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Player Features and Ideas Discussion

 
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Cynojammer module

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Author
Ryshca
Viziam
Amarr Empire
#41 - 2012-09-25 08:37:43 UTC  |  Edited by: Ryshca
Robert Caldera wrote:
so? eve isnt fair and I dont like the idea of having absolutely no counter for gatecampers.
One option more is always better than one option less, dont you think?


I dont like the idea of having absolutely no counter for hotdroppers. One option more (mobile cynojammer) is always better than one option less, dont you think?

Your point of view is very one-sided and your arguments are mostly valid for the opposite side aswell.

PS: Ever tried to fight gatecamper with equal forces instead of blobbing?
Robert Caldera
Caldera Trading and Investment
#42 - 2012-09-25 08:52:09 UTC
Ryshca wrote:
I dont like the idea of having absolutely no counter for hotdroppers. One option more (mobile cynojammer) is always better than one option less, dont you think?

you could scout them, bait them and counterhotdrop with superior numbers. A cynojammer is not an option more, its one option less.

Ryshca wrote:
PS: Ever tried to fight gatecamper with equal forces instead of blobbing?

lol, most of them would run as soon as some serious danger to one of their ships appears.
Ryshca
Viziam
Amarr Empire
#43 - 2012-09-25 09:03:27 UTC  |  Edited by: Ryshca
Robert Caldera wrote:
Ryshca wrote:
I dont like the idea of having absolutely no counter for hotdroppers. One option more (mobile cynojammer) is always better than one option less, dont you think?

you could scout them, bait them and counterhotdrop with superior numbers. A cynojammer is not an option more, its one option less.


Yeah here we are again, just blob them more. Great idea!
Never read the forums where people stated, stop the god damned blobing? All you say is:"Trash your brain, just blob even more". This is no solution my dear.
Robert Caldera
Caldera Trading and Investment
#44 - 2012-09-25 09:25:10 UTC  |  Edited by: Robert Caldera
Ryshca wrote:

Yeah here we are again, just blob them more. Great idea!
Never read the forums where people stated, stop the god damned blobing? All you say is:"Trash your brain, just blob even more". This is no solution my dear.


yeah here is "blob" again, term which is used for any gang from 5 to >1000 people.
Ynd yes, it is solution in most cases. Ofc you could simply jump straight into a camp and beg for the best, alternatively pay ransom, wait them to leave or try to figure out which numbers they consider as fair to not safe up and fight (I bet you would loose). I personally prefer cynoing on top of them with double the numbers, kill all and promote the kind of non-consensual they are delivering to their gank victims too. Its a good thing.
Ryshca
Viziam
Amarr Empire
#45 - 2012-09-25 09:53:02 UTC
Robert Caldera wrote:

yeah here is "blob" again, term which is used for any gang from 5 to >1000 people.
Ynd yes, it is solution in most cases. Ofc you could simply jump straight into a camp and beg for the best, alternatively pay ransom, wait them to leave or try to figure out which numbers they consider as fair to not safe up and fight (I bet you would loose). I personally prefer cynoing on top of them with double the numbers, kill all and promote the kind of non-consensual they are delivering to their gank victims too. Its a good thing.


It is the simple i win button thing. You don't want to lose it, that is all you are worried about, your point is clear now.
And it is their own fault from the people who are running in gatecamps, everyone and his dog knows to use a scout Roll.
Robert Caldera
Caldera Trading and Investment
#46 - 2012-09-25 10:01:42 UTC
Ryshca wrote:
It is the simple i win button thing. You don't want to lose it, that is all you are worried about, your point is clear now.
And it is their own fault from the people who are running in gatecamps, everyone and his dog knows to use a scout Roll.

yes its whoever has more people has iWIn button - thing. Someone call evenews already!
Justitia McKingston
#47 - 2012-09-25 10:59:16 UTC
@Gizznitt Malikite: I like the Idea

@Robert Caldera: Why are you so scared to use more than 1 Ship for Blobing or use a good Tactic (with some Brain)? Blobbing would not be impossible.... Its just the Risk that would be increased if the Blob want to avoid the Fight.
Robert Caldera
Caldera Trading and Investment
#48 - 2012-09-25 11:29:56 UTC
i am not scared I think it is a devastating nerf to hotdrops because such attempts will become (more) obvious and scare off targets.
Justitia McKingston
#49 - 2012-09-25 12:46:58 UTC
But it also will make Hotdropping more riskful and require more Teamwork. I dont think that there is a difference between one ship jumping into a gatecamp or 4. Usually a Gatecamp has much more ships (Especially in Lowsec because of the Gatefire). And 4 Ships can look dump too. Just take 1 Harb, 1 Drake, 1 Hurricane,1 Brutix together (without Logistics).
Robert Caldera
Caldera Trading and Investment
#50 - 2012-09-25 12:55:49 UTC
Justitia McKingston wrote:
But it also will make Hotdropping more riskful and require more Teamwork. I dont think that there is a difference between one ship jumping into a gatecamp or 4. Usually a Gatecamp has much more ships (Especially in Lowsec because of the Gatefire). And 4 Ships can look dump too. Just take 1 Harb, 1 Drake, 1 Hurricane,1 Brutix together (without Logistics).


it wont make it any more riskful, but more obvious and less effective. Not needed.
Justitia McKingston
#51 - 2012-09-25 13:02:47 UTC
It is more Riskful. If you let one Ship Die or 4 is a Difference.
Robert Caldera
Caldera Trading and Investment
#52 - 2012-09-25 13:13:58 UTC
Justitia McKingston wrote:
It is more Riskful. If you let one Ship Die or 4 is a Difference.


in a hotdrop conducted by no total noobs, no cyno ship dies.
Ryshca
Viziam
Amarr Empire
#53 - 2012-09-25 13:31:26 UTC  |  Edited by: Ryshca
Robert Caldera wrote:
Ryshca wrote:
It is the simple i win button thing. You don't want to lose it, that is all you are worried about, your point is clear now.
And it is their own fault from the people who are running in gatecamps, everyone and his dog knows to use a scout Roll.

yes its whoever has more people has iWIn button - thing. Someone call evenews already!


Why call evenews, it is something everyone knows and everyone but you hates. So it is something worth to get ideas together to avoid that this tactics are better than anything else.

Your posts are irrational and without any arguments like most posts in this forums, thanks.
Lord Zim
Gallente Federation
#54 - 2012-09-25 13:38:40 UTC
There is a module to prevent people from opening up cynos. The problem is just that they require a POS, and sov. Anywhere else, the best defense is not getting tackled in the first place.

Deal with it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#55 - 2012-09-25 13:40:30 UTC
Hot dropping is not an absolute, or an I win button.

If you are flying a high sec fit in null or low security space, and lack proper support, you are inviting disaster.

Pirate hulls, Hulks, Marauders... these are things to use with caution. They are expensive gank bait, and if you field them outside of high sec you are challenging others to catch you.

News Flash: If you don't have proper support, or unusual amounts of luck, you are exactly what that hot drop wants to find.
You are the funny story they will repost on their corp or alliance forums, with links to your killmail.

And you deserve it for not doing what they did, and I am not talking about the hot drop itself.
I am talking about the teamwork, the working together as a group in the part of space designed for exactly that.

A hot drop is deterred when they see enough ships to threaten them. For every ship potentially fleeted together, common sense tells that the chances of more ships showing up gets higher.

And if they do risk it, bam, there is your fleet on fleet action.
Lord Zim
Gallente Federation
#56 - 2012-09-25 13:43:05 UTC
Lord Zim wrote:
the best defense is not getting tackled in the first place.

Actually, I almost forgot the deal where you have a highslot which works as an anti-hotdrop mechanism: shoot the cyno ship to smithereens before they cyno through. Problem solved.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Robert Caldera
Caldera Trading and Investment
#57 - 2012-09-25 13:48:18 UTC
Ryshca wrote:

Why call evenews, it is something everyone knows and everyone but you hates. So it is something worth to get ideas together to avoid that this tactics are better than anything else.

Your posts are irrational and without any arguments like most posts in this forums, thanks.


denying reality isnt gonna help you anywhere.
Force multipliers (as proposed counter to blobs) arent very popular among people. People tend to repeat good sounding phrases (complaints about blobbing), in the same time they used to even more dislike link alts, falcons or logistics. You seem to be a very naive and unexperienced person in this game but in countless times I had the experience of fights being evaded due to the presence of some of said force multiplying ship types in the opposite gang, despite of its smaller size.
Justitia McKingston
#58 - 2012-09-25 14:13:50 UTC  |  Edited by: Justitia McKingston
Great that there are so much People not reading the Thread but answering same things again and again....


I quote it now the 2. time:
Justitia McKingston wrote:

I dislike the Chickens not hotropping if they do not absolutly outnumber us! And the worst thing on that is that all they risk (if we catch the Bait) is that one single 30m ship. Hotropping is 0 Risk and MAX reward because you never have to move out anything of value.


Oh and the Statement "Deal with it" is a great argument in a "Features & Ideas Discussion" Forum... omg.
Nikk Narrel
Moonlit Bonsai
#59 - 2012-09-25 14:20:21 UTC
Justitia McKingston wrote:
Great that there are so much People not reading the Thread but answering same things again and again....


I quote it now the 2. time:
Justitia McKingston wrote:

I dislike the Chickens not hotropping if they do not absolutly outnumber us! And the worst thing on that is that all they risk (if we catch the Bait) is that one single 30m ship. Hotropping is 0 Risk and MAX reward because you never have to move out anything of value.


Oh and the Statement "Deal with it" is a great argument in a "Features & Ideas Discussion" Forum... omg.

So let's say you managed to take out the cyno boat before it popped the cyno and let it's team in.

There fore no cyno was successful, and no additional ships arrived.

Please explain how you were at risk when you beat that cyno boat. You can't have it both ways.
You either were at risk due to an enemy fleet showing up, or you weren't.

It's not much of a threat if you beat it that easily.
Robert Caldera
Caldera Trading and Investment
#60 - 2012-09-25 14:22:21 UTC  |  Edited by: ISD Suvetar
Justitia McKingston wrote:
Great that there are so much People not reading the Thread but answering same things again and again....


I quote it now the 2. time:
Justitia McKingston wrote:

I dislike the Chickens not hotropping if they do not absolutly outnumber us! And the worst thing on that is that all they risk (if we catch the Bait) is that one single 30m ship. Hotropping is 0 Risk and MAX reward because you never have to move out anything of value.


Oh and the Statement "Deal with it" is a great argument in a "Features & Ideas Discussion" Forum... omg.


Whats the point? Yes, they only attack if they have certain superiority. SO? Thats normal, a usual roaming gang will send a cheap scout 1 jump ahead for exactly the same purpose of minimizing the risk.
Whats exactly 0 risk at loosing a 30m battlecruiser with no reward?
btw. being "catched" is the whole sole purpose of a bait ship, dont you think so? Loosing it then is a fail but counterproves your statements there is no risk involved. Further then, there is always a risk of a counter hotdtop, L2P finally. Cynobaits are known after they have been used once.