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(Proposal) Wasted skills and points, and misc changes.

Author
Cid SilverWing
Doomheim
#1 - 2011-10-16 19:59:32 UTC  |  Edited by: Cid SilverWing
We are in terrible need of changes. Well, we always are, but right now I'm seeing these.

Corporation Management skills
Trade skills
Social skills
Subsystem skills (see below)
Planet Management skills
Learning Implants (see below)

To address the problems as we did with the Learning skills by readjusting everyone's base attributes up, I propose the following:

Emulate Trade skills at LV5. Contracts should be made limitless, and buying and selling should be possible from across the universe instead of being region-restricted. Being able to access station services across the galaxy for items you own would be great too (say you wanna recycle all your garbage and sell it somewhere 50 jumps away instead of having to have to go back to that region).

Same with Social, emulate all skills at 5. No sensible person likes grinding and skill training is slow enough without players having to train just to optimize standing gains with NPC's and such.

Planet Management, as above, LV5. And on a side-note - please make an auto-repeat function with an option to send notifications about the production yields so players don't have to manually access each planet to check on them and renew the cycles. Do-able by scripting a simple function that resets a cycle based on where the player sets it (reset every 1 hour, 2 hour, 3 hour and so on.)

Subsystems - I'm not a Strategic Cruiser pilot so this is going to earn me some rage but this is merely an alternative I've been thinking about. Take the Subsystem skills and roll them into their parent T3 Cruiser skills and then adjust the parent T3 Cruiser skill multipliers to reflect the change (currently they're 5x so maybe 6x). Yay or nay?

Biggest issue - please revert all of nullsec back to 0.0 instead of this new negative level system. It did nothing but cripple PvE for us carebears and render quite many systems frankly worthless to live in. Reduced minerals means reduced materials, reduced materials means reduced PvP. If you cripple the miners, you cripple the fighters by default (where do you think they're gonna get everything from?).

There's an other issue that I've been raging at. Cloaks. There's no way to counter cloaks the same way you counter any other fleets in a tactical way. Cloaked ships, covert or not, are completely outside of EVE's tactical rock-paper-scissors and this invites people to permacamp enemy systems with cloaked ships just to discourage undocking (and you never know if they're AFK or just trolling because they will find you in a Sanctum soon after). There needs to be a way to break enemy cloaks, but at a proportionate cost versus the training to use cloaks.

Something like an Echelon, but a big fat slow 1-slot ship that equips an anti-cloaking module that breaks all cloaks within 100-ish km (friendlies included) and DISABLES cloaks for... 10 seconds? Penalties equal to firing a Doomsday Device (sitting duck, so the anti-cloak won't be spammable, and another AC cannot activate within 5 minutes of the first one)

Over to Learning Implants (not combat implants). This was already posted in another topic but there can never be enough spam for change. They're too expensive, they're a drain on your wallets to replace and they discourage newcomers. Do away with them, attributes and remapping altogether. Skill training should default to as if players had 25 already.

Actually the above gave me another idea. If players have an active account (must not be Trial or cancelled with time left, have an actual subscription going) and they don't train anything, the time wasted should rack up points anyway and be available for spending. That way people don't lose training time, but at the same time it doesn't train them faster (if you idled for an hour you'd only gain 2100-ish points assuming 24 in all attributes). It only makes sense since I doubt CCP can handle the alternative method of allowing people to queue skills up endlessly (that is, do away with the 24-hour start restriction), and this way players will be able to come back to their still-subscribed account and catch up to everyone else.
mxzf
Shovel Bros
#2 - 2011-10-16 20:10:27 UTC
lol wut?

ITT: someone who doesn't like having to train skills to get the benefit from them.
Cid SilverWing
Doomheim
#3 - 2011-10-16 20:13:24 UTC
mxzf wrote:
lol wut?

ITT: someone who doesn't like having to train skills to get the benefit from them.


Read it again. Why train skills just to increase the number of players you're allowed to recruit into your corporation?
Drake Draconis
Brutor Tribe
Minmatar Republic
#4 - 2011-10-16 20:14:43 UTC
Cid SilverWing wrote:
mxzf wrote:
lol wut?

ITT: someone who doesn't like having to train skills to get the benefit from them.


Read it again. Why train skills just to increase the number of players you're allowed to recruit into your corporation?



You seriously have to ask that question?

