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Player Features and Ideas Discussion

 
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Stealth Carrier

Author
Atata Kaiko
Perkone
Caldari State
#1 - 2012-07-03 22:28:47 UTC
Love my Chimera, but unlike many who can fly one, I don't have a cyno alt and can't afford to float a second account for one. It would be nice to have something that can travel on it's own, something like a true mini-carrier. But then I got thinking of how to make it unique enough to deserve it's own place in the eve-universe and not just be a rehash of something else.

It would be a sub-capital ship, and like the black-ops battleships, have both the ability to jump and use gates. It should have the ability to equip covert cloaking devices and drone control units (allowing up to 7~9 drones total), with the unique ability to maintain drones activity when cloaked (but not able to issue new commands to them, recover them, etc). They should have enough drone space for 1~3 fighters with comparable bandwidth.

Like tier-three battle-cruisers, the stealth carriers are 'glass' ships -- low effective hit-points making them frail in combat situations, and much like the larger carriers, are slow to move and align making the vulnerable to hot-dropping and tackling. They would not have, for example, the 5% bonus to shield resistances per level, and would require substantial rigging or mid and low level modules to make them 'tough'.
Bobo Cindekela
Doomheim
#2 - 2012-07-03 23:03:17 UTC  |  Edited by: Bobo Cindekela
assigned fighters from a offgrid cloaked carrier?

no thanks.

your admission that you don't have more than 1 account would explain how you wouldn't instantly be able to comprehend the outcome of what you are suggesting for those that have 2-5+ other accounts running multiple offgrid cloaked carriers with fighters assigned out

its basically giving interceptors battleship dps at the risk cost of "replacing fighters" PER carrier in system/account in operation

You are about to engage in an arguement with a forum alt,  this is your final warning.

ShahFluffers
Ice Fire Warriors
#3 - 2012-07-03 23:04:54 UTC
Step 1: Land on field at long range.
Step 2: Assign drones/fighters to the interceptors that are engaging another gang.
Step 3: Cloak up.
Step 4: Watch.

OR

Step 1: Warp to a safe spot.
Step 2: Assign fighters to some frigates somewhere else in system.
Step 3: Cloak up.
Step 4: Wait/Alt-tab.

Your ship is overpowered. Plain and simple. You're basically creating a new black-ops ship that is better in almost every way... except that it can't use covert jump portals.

As for carriers and capital ships in general... the entire point behind the cyno system is that you are SUPPOSED to need help from an ally or corp/alliance mate. They are not meant to be "solo" ships.
Mechael
Tribal Liberation Distribution and Retail
#4 - 2012-07-03 23:53:33 UTC
You just need friends.

ISK, friends, skillpoints, and experience (not to be confused with skillpoints) are the four cornerstones of any successful venture in EVE.

Whether or not you win the game matters not.  It's if you bought it.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#5 - 2012-07-04 00:45:52 UTC
Mechael wrote:
You just need friends.


Applies to a good chunk of Eve players.
Busta Rock
The DawnSoarers
#6 - 2012-07-04 02:53:15 UTC
while I generally like the idea of stealth carriers in other sci-fi universes, this particular concept (as described by the OP) would be way too overpowered in EvE. I wouldnt be averse to just having a T2 version of the tier 1 carriers that can fit covops cloaks, and take over the role of covert bridging from the blackops battleships (with perhaps a longer bridge range). to this end they would sacrifice a good chunk of drone bay (as much as 66%), most of the corp hangar space and suffer significantly reduced durability/fitting options in return for far superior cap regen and agility/acceleration compared to their T1 cousins.

the blackops BS'es should be much more heavy DPS/Alpha 'strike and fade' focused in my view to compliment bombers (hence why I would prefer they be based on tier 3 BS hulls).

Nikk Narrel
Moonlit Bonsai
#7 - 2012-07-04 23:31:17 UTC
ShahFluffers wrote:
Step 1: Land on field at long range.
Step 2: Assign drones/fighters to the interceptors that are engaging another gang.
Step 3: Cloak up.
Step 4: Watch.

OR

Step 1: Warp to a safe spot.
Step 2: Assign fighters to some frigates somewhere else in system.
Step 3: Cloak up.
Step 4: Wait/Alt-tab.

Your ship is overpowered. Plain and simple. You're basically creating a new black-ops ship that is better in almost every way... except that it can't use covert jump portals.

As for carriers and capital ships in general... the entire point behind the cyno system is that you are SUPPOSED to need help from an ally or corp/alliance mate. They are not meant to be "solo" ships.

This is the problem.

Being cloaked limits the risk, while very effectively boosting DPS of others.

You should have the drones be totally useless while you are cloaked. They should at minimum warp back to be on grid with you the moment you lose contact. Then they should just drift until you reestablish contact.
(They warp back to the last place they knew you were. Not useful)
Atata Kaiko
Perkone
Caldari State
#8 - 2012-09-25 15:00:36 UTC
Nikk Narrel wrote:
Being cloaked limits the risk, while very effectively boosting DPS of others.[\quote]
While wasting an account to sit there in a billion-plus ISK ship.
[quote=Nikk Narrel]You should have the drones be totally useless while you are cloaked. They should at minimum warp back to be on grid with you the moment you lose contact. Then they should just drift until you reestablish contact.
(They warp back to the last place they knew you were. Not useful)

I like that -- had a good laugh.

Perhaps this is more of a problem in that cloaking is too unbalanced right now? In the rock-paper-scissors EVE Online world, what can counter a cloaking device? I think cloaks should have some measure of signal, and maybe not for ALL cloaked ships, but maybe have this one (because it's maintaining an active signal with the drones), still have a week signature (about the same as say a frigate). This would make it possible to scan them down.

You could make it a double whammy that while cloaked control range is severely choked so that the carrier basically has to be on-field and not some random spot in the middle of nowhere.

So say you're FCing and there are a whole bunch of fighters on field and no carriers. So you bring in a couple probers who scan down the field and find two "unidentified small signatures" on field. They broadcast the warp to point and you send your tacklers to hold down the carriers. The carriers seeing probes on field can choose to flee now or fight it out. If they flee, the drones will get abandoned and the fighters will warp to the carrier where ever it goes, potentially decloaking it.
Atata Kaiko
Perkone
Caldari State
#9 - 2012-09-25 15:04:01 UTC
Bobo Cindekela wrote:
assigned fighters from a offgrid cloaked carrier?

no thanks.

your admission that you don't have more than 1 account would explain how you wouldn't instantly be able to comprehend the outcome of what you are suggesting for those that have 2-5+ other accounts running multiple offgrid cloaked carriers with fighters assigned out

its basically giving interceptors battleship dps at the risk cost of "replacing fighters" PER carrier in system/account in operation

If either clock were not unscannable or carriers had to be on field, this would be ill advised. So give them a weak signature and/or limited control range and now if your opponent has the time to dscan or probe the region they can find your carriers, bump them out of cloak and maybe have a chance.

Like the tier-3 battle cruisers these should probably be glass ships. Big drone bay, control system and support for covert ops cloak in a battleship package doesn't leave much room for hull and armor.
Atata Kaiko
Perkone
Caldari State
#10 - 2012-09-25 15:08:56 UTC
Emperor Salazar wrote:
Mechael wrote:
You just need friends.


Applies to a good chunk of Eve players.


Zing!

I also took part in the ops that basically handed Delve to your alliance, so don't go around casually cutting other players down.
Nikk Narrel
Moonlit Bonsai
#11 - 2012-09-25 16:11:14 UTC
Asking for a "Glass Carrier" is not something that sounds like a good plan.

The battlecruisers you compared with, all have fast damage with risk up front and personal.

If you have the EHP it sounds like you want, your carrier won't survive long enough to be useful. Drones are not known for fast damage and high alpha strikes. You would only survive if noone bothered shooting you.

Now, lets say you don't need to be on grid, and can cloak freely.
Your hit points no longer matter, since you need to be found first.
Your fighters are assigned, your direct control being lost stopped having meaning at that point.

So long as you have a partner to direct your fighters, your DPS is delivered with no risk to you.

Please reconsider your design.

