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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Mike Whiite
Deep Core Mining Inc.
Caldari State
#2901 - 2012-09-25 06:49:12 UTC
Sigras wrote:
Mike Whiite wrote:
5 T2 hams PG 630, thats the entire pg of a caracal.

sure skills can lower that.

then again you need to it propulsion mods to dictate range T2 10mn MWD 165 pg

Large shield extender II 165 PG


so unbonesed fit having a pg gap of 330 PG, with 1 Large extender and a MDW.


Drone bay is the same as before the reballance

All cruisers got extra hp and speed/agillaty.

use TC/TE canceled out with TD.

So Ham caracal still fitting horror, HML Drake hardly any change as to what it was. valuable option Rapid light missile launcher, good nice frigate killer with little use outside FW

with the new stats: +100 PG and +80 CPU my math says theyll have an end total of 787.5 PG and 537.5 CPU

Each launcher takes 113.4 PG and 37.5 CPU for a total of 567 PG and 187.5 CPU leaving you with 220.5 PG and 350 CPU . . . I dont see the problem . . .



The 680 PG is after the patch, yes when fully skilled you can fit it and that is exactly what the problem is.

So we have a t1 missile cruiser that needs to be trained to end to compete with all other t1 cruisers.

Long range will be nerfed to shreds and to it short range you need to be trained top end. In short to long to train beore it gets usefull, form the eyes of a starting player.

Switch of long range/short range PG needs on launchers would bring it more in to par with those other systems.



Noemi Nagano
Perkone
Caldari State
#2902 - 2012-09-25 06:51:32 UTC  |  Edited by: Noemi Nagano
my long posting has been completely destroyed .. *sigh*

I think all those who concentrate on just one part of the current system and think HMLs are OP deny too many facts which balance the game quite right (in every other aspect than maybe null sec fleets/blobs). There are no Slave-imps for shieldtanks, there are many issues with missiles in smaller engagements, and all missiles have less DPS than their turret cousins in optimal range of the turrets. In addition the so called high numbers (I agree Drakes are decent in DPS, and strong in tank, but they are not OP in the sum of both compared to the other 3 tier2 BC, period.) for Drake DPS can easily be countered by fitting just ONE module: kinetic resistance. If Drakes would be so OP, everyone would just fit kin res (or fly Gallente t2).

Drakes are not OP, they never have been, they will never be. They have strong points and drawbacks. The only thing which makes them shine: they are the only viable *allround combat* PvP ship in tech 1 for Caldari above frig-PvP. Matar have their Canes and Pests, and Phoons and Maels, and the Cyclone is also a scary PvP ship. Amarr have plenty too, and Gallente still have the Mega and Brutix for in your face and the Myrm and Domi for a bit more allround stuff. So, no: removing HML out of PvP is not a solution to anything except the null sec stuff.

Tengu is OP in comparison to other t3s in PvE, but not in PvP. Its an annoying ship to fight against, but other ships can be annoying too.

By no means any Caldari ship is as OP as the Machariel, neither in PvE or nor in PvP.

So my ideas for a change (or no change), pick one:

1) either leave everything as it is, maybe consider to change kin bonus with RoF for Caldari and give Rails and Lasers more damage type choice to put all weapon systems in line in the chance to shoot weak resists -> this will force more players to actually fit decent omni-tanks and make all systems similar in performance in PvE too.

2) or change the missiles in a way that not only TD/TC/TE mechanics apply, but also instant damage, wrecking hits and falloff (which is a main reason for winmatar being OP atm!). You cant balance by just give the weaknesses of a system and deny the strongpoints! Esp. not when the system is used by the mainstay of an entire race and still not OP in most parts of its use ..

3) or remove missiles out of this game, completely - put in Plasmacannons for Caldari, which are a turret system and use turret skills, work like turrets and dont suck completely - and reimburse all missile SP.

