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Do I now need 3 accounts instead of 2? ㅠ

Author
Maya Ahn
Native Freshfood
Minmatar Republic
#1 - 2012-09-25 06:01:41 UTC  |  Edited by: Maya Ahn
My main is an all out explorer. All science etc. Scanning radars..

I created this second character because I wanted to get more into combat with a second training queue. And as well potentially having a fighter fly next to my explorer..

Thing is, I want this character, this combat character to

1) Help my main fight in radar sites and protect him while scanning etc...

2) Do the occasional solo and small gang PvP


I keep hearing we cant fit for PvP and PvE both.. Okay, that's ship fitting... What about skill training? Is there overlap?

What skills should I be starting with, in light of wanting to do both PvP and PvE with this character (recognizing I may need 2 seperate ships/fits to do so).

Or, are the skills so different I am fooling myself to have a PvP + PvE character? (pure combat)
Nihi Lismus
A Lone Wolf Inc.
#2 - 2012-09-25 06:32:51 UTC
While training for combat related PvE you're skilling most of the stuff, you'll need in PvP
There's just a few skills, which are not needet in PvE - Such as Propulsion Jamming - but necessary in PvP.

It's just a little step from missions or combat sites into PvP. The biggest hurdle are the soft skills and the will to do something.
RavenPaine
RaVeN Alliance
#3 - 2012-09-25 06:47:43 UTC
PvE is the best thing a PvP pilot can train. You get your weapons trained, ship skills, drones, tank. You learn to target, prioritize, align out, etc.

The 'fit' will be different, but the skills will be the same.
Donnerjack Wolfson
Brutor Tribe
Minmatar Republic
#4 - 2012-09-25 18:18:06 UTC
Maybe you can not be a tool and run a single account.

That'd be cool.

Bienator II
madmen of the skies
#5 - 2012-09-25 18:20:43 UTC
never really understood why people need multiple accounts to play a multiplayer game

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

SaltyandSweet
Oblivion Watch
HYDRA RELOADED
#6 - 2012-09-25 19:13:18 UTC
Donnerjack Wolfson wrote:
Maybe you can not be a tool and run a single account.

That'd be cool.


haha seems bitter, i have 2 accounts and 4 chars and love it, what i cannot do on 1 i can do on another. youre just a bitter-peasant ***.

Im So Baller I Buy Plex Cuz im too lazy to do PVE!

Rengerel en Distel
#7 - 2012-09-25 20:59:03 UTC
Bienator II wrote:
never really understood why people need multiple accounts to play a multiplayer game


If you can't see the benefit in multiple accounts, then I'd have to say your game-play is rather limited.

With the increase in shiptoasting, the Report timer needs to be shortened.

Goldensaver
Maraque Enterprises
Just let it happen
#8 - 2012-09-25 23:08:12 UTC
Rengerel en Distel wrote:
Bienator II wrote:
never really understood why people need multiple accounts to play a multiplayer game


If you can't see the benefit in multiple accounts, then I'd have to say your game-play is rather limited.


Yeah, pretty much. I want to mine, PvP, PvE, etc.

I'm not really the sort of person who likes ratting/mining on a character in open warfare, because then it's really easy to get jumped on no matter where I am.

And it's good to have a cloaky scanner ship account that can be a +1, especially in a smaller corp when you might not always have allies online.

And PvP doesn't typically generate money, unless you're consistently blowing up really expensive ships and pulling the loot, while risking minimal amounts on your behalf. Each ship you blow up is costing you money, and typically loot and salvage won't turn much of a profit, unless you're really damn good at it.

So when using your PvP account, you'll need a ratting/missioning/mining/station trading carebearing alt, because you don't have time to train up your PI + mining + scanning + all the other skills on your main who needs to be progressively getting better at PvP, or it'll be a useless sack.
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2012-09-26 02:39:27 UTC
Bienator II wrote:
never really understood why people need multiple accounts to play a multiplayer game


that shows extreme lack of imagination on your part.

i consider eve not really playable to any decent level without at least 2-3 accounts and i know many people with 5+

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Idris Helion
Doomheim
#10 - 2012-09-26 20:26:19 UTC
Multiboxing in EVE isn't required, but it makes your in-game life a lot easier, especially if you play solo a lot.

The main reason to multibox is the training queues -- alts on the same account share a single queue, so training up your toons takes forever if you only have one account. But if you're a mission-runner, having a combat alt is a good idea as well because a lot of missions, plexes, and anoms are hard to do solo (and sometimes flatly impossible). Mining is really only profitable if you multibox.

EVE is touted as an MMO, but it's such a low-trust environment that you can't depend on other players to help you out where and when you need it. Hence the need for another account you play yourself (or two).

I'd guess that probably 70% of EVE's player base multiboxes (I've never met anyone in EVE who doesn't), which to me indicates a fairly serious problem in game design.
Thalysia
The Ahool Guard
#11 - 2012-09-27 10:24:43 UTC
Nihi Lismus wrote:
While training for combat related PvE you're skilling most of the stuff, you'll need in PvP
There's just a few skills, which are not needet in PvE - Such as Propulsion Jamming - but necessary in PvP.

It's just a little step from missions or combat sites into PvP. The biggest hurdle are the soft skills and the will to do something.


Even a skill like propulsion jamming (needed to fit webs) is usefull in PvE as well. I can't think of many ski'lls that aren't used in PvE as well as in PvP. Only the more specialized skills like jump portal generation, cyno-skills and those alike.
Obviously some spaceship commandskills like Interceptors, Dictors, Hictors are not really useable for PvE.

Short answer: "No you don't need a third account if you want train a character to PvE and PvP."
Idris Helion
Doomheim
#12 - 2012-09-27 20:01:01 UTC
Thalysia wrote:
Nihi Lismus wrote:
While training for combat related PvE you're skilling most of the stuff, you'll need in PvP
There's just a few skills, which are not needet in PvE - Such as Propulsion Jamming - but necessary in PvP.

It's just a little step from missions or combat sites into PvP. The biggest hurdle are the soft skills and the will to do something.


Even a skill like propulsion jamming (needed to fit webs) is usefull in PvE as well. I can't think of many ski'lls that aren't used in PvE as well as in PvP. Only the more specialized skills like jump portal generation, cyno-skills and those alike.
Obviously some spaceship commandskills like Interceptors, Dictors, Hictors are not really useable for PvE.

Short answer: "No you don't need a third account if you want train a character to PvE and PvP."


Remote shield and armor repping aren't as useful in PVE as in PVP (though they do come in handy in Incursions). Logi skills in general aren't much used in PVE. Same for EWAR (though ECCM skills are good if you fight Gurista rats a lot).
Idris Helion
Doomheim
#13 - 2012-09-27 20:02:55 UTC
Thalysia wrote:
Nihi Lismus wrote:
While training for combat related PvE you're skilling most of the stuff, you'll need in PvP
There's just a few skills, which are not needet in PvE - Such as Propulsion Jamming - but necessary in PvP.

It's just a little step from missions or combat sites into PvP. The biggest hurdle are the soft skills and the will to do something.


Even a skill like propulsion jamming (needed to fit webs) is usefull in PvE as well. I can't think of many ski'lls that aren't used in PvE as well as in PvP. Only the more specialized skills like jump portal generation, cyno-skills and those alike.
Obviously some spaceship commandskills like Interceptors, Dictors, Hictors are not really useable for PvE.

Short answer: "No you don't need a third account if you want train a character to PvE and PvP."


Remote shield and armor repping aren't as useful in PVE as in PVP (though they do come in handy in Incursions). Logi skills in general aren't much used in PVE. Same for EWAR (though ECCM skills are good if you fight Gurista rats a lot).

EDIT: Sorry for the double post.
San Severina
One Point 0
#14 - 2012-09-29 12:53:29 UTC
I think you're better off just training one account & probably one character. Once you have exploration where you want it train for PVE/PVP. Find a Corp and use other players for support, that's how the game is supposed to work. You can't do everything alone in EvE no matter how many accounts you run.
Each to their own though.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#15 - 2012-09-30 20:37:09 UTC  |  Edited by: Cedo Nulli
Multiboxing as requirement for effective gameplay is a cancer of this game.

Multiboxing in general is terrible for the gameworld and immersion.

EVE is kinda small game in the end when you have 40k people online on the busyhours and optimisticly maybe half of those are real players. Realisticly not even that much.
OfBalance
Caldari State
#16 - 2012-10-01 02:28:34 UTC
Cedo Nulli wrote:
Multiboxing as requirement for effective gameplay is a cancer of this game.

Multiboxing in general is terrible for the gameworld and immersion.

EVE is kinda small game in the end when you have 40k people online on the busyhours and optimisticly maybe half of those are real players. Realisticly not even that much.


Couldn't have said it better myself.
Escomboli
Ministry of War
Amarr Empire
#17 - 2012-10-01 03:12:01 UTC
I've never really understood people's disdain for multi-boxing. With the way training works in Eve it is almost a must if you want to reach every facet of the game. You can be half-assed toon that is just bad to "ok" in everything, or you can run multiple accounts and have characters specialized in the area you want. Multiple accounts also allows you to have different characters running different ships at the same time.

I have 4 accounts up and running at the moment. 2 are combat (one more pve, the other pvp), one is a booster in training, and the other is a pure WH support (mining, salvaging, hacking, PI, etc).


If I tried to make one toon do all of those things it would not only take a ridiculously long amount of time, but they would be terrible at their job until they were excessively high SP.

Also, how does it break game immersion? If someone really wants to be an RP'er, and act like more than one type you will need multiple accounts. Kind of hard to be a manufacturing, trader, and a pirate all in the same character. Especially since you can't really do much of any kind of efficient training without access to high sec.
OfBalance
Caldari State
#18 - 2012-10-01 03:37:19 UTC
Escomboli wrote:
I've never really understood people's disdain for multi-boxing. With the way training works in Eve it is almost a must if you want to reach every facet of the game. You can be half-assed toon that is just bad to "ok" in everything, or you can run multiple accounts and have characters specialized in the area you want. Multiple accounts also allows you to have different characters running different ships at the same time.


It takes the multi-player of the MMO. Multiboxing has supplanted team play in most facets of the game. I recall the days when mutliboxers were the exception, these days most players feel -like you- that the game is unplayable without three or four accounts. To me, this signals something terribly wrong with the game.
Escomboli
Ministry of War
Amarr Empire
#19 - 2012-10-01 03:50:52 UTC  |  Edited by: Escomboli
OfBalance wrote:
Escomboli wrote:
I've never really understood people's disdain for multi-boxing. With the way training works in Eve it is almost a must if you want to reach every facet of the game. You can be half-assed toon that is just bad to "ok" in everything, or you can run multiple accounts and have characters specialized in the area you want. Multiple accounts also allows you to have different characters running different ships at the same time.


It takes the multi-player of the MMO. Multiboxing has supplanted team play in most facets of the game. I recall the days when mutliboxers were the exception, these days most players feel -like you- that the game is unplayable without three or four accounts. To me, this signals something terribly wrong with the game.



Just because people have multiple accounts doesn't mean they are all running around in a fleet with their own characters. Most people use the multiple accounts for the utility it grants you. Being able to run an anom, then warp in an already set up hacker/analyzer/salvager is invaluable. It is also a hell of a lot better than having to depend on someone else to be on/run the things you want. You also don't have to share your isk with them.
Taoist Dragon
Okata Syndicate
#20 - 2012-10-01 08:07:00 UTC
I have one account with 3 chars.

My main (this toon) and an alt that can fly a mammoth for High sec transport of some gear and another toon that I like the name of just in case I want to train him up for anything.

I have never found an activity in eve that 'requires' multiple accounts. There are lots of activities that using multiple accounts makes it a lot easier to make isk etc However there is too much isk in game as it is so meh.

If you want to use multiple accounts go ahead and make the game more like a job. I mean FFS running multiple accounts just to pay for a few plex to 'play for free' sounds way too much like a job to me. I spend my 15 bucks a month and go have fun for hours on end!

Isk enough to have fun is easy to come by. No I'm not space rich but IDGAF if I lose a ship as long as the is fun to be had.

That is the Way, the Tao.

Balance is everything.

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