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"It looks so small," She said

Tres Farmer
Gallente Federation Intelligence Service
#21 - 2012-09-26 06:10:00 UTC
They probably run into similar probs with the bouncing boxes (I'm referring to texture sizes above).. the physics simulation that runs on the server has only so much detail until it's too much and it can't run as fast as needed.
If they where to increase the detail on the bouncing boxes the simulation would have to keep track of much more data..

As for the textures vs. shipsize.. they once offered bigger nebula background maps for people who can run them (beefy machines/gpus) .. maybe it's possible to get something similar for space object textures?
Just don't know how they go for the detail of the space objects.. tesselation/bump mapping might help, but they probably already using it, as we could see in that tech reel of that sansha carrier being bombarded by small roids 6-9 months ago.
Samoth Egnoled
Caldari Provisions
#22 - 2012-09-26 06:26:27 UTC
I do feel like EVE's ships are too small, it may be that the rest of the world is so damn huge that makes them feel this way.

But even from ship to ship scale, i.e frigate to battleship, the battleship doesnt seem big enough. Then Capitals, these are ships that can hold up from 2 bs at a time, yet they dont seem to have any visible place where a bs could comfortably dock up.

Super caps, Yet again faaar too small, The word titan brings big thoughts into my head, like they should dwarf stations, you should be sitting 250km from one and still feel right next to it.

And dont get me started on weapon ranges....
Jojo Booties
#23 - 2012-09-26 06:34:27 UTC
I have noticed that some of the ships look out of scale with others. I must take a closer look and see if this is true across all ships.
Thor Kerrigan
Guardians of Asceticism
#24 - 2012-09-26 06:49:09 UTC
Ships fly too fast for your brain to process the size correctly. It is a common optical illusion.
Otherworld Enterprises
Otherworld Empire
#25 - 2012-09-26 06:51:13 UTC
Make the camera lock and unable to zoom out?

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Jojo Booties
#26 - 2012-09-26 07:13:34 UTC
I suppose I could use my magnify tool on the larger vessels.
#27 - 2012-09-26 07:18:34 UTC
Yeah for me it's the biggest graphic problem in EVE, everything is too small, You got ship that's few km long but it feels like a kids toy...

1. Stations are too small
2. Stations are too far away from planets, landing points for ships near planets etc are too far away (afraid You could collide with planet? good, new tactic for using enemys momentum to suck them in planet gravity)
3. Bumping big mamma ships with tiny things
4. Big ships turning so stupid quick when hit align or warp
5. ****** textures ressolutions on bigger boats and too small camera zoom
6. Use some tricks on camera like this "dolly zoom" video on yt

Seriously freespace EVEmod just **** EVE...
Gillia Winddancer
Gallente Federation
#28 - 2012-09-26 07:27:26 UTC
Well, Freespace always did get scales down absolutely correctly so :D

And I pretty much agree with EVE's scale issue. Big ships don't feel big in the slightest.
Gallente Federation
#29 - 2012-09-26 07:31:26 UTC
yeah, on the note of ranges and stuff like that, I don't see why they don't just multiply ranges, speeds, and grid size by a factor of somewhere between 10 and 1000 or so.
MaiLina KaTar
Katar Corp
#30 - 2012-09-26 07:49:42 UTC  |  Edited by: MaiLina KaTar
Ships appear small because the camera is always locked and centered on them. The only way you will get a real sense of scale is with a free camera. This is why you get that sense of scale when you look at a trailer of eve or use the advanced camera options and toy around with them a bit.

An option for free cam placement ala Homeworld would be awesome not only in terms of visuals.
All Kill No Skill
#31 - 2012-09-26 08:15:29 UTC
Well you can see the difference in ship size when you cycle through them in the hanger. It's a fair difference such as between a frig and a BS (here is a chart). I still think it's a camera problem though, for the most part. Sure, textures are low, or you couldn't even fly through jita as directx has it's limitations. Also just to mention, a destroyer in EVE is bigger than a galaxy class starship in ST. Scale is crazy in EVE.

I'm in it for the money


0asis Group
#32 - 2012-09-26 08:17:04 UTC
Problem is also in textures. Where frigate has nice textures and "on scale",but on titan for example, one window is large as cruiser. So bigger the ship is it should have larger (more detailed) textures.
Jojo Booties
#33 - 2012-09-26 08:50:20 UTC
After a good close look, I can see that the scales of the ships are nowhere near correct, but I guess it has something to do with the eve engine not being able to produce pixies and goblins.
Rico's Roughnecks.
#34 - 2012-09-26 10:52:42 UTC
There isn't really a way to fix any of this. Size is just relative.

You can see how huge your dread is compared to a cruiser only if the cruiser is sitting next to you. THEN you get a sense of size. Otherwise if you are floating about in space in your dread, what do you have to compare your size to? I don't think this is a problem devs can solve
Jojo Booties
#35 - 2012-09-26 12:25:35 UTC
It would be a massive job because as said, they would have to increase the size of stations too. A battleship twice the size of a station wouldn't wash. Shocked
MaiLina KaTar
Katar Corp
#36 - 2012-09-26 12:33:02 UTC
The sizes are mostly correct. It's purely a camera thing.

If you were able to freely move the camera around you'd immediately see that a Titan is ginormous compared to a cruiser due to parallax and such.

You never get a real sense of scale because the camera is always locked on your ship and moves with it.
Iris Bravemount
Golden Grinding Gears
#37 - 2012-09-26 12:41:36 UTC
Orbit a titan at 500 in a frigate and tell me you don't feel dwarfed. Shocked

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Jojo Booties
#38 - 2012-09-26 13:19:23 UTC
Iris Bravemount wrote:
Orbit a titan at 500 in a frigate and tell me you don't feel dwarfed. Shocked

I have never seen a titan. Are they pretty?

Alayna Le'line
#39 - 2012-09-26 13:23:34 UTC
Jojo Booties wrote:
Iris Bravemount wrote:
Orbit a titan at 500 in a frigate and tell me you don't feel dwarfed. Shocked

I have never seen a titan. Are they pretty?

There is an NPC titan in Luminaire (if you were serious...).
Pak Narhoo
Splinter Foundation
#40 - 2012-09-26 13:29:08 UTC
Soi Mala wrote:

Ohhhh, now *that* is a neat trick!
Kewl! Thank you. Big smile
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