4) or give every ship with a weapon bonus a *class* based bonus instead of a *weapon type* based bonus: no more "5% for medium projectile *whatever*", but "5% for medium weapon system *whatever*", adjust PG/CPU/Hardpoints for the ships and reqs. for the weapons to bring them in line. This would remove variation, and I am pretty confident there wont be so many missile users afterwards ...
Sarah Schneider
Native Freshfood
Minmatar Republic
#2903 - 2012-09-25 07:12:14 UTC
HELLBOUNDMAN wrote:
Back to the tengu
So, again, we all know the tengu needs nerfed.
This missile nerf is just the stepping stone.
It's dps with a good pve fit will be reduced to between 500-550 depending on isk investment.
This is not bad, but low compared to many other effective pve capable ships.
However, this is higher effective dps than a cruie raven, cruise scorpion navy, or even cruise raven navy.
This is pretty sad when you consider it.

Now, if the tengu gets a direct ship nerf before battleships (as I fear it probably will) then it will no longer be viable in lvl 4 missions.
Either way missile boats are losing the only high efficiency lvl 4 mission runner they have.
Someone will probably argue in favor of the golem, however, it's not very effective by any means.

Where did you get the "we all" assumption from? The T3 line is probably the most balanced one atm (with the exception of the crappy legion, which I hope will be reviewed somehow by CCP). Just because one ship on that line is the most used for one or two aspect of the game, doesn't necessarily mean it is overpowered. Especially when you're only looking at it from the PvE, specifically missioning aspect of the game.

Tengu does it job really fine, it does what a T3 does best, especially in PvE environment. A loki also does it's job just fine, in some ways (like the interchangeable tank for example) it completely outshines the Tengu, the Loki can switch between armor and shield tanking and be pretty damn good at both. Same as the proteus, it's similar to a Tengu, but leaning more heavily towards armor. Those three have their own piece of the cake.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Sinigr Shadowsong
Aliastra
Gallente Federation
#2904 - 2012-09-25 07:13:55 UTC  |  Edited by: Sinigr Shadowsong
CCP Fozzie wrote:

Out of curiosity what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal?


First of all removing links from tier 2 BC. They are not used anyway and just confuse new players. As one of previous posters said, I'd like to see one one tier for bonuses and another for combat.

Ferox: Shield Resists and Shield links bonuses (weaker than Command).
Brutix: Hybrid Damage and Information links binuses (weaker than Command).
Cyclone: Projectile Damage and Skirmish links bonuses (weaker than Command).
Prophecy: Armor Resists and Armor links bonuses (weaker than Command).

With weaker bonuses, lower EHP and no covert/nullifier those ships would not replace T2 or T3 booster ships but will allow new players to start with something while training leadership. Also they could be used in small roaming fleets and would be much more accessible and killable than cloaked bubble-nullified T3, encouraging more PvP overall. No more "we can't fight them or start roam because noone here have Loki" or "we can't afford bonuses to T1 cruiser-size fleet".

Drake: RoF bonus instead of kinetic, velocity for HAML would be welcomed too. If you ease fittings HAMLs it can survive without resist bonus. Remove link.
Myrmidon: More bandwith and useful bonus instead of +rep, like hybrid damage/rof or armor resists. Repair bonuses are just bad. Remove link.
Hurricane: We'll see how it will work with 220. How about moving one high to med? 2 utility slots are a bit too much and this will give Cane a proper Shield tank (can make it OP though). Remove link.
Harbinger: Replace cap bonus with armor or range and buff basic capacitor. make sure that it can be fitted as easy as other BC. Remove link.

This will make tier 2 BC more balanced with each other, all of them will be good.
DR BiCarbonate
Doomriders.
Ragequit Cancel Sub
#2905 - 2012-09-25 07:17:20 UTC
*looks at eve-kill stats*
Rank Ships Kills
1 Drake 209852
2 Zealot 117887
3 Hurricane 55016
4 Tengu 41806
5 Tornado 36558
6 Naga 34228
7 Maelstrom 33398
8 Loki 31593
9 Oracle 30786
10 Thrasher 21259
11 Hound 19516
12 Cynabal 19432
13 Sabre 18746
14 Talos 17529
15 Rifter 17297
16 Proteus 17240
17 Huginn 17202
18 Scimitar 16779
19 Stabber Fleet Issue 16659
20 Apocalypse Navy Issue

September Stats.

Yep. Good Nerf.
Eckyy
Sebiestor Tribe
Minmatar Republic
#2906 - 2012-09-25 07:22:49 UTC  |  Edited by: Eckyy
Sinigr Shadowsong wrote:
CCP Fozzie wrote:

Out of curiosity what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal?


