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Eve's Biggest Failing, and it's Greatest Missed Opportunity

Author
Velicitia
XS Tech
#21 - 2011-10-16 19:38:37 UTC
Poetic Stanziel wrote:
Velicitia wrote:
Paragon Renegade wrote:

I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.



Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind.

http://www.gatoraids.com/wp-content/uploads/2011/03/virtboy1.jpg



1. it's a VR headset
2. the guy is holding a controller.

any controls given to the thing on the other end are not DIRECTLY given to the item by the user's brain (as our capsule-fitted ships are). Hell, even prosthetic limbs aren't controlled directly by the user's brain... but rather by whatever muscles are left in the limb twitching a little bit...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Poetic Stanziel
The Scope
Gallente Federation
#22 - 2011-10-16 19:41:56 UTC
Velicitia wrote:
Poetic Stanziel wrote:
Velicitia wrote:
Paragon Renegade wrote:

I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.



Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind.

http://www.gatoraids.com/wp-content/uploads/2011/03/virtboy1.jpg



1. it's a VR headset
2. the guy is holding a controller.

any controls given to the thing on the other end are not DIRECTLY given to the item by the user's brain (as our capsule-fitted ships are). Hell, even prosthetic limbs aren't controlled directly by the user's brain... but rather by whatever muscles are left in the limb twitching a little bit...

I know.

I just saw an opportunity to post a photo of the VirtualBoy.
Klandi
Consortium of stella Technologies
#23 - 2011-10-16 19:48:47 UTC
Paragon Renegade wrote:
Stuff ....
That's my list for now, tell me what you think, and where I went wrong :3


Firstly I gotta ask. Have you written in to Valve asking why TF2 characters only resemble humans and that several of the weapons are not that accurate/realistic and most of all why ppl don't die?

My point is that, as a game... (read again GAME) this gives a representation of what the developers want you to participate in - a space like environment. You are fly space like ships and it is a representation nothing like the real thing and not to be thought of as such.

So those - like your self - that harp on about the way it is versus the way the developers have made it are just flapping their gums.... Don't know why I bother to respond really ...

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Hikaru Kuroda
Extheria
#24 - 2011-10-16 19:52:05 UTC
There are other problems, such as shooting through objects (asteroids, buildings) and the eternal bump with objects that are enough far away from you to even touch your ship.

And what about the damage distribution? Just a linear shield-armor-hull instead of a modular system (engines, guns, locking systems, etc) like in Homeworld 2 or other games.
Velicitia
XS Tech
#25 - 2011-10-16 19:52:46 UTC
Poetic Stanziel wrote:
Velicitia wrote:
Poetic Stanziel wrote:
Velicitia wrote:
Paragon Renegade wrote:

I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.



Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind.

http://www.gatoraids.com/wp-content/uploads/2011/03/virtboy1.jpg



1. it's a VR headset
2. the guy is holding a controller.

any controls given to the thing on the other end are not DIRECTLY given to the item by the user's brain (as our capsule-fitted ships are). Hell, even prosthetic limbs aren't controlled directly by the user's brain... but rather by whatever muscles are left in the limb twitching a little bit...

I know.

I just saw an opportunity to post a photo of the VirtualBoy.

5/10? Lol

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Paragon Renegade
Sebiestor Tribe
#26 - 2011-10-16 19:59:18 UTC  |  Edited by: Paragon Renegade
Klandi wrote:
Paragon Renegade wrote:
Stuff ....
That's my list for now, tell me what you think, and where I went wrong :3


Firstly I gotta ask. Have you written in to Valve asking why TF2 characters only resemble humans and that several of the weapons are not that accurate/realistic and most of all why ppl don't die?

My point is that, as a game... (read again GAME) this gives a representation of what the developers want you to participate in - a space like environment. You are fly space like ships and it is a representation nothing like the real thing and not to be thought of as such.