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Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2011-10-16 20:17:17 UTC
What the ****?!?!?!

really, i don't think EvE is for you mate, you know what? im a CEO, and even I am against taking away the corp management skills, basically means if you WANT to elad a corp, you have to be WILLING to invest your time and isk into that proffession and live with it, tying up your skillpoints is part of leading a corp, and should not be removed, all it would do is inspire tons of half-assed CEO's to start their own corps and then barely even work in them.

i think what im trying to say is, quit trying to simplify EvE to suit your laziness and/or ADD, eve is supposed to be ahrder not easier, im still mad they took the bulldozer off the top of the cliff.
mxzf
Shovel Bros
#6 - 2011-10-16 20:21:28 UTC
Cid SilverWing wrote:
mxzf wrote:
lol wut?

ITT: someone who doesn't like having to train skills to get the benefit from them.


Read it again. Why train skills just to increase the number of players you're allowed to recruit into your corporation?


Think again. Why train skills just to increase the damage your guns do? Why train skills just to increase your ship's speed? Why train skills just to be able to fly different ships? Everyone should have the exact same character with all skills maxed out when they start Eve so they don't have to bother training anything. /sarcasm

The skill levels are there so that you can work to improve what you can do in the game, and running a corp, trading more effectively, or running PI is no different than anything else. People who decide the skills are worth it, train the skills, everyone else shouldn't get a free pass on training skills just because they don't feel like it.

If it's not worth it to you, don't train it, if it is, go ahead and train the skill. Just don't ask for the skill to be removed and everyone given max stats just because it isn't worth it for some people to train it.
Cid SilverWing
Doomheim
#7 - 2011-10-16 20:35:38 UTC
Nariya Kentaya wrote:
What the ****?!?!?!

really, i don't think EvE is for you mate, you know what? im a CEO, and even I am against taking away the corp management skills, basically means if you WANT to elad a corp, you have to be WILLING to invest your time and isk into that proffession and live with it, tying up your skillpoints is part of leading a corp, and should not be removed, all it would do is inspire tons of half-assed CEO's to start their own corps and then barely even work in them.

i think what im trying to say is, quit trying to simplify EvE to suit your laziness and/or ADD, eve is supposed to be ahrder not easier, im still mad they took the bulldozer off the top of the cliff.


Who said anything about not investing time and ISK into it? And since you're going to be such an "if it's easy it sucks" scrub about it, go troll in another topic.

mxzf wrote:
Cid SilverWing wrote:
mxzf wrote:
lol wut?

ITT: someone who doesn't like having to train skills to get the benefit from them.


Read it again. Why train skills just to increase the number of players you're allowed to recruit into your corporation?


Think again. Why train skills just to increase the damage your guns do? Why train skills just to increase your ship's speed? Why train skills just to be able to fly different ships? Everyone should have the exact same character with all skills maxed out when they start Eve so they don't have to bother training anything. /sarcasm

The skill levels are there so that you can work to improve what you can do in the game, and running a corp, trading more effectively, or running PI is no different than anything else. People who decide the skills are worth it, train the skills, everyone else shouldn't get a free pass on training skills just because they don't feel like it.

If it's not worth it to you, don't train it, if it is, go ahead and train the skill. Just don't ask for the skill to be removed and everyone given max stats just because it isn't worth it for some people to train it.


If I wanted the complete removal of skill training, I would have written it in my original post, wouldn't I? *puts a torch to your strawman*

I'm not saying "remove skill training". I'm saying "remove unnecessary skills". I don't see the logic in having to train a skill to expand a corp's member count, the same way I wouldn't see someone try to capitalize on some sort of talent at cramming crowds into a soccer stadium IRL. It won't impact veterans and it will make EVE look more presentable to newcomers who have never touched an MMO before, and it only makes sense to make accommodations that will attract more players who eventually become subscribers (within reason, we don't wanna mess with the core gameplay).
Tidurious
Blatant Alt Corp
#8 - 2011-10-16 20:40:47 UTC
Frankly, OP has to be trolling. How else could such a terrible proposal be made in a way that doesn't sound sarcastic?

Nice try, but this is ridiculous. All skills have value. You wanna be a CEO of a large corp? Train for it. You want to fly T3? Train for it. You want to manage planets? Train for it.

Plain and simple.
mxzf
Shovel Bros
#9 - 2011-10-16 20:47:03 UTC
Cid SilverWing wrote:

If I wanted the complete removal of skill training, I would have written it in my original post, wouldn't I? *puts a torch to your strawman*

I'm not saying "remove skill training". I'm saying "remove unnecessary skills". I don't see the logic in having to train a skill to expand a corp's member count, the same way I wouldn't see someone try to capitalize on some sort of talent at cramming crowds into a soccer stadium IRL. It won't impact veterans and it will make EVE look more presentable to newcomers who have never touched an MMO before, and it only makes sense to make accommodations that will attract more players who eventually become subscribers (within reason, we don't wanna mess with the core gameplay).