First of all removing links from tier 2 BC. They are not used anyway and just confuse new players. As one of previous posters said, I'd like to see one one tier for bonuses and another for combat.

Ferox: Shield Resists and Shield links bonuses (weaker than Command).
Brutix: Hybrid Damage and Information links binuses (weaker than Command).
Cyclone: Projectile Damage and Skirmish links bonuses (weaker than Command).
Prophecy: Armor Resists and Armor links bonuses (weaker than Command).

With weaker bonuses, lower EHP and no covert/nullifier those ships would not replace T2 or T3 booster ships but will allow new players to start with something while training leadership. Also they could be used in small roaming fleets and would be much more accessible and killable than cloaked bubble-nullified T3, encouraging more PvP overall. No more "we can't fight them or start roam because noone here have Loki" or "we can't afford bonuses to T1 cruiser-size fleet.

Drake: RoF bonus instead of kinetic, velocity for HAML would be welcomed too. If you ease fittings HAMLs it can survive without resist bonus. Remove link.
Myrmidon: More bandwith and useful bonus instead of +rep, like hybrid damage/rof or armor resists. Repair bonuses are just bad. Remove link.
Hurricane: We'll see how it will work with 220. How about moving one high to med? 2 utility slots are a bit too much and this will give Cane a proper Shield tank (can make it OP though). Remove link.
Harbinger: Replace cap bonus with armor or range and buff basic capacitor. make sure that it can be fitted as easy as other BC. Remove link.

This will make tier 2 BC more balanced with each other, all of them will be good.


Interesting ideas for the tier 1's, but I disagree with your changes to tier 2's.

Your Drake changes are ok.

Myrmidon rep bonus is broken because active armor tanking is nonexistent outside of PvE, I think something else needs to be done about that. Otherwise I think the Myrm's damage is fine, though 75m3 of bandwidth is a very awkward number.

Hurricane is fine, don't touch slots, it's different and I like that.

Lasers are based around having great stats built into the guns but excessive cap use. CCP has been homogenizing all weapon systems and I'd rather not see the Harb lose its cap use bonus. If it actually were to need changing (and I don't think it does, it's a fine ship already) I'd rather see it come in the form of a change to the base damage/tracking/range of lasers and maybe even an INCREASE in cap use. Make them have great strengths and great weaknesses.
Morrigan LeSante
Perkone
Caldari State
#2907 - 2012-09-25 07:28:28 UTC
DR BiCarbonate wrote:
*looks at eve-kill stats*
Rank Ships Kills
1 Drake 209852
2 Zealot 117887
3 Hurricane 55016
4 Tengu 41806
5 Tornado 36558
6 Naga 34228
7 Maelstrom 33398
8 Loki 31593
9 Oracle 30786
10 Thrasher 21259
11 Hound 19516
12 Cynabal 19432
13 Sabre 18746
14 Talos 17529
15 Rifter 17297
16 Proteus 17240
17 Huginn 17202
18 Scimitar 16779
19 Stabber Fleet Issue 16659
20 Apocalypse Navy Issue

September Stats.

Yep. Good Nerf.


I'd still say it's more appropriate to nerf that hull, than the entire weapon system. How many others in the list rely on HML (aside from #4) ? And how many others will be put in a place we'll call "awaiting rebalance in the wake of the nerf"?
Sarah Schneider
Native Freshfood
Minmatar Republic
#2908 - 2012-09-25 07:30:01 UTC
DR BiCarbonate wrote:
*looks at eve-kill stats*
Rank Ships Kills
1 Drake 209852
2 Zealot 117887
3 Hurricane 55016
4 Tengu 41806
5 Tornado 36558
6 Naga 34228
7 Maelstrom 33398
8 Loki 31593
...

September Stats.

Yep. Good Nerf.


After the nerf :
1 Zealot 117887
2 Tornado 36558
3 Naga 34228
4 Maelstrom 33398
5 Loki 31593
6 Oracle 30786

Yeah! let us prepare for the laser nerf!

protip: there is always a ship that's gonna be #1 on the statistics m8.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Katharina B
Covenant Trading Agency
#2909 - 2012-09-25 07:30:49 UTC  |  Edited by: Katharina B
DR BiCarbonate wrote:
*looks at eve-kill stats*
Rank Ships Kills
1 Drake 209852
2 Zealot 117887
3 Hurricane 55016
4 Tengu 41806
[...]

