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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Lallante
Blue Republic
RvB - BLUE Republic
#3061 - 2012-09-26 11:49:34 UTC
Yuna Yee wrote:
not that a post on the forum would make an actualy change or even be read by ccp but hey at least i can get my 5 cents off:

its always the same:

You look for a powerful ship, a niche that makes good isk and train for it, invest your time and skillpoints in it to be able to fly the ship or do the job and what happens is:

every time you trained for that stuff and find it cool and rewarding its gets nerfed!

be it incursions, the dramiel, the tengu - you name it

Its makes you tired and wondering whats next (factional warfare maybe) - you look for the next niche and hope ccp takes long enough to nerf it for it to be at least fun for a while ..
well then

I must say I enjoyed flying incursions, i loved the dramiel and my tengu as well ...

I just wonder why all this nerfing is necessary - who cares if a ship or profession is somewhat better than another one - everyone is free to choose those so why this endless try to make everything average ???


Maybe you should aim for something that isnt completely overpowered so it wont get nerfed?

This "NEVER NERF ANYTHING" attitude is so childish and pathetic.

A good game needs balance. If you dont agree with this please **** off.


Drew Li
Space Exploitation Inc
#3062 - 2012-09-26 11:56:44 UTC
If the missile boats gain an additional low slot I think this nerf makes a lot of sense. You can choose between roughly the same DPS or same range and ability to hit faster/smaller targets. HAMs were useless because there were no effective ways to increase their range. If you didn't need to load up on reactor controls to fit them and instead add a TE for added range and more explosion velocity/radius they would be really powerful. The only way to get the added range now is to change rigs or ships which generally compromises your tank significantly.

This also brings up torpedoes and how effective they might be. A bomber with a TE and TCs would probably put out a ton of damage on most targets. It might actually make a raven usable as well. Now if only the rats couldn't outrun my citadel torpedoes.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3063 - 2012-09-26 12:06:14 UTC
It's funny seeing people comparing hml dps to long range turrets with t2 sniper ammo. That isn't proper ammo. Do you drake noobs even know what tracking is? You've got it very easy vs small targets and will continue to.

Looking forward to another 50 pages.
Frac Tal
Deep Core Mining Inc.
Caldari State
#3064 - 2012-09-26 12:10:16 UTC
Lallante wrote:
Yuna Yee wrote:
not that a post on the forum would make an actualy change or even be read by ccp but hey at least i can get my 5 cents off:

its always the same:

You look for a powerful ship, a niche that makes good isk and train for it, invest your time and skillpoints in it to be able to fly the ship or do the job and what happens is:

every time you trained for that stuff and find it cool and rewarding its gets nerfed!

be it incursions, the dramiel, the tengu - you name it

Its makes you tired and wondering whats next (factional warfare maybe) - you look for the next niche and hope ccp takes long enough to nerf it for it to be at least fun for a while ..
well then

I must say I enjoyed flying incursions, i loved the dramiel and my tengu as well ...

I just wonder why all this nerfing is necessary - who cares if a ship or profession is somewhat better than another one - everyone is free to choose those so why this endless try to make everything average ???


If you dont agree with this please **** off.


I wonder how many that would apply to in this thread???
Sinigr Shadowsong
Aliastra
Gallente Federation
#3065 - 2012-09-26 12:41:08 UTC
Lallante wrote:

By the same token (and used just as much), I note Caracal and Typhoon.

