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Player Features and Ideas Discussion

 
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Cynojammer module

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Author
Jerick Ludhowe
Internet Tuff Guys
#61 - 2012-09-25 14:32:42 UTC
+1 to some form of prevention to the most blatantly broken mechanic in eve, cynos.

I'm personally on board for a spool up time as well as mass limits based on skill level and meta level of cyno instead of a specific jamming modules, but either way some relative nerf to this exceedingly broken mechanic is needed and has been needed since it's implementation.

All in all, I must say that cyno mechanics are easily one of the most fundamentally flawed mechanics in eve.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#62 - 2012-09-25 15:01:29 UTC
Hi everyone,

Please lay off the personal attacks and post constructively.

Breaking the forum rules, or inciting others to do so by posting provocatively can lead to having your forum privileges revoked.

Thanks and fly safe.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Lord Zim
Gallente Federation
#63 - 2012-09-25 15:14:10 UTC
Justitia McKingston wrote:
I dislike the Chickens not hotropping if they do not absolutly outnumber us! And the worst thing on that is that all they risk (if we catch the Bait) is that one single 30m ship. Hotropping is 0 Risk and MAX reward because you never have to move out anything of value.

The first rule of any engagement, unless you're some ~elite PVP~ muppet, is to make sure you've got a good chance of
1) achieving the objective
2) don't lose too much while achieving said objective (aka avoiding a pyrrhic victory)

Complaining about how hotdroppers are able to do this to you just means that
1) you weren't prepared
2) it was your fault since you weren't prepared.

In null and lowsec, you provide your own security. If you don't provide enough security (or don't have enough backup to deal with whatever comes your way), then that's your problem. You screwed up that situation.

Justitia McKingston wrote:
Oh and the Statement "Deal with it" is a great argument in a "Features & Ideas Discussion" Forum... omg.

When it's a situation which is working just fine, and has tons of ways to avoid or deal with the problem, then it is time to just deal with it. Hotdrops isn't a problem that needs fixing, certainly not by fitting a module on a ship.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ryshca
Viziam
Amarr Empire
#64 - 2012-09-25 15:28:35 UTC
Robert Caldera wrote:

Whats the point? Yes, they only attack if they have certain superiority. SO? Thats normal, a usual roaming gang will send a cheap scout 1 jump ahead for exactly the same purpose of minimizing the risk.

Noone flys blind in 0.0...some do, they get caught by gate camps as said. Is it wrong from people moving in low-sec, 0.0 to be prepared of a upcoming gate camp to avoid it?

Robert Caldera wrote:

Whats exactly 0 risk at loosing a 30m battlecruiser with no reward?

You will say it is fail to lose it, which it is!

Robert Caldera wrote:

Loosing it then is a fail but counterproves your statements there is no risk involved.

Since it is fail if you lose it, you shouldn't lose it in theory, so there is no risk involved if you do it right. So it proves his statement of being riskfree.

Robert Caldera wrote:

Further then, there is always a risk of a counter hotdtop, L2P finally. Cynobaits are known after they have been used once.

If you got many people hotdropping a few, you got many potential baits, each time another one, each time a new one for them. And well we had that already as only solution "then you have to counter with even more," brain? tactic? ...no need.
Justitia McKingston
#65 - 2012-09-25 15:34:33 UTC
So you think that it is ok to send out a single cheap ship equipped with a module without a counter, have a gang of expensive ships staying in safe without any risk and then let the cheap ship die or not depending on your chances to gank the victim.

Is this really the only most sucessful way to go?
I think not. And im not alone.

I think if someone wants to hotrop he also have to bring more than one ship before he open up the cyno. Some more Risk for him to lose more if he decide not to help his baits.
Robert Caldera
Caldera Trading and Investment
#66 - 2012-09-25 15:47:51 UTC  |  Edited by: Robert Caldera
Ryshca wrote:
Since it is fail if you lose it, you shouldn't lose it in theory, so there is no risk involved if you do it right. So it proves his statement of being riskfree.

you should really work on your reading comprehension.
Go back the thread and read about risks of hotdrops. Its not riskfree.

