that much in 3 days @ 1 hour/day, and can continue to do that all month, generating risk for 3 plex to fund my hulk accounts and my orca account. So what seems better?

If you don't follow the rules, neither will I.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#19 - 2012-09-29 09:18:48 UTC  |  Edited by: Verity Sovereign
its not 7 remaining days, its 44 remaining days.

It goes like this:

I have 1 plex in my hangar
(bought with ISK, if it matters)

I send myself a buddy invite (21 day trial)

I give myself-"buddy" the plex

Myself-"buddy" activates plex, and now has 51 days remaining, no "trial" restrictions

This counts as an invited buddy subscribing, CCP deposits +1 plex (or 30 days game time) in my hangar

End results:
I still have 1 plex in my hangar

I have an alt with no trial restrictions that will last for 51 days.



Normally, its not worth abusing the system this way, since the 51 day alt will have low skill, and thus won't make much ISK, and your time is better spent playing your long term characters with more SP.


However, these mining barges are the exception - the massively increased ore bay means that it takes very little attention to manage the low SP alt - and the increased output and decreased requisit SP (you get near *old covetor* level output with mining barge 1 instead of 5, the retty needs mining barge 1, not 3), means - at least from my perspective - that abuse of the buddy system is therefore encouraged as an unintended consequence of these mining barge changes.

It seems the thing to do is to make the progression slower so you see less return from a 51 day "trial"

Attached you will see a pic of what I mean:

http://sphotos-b.ak.fbcdn.net/hphotos-ak-ash3/527450_10101347066654453_921292516_n.jpg
RFD commander
Incendiary Lemons
#20 - 2012-09-29 16:03:11 UTC  |  Edited by: RFD commander
Steve Ronuken wrote:
Alx Warlord wrote:
The mining barges skill is not a trial skill, how can trial accounts fly a retriever?


It's abusing the buddy system.

Buy a plex. Transfer it to a buddy trial account. Activate the account with the plex. Get a plex back on your main.


CCP Still get £17 no matter what. Its not abuse since they still make money.
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