No you can't. Caracal is terrible and used much less than Vexor. Typhoon is not a Caldari ship so there are still no alternatives to Drake in terms of T1 Caldari missile ships above frigs for PvP. Though I've never seen Typhoon in active PvP (unlike Dominix) and in PvE (unlike Dominix). And typhoon are usually Smartbomb/Neut/RR. If you want to add another empires there are also Arbitrator for drone/armor users.
Just because you see Caracals in RvB they won't become close to Vexor in usefullness.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#3066 - 2012-09-26 12:45:57 UTC  |  Edited by: Rel'k Bloodlor
Well I think the nerf to HML damage is to high, because it then leaves the other med weapons in line with it one the're for the most part bad. HML down 10% and rails, arty, and beams up 10% would be better. And well your at it have a look at hams I like them but it already takes a scram and two webs to make them work (this being the other thing that makes as is HML the favored) I would like to use them more but most ships don't have enuff slots to make them work(well and have any tank at all)

As for TD's it will have to be 2 mods or it will be busted, like if ECM was just a script for type weapon busted. Come on it's only fair, ECM is typed, warp disruption is typed, cap war is typed, the only ones that are not are TP's and webb's the the two that stack on each other to nerf defense.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Bouh Revetoile
In Wreck we thrust
#3067 - 2012-09-26 12:53:29 UTC
Please, read the thread, all the things have been debated two or three times already. Fozzy himself answered most of these questions.
Lallante
Blue Republic
RvB - BLUE Republic
#3068 - 2012-09-26 12:58:05 UTC  |  Edited by: Lallante
Sinigr Shadowsong wrote:
Lallante wrote:

By the same token (and used just as much), I note Caracal and Typhoon.

No you can't. Caracal is terrible and used much less than Vexor. Typhoon is not a Caldari ship so there are still no alternatives to Drake in terms of T1 Caldari missile ships above frigs for PvP. Though I've never seen Typhoon in active PvP (unlike Dominix) and in PvE (unlike Dominix). And typhoon are usually Smartbomb/Neut/RR. If you want to add another empires there are also Arbitrator for drone/armor users.
Just because you see Caracals in RvB they won't become close to Vexor in usefullness.

This is just your opinion. Caracals are statistically one of the most flown t1 cruisers, behind only Rupture and BB.

When you get to the point of "there are no good t1, non-frig, non-capital, missle ships, that are caldari, other than a drake" you are talking so incredibly specialised set of limits that your comments loses all force.

There are also no t1 amarr tracking disruptor non-frig platforms other than an Arbitrator. So what?
Lallante
Blue Republic
RvB - BLUE Republic
#3069 - 2012-09-26 13:04:17 UTC
Rel'k Bloodlor wrote:
Well I think the nerf to HML damage is to high, because it then leaves the other med weapons in line with it one the're for the most part bad. HML down 10% and rails, arty, and beams up 10% would be better.

This is a good point. Lets see what the changes to the various rail/arty/beam platforms do and then consider raising all med long range weapons across the board however. Its not obvious that a drake with 20% less dps will be a bad ship, especially if it uses tracking enhancers to get range back and hit smaller ships harder.
Quote:

And well your at it have a look at hams I like them but it already takes a scram and two webs to make them work (this being the other thing that makes as is HML the favored) I would like to use them more but most ships don't have enuff slots to make them work(well and have any tank at all)

Same answer - Tracking Enhancers will be a MASSIVE HAM boost. Lets see how big before we call for more boost. There is a reasonable argument for a reduction in HAM powergrid however.

Quote:

As for TD's it will have to be 2 mods or it will be busted, like if ECM was just a script for type weapon busted. Come on it's only fair, ECM is typed, warp disruption is typed, cap war is typed, the only ones that are not are TP's and webb's the the two that stack on each other to nerf defense.

Possibly a reasonable argument, but only if the specialised TD platforms get an extra midslot because at the moment its hard to fit more than 1 TD, let alone also another mod.
Luscius Uta
#3070 - 2012-09-26 13:19:23 UTC
Doddy wrote:


To be honest two of those or not that important. Thier great fall off comes at the expense of great optimal. The damage type thing is a red herring, its far less useful than missile damage as its not pure (you are always doing some dps in the wrong damage type) and limited by range. T2 close range and long range only do exp/kin, medium range/high trackng has no em. Sure will never get caught out with totally the wrong damage types like amarr, but its not great.

Consuming no cap is an advantage, but one shared with all missiles.

So really its the fitting and the thing you didn't mention - the tracking, which seems excessively good at times.