Ryshca wrote:

If you got many people hotdropping a few, you got many potential baits, each time another one, each time a new one for them. And well we had that already as only solution "then you have to counter with even more," brain? tactic? ...no need.

so then they are doing it right and you are doing it wrong getting killed by the same party over and over again. This is absolutely fine.

Justitia McKingston wrote:
So you think that it is ok to send out a single cheap ship equipped with a module without a counter, have a gang of expensive ships staying in safe without any risk and then let the cheap ship die or not depending on your chances to gank the victim.

Is this really the only most sucessful way to go?

yes
only stupids go blindly into something, scouts have been used for thousands of years for a good reason.
Nikk Narrel
Moonlit Bonsai
#67 - 2012-09-25 15:52:58 UTC
Justitia McKingston wrote:
So you think that it is ok to send out a single cheap ship equipped with a module without a counter, have a gang of expensive ships staying in safe without any risk and then let the cheap ship die or not depending on your chances to gank the victim.

Is this really the only most sucessful way to go?
I think not. And im not alone.

I think if someone wants to hotrop he also have to bring more than one ship before he open up the cyno. Some more Risk for him to lose more if he decide not to help his baits.

Let's take a moment and think about what you are saying.

I hear you suggesting that expensive combat ships should be at risk. That somehow the hot drop mechanic removes this risk for them.
On the surface, this sounds like it is possible. Heck, let's light a few torches and tell these arrogant devils what we think of them betraying our trust in fair fights like... oh, wait a second!

I said fair, didn't I? Ooops, my bad.

EVE is a sandbox. This is not heaven for fair fights and polite duels.

How exactly is that fleet supposed to reach a target, which obviously will run at the first hint of a threat like a scared rabbit?

Every system with local chat broadcasts the fleet's passing like a marching band on parade.
Ever see a marching band sneak up on someone? It just doesn't happen with fleets in EVE either.

So, in order to threaten the targets that are available, they need to be sneaky and clever. Hot Dropping into target systems by surprise, often on top of targets not paying enough attention.

Good news for those wanting to get that fleet. You can freely fight your way to them, and fight them in their system while they wait for their cyno.

I am sure they would love to meet, exchange fruit baskets, etc.

You can also trick them into coming for a visit, by using bait.
Lord Zim
Gallente Federation
#68 - 2012-09-25 15:53:28 UTC
Justitia McKingston wrote:
So you think that it is ok to send out a single cheap ship equipped with a module without a counter, have a gang of expensive ships staying in safe without any risk and then let the cheap ship die or not depending on your chances to gank the victim.

They risk not only the cheap ship, they risk all their ships. A properly prepared, non-awful-at-eve adversary would have a counterdrop at the ready just in case.

Justitia McKingston wrote:
Is this really the only most sucessful way to go?
I think not. And im not alone.

There were tons of people who wanted incursions to remain unnerfed, and I'm sure there's tons of people who want FW to remain unnerfed as well. Doesn't make them right.

Justitia McKingston wrote:
I think if someone wants to hotrop he also have to bring more than one ship before he open up the cyno. Some more Risk for him to lose more if he decide not to help his baits.

The ship with the cyno isn't the problem, the problem is what's on the other side, and how unprepared you are. If you're unprepared, sucks to be you, you just got into a no-win situation and you're being given a serving of humble pie. Learn from it and improve.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ryshca
Viziam
Amarr Empire
#69 - 2012-09-25 15:57:39 UTC  |  Edited by: Ryshca
Robert Caldera wrote:
Ryshca wrote:
Since it is fail if you lose it, you shouldn't lose it in theory, so there is no risk involved if you do it right. So it proves his statement of being riskfree.

you should really work on your reading comprehension.
Go back the thread and read about risks of hotdrops. Its not riskfree.