A smaller carrier like you described might find a place, just not with the risk immune power this one has.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#12 - 2012-09-25 16:15:23 UTC
Atata Kaiko wrote:
Love my Chimera, but unlike many who can fly one, I don't have a cyno alt and can't afford to float a second account for one. It would be nice to have something that can travel on it's own, something like a true mini-carrier. But then I got thinking of how to make it unique enough to deserve it's own place in the eve-universe and not just be a rehash of something else.

It would be a sub-capital ship, and like the black-ops battleships, have both the ability to jump and use gates. It should have the ability to equip covert cloaking devices and drone control units (allowing up to 7~9 drones total), with the unique ability to maintain drones activity when cloaked (but not able to issue new commands to them, recover them, etc). They should have enough drone space for 1~3 fighters with comparable bandwidth.

Like tier-three battle-cruisers, the stealth carriers are 'glass' ships -- low effective hit-points making them frail in combat situations, and much like the larger carriers, are slow to move and align making the vulnerable to hot-dropping and tackling. They would not have, for example, the 5% bonus to shield resistances per level, and would require substantial rigging or mid and low level modules to make them 'tough'.


I would love to + 1 this.

For serious.

But can we maybe iterate it some more? Especially the part about this not being a Capital ship.... that kinda sucks big time. This game needs more and newer bigger boats, not yet another battleship rehash....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#13 - 2012-09-25 16:24:37 UTC
Nikk Narrel wrote:
Asking for a "Glass Carrier" is not something that sounds like a good plan.


But we already have Glass caps that are unbelievably vulnerable to the smallest of ships.... 30 noob frigates taking down a Dreadnaught is case and point....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Selaya Ataru
Phalanx Solutions
#14 - 2012-09-25 16:26:35 UTC
Atata Kaiko wrote:
Nikk Narrel wrote:
Being cloaked limits the risk, while very effectively boosting DPS of others.[\quote]
While wasting an account to sit there in a billion-plus ISK ship.
[quote=Nikk Narrel]You should have the drones be totally useless while you are cloaked. They should at minimum warp back to be on grid with you the moment you lose contact. Then they should just drift until you reestablish contact.
(They warp back to the last place they knew you were. Not useful)

I like that -- had a good laugh.

Perhaps this is more of a problem in that cloaking is too unbalanced right now? In the rock-paper-scissors EVE Online world,


Cloaking is balanced by not beeing able to do anything while you are cloaked.
Your idea is just plain bad and nobody will change major mechanics to make your idea less horrible.

You also forgot why Eve needs your ship, CCP has stated that new ships will be introduced for new roles, not because they have too much time or anything.
You want a ships that you think of as a cool thing, good for you, but its not going to happen.
Nikk Narrel
Moonlit Bonsai
#15 - 2012-09-25 16:41:24 UTC
Asuka Solo wrote:
Nikk Narrel wrote:
Asking for a "Glass Carrier" is not something that sounds like a good plan.


But we already have Glass caps that are unbelievably vulnerable to the smallest of ships.... 30 noob frigates taking down a Dreadnaught is case and point....

Sure, and you make a good point, but she is specifying a sub capital here.

In theory it has far less EHP than the noobaphobic dread even!

And if people could shoot it, it would be a bad risk most likely. Blink
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#16 - 2012-09-25 18:11:46 UTC
Atata Kaiko wrote:
Emperor Salazar wrote:
Mechael wrote:
You just need friends.


Applies to a good chunk of Eve players.


Zing!

I also took part in the ops that basically handed Delve to your alliance, so don't go around casually cutting other players down.


Then you're just an idiot.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#17 - 2012-09-25 18:11:56 UTC
pretty sure if you cloak with drones out they become abandoned.
Nikk Narrel
Moonlit Bonsai
#18 - 2012-09-25 18:28:01 UTC
Herping yourDerp wrote:
pretty sure if you cloak with drones out they become abandoned.

Normally, you are probably correct.

I believe she is asking for an exemption to allow this to keep them active / assigned to other ships.
Ganthrithor
School of Applied Knowledge
Caldari State
#19 - 2012-09-25 18:41:01 UTC
Saw title and came hoping for a covert-cloaked, covert-beacon-using, no-fighters version of a carrier to use as a logistics platform. Left disappointed.
Peter Powers
Terrorists of Dimensions
#20 - 2012-09-26 08:13:34 UTC
get a sin

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