September Stats.

Yep. Good Nerf.


Good argument. Because of the fact that the Drake ist the most KILLED or DESTROYED ship we need a hard nerf of this ship. Lol
Sure.. a lot of people fly this ship.. but there are a lot of players without any knowledge of how to do this.

I really need a Dislike button in this forum. Roll
Mike Whiite
Deep Core Mining Inc.
Caldari State
#2910 - 2012-09-25 07:36:33 UTC  |  Edited by: Mike Whiite
CCP Fozzie wrote:
Out of curiosity what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal? The Drake has a fine set of bonuses so once heavy missiles are balanced I don't expect I'd want to change it very drastically.

If I was to find the time by some miracle to skip ahead and fix another few ships along with this pass it would be the Nighthawk and Cerb, not the Drake.



Now I'm puzzled.

As most people on this thread could agree on the fact the Drake and the Tengu (with Ejector bay) where in need of looking at and as some argued, not the HML's, now the Drake is considered about fine after the HML nerf?

woundn't it just be easer to nerf the range and damge of the drake and the Ejector bay, or adjust the drake bonuses to Ham instead of HML.

Now every other ship firering heavy missiles needs to be brought on par again.

Aside of the Drake and the Tengu no HML firering ship ever showed it self as a top killer in the last years.


Aside from that.

I'd like to see the Battlecruiser Ballance to bring the following, missile wise, since that is the main discussion at the moment.

Drake, should be ballanced more to one role, either long ranged, slower lower tank, or higher tank, short range brawler.

Secondly I'd like the BC class to gain a second Caldari Missile ship, that will fill the role the Drake isn't taking.

Minmatar and Anmar could do with a dedicated missile BC as well, Gallente might have need o something else.

I'd like to see Ballancing means that missile pilots get a little more choice in what they fly, aside of that 1 t1 battlecruiser of 12 T1 BC's.

Secondly I'd like to see the changes that are discused now to be implanted in a slower pace, not destroying certain T2 cruisers, Battlecruisers and to my opinion certain T3 configurations completly, before they are looked at.

wait untill the ship ballancing is done before bringing the TD plans in game, they are such a game changer I think no one here can predicts it's efects and you guys have a very hard time to predict it's effects.

I hope you can work with that.

And thums up for the time you take to hear us try to explain, whine and growl.
DR BiCarbonate
Doomriders.
Ragequit Cancel Sub
#2911 - 2012-09-25 07:41:31 UTC
Katharina B wrote:
DR BiCarbonate wrote:
*looks at eve-kill stats*
Rank Ships Kills
1 Drake 209852
2 Zealot 117887
3 Hurricane 55016
4 Tengu 41806
[...]

September Stats.

Yep. Good Nerf.


Good argument. Because of the fact that the Drake ist the most KILLED or DESTROYED ship we need a hard nerf of this ship. Lol
Sure.. a lot of people fly this ship.. but there are a lot of players without any knowledge of how to do this.

I really need a Dislike button in this forum. Roll

Dyslexic much? Reread my post, then get back to me.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#2912 - 2012-09-25 07:45:06 UTC
Miss Le NerfSxBye wrote:
CCP Fozzie wrote:
MIrple wrote:
CCP Foozie I understand you guys are taking on a huge project already, but with the changes coming is there any chance you might get around to BC this patch. I think that would make most of the arguments in this thread stop.


I would absolutely love to, but there's no way we'd be able to get them done for this release.

Out of curiosity what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal? The Drake has a fine set of bonuses so once heavy missiles are balanced I don't expect I'd want to change it very drastically.

If I was to find the time by some miracle to skip ahead and fix another few ships along with this pass it would be the Nighthawk and Cerb, not the Drake.


A Drake with eight launchers, begs.