Don't tell me you are refering to the old there is always a bigger fish story....

PS: read Lord Zim's posts, maybe you can still learn something about arguments.
PPS: Lord Zim can you comment my posts instead of Robert. Your posts seems to have more weight.
Justitia McKingston
#70 - 2012-09-25 16:11:31 UTC  |  Edited by: Justitia McKingston
Quote:
They risk not only the cheap ship, they risk all their ships. A properly prepared, non-awful-at-eve adversary would have a counterdrop at the ready just in case.


That means that you have to stay in Highsec untill you are able to afford a Titan.
Without a Titan Lowsec and nullsec would suck.
Small/Mid size Corps have no chance to progress without a Titan and have no chance to build one by themselfe because you need sov.

Quote:
Good news for those wanting to get that fleet. You can freely fight your way to them, and fight them in their system while they wait for their cyno.


Cant believe this... what do you think they will do if we come with 20 man in Local? ... they go dock. They have 0 Risk. Thats it.

Quote:
we think of them betraying our trust in fair fights like... oh, wait a second!


Just wait a second more. I never sayed i want only fair fights. I say i want the Hotdroppers to have more investment in baits. Thats all.
Let me quote that a 3rd time:
Quote:
I dislike the Chickens not hotdropping if they do not absolutly outnumber us! And the worst thing on that is that all they risk (if we catch the Bait) is that one single 30m ship. Hotdropping is 0 Risk and MAX reward because you never have to move out anything of value.
Nikk Narrel
Moonlit Bonsai
#71 - 2012-09-25 16:16:30 UTC
Justitia McKingston wrote:
Quote:
Good news for those wanting to get that fleet. You can freely fight your way to them, and fight them in their system while they wait for their cyno.


Cant believe this... what do you think they will do if we come with 20 man in Local? ... they go dock. They have 0 Risk. Thats it.

So you acknowledge that having allied ships present will act as a deterrent against hot drops.

If hot drops avoid you due to your use of teamwork, and consequent strength of presence in system, what problem remains?

You have just outlined how to beat hot drops.
Justitia McKingston
#72 - 2012-09-25 16:27:50 UTC
And again..
I dont want to beat Hotdrops. If they want to hotrop single victims or small gangs.. ok .. but i dislike the fact that they just need a very cheap ship with a newly created alt and thats all.

In case you catch the cheap ship with the cyno and you are to much for them, they let the cheap cyno alt die. So they have nearly no loss -> 0 risk. In case they are outnumbering they blob with shiny faction ships and gank everything -> max reward.

If there were such a Module, a single cyno bait would not be enough. So they have to invest more and risk more. The decision not to bring in the blob would be more expensive and maybe they will fight more likley.
Robert Caldera
Caldera Trading and Investment
#73 - 2012-09-25 16:28:11 UTC
Justitia McKingston wrote:

That means that you have to stay in Highsec untill you are able to afford a Titan.
Without a Titan Lowsec and nullsec would suck.
Small/Mid size Corps have no chance to progress without a Titan and have no chance to build one by themselfe because you need sov.

let all those small corps living across lowsec and null sec tell you something about that
all you need is a little bit of brain and talent to avoid hotdrops and learn how to pick your targets.
Lord Zim
Gallente Federation
#74 - 2012-09-25 16:29:10 UTC
Justitia McKingston wrote:
That means that you have to stay in Highsec untill you are able to afford a Titan.
Without a Titan Lowsec and nullsec would suck.

Titans are a dime a dozen these days, and it shouldn't take anyone more than what, a week at the most to grind up enough isk for one through FW?

Or you could, oh I dunno, make sure the fleet you travel with is sufficiently large that most hotdroppers look for easier prey.

Or you could have a backup fleet a jump behind you.

Or you could have blapdreads and triage carriers on standby.

Just a thought.