So those - like your self - that harp on about the way it is versus the way the developers have made it are just flapping their gums.... Don't know why I bother to respond really ...


you know, in Team Fortress 2 takes place on Earth, in the modern day. The weapons & characters are over the top, and nothing makes sense; that's how it was meant to be.

Eve online is a different matter; it attempts to give itself a thin veneer of science & rationality when it really has none at all. I can keep my suspension of disbelief for most of the fiction & such, but when it gets to the point of breaking the actual laws of physics, & breaking immersion, it gets to the point of "WTF did I just watch?"

The pie is a tautology

Velicitia
XS Tech
#27 - 2011-10-16 20:18:00 UTC
Paragon Renegade wrote:
Klandi wrote:
Paragon Renegade wrote:
Stuff ....
That's my list for now, tell me what you think, and where I went wrong :3


Firstly I gotta ask. Have you written in to Valve asking why TF2 characters only resemble humans and that several of the weapons are not that accurate/realistic and most of all why ppl don't die?

My point is that, as a game... (read again GAME) this gives a representation of what the developers want you to participate in - a space like environment. You are fly space like ships and it is a representation nothing like the real thing and not to be thought of as such.

So those - like your self - that harp on about the way it is versus the way the developers have made it are just flapping their gums.... Don't know why I bother to respond really ...


you know, in Team Fortress 2 takes place on Earth, in the modern day. The weapons & characters are over the top, and nothing makes sense; that's how it was meant to be.

Eve online is a different matter; it attempts to give itself a thin veneer of science & rationality when it really has none at all. I can keep my suspension of disbelief for most of the fiction & such, but when it gets to the point of breaking the actual laws of physics, & breaking immersion, it gets to the point of "WTF did I just watch?"


so I take it you can't watch Star Trek, or Star Wars or read any science fiction novels, can you?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Paragon Renegade
Sebiestor Tribe
#28 - 2011-10-16 20:22:09 UTC
Velicitia wrote:


so I take it you can't watch Star Trek, or Star Wars or read any science fiction novels, can you?



Star Trek is Science Fantasy, and Star Trek is less grounded in reality, and just invents a lot of things, so I don't care.

Eve online, Mass Effect & Dues Ex are examples of games where the basis of the science is important.

The pie is a tautology

Nel Gardier
Time Sync
#29 - 2011-10-16 20:32:45 UTC
Time.

The OP haves it.
Paragon Renegade
Sebiestor Tribe
#30 - 2011-10-16 20:35:41 UTC
Nel Gardier wrote:
Time.

The OP haves it.


Took 10 minutes to compile an obivous list.

Is there not one person here that responds positively or constructively anymore?

The pie is a tautology

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#31 - 2011-10-16 21:23:03 UTC
You aren't going to get agreement on this PR, the game has some sim elements in it, enough to give a superficial illusion of being in space (and it has about a middling level of simminess to it as space games go in general), but it's more set up to be a pew-pew game with lots of fast action.

I'd love a game that was weighted more towards sim (with on-board computers handling the tricky physics stuff) and less towards game, but this ain't it, and it's never gonna be it.

The "realism" you're after would slow the game down a lot, and alienate a lot of its current players, and I doubt there are enough people who want more of the simmy element like you and me to make up for their loss.

You'll just have to suck it up and accept the way CCP have sliced the abstractions - they are what they are.

The Apostle
Doomheim
#32 - 2011-10-16 21:56:54 UTC
Paragon Renegade wrote:
Nel Gardier wrote:
Time.

The OP haves it.


Took 10 minutes to compile an obivous list.

Is there not one person here that responds positively or constructively anymore?

Yeah noticed that. Ignore it, it's common mate.

Unlike the real world, civility and normalcy aren't required. And for them, they were perplexed at having to read something that didn't involve being an ahole.

And from that, if we really wanted everything "real", we should be able to arrest and execute half the playerbase in Eve Shocked

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Poetic Stanziel
The Scope
Gallente Federation
#33 - 2011-10-16 22:02:44 UTC
Paragon Renegade wrote:
Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)
You don't know anything about black holes, do you?

The gravity of a black hole is only dangerous if you pass the event horizon (at which point there is no escape and you will eventually be ripped to shreds).

A black hole is simply a gravity well, and objects will happily orbit them, much as they do other large stellar objects.
Paragon Renegade
Sebiestor Tribe
#34 - 2011-10-16 22:05:16 UTC
Poetic Stanziel wrote:
Paragon Renegade wrote:
Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)
You don't know anything about black holes, do you?

The gravity of a black hole is only dangerous if you pass the event horizon (at which point there is no escape and you will eventually be ripped to shreds).

A black hole is simply a gravity well, and objects will happily orbit them, much as they do other large stellar objects.


The gravity of a black hole extends far beyond the event horizon mate; being even somewhat close would kill you.

The pie is a tautology

Killie
Space Buddies
#35 - 2011-10-16 22:16:29 UTC
The event horizon is the point NO matter not even light can escape the black hole. Our ships would be sucked in well before we reached the event horizon. That said I'm fairly happy with the way eve presents things. I know most of it isn't supported by real science but it IS a fun and interesting game. Just try to shrug off the obvious incongruities and enjoy the game for what it is. There are some more realistic space games out there, but I would rather play this one Cool
Paragon Renegade
Sebiestor Tribe
#36 - 2011-10-16 22:19:16 UTC
Killie wrote:
The event horizon is the point NO matter not even light can escape the black hole. Our ships would be sucked in well before we reached the event horizon. That said I'm fairly happy with the way eve presents things. I know most of it isn't supported by real science but it IS a fun and interesting game. Just try to shrug off the obvious incongruities and enjoy the game for what it is. There are some more realistic space games out there, but I would rather play this one Cool



Hell yeah, eve is a blast, I just notice these things & they irk me.

That being said, Eve is a billion times better then any other game I've seen, barring Infinity; Quest for Earth.

The pie is a tautology

Nemesis Factor
Deep Core Mining Inc.
Caldari State
#37 - 2011-10-16 22:35:10 UTC
Paragon Renegade wrote:
Ohai

-When at FTL speeds, the Blueshift & Redshift are only visible at "The end" of "The Warp Tunnel", when they should be visible (As Greenshift & Yellowshift) all the way to in front of the ship, since the space directly in front of the ship is still approaching extremely quickly, with the rear leaving equally quickly. (Simply put, the whole screen in front of your ship should be blindingly-bright blue, and behind you brilliant red)


I always figured in real FTL flight you would not be able to see anything behind you since light would not be fast enough to hit your camera at all.

But what do I know.
Paragon Renegade
Sebiestor Tribe
#38 - 2011-10-16 22:39:12 UTC
Nemesis Factor wrote:
Paragon Renegade wrote:
Ohai

-When at FTL speeds, the Blueshift & Redshift are only visible at "The end" of "The Warp Tunnel", when they should be visible (As Greenshift & Yellowshift) all the way to in front of the ship, since the space directly in front of the ship is still approaching extremely quickly, with the rear leaving equally quickly. (Simply put, the whole screen in front of your ship should be blindingly-bright blue, and behind you brilliant red)


I always figured in real FTL flight you would not be able to see anything behind you since light would not be fast enough to hit your camera at all.

But what do I know.


Space would be red-shifted, you wouldn't see any stars or anyhting like that.

The pie is a tautology

Mixne
More Money More Problems
#39 - 2011-10-16 22:47:16 UTC
If only EVE were a science fiction video game. That would just solve all of the issues listed in OP.
Herr Wilkus
Aggressive Salvage Services LLC
#40 - 2011-10-16 22:52:47 UTC
I loves my U-boats in space. ALAAARRRRMMMMM!!