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[Winter] ORE frigate

First post First post
Author
Meditril
Hoplite Brigade
Ushra'Khan
#141 - 2012-09-25 10:17:29 UTC  |  Edited by: Meditril
CCP Ytterbium wrote:

+ 2 warp core stabilizer bonus


Pirates will whine... how should they kill noobs in the future if they always simply warp away once scrammed?
Big smile

I think this is an interesting change. It would be nice if by this low-sec would be much more populated by miners etc. The good thing is that it is self-balancing. If we really should end up in the situation that everyone and his dog are flying the ORE mining frigate in low-sec then pirates will adapt and simply fit three points on their ships to catch them. But they will only do this if there really will be enough of them to kill. So I think this is a very promising change!
Spugg Galdon
Federal Navy Academy
Gallente Federation
#142 - 2012-09-25 10:34:15 UTC
Or you can warp in at range and alpha them. Who says you need a point?
Warde Guildencrantz
Caldari Provisions
Caldari State
#143 - 2012-09-25 13:11:30 UTC
Steve Ronuken wrote:
Marian Devers wrote:
+2 Warp Core Strength and 4.04 align time? With the one low slot and (I assume) 3 rig slots you can bring down that align time to less than 3. How are you supposed to kill this thing solo? Or catch it running gate camps?



Faction scrambler. Blink


HIC with 2-3 sebos should work

I don't get why people are complaining so much about the +2 warp strength. If you really want to kill it, and don't have a HIC, volley it with a thrasher that has 3 sebos before it warps.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Pisov viet
Perkone
Caldari State
#144 - 2012-09-25 13:56:42 UTC
CCP Ytterbium wrote:

Mining frigate skill bonuses:
+5% to mining yield per level
+5% to gas harvesting yield per level
Role bonuses:
+100% to mining yield
+100% to gas harvesting yield
+ 2 warp core stabilizer bonus
2 turrets
Defense (shields / armor / hull) : 225 / 175 / 200
Ore hold: 5000

Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way.
2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox.
5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall.
Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle.

This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#145 - 2012-09-25 14:02:11 UTC
Pisov viet wrote:
CCP Ytterbium wrote:

Mining frigate skill bonuses:
+5% to mining yield per level
+5% to gas harvesting yield per level
Role bonuses:
+100% to mining yield
+100% to gas harvesting yield
+ 2 warp core stabilizer bonus
2 turrets
Defense (shields / armor / hull) : 225 / 175 / 200
Ore hold: 5000

Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way.
2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox.
5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall.
Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle.

This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway.


This is not a T2 ship. It is the entry level mining ship. The bottom rung in the ladder. Wait until we get a t2 version for a dedicated gas harvester that outperforms current gas mining setups
Lady Gwendolyn Antollare
Federal Navy Academy
Gallente Federation
#146 - 2012-09-25 14:42:18 UTC
Gogela wrote:
CCP Ytterbium wrote:
*snip*

Mining frigate skill bonuses:
+5% to mining yield per level
+5% to gas harvesting yield per level
Role bonuses:
+100% to mining yield
+100% to gas harvesting yield
+ 2 warp core stabilizer bonus
Slot layout: 3 H, 3 M, 1 L, 2 turrets
Fittings: 45 PWG, 240 CPU
Defense (shields / armor / hull) : 225 / 175 / 200
Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2
Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s
Drones (bandwidth / bay): 10 / 10
Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5
Sensor strength: 4 Magnetometric
Signature radius: 40
Cargo capacity: 50
Ore hold: 5000


Constructive comments are welcome Pirate


Hay CCP Ytterbium, I would like to chime in w/ a suggestion.

Everything looks really good as a mining frigate (I guess) but you know, this wouldn't be a bad little ninja salvager ship if you would give it a little bit of a bonus to salvaging (5%?) and at least 250m3 of cargo space. Doable?


Great Idea

Nerfing Hisec has never fixed Losec or Nullsec

Rio Bravo
Deep Core Mining Inc.
Caldari State
#147 - 2012-09-25 15:28:30 UTC
I like it...for T1 it is exactly what we need and not more. Won't unbalance the game in the slightest. T2 (if there is one) would probably have its durability enhanced, maybe drone bay increased, and yield slightly better. Same as Barge vs. Exhumer. Either way I am happy. Mining is once again a viable corp, and pilot career choice. Good job CCP, ORE has a gas ship now!
Big smile

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Luscius Uta
#148 - 2012-09-25 15:37:58 UTC
Looking forward to some ninja WH mining in this thing (even though I know how boring mining normally is, I never feel bored inside W-space because there's always Dscan to give me some company)

Workarounds are not bugfixes.

Dersen Lowery
The Scope
#149 - 2012-09-25 16:30:24 UTC
Pisov viet wrote:

Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way.
2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox.
5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall.
Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle.

This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway.


If a T1 frigate looks unimpressive next to a battlecruiser, that isn't saying much. A frigate that could do the job of a Ferox and an indy would be hilariously OP.

Patience. This is just the little starter ship.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#150 - 2012-09-25 17:11:23 UTC  |  Edited by: Grey Stormshadow
I hope that you find time to read this thread about flaws in previous balancing round and study about the real weight people put to different aspects in mining ships. It also would be kewl to get those aspects fixed before proceeding further with other mining equipment.

The needed fixes should be rather easy and straight forward to implement.

Thank you.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Ganthrithor
School of Applied Knowledge
Caldari State
#151 - 2012-09-25 18:49:23 UTC  |  Edited by: Ganthrithor
CCP Ytterbium wrote:
we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate.


I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away.

My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers.

e: I'll put it another way: Stop ruining this game by designing new ships with the intention of making every type of activity in EVE eminently accessible to the lowest common denominator of player. I assume that by, "the areas its supposed to operate [in]," you mean lowsec and nullsec? These areas ARE DANGEROUS. They are SUPPOSED to be dangerous. You can't then go in and add new ships which generally mitigate these dangers without (further) screwing up game balance.

Take it from someone who's lived in nullsec for five years-- it's already hard enough to kill industrialists in nullsec. Firstly, there are very few of them anymore (since most people make their money in Sanctums or in high-sec); secondly, the ones that do exist are almost impossible to catch (since most people have learned by now to watch local and warp to their POS / station [speaking of stations, it seems like there's one in every nullsec system these days-- its as bad as highsec]), and even the ones brave / stupid enough to sit in sites with hostiles in local frequently aren't catchable either, due to them needing to be scanned out and there being literally no way to tackle an aligned ship (the closest you can come to achieving this is using a bomber, and even those take a couple of seconds to get a point, during which time most targets can warp out).

Nullsec is already boring as all hell and full of blue balls. Please don't make our balls even bluer by adding built-in WCS to industrial ships, especially ones that are as escapable as a frigate to begin with :cripes:.
Scatim Helicon
State War Academy
Caldari State
#152 - 2012-09-25 19:15:28 UTC  |  Edited by: Scatim Helicon
Ganthrithor wrote:
CCP Ytterbium wrote:
we estimate the +2 warp stabilizer bonus to be fine for now - the ship almost has no defense on its own, and desperately needs it to compete in the areas it's supposed to operate.


I hate to be rude, but literally what are you even talking about? You're talking about a frigate. Something that takes a couple of seconds to align and warp. It also has a utility high for a cloak, meaning once its off-grid it can literally vanish without sacrificing a mining laser at all to do it. It has no defenses because it's a bloody industrial ship. It's defensive ability is its ability to quickly run away.

My shuttle / ibis / Mammoth / Orca have no defenses either, are you gonna give them all built-in WCS as well? Explain to me why it's necessary to make an already-escapable ship literally invulnerable to 95% of solo PvPers.

It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining.

Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description.

Every time you post a WiS thread, Hilmar strangles a kitten.

Ganthrithor
School of Applied Knowledge
Caldari State
#153 - 2012-09-25 20:18:52 UTC
It's just stupid, there's about a zillion things they could do to encourage more people to do productive things in nullsec. Giving "newbies" stabbed mining frigates (which will be entirely useless for what CCP envisions them being used for anyway, since newbies trying to ninja-mine will still get instagibbed by the first half-awake gatecamp they encounter) isn't one of them.
Furry Commander
Furry Armada
#154 - 2012-09-25 20:53:16 UTC
The +2 warp strength really isn't that good. also you cannot stop a truly determined opponent. if you wanna catch noobs in mining frigs fit more points, its not like they can shoot back.

this is probably implemented for PVE purposes, like scraming rats. this is really just everything the origional bantam wanted to be, and its a good ship.

also i love how the biggest beef seems to be with its gas bonus. i posted a few pages back about a few MINING modules that will need to be tweaked so it can MINE correctly.

they have addressed the Gas yield bonus already, now all they need to do is tweak a few modules to work on it correctly, and if they are feeling generous give it a bonus to survey scanners and its perfect for what it was designed to do.
Ganthrithor
School of Applied Knowledge
Caldari State
#155 - 2012-09-25 21:03:47 UTC
Furry Commander wrote:
The +2 warp strength really isn't that good. also you cannot stop a truly determined opponent. if you wanna catch noobs in mining frigs fit more points, its not like they can shoot back.


Ok. In that case, please add a mid slot to every ship in the game so I can fit "enough" points to tackle a mining ship without completely gimping my ship for every other purpose.

Also, I would love for you to explain to me how to use my determination to keep people from warping out of their mining site when a hostile appears in local. Since even huge, clumsy ships like carriers can be off the field before a tackler can arrive on their location, I'd really LOVE to know how to stop even fast-aligning ships using my own willpower. Do elaborate!
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#156 - 2012-09-25 21:09:07 UTC
Ganthrithor wrote:
Furry Commander wrote:
The +2 warp strength really isn't that good. also you cannot stop a truly determined opponent. if you wanna catch noobs in mining frigs fit more points, its not like they can shoot back.


Ok. In that case, please add a mid slot to every ship in the game so I can fit "enough" points to tackle a mining ship without completely gimping my ship for every other purpose.

Also, I would love for you to explain to me how to use my determination to keep people from warping out of their mining site when a hostile appears in local. Since even huge, clumsy ships like carriers can be off the field before a tackler can arrive on their location, I'd really LOVE to know how to stop even fast-aligning ships using my own willpower. Do elaborate!


Or fit a faction scrambler.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ganthrithor
School of Applied Knowledge
Caldari State
#157 - 2012-09-25 21:17:06 UTC
Hey look, a frigate that comes free with the tutorial missions and only requires a hundred-million isk faction scram to tackle; that is, if the pilot is ******** enough to allow you to get on grid with them and burn into scram range first.

Yeah, great point.
Peep00
Lord's Rust Removal
#158 - 2012-09-25 21:17:44 UTC
can this ore frigate have a ability to mine larad goo in its ore bay, i always wanted to mine the ladar sites but the cruisers suck at it, please let us have somthing for harvesting cloud gas, i feel it is neglected in game
MeBiatch
GRR GOONS
#159 - 2012-09-25 21:29:33 UTC
Meditril wrote:
CCP Ytterbium wrote:

+ 2 warp core stabilizer bonus


Pirates will whine... how should they kill noobs in the future if they always simply warp away once scrammed?
Big smile

I think this is an interesting change. It would be nice if by this low-sec would be much more populated by miners etc. The good thing is that it is self-balancing. If we really should end up in the situation that everyone and his dog are flying the ORE mining frigate in low-sec then pirates will adapt and simply fit three points on their ships to catch them. But they will only do this if there really will be enough of them to kill. So I think this is a very promising change!



noobs are stupid and wont warp away until attacked so just get in an alpha ship and use a passive targeter...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#160 - 2012-09-25 21:32:04 UTC
Pisov viet wrote:
CCP Ytterbium wrote:

Mining frigate skill bonuses:
+5% to mining yield per level
+5% to gas harvesting yield per level
Role bonuses:
+100% to mining yield
+100% to gas harvesting yield
+ 2 warp core stabilizer bonus
2 turrets
Defense (shields / armor / hull) : 225 / 175 / 200
Ore hold: 5000

Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way.
2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox.
5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall.
Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle.

This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway.



so what you are saying that this ship is great for noobs and leaves room open for a tech II version that has better gas yeild and resists?

cool

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.