Justitia McKingston wrote:
Small/Mid size Corps have no chance to progress without a Titan and have no chance to build one by themselfe because you need sov.

I'm sure there's plenty of titans for sale on the forums.

Justitia McKingston wrote:
Cant believe this... what do you think they will do if we come with 20 man in Local? ... they go dock. They have 0 Risk. Thats it.

So you've countered their fleet. Congratulations, you get to live another day.

Justitia McKingston wrote:
Just wait a second more. I never sayed i want only fair fights. I say i want the Hotdroppers to have more investment in baits. Thats all.
Let me quote that a 3rd time:
Quote:
I dislike the Chickens not hotdropping if they do not absolutly outnumber us! And the worst thing on that is that all they risk (if we catch the Bait) is that one single 30m ship. Hotdropping is 0 Risk and MAX reward because you never have to move out anything of value.

You keep saying this, and you keep being wrong, because it isn't 0 risk unless you are unprepared and unwilling to fight back with forces they do not anticipate. The instant they pop that cyno and they bridge/jump in their ships, their ships are commited, and they have risked all their ships. The fact they normally get away with it is because you're apparently incapable of using your fleet as a bait fleet, and counterdropping them, either with a bridged/jumped-in fleet of BSes, ahacs, blapdreads/carriers/whatever.

Learn from your mistakes, and adapt.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Doddy
Excidium.
#75 - 2012-09-25 16:32:15 UTC
Justitia McKingston wrote:
Jumping trough Gate into Highsec with bad Securitiy status is not that good Idea. And what do you do while camping a Gate? You are scanning ships .. looking for Cynos and then try to tacke them? Are you that fast?

The cyno mechnism actually is ganking mechanism without a chance of counter (except open up a cyno by your self and blob too). Everything in this Game have a module based countermechanism but not a Cyno... why?

The only thing a Blob have to do in eve is creating neutral alts that roam around and open cynos.


Given how long jump bridging takes its amazing anyone gets caught by cyno traps these days. Really no one in a fast ship will ever get caught, no one in a range ship will ever get caught and so on.

Being -10 sitting on a hi sec gate is meant to have consequences, and unless you are gc cthey are not even fatal ones alot of the time. You know you can just camp a system further down the pipe.
Lord Zim
Gallente Federation
#76 - 2012-09-25 16:34:42 UTC
Justitia McKingston wrote:
In case you catch the cheap ship with the cyno and you are to much for them, they let the cheap cyno alt die.

You've just failed in ******* them over properly, but you've succeeded in surviving to live another day. Depending on your objective, you've either failed or succeeded in reaching your objective. I see no problem.

Justitia McKingston wrote:
So they have nearly no loss -> 0 risk. In case they are outnumbering they blob with shiny faction ships and gank everything -> max reward.

Then you've failed in being prepared. Sucks to be you, learn from your mistake and be better prepared next time.

Justitia McKingston wrote:
If there were such a Module, a single cyno bait would not be enough. So they have to invest more and risk more. The decision not to bring in the blob would be more expensive and maybe they will fight more likley.

You're attacking this problem from the wrong end.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ryshca
Viziam
Amarr Empire
#77 - 2012-09-25 16:35:16 UTC
Nikk Narrel wrote:
Justitia McKingston wrote:
Quote:
Good news for those wanting to get that fleet. You can freely fight your way to them, and fight them in their system while they wait for their cyno.


Cant believe this... what do you think they will do if we come with 20 man in Local? ... they go dock. They have 0 Risk. Thats it.

So you acknowledge that having allied ships present will act as a deterrent against hot drops.

If hot drops avoid you due to your use of teamwork, and consequent strength of presence in system, what problem remains?

You have just outlined how to beat hot drops.


