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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Aphatasis
Free Carpenters Union
#341 - 2012-09-12 05:05:18 UTC
Thread is @ 17 Pages atm. Hope noone is getting angry if I missed this, just made a quick lookover.

The Screens u are sitting in front of would be much more usefull if u could customise them. Think everyone has a bit differnet priorities in EVE so u should change it.
Who ever is more corp-focused can set up a invirentment to manage corp stuff faster: 1 screen frn notifications, 1 for assets and 1 for member as an example.
Or the trader can put some kind of market-charts and price updates on one screen. The second is for checking orders and the third for contract.

Also: Doing PI directly on the screen would be a awesome thing.
Cardano Firesnake
Fire Bullet Inc
#342 - 2012-09-12 06:07:30 UTC
I thought about a Probe Command Console placed in the Captains Quaters. These probes could find an decloack a ship when it is found at 100%. The probes would be destroyed when they decloak the ship and they would have a timer of 1 hour to be available again.

This would make the captains quarters useful...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Shiroh Yatamii
Alexylva Paradox
#343 - 2012-09-12 14:32:37 UTC
I like the idea of having the screens display more useful information for veteran players. Perhaps some of the things can be toggled? It would be awesome for the screens to show corp and alliance killmails (now that killmails can be displayed in-game in a nice format). Perhaps even things like corp/alliance bulletins and lore-related news.

As for some of the other ideas suggested in this thread, I'm not so sure. We should gain no new in-space capabilities with the CQ. Things like being able to decloak a ship while sitting on a couch makes little sense in my mind.
Synthmilk
The United Peoples of Synth
#344 - 2012-09-12 20:31:01 UTC
What I was mostly disappointed with when we finally got CQ was the fact we have seen a number of times in videos and concept art this awesome disembarkation room for getting out/in of your pod. What we got was some cruddy gantry with almost no support equipment, open to the rest of the hangar, and the impression we get in and out fully clothed.

The aim of CQ is RPG avatar immersion, so give us a door to the "Pod Room" where there's a small area intended for the removal/putting on of clothes and pre/post pod showering, then the room itself where we get into and out of the pod. Give us the option of a little cut scene when we step through the Pod Room door, showing our character undressing and showering (PG of course) and entering the pod, showing the various cables and tubes hooking onto the holes in our backs, the pod door closing and the whole pod being lifted up and away, then cut to the normal hangar view.

If I'm going to be messing around with the CQ, then I want to have the full deal, not just some cruddy alternative interface. Make me FEEL like I'm a pod pilot, with all the nitty gritty that involves.
Futchmacht
TERRA CORE INDUSTRIES
#345 - 2012-09-13 16:48:17 UTC  |  Edited by: Futchmacht
My thought are more towards the "grand ideas" for Team Avatar and WiS.

I think that more then anything it should be focused on the social aspect for the gameplay more then the clothing and what color the lights are in your quarters and these little things.

The whole reason for doing this in the first place is to expand the social side of the game from just sitting in your ship and sending walls of text back and forth to your friends and corp/alliance. To having a toon that is not just a toon but is an extention of yourself or your "persona". Sure talking using eve voice and vent/teamspeak helps in that reguard but its very basic.

I think CCP should take some notes from one dead MMo SWG (Starwars Galaxies) (from beta to the end of year 1) when the game was focused on players having mechanics for being social actually part of the design functions of the game.

Examples of that were player housing and building your own city. (EVE - Building your own bars shops and the corp and alliance common spaces). And of corse grand spaces that are 100% public.

Having aspects of the game directly effected by social elements of game play. (SWG- players needing to take down time to rest up there toon). (EVE - instead of forcing players to interact like starwars did to mitigate crying about it. have it on a buff type system. After sitting at the bar and having a few drinks with other pod pilots and dust mercs and talking about how much jita needs to be blown up .. you get stat bonuses for combat or mining ect. due to being more relaxed and re-focused.

Some of the old ideas that were supposed to be implemented where places to gamble and play games like poker or like the tatical games that we saw a video for 2 years ago. When CCP focused on Nex its like all focus for WIS did a 180.

Having areas that you have to rent and then build rooms and populate them with tables and vendors all of which needs eve's standard isk and resources to build with will only add to the already growing eve "player" market.

This is just one basic idea that im sure can be added to.. I just think that CCP needs to go back to some of there old ideas and find new ways to make them work.


When WIS turned into NEX and how do we pull off a "World of Tanks" type gold market.. the ideas for which WIS was based on were lost...

I'm not saying NEX should not be part of the system. but it should not be the focus.

The focus should be on what WIS was supposed to be created for in the first place. To make a social place for people to interact outside there ship when they are not "a ship". And to take that idea and tie it into eve's player based market system.

And because we are adding DUST into the mix what better way to attract dust players into eve.. then to have them drink and gamble with us poddies. All of us in the same room talking about what planet we need captured next and how to set up the resource chain to do it. what ships, tanks, ore will we need. Are we going to need orbital bombardment from eve players and when will it all be ready.
Harvey James
The Sengoku Legacy
#346 - 2012-09-13 18:16:24 UTC
Come on guys what we all want is to be able to walk through the damn locked door into a station where our avatars can ride horses and fight each other maybe have some bars to play pool and darts and other things to amuse ourselves.

Think star trek holodecks and an opportunity for our avatars to stretch their legs and see if we can set fashion trends with some colourful clothes think disco era!!! :P

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Lateris
#347 - 2012-09-13 22:34:56 UTC
How are Dust players going to be in the same space as us when that game uses the UT III Engine? I understand the chat sequence and back end for that but not walking avatars? I have always felt that players should be crafting all items for the avatar.
Harvey James
The Sengoku Legacy
#348 - 2012-09-13 22:59:08 UTC
Lateris wrote:
How are Dust players going to be in the same space as us when that game uses the UT III Engine? I understand the chat sequence and back end for that but not walking avatars? I have always felt that players should be crafting all items for the avatar.


ooooooo!!! lets have player owned clothes store in a station you can try on different clothes and people can pay ISK for it instead no one wants aurum we already pay a sub if we didnt maybe people wouldn't mind.
Make it that you cant put the clothes on market so people have to go into the store to buy them.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Evelyn Meiyi
Corvidae Trading and Holding
#349 - 2012-09-14 07:10:31 UTC  |  Edited by: Evelyn Meiyi
Bagrat Skalski wrote:
Make cassino and bar in every station, also add nice effect for consuming too much booze.


It would be a nice idea, but alcohol has to be done carefully, or the ESRB will push the game into a different rating.

I'd like to see a more 'interactive' way of decanting from the pod -- even a new animation or something would be nice.
Soulpirate
Caldari Provisions
Caldari State
#350 - 2012-09-15 04:00:48 UTC
Lateris wrote:
How are Dust players going to be in the same space as us when that game uses the UT III Engine? I understand the chat sequence and back end for that but not walking avatars? I have always felt that players should be crafting all items for the avatar.

Two different platforms/engines can render the same enviroment. Each one will just have it's own 'feel' they wount look exactly the same, but they will both look like the EVE universe.
Lilycath Lightstalker
The Scope
Gallente Federation
#351 - 2012-09-16 14:10:40 UTC  |  Edited by: Lilycath Lightstalker
We need small mini-games to kill time between mining ops and security fleets like playing chess with a friend, or playing eve's version of Galaga. Holograpic tables that show basic tutorials like how to mine effectively or mini lessons on pvp that will help noobs understand pvp better.

"Warp scram will take out you're mwd, so be careful." for example, one of the first core things you should learn before you fly(all in holographic animation it shows the pilot getting jammed and losing his mwd with a big flashing red sign above that says WARNING).

I think we could really benefit from the time away from just ship spinning and looking at ourselves in the mirror all day in station :)
Harvey James
The Sengoku Legacy
#352 - 2012-09-16 15:30:20 UTC
oo i'll second a chess game any day of the week its hard to find people to play in RL :) .. lol

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Martin0
Brave Empire Inc.
Brave United
#353 - 2012-09-16 18:31:30 UTC
Give us games to play with friends.
Chess, sly.... Warhammer :P
Meolyne
Perkone
Caldari State
#354 - 2012-09-17 09:19:29 UTC
... and StarCraft, Duke Nukem 3D, DooM (or Marathon which is deeper), Battleship, DefCon and maybe pokemon LolLol

CQ is pretty, but it definitely needs some love and utility.
Selinate
#355 - 2012-09-19 00:45:16 UTC
I wouldn't mind letting eve players have guns and be able to shoot each other in stations, just not in full battle gear like a Dust player has. Something more concealable. Add the smuggling portion back to the game and it could be a LOT of fun.

Person is trying to smuggle drugs from low sec to a high sec station.

Another person knows that person is doing it, wants to make the good iskies it rewards for the high risk.

Shoots/knives the person with a silenced weapon in an uncrowded area. Make it so that if the other player is in the more crowded areas (i.e. areas with guards and such), they are more likely to be detected and hence have incentive to go to the other areas. Maybe gunfight can ensue when they notice each other?

I don't know, but either way, I think it could be a LOT of fun...
Shaalira D'arc
Aliastra
Gallente Federation
#356 - 2012-09-19 04:40:17 UTC
Cleaning drones. Have them buzz/crawl/hover in, work on a corner of the room, and scurry off when you approach.
Songbird
#357 - 2012-09-21 00:33:09 UTC
it's obvious - we need stripper poles and exotic dancers - if you give each exotic dancer an unique and random face people will try to buy the best looking ones and then they'll make em dance on the pole !
oldbutfeelingyoung
Perkone
Caldari State
#358 - 2012-09-22 11:45:46 UTC
you all realize how long CCP isn,t reacting on any WIS thread now?
keep on dreaming , i hope your patience is better then mine

R.S.I2014

Bill Loney
Hedion University
Amarr Empire
#359 - 2012-09-25 22:07:54 UTC
I just want a comunual lobby to prat around in with emotes and stuff Big smile
Lallante
Blue Republic
RvB - BLUE Republic
#360 - 2012-09-26 13:08:08 UTC  |  Edited by: Lallante
Fitting tool functionality (i.e. to work out fits with modules you don't yet have, like the various 3rd party tools), with an export capablity. A cool twist on this would be to make meta 6+ mods only available in this tool in low or nullsec.

Watching Dust Matches. BETTING (against other players, not house) on Dust matches.