You're missing my point by comparing ACs with missiles which will be nerfed soon, and forgetting about hybrids and lasers, which both consume cap and are restricted to two damage types. If Autocannons (who are already prevalent in most PvP engagaments) will still have the upper hand compared to those two, then the missile nerf will turn Drakes Online into Autocannons Online .

Workarounds are not bugfixes.

MIrple
Black Sheep Down
Tactical Narcotics Team
#3071 - 2012-09-26 13:31:21 UTC
Lallante wrote:
Rel'k Bloodlor wrote:
Well I think the nerf to HML damage is to high, because it then leaves the other med weapons in line with it one the're for the most part bad. HML down 10% and rails, arty, and beams up 10% would be better.

This is a good point. Lets see what the changes to the various rail/arty/beam platforms do and then consider raising all med long range weapons across the board however. Its not obvious that a drake with 20% less dps will be a bad ship, especially if it uses tracking enhancers to get range back and hit smaller ships harder.
Quote:

And well your at it have a look at hams I like them but it already takes a scram and two webs to make them work (this being the other thing that makes as is HML the favored) I would like to use them more but most ships don't have enuff slots to make them work(well and have any tank at all)

Same answer - Tracking Enhancers will be a MASSIVE HAM boost. Lets see how big before we call for more boost. There is a reasonable argument for a reduction in HAM powergrid however.

Quote:

As for TD's it will have to be 2 mods or it will be busted, like if ECM was just a script for type weapon busted. Come on it's only fair, ECM is typed, warp disruption is typed, cap war is typed, the only ones that are not are TP's and webb's the the two that stack on each other to nerf defense.

Possibly a reasonable argument, but only if the specialised TD platforms get an extra midslot because at the moment its hard to fit more than 1 TD, let alone also another mod.


In my opinion adding an extra mid is a bad idea. As this would make the Curse or Pilgram a nasty shield tanked ship. I would be more in favor of moving ECM, TD, SD and TP to High slots. But I am not sure this would work either.
Onnen Mentar
Murientor Tribe
#3072 - 2012-09-26 13:35:21 UTC  |  Edited by: Onnen Mentar
Two remarks directly related to the OP:

  • I dislike the changes to missiles and to TD/TC/TE. It makes all weapon systems the same. It is good that right now a frig with TD is useless against a missile boat, however uncomfortable it may be to have to reship. This is what encourages people to fly different hulls.
  • The reduction of PG requirements of medium artillery is not a bad change. I can see how in the future that will make minmatar ships easier to balance. The PG nerf for the hurricane in response is ok.


Instead of focusing on (heavy) missiles, I would focus on...

  • Removing off-grid links as they exist now. How?
  • (1) running gang links inside a POS = no longer possible
    (2) maximum amount of command processors fitted = 1.
    (3) virtually no command link cap use and heavily reduced cpu/grid requirements.
    (4) T3 ships provide a smaller gang boost than command ships.

  • Making actively tanked or lightly plated armor ships faster. (Get rid of the speed penalty, maybe add a shield HP penalty if you absolutely must have a penalty.)
  • Reducing Tier2 battlecruiser effectiveness against frigates (less utility highs, less drones).
LtTrog
Perkone
Caldari State
#3073 - 2012-09-26 13:36:01 UTC
Drew Li wrote:
If the missile boats gain an additional low slot I think this nerf makes a lot of sense. You can choose between roughly the same DPS or same range and ability to hit faster/smaller targets. HAMs were useless because there were no effective ways to increase their range. If you didn't need to load up on reactor controls to fit them and instead add a TE for added range and more explosion velocity/radius they would be really powerful. The only way to get the added range now is to change rigs or ships which generally compromises your tank significantly.

This also brings up torpedoes and how effective they might be. A bomber with a TE and TCs would probably put out a ton of damage on most targets. It might actually make a raven usable as well. Now if only the rats couldn't outrun my citadel torpedoes.


I wholeheartedly agree with this if you do go ahead and nerf HMLs this severely a low slot would give the ships some more options while not letting it have ALL the options at once which is, I believe the aim of the nerf.

Aslo please look at HAMs and Torps, making them guided would help as would having TE/TC work on them.
It would give the Golem some needed love too..

see this thread https://forums.eveonline.com/default.aspx?g=posts&t=65340

As is HAMs and Torps with out using a lot of tp (3 in the case of Torps) can't hit the same sized class of ship for full damage but do ok hitting one class bigger. A problem in pvp but not so bad.
As for pve (the main role of a golem) there is no class bigger.

For clarification im asking for better Torps and HAMs not npc capital ships. though that would be cool maybe in another expansion eh?
Thaddeus Eggeras
Urkrathos Corp
#3074 - 2012-09-26 14:19:47 UTC  |  Edited by: Thaddeus Eggeras
Lallante wrote:
Yuna Yee wrote:
not that a post on the forum would make an actualy change or even be read by ccp but hey at least i can get my 5 cents off:

its always the same:

You look for a powerful ship, a niche that makes good isk and train for it, invest your time and skillpoints in it to be able to fly the ship or do the job and what happens is:

every time you trained for that stuff and find it cool and rewarding its gets nerfed!

be it incursions, the dramiel, the tengu - you name it

Its makes you tired and wondering whats next (factional warfare maybe) - you look for the next niche and hope ccp takes long enough to nerf it for it to be at least fun for a while ..
well then

I must say I enjoyed flying incursions, i loved the dramiel and my tengu as well ...

I just wonder why all this nerfing is necessary - who cares if a ship or profession is somewhat better than another one - everyone is free to choose those so why this endless try to make everything average ???


Maybe you should aim for something that isnt completely overpowered so it wont get nerfed?

This "NEVER NERF ANYTHING" attitude is so childish and pathetic.

A good game needs balance. If you dont agree with this please **** off.




This nerf thing is childish and pathetic, the game is balanced. you just need to know how to play and what to fly against what. Nothing in EVE needs nerfed anymore. And all you whiner and complains need to learn how to do better intel in PvP and learn how to fight what ship with what ship and you wouldn't complian and think everything needs nerfed. nothing in EVE needs a nerf, NO ship is just unbeatable in EVE. Drakes get taken out easy by all types of BCs. grow up and just enjoy a game unlike all the others and stop trying to make it like other MMOs, it's getting sad at this point. Leave it be and bring in new ship types like CCP use to. Enjoy turning EVE into every other game out there
Daniel Plain
Doomheim
#3075 - 2012-09-26 14:38:05 UTC
Thaddeus Eggeras wrote:
Enjoy turning EVE into every other game out there


Not to sound like a hipster but this is a major concern for me. The reason i play EVE is that frankly, all other MMOs feel the same. you played one, you played all (and i did play some). Now with the watering down of item names, homogenizing ship hulls, power creep and rash nerfs to FotM ship hulls and weapon systems, i feel dreadfully reminded of WoW...

I should buy an Ishtar.

I'm Down
Macabre Votum
Northern Coalition.
#3076 - 2012-09-26 14:59:11 UTC  |  Edited by: I'm Down
The hilarious nature of every post about why the damage nuke was needed is astounding.

Lets recap years of eve history for the devs/players:

Range projection counts as a damage modifier - it's true, just look at the Rokh / Apoc / ferox and every other non "damage" bonused ship in game. I gaurentee you can find hundreds if not thousands of thread explain just how range projection is the exact same thing as damage buffing.

Cut to more recent years:

Everyone agrees HMLs have way to much range, but nobody is concerned with their raw damage. Everyone ask that the DRAKE gets a tank reduction and shorter range with HMLs, and that the Tengu Bonuses get brought in line with any other t3 instead of obsurd 7.5% ROF bonus.... and then, hammer on T3's as a whole.



So the Devs give us range reduction... GREAT there goes the damage projection which balances out the disparities between turrets and HMLs. Turrets can now use closer range ammos to match HMLs and still get instant damage. HMLs will have slightly higher base damage tied to one and only one damage type, and lower damage on any other damage type of choice.

I think most players said 50-55 max range was fair, i'd go so far as to say 47.5km max range was better.



But then something silly happens, Fozzie says, oh no, range reduction isn't the old damage projection reduction we always said it was, so we need to nerf harder... A LOT harder. Ignore the fact that only 2 ships are out of whack. Ignore the fact that the drake steals any reason to use the ferox for resist tanking in game. Ignore the fact that the drake tank is the number one listed problem with the ship itself. Ignore the fact that the Drake is the only missile boat in that particular line that doesn't match the missile velocity bonus and replaces it with Resistance. Ignore the fact that resistance bonus is considered one of the most highly prized in game.


All you had to do was change the drake bonuses, nuke the missile range, and fix t3s as a whole, and so much work and grief can/could have been saved.

You guys continue to soil this game with stale balance proceedures that completely remove the identity it was built upon. Drones on every ship, screw gallente. Missiles on every race.... screw Caldari. EWAR so brokenly OP b/c the Caldari Jammers alone weren't supidly OP enough for 1 race... screw everybody.
Hannott Thanos
Squadron 15
#3077 - 2012-09-26 15:04:42 UTC
Yuna Yee wrote:
not that a post on the forum would make an actualy change or even be read by ccp but hey at least i can get my 5 cents off:

its always the same:

You look for a powerful ship, a niche that makes good isk and train for it, invest your time and skillpoints in it to be able to fly the ship or do the job and what happens is:

every time you trained for that stuff and find it cool and rewarding its gets nerfed!

be it incursions, the dramiel, the tengu - you name it

Its makes you tired and wondering whats next (factional warfare maybe) - you look for the next niche and hope ccp takes long enough to nerf it for it to be at least fun for a while ..
well then

I must say I enjoyed flying incursions, i loved the dramiel and my tengu as well ...

I just wonder why all this nerfing is necessary - who cares if a ship or profession is somewhat better than another one - everyone is free to choose those so why this endless try to make everything average ???

So that people who don't know about the 2 ships that own eve get to have fun too after spending 20 mill SP in Gallente?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Reticle
Sight Picture
#3078 - 2012-09-26 15:54:21 UTC
Bouh Revetoile wrote:
Please, read the thread, all the things have been debated two or three times already. Fozzy himself answered most of these questions.

you must be joking. read 150+ pages looking for tiny nuggest of info? no thanks.
Lallante
Blue Republic
RvB - BLUE Republic
#3079 - 2012-09-26 15:54:23 UTC
Daniel Plain wrote:
Thaddeus Eggeras wrote:
Enjoy turning EVE into every other game out there


Not to sound like a hipster but this is a major concern for me. The reason i play EVE is that frankly, all other MMOs feel the same. you played one, you played all (and i did play some). Now with the watering down of item names, homogenizing ship hulls, power creep and rash nerfs to FotM ship hulls and weapon systems, i feel dreadfully reminded of WoW...



So wait, you are complaining about both Power Creep, and Nerfs to OP hulls?

Make up your mind!

Having **** item names that even I, a 10yr+ player, sometimes struggle with (dont even get me started on old hardwiring names...), isnt a "feature" its a fuckup.

There have been people like you calling each and every change since release the end of the world. You have and always will be wrong. If you cant adapt or cant deal with having an overpowered setup changed then please go play a softcore MMO with all the other cry babies.

Balance is an ongoing process. Balancing should be done frequently. all the time. It keeps things interesting and rewards early adopters and strategic thinkers
Reticle
Sight Picture
#3080 - 2012-09-26 15:55:33 UTC
TrouserDeagle wrote:
It's funny seeing people comparing hml dps to long range turrets with t2 sniper ammo. That isn't proper ammo. Do you drake noobs even know what tracking is? You've got it very easy vs small targets and will continue to.

Looking forward to another 50 pages.

missiles can be destroyed. projectile ammo can't. deal with that first, then we can have this conversation