Seriously, reowrk it however else, gimp it's speed I don't care, something, but the model, you made the art to fit 8 launcher. it looks so bad in game. SO bad.

http://dl.eve-files.com/media/1206/scimi.jpg

Noemi Nagano
Perkone
Caldari State
#2913 - 2012-09-25 07:45:51 UTC
Katharina B wrote:
DR BiCarbonate wrote:
*looks at eve-kill stats*
Rank Ships Kills
1 Drake 209852
2 Zealot 117887
3 Hurricane 55016
4 Tengu 41806
[...]

September Stats.

Yep. Good Nerf.


Good argument. Because of the fact that the Drake ist the most KILLED or DESTROYED ship we need a hard nerf of this ship. Lol
Sure.. a lot of people fly this ship.. but there are a lot of players without any knowledge of how to do this.

I really need a Dislike button in this forum. Roll


well to be fair, that is because the ship is used so much in Blobs - cheap to replace, working as intended. So yes, there are many Drakes involved in PvP, and maybe more than there should be (this applies only for null sec, as in low you will *not* see too many Drakes, just a fair ammount and for sure no one with their brains set right thinks they are OP there).

The point is, null sec fights have different mechanics - AFAIK perma MWD due to lag is an issue here, and lag helps missiles to work better than turrets too because of the instant damage being not of so much use then. So basically its this: Missiles/Drakes are a problem in *ONE* part of EVE, and thats why they will be nerfed. There is no other reason, and there will never be another one. So please buff Caldaris battleships to be viable in PvP like the ones of other races too, and buff the Nighthawk so it can compete with a Sleipnir or Absolution ... I dont want more than just a few working ships, but killing the one which actually *can* compete with others without giving something in return is just ********. And no, we dont get anything in return with those planned changes - we already have a strong DPS on paper close range ship (torp CNR/ torp Raven) which is of next to no practical use apart from arena 1on1.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2914 - 2012-09-25 07:47:51 UTC  |  Edited by: Gypsio III
OT Smithers wrote:
Eckyy wrote:


[Drake, HAM1]



613dps, 703dps overheated
96,300 EHP
197 HP/s passive recharge

Needs a 1% CPU implant to fit the small neut in the last high with a warp disruptor. It fits anyway with a painter. Does 561dps with Navy Scourge.

These numbers will go up if the Drake gets a RoF bonus instead of kinetic, and it will have full damage type selection.


Swap the DCII for an IFFA and it fits fine with a disruptor II and no implants.

My EFT version is giving me slightly different numbers, but still bloody insane. I will be honest, I had absolutely no IDEA you could do that with a HAM drake. That's freaking nuts.


HAM Drakes like that were first flown in 2007.. well I flew then them, someone else probably got there first in 2006. This si why HAM Drake reliably beats most other BCs in a straight slugging match. I can't believe you didn't know this.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#2915 - 2012-09-25 07:52:46 UTC
CCP Fozzie wrote:

Out of curiosity what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal?


well... I would like the see the cyclone get a boost to be as useful as the hurricane.... Please? Pretty please? Also the ship might be need of a remodel some day soon.

http://dl.eve-files.com/media/1206/scimi.jpg

Martin0
Brave Empire Inc.
Brave United
#2916 - 2012-09-25 08:15:24 UTC
Dato Koppla wrote:
I'm chiming in to say that TEs falloff bonus is wayy too much and contributes to the Winmatar factor, 30% bonus for one of their most important stats, for a module that takes no cap and has very low fitting requirements is abit much.


Nerf the tracking enacher to 20% fallof bounus.
Onictus
Federal Navy Academy
Gallente Federation
#2917 - 2012-09-25 08:40:36 UTC
Martin0 wrote:
Dato Koppla wrote:
I'm chiming in to say that TEs falloff bonus is wayy too much and contributes to the Winmatar factor, 30% bonus for one of their most important stats, for a module that takes no cap and has very low fitting requirements is abit much.


Nerf the tracking enacher to 20% fallof bounus.


Yeah, that would hit blasters and rails as well, you DO understand how falloff works right?
Onictus
Federal Navy Academy
Gallente Federation
#2918 - 2012-09-25 08:47:17 UTC
Noemi Nagano wrote:
Katharina B wrote:
DR BiCarbonate wrote:
*looks at eve-kill stats*
Rank Ships Kills
1 Drake 209852
2 Zealot 117887
3 Hurricane 55016
4 Tengu 41806
[...]