Where's the end though. My point is that the list of skills you want to remove is completely arbitrary, I wasn't trying to say that you thought all skills should be removed, I was trying to show that there's no limit to where you stop removing skills to remove the inconvenience of training them.

And, yes, there are people who do specialize and make their living IRL based on their ability to design buildings to fit lots of people efficiently, they're called architects. There are also people who make their living off of getting people into said buildings and keeping them happy and entertained while they're there.

Furthermore, noobs SHOULDN'T be looking to start a corp. Leave starting corps to the more experienced players who know what they're doing, noobs starting corps just leads to them coming on the forums complaining about being wardeced by older players and saying there's nothing they can do about it.
CaleAdaire
Deep Core Mining Inc.
#10 - 2011-10-16 20:58:33 UTC
Cid SilverWing wrote:
Nariya Kentaya wrote:
What the ****?!?!?!

really, i don't think EvE is for you mate, you know what? im a CEO, and even I am against taking away the corp management skills, basically means if you WANT to elad a corp, you have to be WILLING to invest your time and isk into that proffession and live with it, tying up your skillpoints is part of leading a corp, and should not be removed, all it would do is inspire tons of half-assed CEO's to start their own corps and then barely even work in them.

i think what im trying to say is, quit trying to simplify EvE to suit your laziness and/or ADD, eve is supposed to be ahrder not easier, im still mad they took the bulldozer off the top of the cliff.


Who said anything about not investing time and ISK into it? And since you're going to be such an "if it's easy it sucks" scrub about it, go troll in another topic.

mxzf wrote:
Cid SilverWing wrote:
mxzf wrote:
lol wut?

ITT: someone who doesn't like having to train skills to get the benefit from them.


Read it again. Why train skills just to increase the number of players you're allowed to recruit into your corporation?


Think again. Why train skills just to increase the damage your guns do? Why train skills just to increase your ship's speed? Why train skills just to be able to fly different ships? Everyone should have the exact same character with all skills maxed out when they start Eve so they don't have to bother training anything. /sarcasm

The skill levels are there so that you can work to improve what you can do in the game, and running a corp, trading more effectively, or running PI is no different than anything else. People who decide the skills are worth it, train the skills, everyone else shouldn't get a free pass on training skills just because they don't feel like it.

If it's not worth it to you, don't train it, if it is, go ahead and train the skill. Just don't ask for the skill to be removed and everyone given max stats just because it isn't worth it for some people to train it.


If I wanted the complete removal of skill training, I would have written it in my original post, wouldn't I? *puts a torch to your strawman*

I'm not saying "remove skill training". I'm saying "remove unnecessary skills". I don't see the logic in having to train a skill to expand a corp's member count, the same way I wouldn't see someone try to capitalize on some sort of talent at cramming crowds into a soccer stadium IRL. It won't impact veterans and it will make EVE look more presentable to newcomers who have never touched an MMO before, and it only makes sense to make accommodations that will attract more players who eventually become subscribers (within reason, we don't wanna mess with the core gameplay).


Dude, the skills differentiate those who are willing to invest the time in them from those who would half ass it. And Nariya Kentaya isn't trolling, she is making a legitimate point. You don't see the point in these skills but that doesn't mean there isn't a point in them. I'm sure fish don't see a point in the existence of air, that doesn't automatically make it unnecessary.

Trust in God, Have Faith in Fusion.

Cid SilverWing
Doomheim
#11 - 2011-12-05 14:44:57 UTC
Ka-bump so CCP will find this and take my proposal into consideration.
Temmu Guerra
Viziam
Amarr Empire
#12 - 2011-12-05 19:03:13 UTC
Cid SilverWing wrote:
Ka-bump so CCP will find this and take my proposal into consideration.


Your gonna need to buy the guys over at ccp a couple more rounds before they take you seriously
Drake Draconis
Brutor Tribe
Minmatar Republic
#13 - 2011-12-05 19:11:29 UTC
Temmu Guerra wrote:
Cid SilverWing wrote:
Ka-bump so CCP will find this and take my proposal into consideration.


Your gonna need to buy the guys over at ccp a couple more kegs before they take you seriously


fix'd

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Vertisce Soritenshi
The Scope
Gallente Federation
#14 - 2011-12-05 19:49:19 UTC
I do kind of agree that training skills to increase the size of your corp is rather silly. The rest of the post is bunk though.

Personally I think training skills to increase your corp size is silly because anybody can be a leader. The guy that flunked out of high school can be just as good of or better a leader than the college graduate. This does not however mean that I think it should change. The current mechanic is silly...but fine.

They are almost on the level of the old learning skills actually but not quite as dumb as "learning how to learn".

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Temmu Guerra
Viziam
Amarr Empire
#15 - 2011-12-05 22:10:34 UTC
Vertisce Soritenshi wrote:
I do kind of agree that training skills to increase the size of your corp is rather silly. The rest of the post is bunk though.

Personally I think training skills to increase your corp size is silly because anybody can be a leader. The guy that flunked out of high school can be just as good of or better a leader than the college graduate. This does not however mean that I think it should change. The current mechanic is silly...but fine.

They are almost on the level of the old learning skills actually but not quite as dumb as "learning how to learn".



The reason for this is to prevent n00bs from starting corps without even knowing game mechanics. by forcing them to train it will force them to learn game mechanics before they come on the forums with tears of why is my corp no good ect ect.
Mallak Azaria
Caldari Provisions
Caldari State
#16 - 2011-12-06 02:32:25 UTC
Cid SilverWing wrote:


There's an other issue that I've been raging at. Cloaks. There's no way to counter cloaks the same way you counter any other fleets in a tactical way


Since when did getting within 2km of a cloaked ship not decloak it? There is a counter, but hardcore carebears simply refuse to acknowledge this. There's plenty of things you can do to counter an afk cloaky. Think outside the carebear box.

The rest of your post is as equally pointless as that.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#17 - 2011-12-06 02:38:45 UTC
Cid SilverWing wrote:

Who said anything about not investing time and ISK into it? And since you're going to be such an "if it's easy it sucks" scrub about it, go troll in another topic.


You did actually. Read your OP again.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Corazani
EVE University
Ivy League
#18 - 2011-12-06 02:54:46 UTC
Uhm... you are aware that the "current" negative value of 0.0 was always there before right? They just didn't show it. That's why certain systems had consistantly better rats and belts in them. Because they had a lower True-sec value. Now they just have it all posted in game instead of having to check derived values on things like the Ombey maps.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#19 - 2011-12-07 03:33:56 UTC
Trading itself is a isk making profession. Amoung the highest. Would order number be limitless?

This would end the need of having alts, or training them.
Obsidiana
Atrament Inc.
#20 - 2011-12-08 15:57:00 UTC
“Contracts should be made limitless”

Eve started that way. Trade skills were added. The community was in an uproar. They are there for a variety of reasons. Eve is a big place. If everyone had infinite buy/sell orders it would tax the server and make entry more difficult.

“buying and selling should be possible from across the universe instead of being region-restricted”

This would actually hurt trade and flatten the game. Buying low and selling high is more likely to occur with regional segmenting.

“No sensible person likes grinding”

1. You have to make choices in who you will side with.
2. You don’t want L4s to open up to people who can only fly cruisers.
3. You won’t get L4/5s handed to you, nor do you deserve to.

“Planet Management”

Ok, now you just sound lazy and want everything. You have enough planets, and while I support saving settings for reconfiguration, you are still going to have to do some work.

“Subsystems”

Sorry, but no. The skill requirements for T3 are pretty low IMHO. Too low, I think.

“revert all of nullsec”

It needs an overhaul. I don’t think there is a simple solution.

“cloaks”

Until someone suggests a way to counter cloaks that won’t make them worthless, leave it be. There has to be ways of gathering intel.

“Over to Learning Implants”

Learning implants have gotten cheaper and cheaper as years have gone by. You only need two, and two +4s are NOT expensive. You want to have +5s without the risk. As for attributes, you want everyone one to train as slowly as you do. You should have choices: throttle one type to the max, best overall with Perception and Intelligence, or a general median for general training.

Cost is the real issue. I support lowering the price of +5s and releasing +6/7s at the +5 rate. Then we could train faster. I bet that wouldn’t make you happy because highsec people would have them but not low/nullsec. That “highsec envy” is no excuse. I also support attribute boosters, illegal in empire, to balance it out. Combined with cheap implants, those in nullsec would be able to train faster than those in highsec for less cost.

Read more in my posts there.
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