You can prevent hot drops by having more friends near by, yes. (blobbing argument)
You can also pop the cyno bait, yes. (not quick enough for small/medium gangs)

The idea for the cyno jammer is that you need to do more than: get the bait in, cyno, easy kills. You would have to get a smaller fleet together which is even smaller or equal to the size of the fleet you want to kill. While fighting them, you kill their cyno jammer and can as usual hotdrop them with your superior gang and kill them.
Justitia McKingston
#78 - 2012-09-25 16:38:20 UTC
Doddy wrote:
Justitia McKingston wrote:
Jumping trough Gate into Highsec with bad Securitiy status is not that good Idea. And what do you do while camping a Gate? You are scanning ships .. looking for Cynos and then try to tacke them? Are you that fast?

The cyno mechnism actually is ganking mechanism without a chance of counter (except open up a cyno by your self and blob too). Everything in this Game have a module based countermechanism but not a Cyno... why?

The only thing a Blob have to do in eve is creating neutral alts that roam around and open cynos.


Given how long jump bridging takes its amazing anyone gets caught by cyno traps these days. Really no one in a fast ship will ever get caught, no one in a range ship will ever get caught and so on.

Being -10 sitting on a hi sec gate is meant to have consequences, and unless you are gc cthey are not even fatal ones alot of the time. You know you can just camp a system further down the pipe.



Oh its really easy:
As a Bait: You have max Tank. You jump trough gate or be agressed at a random location. Then you put a scrambler on a target. Than a Web. (Some ships could do this on 2 different Targets). And then open up the Cyno. After this you create a new Char and start to skill max Tank and Cyno at 1.
Robert Caldera
Caldera Trading and Investment
#79 - 2012-09-25 16:39:03 UTC  |  Edited by: Robert Caldera
Ryshca wrote:
The idea for the cyno jammer is that you need to do more than: get the bait in, cyno, easy kills.


but. There is nothing wrong with that?! Why is that a problem? They bring their gang. You either bring yours as well or dont let ya catch with pants down.
How easy their kills are depends on you and only you, noone else!

Justitia McKingston wrote:

Oh its really easy:
As a Bait: You have max Tank. You jump trough gate or be agressed at a random location. Then you put a scrambler on a target. Than a Web. (Some ships could do this on 2 different Targets). And then open up the Cyno. After this you create a new Char and start to skill max Tank and Cyno at 1.

here is your fault.
Getting scrammed and webbed by a noob char with max tank (either even without mwd, point, web and sensor booster or full of plates and what not). Getting scrammed by a random scrub is enough evidence about your stupidity, which is killing you time after time after time by the same people. You deserve that.
Lord Zim
Gallente Federation
#80 - 2012-09-25 16:45:28 UTC
Ryshca wrote:
You can prevent hot drops by having more friends near by, yes. (blobbing argument)

This is EVE, you can either blob, or you can spend time looking at what goes on in the area where you're moving in/through. If you see a certain gang constantly hotdropping travellers, you can get intel on the gang they use by spying on them and noting their fleet comp, and you can counter that fleet comp without "blobbing" (although most of the time, "enemy number + 1" or "the other guy won" is automatically "the other guy blobbed", these days vOv).

Most hotdrops aren't 100-200 strong, and I wouldn't call even a 200 vs 200 gang fight "a blob fight"

Ryshca wrote:
You can also pop the cyno bait, yes. (not quick enough for small/medium gangs)

Cynos are often lit by frigs or dictors, they're often easy to take care of by having one or more instacanes.

Ryshca wrote:
The idea for the cyno jammer is that you need to do more than: get the bait in, cyno, easy kills. You would have to get a smaller fleet together which is even smaller or equal to the size of the fleet you want to kill. While fighting them, you kill their cyno jammer and can as usual hotdrop them with your superior gang and kill them.

So fleets of supers, caps and huge blobs would just fit this module and be completely safe from strategic counterdrops during sov fights? Because such a module would become mandatory pretty damn quick.

There's a reason the current cyno jammer module is a system-wide module sititng at a POS; having it on one or more ships would be overpowered.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat