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[Winter] ORE frigate

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Author
Obsidiana
Atrament Inc.
#161 - 2012-09-25 22:26:16 UTC
All in all, it sounds like a fun little ship. It will be a toy for advanced players, but I will keep a few fitted and handy for new recruits. That cargo bay will be wonderful for someone with low skills. You should not need any skill to 5 just to start mining, so an entry ship like this is needed. The low cost (once the buying frenzy is over) should be nice for new players. A few mil for a procurer sounds cheap to established players; not so for new players on day one.

I think the much anticipated T2 version, which may not even be on the drawing board yet, will make a bigger splash. A dedicated gas cloud harvester is what people want. It will take a T2 frigate to handle that. At that point, it will have license to outperform other ships.

For alts, this ship will be easy to fly and hard to catch, but there won't be much to catch if you do. Well, I’m sure someone will pimp it out and get blown up, but I doubt I will get any of the loot. :P
Oraac Ensor
#162 - 2012-09-25 23:03:06 UTC
Obsidiana wrote:
That cargo bay will be wonderful for someone with low skills.

I think you mis-read the stats. The cargohold is only 50m3.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#163 - 2012-09-25 23:15:51 UTC
Oraac Ensor wrote:
Obsidiana wrote:
That cargo bay will be wonderful for someone with low skills.

I think you mis-read the stats. The cargohold is only 50m3.

The Ore hold, on the other hand Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Doddy
Excidium.
#164 - 2012-09-25 23:28:36 UTC
Scatim Helicon wrote:
Ganthrithor wrote:
CCP Ytterbium wrote:
we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate.


I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away.

My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers.

It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining.

Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description.


To be honest i think the entire +2 warp strength thing is for getting away from belt rats.
Ganthrithor
School of Applied Knowledge
Caldari State
#165 - 2012-09-25 23:32:49 UTC
Doddy wrote:
Scatim Helicon wrote:
Ganthrithor wrote:
CCP Ytterbium wrote:
we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate.


I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away.

My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers.

It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining.

Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description.


To be honest i think the entire +2 warp strength thing is for getting away from belt rats.


Because the only way to prevent newbies from being tackled by rats is to give their ship a buff that also nullifies the effect of player-operated modules?

They could, IDK, make rat scrams a separate effect, or remove tackling rats from belts instead of making this ship un-tacklable by sensibly-fit player ships?
Ellente Fervens
Caldari Provisions
Caldari State
#166 - 2012-09-25 23:39:51 UTC
Savira Terrant wrote:
..... Please do not kill the game. (As CCP said themselves somewhere, do not make things easy, make things apprehensible....
P.S.: Sorry for the long post and if it is confusing sometimes. I am no native speaker.


comprehensible, roughly means understandable which is what you meant.
apprehensible, means something that should be worried about. not what you meant I think?
Vladimir Norkoff
Income Redistribution Service
#167 - 2012-09-26 05:49:02 UTC
Ganthrithor wrote:
Because the only way to prevent newbies from being tackled by rats is to give their ship a buff that also nullifies the effect of player-operated modules?

They could, IDK, make rat scrams a separate effect, or remove tackling rats from belts instead of making this ship un-tacklable by sensibly-fit player ships?
Wow. You seem really bent out of shape over this. An evil noob in a mining frig obviously touched you in a bad place when you were a child. Tragic. Seriously though, what is the issue here? That it's harder for you to get ****** frig kills? That they will sneak into Goon territory and mine all your valuable roids? These things are made of paper. If you get a lock on them they are dead. No point needed. That's of course given you are flying a "sensibly-fit player ship".
Luscius Uta
#168 - 2012-09-26 09:06:31 UTC
I agree that +2 warp strength bonus should go away and left for T2 version (or even better, dedicated gas cloud harvesting mining barge or exhumer, which I hope to see one day). In turn, you might give this ship an extra low slot so that people can fit two WCS, if they are really desperate.

Workarounds are not bugfixes.

Drew Li
Space Exploitation Inc
#169 - 2012-09-26 10:52:07 UTC
What if it had the ability to fit a covert cloak like a covops? Then increase the align time significantly? You would need the skill to 5 to reduce the CPU usage so you could fit other mods, a gatecamp could still decloak him if they were good and the align significantly low, and he would have the option of using a covert bridge to move his cargo.

At the very least a T2 variant with a covert cloak and T2 resists to tank gas clouds would be a pretty useful ship. A cruiser or one of the barges would be better, but a T2 throw away frig would be pretty sweet for most gas harvesters.

The ability to fit command links may be cool. The bonuses would still be minimal and where you are mining you aren't likely to have an orca or rorqual around. One advantage to gas harvesting with a battlecruiser is that you can throw a link on there to get a substantial bonus. I know this is a semi-noob ship, but T1 links would still be something for them to experiment with.
adopt
Brutor Tribe
Minmatar Republic
#170 - 2012-09-26 13:11:16 UTC
With the introduction of a dedicated gas harvester will you be introducing Gas Harvesting upgrades? (Like Mining Laser Upgrade and Ice Harvester Upgrade)
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#171 - 2012-09-26 13:21:46 UTC
I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.

Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.

Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?

Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Rek Seven
University of Caille
Gallente Federation
#172 - 2012-09-26 13:29:29 UTC  |  Edited by: Rek Seven
Huge disappointing. I've wanted a gas mining ship for a long time and you give us this?

It needs to have a better yield that a 5 gas harvester fit BC or it's just pointless. Yeah, yeah - it's good for the noob miners for the first 2 weeks before they get a propper mining barge.

I guess this is just another ship i will never use and for now, i'll just stick to my super tanked myrmidon with drons and warp corp stabs.

Unless you are planning on releasing a dedicated gas miner in addition to this ORE frig, you have wasted yours and our time. Grats.

Edit: Oops, i missed this bit Blink

CCP Ytterbium wrote:

Constructive comments are welcome Pirate
Rek Seven
University of Caille
Gallente Federation
#173 - 2012-09-26 14:04:15 UTC  |  Edited by: Rek Seven
CCP Ytterbium wrote:
Hey folks,
Regarding the gas yield performance itself, keep in mind this remains an entry level ship, not supposed to outclass the competition in every single area. This ship is highly mobile, has a good storage capacity, it should not be the best at everything regarding gas or we would be falling back into the old Hulk case all over again Blink


But you are setting a precedent here. In terms of gas mining it has no bonuses other that the ore hold so what can we expect from a dedicated T2 gas harvester? The equivalent of 6 harvesters maybe 7? Not good enough!

I want to see 10 man fleets of these things invading wormholes and stealing gas from under the residents noses and that will not happen with this ORE frig.
Pinky Denmark
The Cursed Navy
#174 - 2012-09-26 14:22:25 UTC  |  Edited by: Pinky Denmark
This ship has a +2 warp core stabilizer... Plz make sure the ship has enough mass/weight in the butt to make sure people have a chance to catch it if they land on an unaligned pilot with enough points.

Also I do not have anything against a bonus like the warp core stabilizer, however I would rather see a +1 bonus instead. This means people can't catch it at range, but people managing to get within scrambler range still have a chance to kill the ship solo.

Afterall the ship is an inexpensive mining frigate so +1 WCS bonus seems more fair than a +2 WCS bonus... Just because you are a miner doesn't mean you shouldn't be carefull :-)

Also let the poor frigate have a 20km targeting range so a max skilled pilot can lock up people pointing them from 24km?
XxRTEKxX
256th Shadow Wing
Phantom-Recon
#175 - 2012-09-26 15:13:01 UTC
How will this survive lowsec rats? Drone bay isn't enough to even field near enough dps to deal with rats. At least a 25m3 drone bay would have a chance with 5 t2 hobs II.
Infinite Force
#176 - 2012-09-26 15:16:08 UTC
Personally, I'm liking the new ORE frig! It's looking good CCP - waiting for further fine tuning adjustments to it before I start weighing in with comments.

Will some of the bonuses, be tweaked? Likely.

Will someone complain about the ship? Yes.

Some one, some where is going to hate it - it's an industrial ship after all.

To all you wanna-be gankers .. make that trade off in fitting more points ... it's a trade off after all.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Dread Pirate Pete
Doomheim
#177 - 2012-09-26 15:25:00 UTC
Noobs mining in lowsec?

*draws up plans for dual scram/sebo/autocannon SB Pirate
Sorxus
High Intellion
#178 - 2012-09-26 16:35:07 UTC  |  Edited by: Sorxus
So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? Large ore hold is nice, but still not enough, you will have to eject your gas and haul with industrial ship or similar ways. Same gas harvesting efficiency as battlecruiser with 5 gas harvesters. Good job at creating another "echelon" (good for nothing). I will stick to battlecruiser, have decent tank, drone bay and be able to bait with my gas harvesting ship :)

Think about it, why should i train another new skill for it, if i can get same efficiency with any other ship already?
Sorxus
High Intellion
#179 - 2012-09-26 17:22:26 UTC
I was looking forward when ccp will release a gas harvesting ship and finally after a long time we get this. I dont want this crappy ninja frigate, i want to harvest gas like a boss. This is not a dedicated gas harvesting shis, this is a hybrid for amateurs.

Dont get me wrong, ship design looks nice and as long as it was mining ship for amateurs, it was ok, but when ccp decided to make it a "dedicated" gas harvesting ship also, they disappointed us.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#180 - 2012-09-26 17:41:01 UTC
Sorxus wrote:
So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? Large ore hold is nice, but still not enough, you will have to eject your gas and haul with industrial ship or similar ways. Same gas harvesting efficiency as battlecruiser with 5 gas harvesters. Good job at creating another "echelon" (good for nothing). I will stick to battlecruiser, have decent tank, drone bay and be able to bait with my gas harvesting ship :)

Think about it, why should i train another new skill for it, if i can get same efficiency with any other ship already?


Gas harvesting to 5 for T2 harvesters

the 5000 m3 bay is enough for around 100 cycles (50m3 a cycle). Or 50 minutes (30 second cycles). so if you have a dedicated hauler, you may as well stick them in another frig to collect with, doubling your harvesting rates, with a slight dip when you return to drop it off.


And considering the complains about the +2 warp strength, I suspect people aren't thinking it's useless.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter