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How to Fix the bounty system

First post
Author
RomeStar
Caldari Provisions
Caldari State
#1 - 2012-09-25 15:19:18 UTC
Simple......give the hunter the targets ship he is killed in. Prevents alts from just filling the bounty since it was his ship that was destroyed.

Signatured removed, CCP Phantom

Jim Era
#2 - 2012-09-25 15:21:10 UTC
wat

Watâ„¢

Thorn Galen
Bene Gesserit ChapterHouse
#3 - 2012-09-25 15:22:36 UTC
RomeStar wrote:
Simple......give the hunter the targets ship he is killed in. Prevents alts from just filling the bounty since it was his ship that was destroyed.


Using Alts set to -10 sec status (very easy to do in very short time), blow them up in whatever, repeatedly, even a shuttle.
Reprocess for ore, sell ore.
Make lots and lots of ISK for free.

Very exploitable.
RomeStar
Caldari Provisions
Caldari State
#4 - 2012-09-25 15:25:08 UTC
Jim Era wrote:
wat



Pilot A puts bounty on pilot B lets say there is a 5mil fee to place a bounty. Pilot C sees bounty on pilot B and proceeds to kill pilot B. Once the kill is complete the ship that pilot B was flying at the time of the kill appears in pilots C hanger as payment for the bounty.

Signatured removed, CCP Phantom

War Kitten
Panda McLegion
#5 - 2012-09-25 15:27:06 UTC
Thorn Galen wrote:
RomeStar wrote:
Simple......give the hunter the targets ship he is killed in. Prevents alts from just filling the bounty since it was his ship that was destroyed.


Using Alts set to -10 sec status (very easy to do in very short time), blow them up in whatever, repeatedly, even a shuttle.
Reprocess for ore, sell ore.
Make lots and lots of ISK for free.

Very exploitable.


Confirming: 1 - 1 + 1 = 2 in fantasy mathland

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ginger Barbarella
#6 - 2012-09-25 15:30:22 UTC
RomeStar wrote:
Simple......give the hunter the targets ship he is killed in. Prevents alts from just filling the bounty since it was his ship that was destroyed.


What? You didn't really think this through, did you?

First, the ship is destroyed. You're suggesting that CCP "create" a ship out of nothing to give to the person popping the ship of the person with the bounty?

Second, what the friggin' heck does an alt popping an alt have to do with the ship he was in?!?!?

Take a step back from the bong, sir.

"Blow it all on Quafe and strippers." --- Sorlac

Thorn Galen
Bene Gesserit ChapterHouse
#7 - 2012-09-25 15:31:59 UTC
War Kitten wrote:
Thorn Galen wrote:
RomeStar wrote:
Simple......give the hunter the targets ship he is killed in. Prevents alts from just filling the bounty since it was his ship that was destroyed.


Using Alts set to -10 sec status (very easy to do in very short time), blow them up in whatever, repeatedly, even a shuttle.
Reprocess for ore, sell ore.
Make lots and lots of ISK for free.

Very exploitable.


Confirming: 1 - 1 + 1 = 2 in fantasy mathland



Hmm yes, would you not say that a Rookie Ship = 1 ?
Who gets the Rookie Ship ?

Confirming the maths does not lie.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#8 - 2012-09-25 15:35:50 UTC
Yet another thread which needs link to certain well known topic http://wiki.eveonline.com/en/wiki/Bountyhunting_Improvements_%28CSM%29

Don't try to reinvent something what has already been done in great detail.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

War Kitten
Panda McLegion
#9 - 2012-09-25 15:40:20 UTC
Thorn Galen wrote:
War Kitten wrote:
Thorn Galen wrote:
RomeStar wrote:
Simple......give the hunter the targets ship he is killed in. Prevents alts from just filling the bounty since it was his ship that was destroyed.


Using Alts set to -10 sec status (very easy to do in very short time), blow them up in whatever, repeatedly, even a shuttle.
Reprocess for ore, sell ore.
Make lots and lots of ISK for free.

Very exploitable.


Confirming: 1 - 1 + 1 = 2 in fantasy mathland



Hmm yes, would you not say that a Rookie Ship = 1 ?
Who gets the Rookie Ship ?

Confirming the maths does not lie.


And exactly what do you get when you reprocess a rookie ship for profit?

Go ahead and try it, I'll wait...

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Lady Ayeipsia
BlueWaffe
#10 - 2012-09-25 15:40:41 UTC
RomeStar wrote:
Jim Era wrote:
wat



Pilot A puts bounty on pilot B lets say there is a 5mil fee to place a bounty. Pilot C sees bounty on pilot B and proceeds to kill pilot B. Once the kill is complete the ship that pilot B was flying at the time of the kill appears in pilots C hanger as payment for the bounty.


Um.. I own pilot b and c. Using c, I kill b in a ship with no mods, no rigs. I get ship back plus bounty. Seems to be no xhamge to prevent alt use.

Even if you claim the ship must have mods, I throw cheap mods on, i still the majority of the bounty, plys insurance payed to pilot b that I can transfer to c when I swap the ship back.

Heck, with the right insurance payout, I may even be able to exploit this by throwing a small bounty on b each time I collect, since a kill nets me insurance, bounty, and a free ship.
War Kitten
Panda McLegion
#11 - 2012-09-25 15:43:18 UTC
Lady Ayeipsia wrote:
RomeStar wrote:
Jim Era wrote:
wat



Pilot A puts bounty on pilot B lets say there is a 5mil fee to place a bounty. Pilot C sees bounty on pilot B and proceeds to kill pilot B. Once the kill is complete the ship that pilot B was flying at the time of the kill appears in pilots C hanger as payment for the bounty.


Um.. I own pilot b and c. Using c, I kill b in a ship with no mods, no rigs. I get ship back plus bounty. Seems to be no xhamge to prevent alt use.

Even if you claim the ship must have mods, I throw cheap mods on, i still the majority of the bounty, plys insurance payed to pilot b that I can transfer to c when I swap the ship back.

Heck, with the right insurance payout, I may even be able to exploit this by throwing a small bounty on b each time I collect, since a kill nets me insurance, bounty, and a free ship.


There's where the exploit lies... ship insurance.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

ISD TYPE40
Imperial Shipment
Amarr Empire
#12 - 2012-09-25 15:52:24 UTC
Thread moved from General Discussion to Features & Ideas - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

RomeStar
Caldari Provisions
Caldari State
#13 - 2012-09-25 16:04:58 UTC
1. There is no isk payment for the bounty your reward would be the other pilots ship.

2. Insurance will not cover pilots who have bounties placed on them too high risk for the insurance.

3. Yes CCP would have to create a ship for the pilot who fullfilled the bounty.


I think this would work if #3 can be implemented.

Signatured removed, CCP Phantom

RomeStar
Caldari Provisions
Caldari State
#14 - 2012-09-25 16:12:32 UTC
Ginger Barbarella wrote:
RomeStar wrote:
Simple......give the hunter the targets ship he is killed in. Prevents alts from just filling the bounty since it was his ship that was destroyed.


What? You didn't really think this through, did you?

First, the ship is destroyed. You're suggesting that CCP "create" a ship out of nothing to give to the person popping the ship of the person with the bounty?

Second, what the friggin' heck does an alt popping an alt have to do with the ship he was in?!?!?

Take a step back from the bong, sir.



Please dont tease me I wish I had my bong right now. Its simple the only confusing part is if multiple pilots hit the pilot with the bounty, who gets the ship? I would say the pilot with the kill shot should recieve the ship or the pilot with the most overall damage..........this would be the at the discretion of the Dev's.

Signatured removed, CCP Phantom

Lady Ayeipsia
BlueWaffe
#15 - 2012-09-25 16:46:21 UTC
RomeStar wrote:
1. There is no isk payment for the bounty your reward would be the other pilots ship.

2. Insurance will not cover pilots who have bounties placed on them too high risk for the insurance.

3. Yes CCP would have to create a ship for the pilot who fullfilled the bounty.


I think this would work if #3 can be implemented.


I think part 2 has too much potential for griefing. I could see people purposefully placing 1 isk bounties on newer pilots who don't fully understand game mechanics just to prevent them from ever receiving insurance.

Also, say I do go -5 sec trying the pirate lifestyle. I get a small bounty. I hate being a pirate, grind my sec status up, and you are saying that until I am podded once, I cam never collect insurance? I understand that eve follows the notion of consequences for your actions, but it also allows for redemption. Where is the chance for redemption here?
RomeStar
Caldari Provisions
Caldari State
#16 - 2012-09-25 17:07:22 UTC
Lady Ayeipsia wrote:
RomeStar wrote:
1. There is no isk payment for the bounty your reward would be the other pilots ship.

2. Insurance will not cover pilots who have bounties placed on them too high risk for the insurance.

3. Yes CCP would have to create a ship for the pilot who fullfilled the bounty.


I think this would work if #3 can be implemented.


I think part 2 has too much potential for griefing. I could see people purposefully placing 1 isk bounties on newer pilots who don't fully understand game mechanics just to prevent them from ever receiving insurance.

Also, say I do go -5 sec trying the pirate lifestyle. I get a small bounty. I hate being a pirate, grind my sec status up, and you are saying that until I am podded once, I cam never collect insurance? I understand that eve follows the notion of consequences for your actions, but it also allows for redemption. Where is the chance for redemption here?



That is a valid point. I would say that the bounty price would have similiar costs as a war dec with sec status affecting the bounty cost. Bounty fee=10 mil + additional isk per sec status for a one month bounty with a reacurring fee of say 10 mil for every additional day or moth or whatever. I think this would make the bounty system quite fun.

Signatured removed, CCP Phantom

Ganthrithor
GoonWaffe
Goonswarm Federation
#17 - 2012-09-25 19:12:48 UTC
nope.png
RomeStar
Caldari Provisions
Caldari State
#18 - 2012-09-25 19:38:37 UTC
Ganthrithor wrote:
nope.png


Silly Goon D!cks are for chics. Contribute or GTFO.

Signatured removed, CCP Phantom

Gorn Arming
Deep Core Mining Inc.
Caldari State
#19 - 2012-09-25 20:04:44 UTC
1) Put a token bounty on my alt.
2) Alt undocks in a Mackinaw.
3) I destroy the Mackinaw.
4) I salvage the wreck.
5) I trade my new Mackinaw to my alt.
6) GOTO step 1.
Juniorama
State War Academy
Caldari State
#20 - 2012-09-26 02:45:13 UTC
1.) Risk Free PVP. As long as it is against some friends.

2.) Remember to always place a bounty before you gank. High sec grirefers would love this. Find target. Dock up and place bounty. Collect bounty.
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