These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Overview Upgrade Suggestion (RADAR)

First post
Author
Nikk Narrel
Moonlit Bonsai
#81 - 2012-09-10 14:16:03 UTC
I see something on sensors, unidentified vessel nearing our grid.

Enabling active shield hardeners, launching drones. Fleet stand by to deliver that welcome basket....

(Now doesn't that sound better and more interesting than: Hey look, some neut just showed up in local!)
Mary Annabelle
Moonlit Bonsai
#82 - 2012-09-10 20:45:38 UTC
Captain, I canna break da laws of physics!

This would be more fun, just thinking how EVE probably meant to be.
Saede Riordan
Alexylva Paradox
#83 - 2012-09-11 01:06:52 UTC
This is the third "lets add sonar to eve" topic in the last three months, and I agree with all of them.
Nikk Narrel
Moonlit Bonsai
#84 - 2012-09-11 16:54:44 UTC
Saede Riordan wrote:
This is the third "lets add sonar to eve" topic in the last three months, and I agree with all of them.

Awesome, thank you.

I started this thread back in May, and it has evolved and grown to it's current form.

(The OP and post number 4 together are the current version of the idea)

It would mean an opportunity to make more effort for better results in game for those that wanted it.
Elshar Khandar
Viziam
Amarr Empire
#85 - 2012-09-11 20:11:29 UTC
Saede Riordan wrote:
This is the third "lets add sonar to eve" topic in the last three months, and I agree with all of them.


I have an issue with it being called sonar because of what that actually is but the concept Nik has suggested I certainly can get behind.

+1
Nikk Narrel
Moonlit Bonsai
#86 - 2012-09-12 15:58:02 UTC
Elshar Khandar wrote:
Saede Riordan wrote:
This is the third "lets add sonar to eve" topic in the last three months, and I agree with all of them.


I have an issue with it being called sonar because of what that actually is but the concept Nik has suggested I certainly can get behind.

+1

True, actual sonar is soundwave centric, which obviously won't exist in the vacuum of space.
I think the basic idea we can both agree was meant to be about how it is used in general.
Mary Annabelle
Moonlit Bonsai
#87 - 2012-09-14 20:49:54 UTC
Nikk Narrel wrote:
I see something on sensors, unidentified vessel nearing our grid.

Enabling active shield hardeners, launching drones. Fleet stand by to deliver that welcome basket....

(Now doesn't that sound better and more interesting than: Hey look, some neut just showed up in local!)

Well duh!

It sounds like you are playing a spaceship game when you talk about sensors and unidentified vessels.

The welcome basket part, I dunno there....
Krops Vont
#88 - 2012-09-17 01:34:04 UTC
+1 for the idea and adding realism to the internet spaceship game
p.s bump

--==Services==--

Propaganda/Art/Media

Wormhole Finding & Selling

o/ Play for fun

Nevyn Auscent
Broke Sauce
#89 - 2012-09-17 02:57:54 UTC
+1 & bump.
Love the idea, and it adds value to the scanning skills as depth to a character rather than a probing alt or plex running tengu only.
Nikk Narrel
Moonlit Bonsai
#90 - 2012-09-17 19:59:09 UTC
Thank you gentlemen for the bumps and endorsement!

Mary Annabelle wrote:
Nikk Narrel wrote:
I see something on sensors, unidentified vessel nearing our grid.

Enabling active shield hardeners, launching drones. Fleet stand by to deliver that welcome basket....

(Now doesn't that sound better and more interesting than: Hey look, some neut just showed up in local!)

Well duh!

It sounds like you are playing a spaceship game when you talk about sensors and unidentified vessels.

The welcome basket part, I dunno there....

What? No basket? A little wine, some cheese, a single unit of tritanium... traditional item!
Weitkunat
Moira.
#91 - 2012-09-17 22:03:51 UTC
+1, has my endorsement.
Would give more meaning to the sensor strength value and modules like backup arrays and sensor boosters.
Nikk Narrel
Moonlit Bonsai
#92 - 2012-09-18 13:57:36 UTC
Weitkunat wrote:
+1, has my endorsement.
Would give more meaning to the sensor strength value and modules like backup arrays and sensor boosters.

Agreed, obviously by me.

I can't help thinking this is what EVE is capable of, and deserves.
Nikk Narrel
Moonlit Bonsai
#93 - 2012-09-19 22:17:49 UTC
Mary Annabelle
Moonlit Bonsai
#94 - 2012-09-20 16:49:42 UTC
Friendly bump in sensor range!
Nikk Narrel
Moonlit Bonsai
#95 - 2012-09-21 13:55:15 UTC
Mary Annabelle wrote:
Friendly bump in sensor range!

Why, thank you for your lovely bump!

(Places it on coffee table)
Nikk Narrel
Moonlit Bonsai
#96 - 2012-09-24 21:09:45 UTC
Dusts off recent collection of bumps...

Maybe if I move them to the left of the stereo....
Nikk Narrel
Moonlit Bonsai
#97 - 2012-09-25 19:38:32 UTC
Someone spilled coffee on the bump collection.

They are now small and brownish....
Nikk Narrel
Moonlit Bonsai
#98 - 2012-09-26 13:41:50 UTC
Question of the day:

What is more useful to know?
In this question, you already know the target in question is not blue to you. If it was blue, you would be given the pilot's ID thanks to their IFF automatically.

Would you rather know the Pilot's name,

OR

Would you rather know what class of ship being flown?
Suliux
Native Freshfood
Minmatar Republic
#99 - 2012-09-26 16:18:36 UTC
Listen to this wise OP CCP, there is wisdom in this thread.
Callic Veratar
#100 - 2012-09-26 17:02:49 UTC
There've been discussions about this for a while. The first time I remember, we actually had CCP Cascade responding a bit: http://eve-search.com/thread/1567644-0

I love the idea of combining the Overview, D-Scan, Local, and Tactical Overlay into a proper intel system rather than the current four independent systems. I had some ideas in the previous thread that suggested linking scanning capabilities to system security so a Marauder's sensors in a 1.0 system would be more effective than the best Covert Ops fit in a C6.

Other fun things started popping up like signal spoofers or false positives and negatives, but that should be left until the system has a solid base.