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Dev blog: Brains! NOM NOM!

First post First post First post
Author
Eloque
Geuzen Inc
#621 - 2012-09-25 14:58:58 UTC
Jenn aSide wrote:


So, please Eloque, tell me what about this proposed changed it actually good for use pve players?


I am primarly a PvE player myself, and I think, that altough you raise some valid points perhaps, that the added layer of unpredictability and more intelligent behaviour of 'rats will make the PvE portion more fun.

I like not knowing exactly what the computer will throw at me. This change will increase that.

Good or bad in this is, in the end, a matter of taste, so it's not really possible to objectivly call it bad or good, none the less, it matches my taste and as such I think it will be good.
Jenn aSide
Soul Machines
The Initiative.
#622 - 2012-09-25 15:08:10 UTC  |  Edited by: Jenn aSide
Eloque wrote:
Jenn aSide wrote:


So, please Eloque, tell me what about this proposed changed it actually good for use pve players?


I am primarly a PvE player myself, and I think, that altough you raise some valid points perhaps, that the added layer of unpredictability and more intelligent behaviour of 'rats will make the PvE portion more fun.

I like not knowing exactly what the computer will throw at me. This change will increase that.

Good or bad in this is, in the end, a matter of taste, so it's not really possible to objectivly call it bad or good, none the less, it matches my taste and as such I think it will be good.


What added layer of unpredictability? I simply don't think you're considering the issue critically.

THIS change is basically about rats switching targets. If there is no other target to switch to (or in my case, both targets are properly tanked), what changes for me or anyone else enjoying pve content solo? The missions will still be completely predictable for me.

Later on as the developers actually change pve content (with perhaps fewer but more powerful rats behainvg like players and such) sure, but THIS change (the one we are talking about) doesn't do anything but make pve content potentially more tedius for drone users and potentially locks newer players out of higher end content that has forever been used as a hook to retain those players (like me, seeing how good it could get was the hook that kept me playing).

What I'm saying is I think this change is too soon, revamp pve content 1st, design new pve content around the new AI like was done for incursions and wormholes, don't change one small and tedious aspect (which could chase people away from some of the pve content), do it right the 1st time.

I'm still waiting for you or a dev or anyone to explain what tangible gains those of us who enjoy pve are going to get out of this change. I've heard nothing so far.
Tsukinosuke
Id Est
RAZOR Alliance
#623 - 2012-09-25 15:17:30 UTC
Jenn aSide wrote:
Eloque wrote:
Jenn aSide wrote:


So, please Eloque, tell me what about this proposed changed it actually good for use pve players?


I am primarly a PvE player myself, and I think, that altough you raise some valid points perhaps, that the added layer of unpredictability and more intelligent behaviour of 'rats will make the PvE portion more fun.

I like not knowing exactly what the computer will throw at me. This change will increase that.

Good or bad in this is, in the end, a matter of taste, so it's not really possible to objectivly call it bad or good, none the less, it matches my taste and as such I think it will be good.


What added layer of unpredictability? I simply don't think you're considering the issue critically.

THIS change is basically about rats switching targets. If there is no other target to switch to (or in my case, both targets are properly tanked), what changes for me or anyone else enjoying pve content solo? The missions will still be completely predictable for me.

Later on as the developers actually change pve content (with perhaps fewer but more powerful rats behainvg like players and such) sure, but THIS change (the one we are talking about) doesn't do anything but make pve content potentially more tedius for drone users and potentially locks newer players out of higher end content that has forever been used as a hook to retain those players (like me, seeing how good it could get was the hook that kept me playing).

What I'm saying is I think this change is too soon, revamp pve content 1st, design new pve content around the new AI like was done for incursions and wormholes, don't change one small and tedious aspect (which could chase people away from some of the pve content), do it right the 1st time.

I'm still waiting for you or a dev or anyone to explain what tangible gains those of us who enjoy pve are going to get out of this change. I've heard nothing so far.


as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.

anti-antagonist "not a friend of enemy of antagonist"

Jenn aSide
Soul Machines
The Initiative.
#624 - 2012-09-25 15:19:24 UTC
Tsukinosuke wrote:

as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.


Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission.
Eloque
Geuzen Inc
#625 - 2012-09-25 15:28:07 UTC
Jenn aSide wrote:
Tsukinosuke wrote:

as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.


Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission.


Your mach/tenug combo might not see a change. But our tengu/manticore gang will see a change, as in the manticore's will be targetted as the tengu will not be able to keep the entire room tanked.
Jenn aSide
Soul Machines
The Initiative.
#626 - 2012-09-25 15:34:28 UTC  |  Edited by: Jenn aSide
Eloque wrote:
Jenn aSide wrote:
Tsukinosuke wrote:

as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.


Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission.


Your mach/tenug combo might not see a change. But our tengu/manticore gang will see a change, as in the manticore's will be targetted as the tengu will not be able to keep the entire room tanked.
Ah, well that makes potentially screwing up the high end 10/10s and 9/10s (and some 8/10s), hurting the ability of experienced players to Shepard new players along in pve (and giving them some income to buy stuff with), AND making already mind numbingly tedious drone management even more tedious all TOTALLY worth while. I mean sure, it could break more than it fixes, but at least the EVE universe will be free of the scourge of stealth bombers in missions......

Yea, don't know what I was thinking advocating caution and hoping ccp would do a more comprehensive revamp of pve rather than this piecemeal crap. Man was I dumb....
Lydia Schmidt
Caldari Provisions
Caldari State
#627 - 2012-09-25 15:44:07 UTC
CCP FoxFour wrote:
Konrad Kane wrote:
CCP FoxFour wrote:

If you were not firing you were not generating any threat, your drones would have been.


Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it?


I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics.


So, if I were to fit a target painter to my Ishtar, then I could pull all of the NPC aggro and leave my drones to do their thing? This change is gonna be slightly less annoying if that's the case.
CCP FoxFour
C C P
C C P Alliance
#628 - 2012-09-25 15:46:02 UTC
Lydia Schmidt wrote:
CCP FoxFour wrote:
Konrad Kane wrote:
CCP FoxFour wrote:

If you were not firing you were not generating any threat, your drones would have been.


Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it?


I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics.


So, if I were to fit a target painter to my Ishtar, then I could pull all of the NPC aggro and leave my drones to do their thing? This change is gonna be slightly less annoying if that's the case.


Experimentation my good sir! :D Check the test server Duality this weekend. I will have more information soon.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Bienator II
madmen of the skies
#629 - 2012-09-25 15:55:37 UTC
CCP FoxFour wrote:

I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics.


right. everybody hates ewar. why should the poor npcs be different :)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Warde Guildencrantz
Caldari Provisions
Caldari State
#630 - 2012-09-25 16:10:54 UTC
lol they should auto primary ECM boats then, that would be oh so realistic

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Dinsdale Pirannha
Pirannha Corp
#631 - 2012-09-25 16:26:10 UTC
CCP FoxFour wrote:
So more information to come soon but it sounds like we will have Duality back up this weekend for testing. :)


Why should we bother testing?
YOU have done your 10-12 missions, in a god-boat, and YOU are satisfied with the results.

I am looking foward to the upcoming changes to high end plexes to accomodate the non-high sec players.
In actuality, I think that the 10/10's might be possible to run, but at significantly less ISK/ hour. Instead of a tank/gank/logi setup, the players might have to do with 2 tanky DPS, and 2 Logi.

Of course, that means any Scimitar that gets webbed is toast if alplahed, and likely the Oneiros. BTW, check my corp history, I ran Gurista 10/10's when in FCON.

But the solo drone boat user, he is finished, anywhere.
I have an Ishtar that I used in high sec missions, and one for solo low sec plexing (scanner/cloak/salvager/tractor in the highs). I also purchased recently a Proteus for the added tank for the tougher low sec plexes. Both those ships are now garbage.

Just to let you know, people DO operate Heavy Drones 50 km from their ships, and even use drone boats when NOT AFK.
See, there is this little thing called triggers, and sometimes they are NOT the last ship killed, and the drones if left alone will kill said trigger, then the drones will get killed by the next wave.

So I do sit at my keyboard when running missions, managing aggro and the kills.
But that becomes completely irrelevant when the AI decides to web and DPS my heavies when they are 20 km out.

I think dev's should PROVE that they actually play a particular part of the game before being allowed to alter the mechanics of that part of the game.
Jenn aSide
Soul Machines
The Initiative.
#632 - 2012-09-25 16:30:54 UTC
Lydia Schmidt wrote:
CCP FoxFour wrote:
Konrad Kane wrote:
CCP FoxFour wrote:

If you were not firing you were not generating any threat, your drones would have been.


Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it?


I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics.


So, if I were to fit a target painter to my Ishtar, then I could pull all of the NPC aggro and leave my drones to do their thing? This change is gonna be slightly less annoying if that's the case.


If this were the case (we won't know till this weekend I guess), and the "new drone AI" is so easily circumventable, then why waste time making the change at all?
Josef Djugashvilis
#633 - 2012-09-25 16:35:01 UTC
As the above poster said, we solo lvl 4 drone boat mission runners are in the poo poo.

Solo mission running is one of the most popular pastimes in Eve, why screw it up?

If I cannot solo missions, I cannot afford to pvp in lo-sec.

Simples, as they say nowadays.

This is not a signature.

Lfod Shi
Lfod's Ratting and Salvage
#634 - 2012-09-25 16:43:54 UTC
My drones told me their brothers are getting really tired of doing all the work.

This should make mining much more interesting.

♪ They'll always be bloodclaws to me ♫

Vincent Athena
Photosynth
#635 - 2012-09-25 17:08:55 UTC
CCP FoxFour wrote:


Experimentation my good sir! :D Check the test server Duality this weekend. I will have more information soon.

Please poke whoever makes it work for Macs. I posted my issue (cannot get on Duci with a Mac) in the test server forum, but I still cannot get on Duci. I would like to test, but cannot due to this issue.

Know a Frozen fan? Check this out

Frozen fanfiction

CeNedra
Blood Angels Company
#636 - 2012-09-25 17:29:53 UTC
hi,

it would be nice to turn ia the tower so that it is adjustable according to choose a strategy.
why not also ensure that the sleepers difficulty increases with the presence of players in a wh, eg low presence wh be Class 1, Class 6 strong presence.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#637 - 2012-09-25 20:33:02 UTC
I'm apparently in need of testing these changes in lvl4 missions, however, I can easily see moving away from ships and setups in which drones serve as anything more than frigate cleanup. If the switch to a particular target is triggered by actions such as damage, ewar or remote repair it would mean requiring in some cases sacrifices to tank utility of engagement range that other setups I use on non-drone ships won't have to make, or out-damaging my main weapon with a secondary weapon.

The other alternative is more micromanagement which doesn't sound particularly favorable either as, like missiles and wasted volleys, a drone being recalled is not a drone doing damage. I can fly a number of ships reasonable well and won't really be hurt much unless I'm missing something else important about the anticipated NPC behavior when it comes to solo PvE.
Jiska Ensa
Estrale Frontiers
#638 - 2012-09-25 22:42:50 UTC
It got said somewhere back up the giant list of posts, but this change will be good once you implement the "fewer but tougher rats" thing you said you wanted.

However, you should, under NO CIRCUMSTANCES, think that you NEED to push out a partial change for the sake of making something appear in the patch notes this winter.

I probably speak for a lot of people when I say "finish the PvE overhaul before you do ANYTHING to PvE".

I know you've gone and "promised" two expansions per year, but the "two free expansions per year!" thing is not what keeps me subscribed to Eve. I would much rather you give us a fully complete, fully tested, integrated new way to rat in two years time than push out a hastily-tested, "we need this for later" change now, which may break more than it fixes.

My main concerns in terms of this are how difficult this will make life for drone boats, ninja ratters, and catching people in anoms, sigs, etc. In wormhole space, you can simply warp large numbers of ships into a site to tackle people running them, because there's no local so they won't see you coming if you're cloaked. That is not the case in null-sec. Many ratters will pos or dock up the moment they hear of a dozen reds entering the constellation, but many will also keep ratting if it's just one or two. This change will make it impossible for those one or two to hold tackle long enoguh for help to arrive (from either side). (Insert obligatory "nerf local" request here)

If you feel you absolutely must push this change through now, then please consider the following suggestions/stupid ideas:

  • Make rats ignore drones completely if the controlling ship is actively aggressing rats on grid (guns, ewar, etc). This will have the effect of nerfing AFK-drone boats but honestly we don't need those people in Eve anyway :)


  • If an additional ship lands on grid and begins to aggress any ship which has been itself aggressing the rats, have the rats not only ignore the newcomer, but focus their fire on the newcomer's target. Tie the chance that this happens (verses switching aggro to the newcomer randomly) to how long the victim has been in the site killing stuff. If he's just arrived, set the percentage to 50/50 or whatever it is by default, and ramp it up as the person has pissed off the rats for longer and longer (to the point that at some point the rats help the ganker, as stated above).

  • Obviously there needs to be some balance so people don't use it to get all the rats to attack a tanky target and ignore less tanked ones. Damage checks on the victim, maybe. This suggestion has the spin-off effect of creating a whole role-play area for people who've always wanted to work for pirate factions more than just through the Epic Arcs and missions. It adds an element of uncertainty as the ganker might not know how long his target has been in the room for, if that person has been actively salvaging, for example. OK probably a stupid idea in terms of the coding required...
Adigard
RubberDuckies
#639 - 2012-09-25 22:43:40 UTC  |  Edited by: Adigard
Eloque wrote:
I like not knowing exactly what the computer will throw at me. This change will increase that.

Good or bad in this is, in the end, a matter of taste, so it's not really possible to objectivly call it bad or good, none the less, it matches my taste and as such I think it will be good.


You're aware right, that the unpredictability you're craving isn't actually going to come with any real return on investment? I mean, it's not like those 15k ISK frigates will suddenly be worth more, or be fewer, or anything? They're just going to rip your medium scout drones out of the sky the second you launch them...

I guess if that's your thing, that's your thing. People like some crazy stuff, so I certainly shouldn't hold it against you. Do you eschew chairs because they're too easy? Do you sleep on the floor because beds are for wusses?

And, just to nail the las st coffin in the whole "I like not knowing what the computer will throw at me", I can assure you... after less than an hour of testing I knew EXACTLY WHAT THE COMPUTER WOULD THROW AT ME with this change. Where's your exciting gameplay now?

Ultimately I guess we're just going to have to agree to disagree on this one. I mean, MMO PvE by definition is not unpredictable. If that's what you're craving in your games, well, most any game out there must be horribly boring and terribad for you.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#640 - 2012-09-25 23:48:50 UTC
Robert Caldera wrote:
*snip*
Hakaru Ishiwara wrote:
MIrple wrote:
*snip*
Rat Aggro should be standings based. If you want to go hunt out in 0.0 and dont want the rats to shoot you get standings towards them. This would help tie in the lore better and make it so people that still want to hunt in null can. Not sure if this would be hard to implement but I would think this would be the same mechanic as faction police in empire.

/signed. With NPC stations and pirate faction agents in deep null-sec, this makes perfect sense. I have often wondered why this was not the case as this is a great sandbox / role playing element for null-sec residents.

And if there was room to exploit good standings in order to get to a high-value NPC, then simply lock down the dead-space gates used to access those NPCs.

the downside of this proposal is that everyone who wants to kill anything solo would have to grind standing at local agents first like a mongoloid which isnt even possible without joining locals and even then 0.0 missioning is likely of being interrupted by neutrals hanging around with probes and cyno etc or simply classic campers; then imagine, your alliance moves on to different grounds where you already f*cked up your standings to minmatar for instance by guristas missions you needed to farm for guristas space hunting, you'll end up with the same bad situation as stated before. Put simply, too much hassle on top of what is already required to get a kill in said regions, I would prefer aggro-based approach on that which means rats dont shoot first.

We are talking about getting kills in higher-end complexes and anomalies, not every PvP instance. Giving players the opportunity to get positive standings with pirate factions will not *prevent* people from getting kills, but it may make it easier in some instances.

Furthermore, the dire picture that you paint re: running missions in NPC null-sec isn't always so dire. In fact, there are many pilots who run missions and ninja-run complexes in populated null-sec. They are smart (and successful) about what they do. I have seen this happen in numerous occasions and across several regions of null-sec.

Lastly, if CCP is hell-bent on changing the NPC rat AI, then they will do so, no matter what mechanics we prefer.

Running NPC missions for positive standings is one way w/in the game's mechanics to gain an advantage in this new world order all-the-while rewarding that exclusivity to those who work for it.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.