September Stats.

Yep. Good Nerf.


Good argument. Because of the fact that the Drake ist the most KILLED or DESTROYED ship we need a hard nerf of this ship. Lol
Sure.. a lot of people fly this ship.. but there are a lot of players without any knowledge of how to do this.

I really need a Dislike button in this forum. Roll


well to be fair, that is because the ship is used so much in Blobs - cheap to replace, working as intended. So yes, there are many Drakes involved in PvP, and maybe more than there should be (this applies only for null sec, as in low you will *not* see too many Drakes, just a fair ammount and for sure no one with their brains set right thinks they are OP there).

The point is, null sec fights have different mechanics - AFAIK perma MWD due to lag is an issue here, and lag helps missiles to work better than turrets too because of the instant damage being not of so much use then. So basically its this: Missiles/Drakes are a problem in *ONE* part of EVE, and thats why they will be nerfed. There is no other reason, and there will never be another one. So please buff Caldaris battleships to be viable in PvP like the ones of other races too, and buff the Nighthawk so it can compete with a Sleipnir or Absolution ... I dont want more than just a few working ships, but killing the one which actually *can* compete with others without giving something in return is just ********. And no, we dont get anything in return with those planned changes - we already have a strong DPS on paper close range ship (torp CNR/ torp Raven) which is of next to no practical use apart from arena 1on1.


Where is this magic no drake low sec? Damn sure isn't between Otou and Old Man Star, because were always Drakes around, solo ham, webby nanos etc etc.

Rokhs are also perfectly viable PvP battleships, maybe not small stuff, but they are. Great against Tengus and short range BS...oh and Drakes.
Noemi Nagano
Perkone
Caldari State
#2919 - 2012-09-25 09:21:09 UTC
Onictus wrote:


Where is this magic no drake low sec? Damn sure isn't between Otou and Old Man Star, because were always Drakes around, solo ham, webby nanos etc etc.

Rokhs are also perfectly viable PvP battleships, maybe not small stuff, but they are. Great against Tengus and short range BS...oh and Drakes.


Maybe you learn to read: I didnt say there are NO Drakes, I said there are not too many Drakes in low, but just normal numbers. For sure not more Drakes than Canes ... and yes, the Drake is a viable small gang and solo ship, but doesnt Caldari deserve to have one??

Rokhs are viable (as are Scorps) but not in small gangs or solo (and Scorps are not combat but support). So, tell me which Caldari ship is viable for small scale, roaming or 1on1 above frig size when the Drake gets nerfed to oblivion by crippling its most versatile weapon platform and making the other weak against a pretty regularly fitted ewar-module (TD) ?

Like I said before - make the Raven/CNR/SNI viable in PvP, buff the NH so it can go toe to toe with a Sleipnir or Absolution (and you wont deny the fact that at the moment it CANT do that - why????) and it wouldnt hurt so bad to lose the Drake as a viable platform. But without this its just plain BS, and I dont mean battleship with that one ....
Deerin
East Trading Co Ltd
#2920 - 2012-09-25 09:41:07 UTC
Katharina B wrote:
DR BiCarbonate wrote:
*looks at eve-kill stats*
Rank Ships Kills
1 Drake 209852
2 Zealot 117887
3 Hurricane 55016
4 Tengu 41806
[...]

September Stats.

Yep. Good Nerf.


Good argument. Because of the fact that the Drake ist the most KILLED or DESTROYED ship we need a hard nerf of this ship. Lol
Sure.. a lot of people fly this ship.. but there are a lot of players without any knowledge of how to do this.

I really need a Dislike button in this forum. Roll


I don't know if this poster is a troll or not but I'll bite it anyway.

These stats are kills. Not ships died. There are 209852 ship kills that have drakes in them.

Meaning this ship is used a LOT. Infact 2 times more than nearest contender...and almost 4 times more than the cane.

Yes it is used a LOT. Even in low sec it is used a lot. It is used everywhere.

...and it is used for a good reason. It is that good. The stats of the ship itself are not that impressive. It is the weapon system.

It is even used in this forum thread where the discussion should be about heavy missiles in general. I expect a 300+ pages ranting when the time for BC rebalancing comes.