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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Hirimatsu Yamamoto
AGGRESSIVE ASSET RELOCATION
#2881 - 2012-09-25 01:54:14 UTC
DeBingJos wrote:
NiGhTTraX wrote:
The current Drake with 7x T2 HML launchers and 2x T2 BCU, firing T1 Scourge Heavy Missiles outputs 321 DPS.
The Hurricane with 6x T2 425mm Autocannons and 2x T2 Gyrostabs outputs 477 DPS.


Remind you : that is 477 DPS for the cane at what optimal? 5km? And that 321 drake dps is at what range?


Agreed. I would have assumed the concept is similar in rails vs blasters; meaning, the shorter range weapons will typically do more damage.

Now, with that said, I agree that the damage difference between HMs and HAMs is negligible. I agree with the earlier statement that HAMs should be buffed, and HMs get nerfed, but I do not agree with a 20% nerf on one to compensate for the two. This is too much of a gank in the wrong direction.
OT Smithers
A Farewell To Kings...
Dock Workers
#2882 - 2012-09-25 02:37:40 UTC  |  Edited by: OT Smithers
Bouh Revetoile wrote:

Indeed drake are not the most used BC in low sec, but you see it rather often enough, and the conditions are against them : very small gang everywhere. As soon as the gang size reach a dozen, you see them a lot more often. In pve, they are king, and that is when you don't see a tengu.


Kinda misses the point. If the Drake were actually as overpowered as some are trying to claim you would absolutely see more of them than any other BC. It would be the default BC of choice. Only it's not even close. It is, if anything, pretty close to balanced.

Quote:
And saying caldari don't have anything else is completely wrong, and if you were in low sec, you would see it : there is as many of them as there is minmatar or gallente ships (I'm in gallente FW), and they are very effective : merlin, hookbill, condor, hawk, and many more, even caracals, and I don't even talk about ECM boats...


Yeah, I got tired of typing "except frigates" since I assume that is clear to everyone. Is your argument that Caldari Missile pilots should be content to fly rocket armed frigates while CCP figures this out?

Quote:
In nullsec, Naga are pretty common, and there is an alliance fleet doctrine based on the rokh.


Neither are MISSILE boats. Missiles: the Caldari signature weapon. We all know hybrids are decent now.



Quote:
And some tips about future missiles :
- with TE/TC/TL, you will have the same range as before, and you will *murder* frigates ;
- TD will affect missiles, but :
- not every ship will use one because that require a med slot ;
- you *will* have at least one TE/TC to murder frigates ;
- you will still hit frigates and ennything ;
- if at long range, you are in a fleet, and very few fleet use EWAR, because it's hard to use effectively, or you are a point range and you don't care about range ;
- HAM, just go to the market and buy som ; "close" range combat is cool too, just do like everyone else ;
- HML will still be the best medium weapon system for long range.


You are making a lot of assumptions here that seen to be a bit of a stretch. Most Caldari Missle boats dont have extra low slots for fitting TE's, and few have spare mids for TCs (or any other ewar). They have to share their mids with prop, point, and tank. Further, when you talk about "murdering" frigates let's at least be somewhat realistic here. Even ASSUMING the missile hit for full damage every time, we are not exactly talking about amazing dps here. The AML Caracal will be kicking out less than 200 dps heated with all level 5 skills and perfect hits -- or about as much as the rail Enyo gets today at its 20km optimal. Dangerous, yes, but certainly not a frig shredder. It has no neuts, 2 light drones, and basically T1 frigate DPS. The T1 Merlin would probably kick it's ass.

Why would you prefer this Caracal to, say, a nano Rupture? The Rppie is faster, it does twice the direct fire DPS, and with 180's it will hit frigates and cruisers just fine, and if that's not enough it packs twin medium neuts and a full flight of drones.
Drumar Rotineque
Norfolk N Wayman
#2883 - 2012-09-25 02:46:21 UTC  |  Edited by: Drumar Rotineque
You know, I do have to recant my earlier statement about taking longer to train guns than missiles. While yes, it takes less time to fit T2 heavies....by comparison, on a naked toon with no remap, here are the training times:

Perfect Med Artys - 151d, 6h
Perfect Med Rail/Beam - 162d, 22h
Perfect HM - 172d, 5 h

I was wrong But it would make sense that if the are going to nerf the damage, would it not make sense to bring the training times more in line with it's counterparts? And maybe make an adjustment to controlled bursts to do something for projectiles and drop, say missile bombardment to a lvl or 2?
OT Smithers
A Farewell To Kings...
Dock Workers
#2884 - 2012-09-25 02:46:27 UTC
Daichi Yamato wrote:
Noemi Nagano wrote:


Can you explain to me how a Drake with a nerf to missiles will still be able to compete with a Cane, Myrm or Harbinger in PvP (which is what this game should be balanced around, after all ..) when right now no one with their brains set right would claim the Drake to be OP in small scale compared to those 3? General consensus is tier 2 BCs are pretty balanced atm, but with a significant nerf in range AND damage the Drake will clearly fall behind those other 3.



HAM Drake with a RoF bonus and range boost will compete quite nicely in small skirmishes. its still going to have the toughest tank (with something like 87k ehp and a 150dps passive recharge) and will do over 600dps of any damage type to long point range. whats not to like?

HML drake will still dominate over artie canes, beam harbies and rail-whatevers cause rails are terrible.


Post the HAM Drake fit with 87K ehp, a 150dps passive recharge, and 600 dps damage. Because by god I will build and fly that sucker TONIGHT.
Hirimatsu Yamamoto
AGGRESSIVE ASSET RELOCATION
#2885 - 2012-09-25 03:00:50 UTC
OT Smithers wrote:
Daichi Yamato wrote:
Noemi Nagano wrote:


Can you explain to me how a Drake with a nerf to missiles will still be able to compete with a Cane, Myrm or Harbinger in PvP (which is what this game should be balanced around, after all ..) when right now no one with their brains set right would claim the Drake to be OP in small scale compared to those 3? General consensus is tier 2 BCs are pretty balanced atm, but with a significant nerf in range AND damage the Drake will clearly fall behind those other 3.



HAM Drake with a RoF bonus and range boost will compete quite nicely in small skirmishes. its still going to have the toughest tank (with something like 87k ehp and a 150dps passive recharge) and will do over 600dps of any damage type to long point range. whats not to like?

HML drake will still dominate over artie canes, beam harbies and rail-whatevers cause rails are terrible.


Post the HAM Drake fit with 87K ehp, a 150dps passive recharge, and 600 dps damage. Because by god I will build and fly that sucker TONIGHT.


I can post mine when I get home. :P
Eckyy
Fourth District Sentinels
The Caldari Fourth District
#2886 - 2012-09-25 03:33:51 UTC  |  Edited by: Eckyy
OT Smithers wrote:
Daichi Yamato wrote:
Noemi Nagano wrote:


Can you explain to me how a Drake with a nerf to missiles will still be able to compete with a Cane, Myrm or Harbinger in PvP (which is what this game should be balanced around, after all ..) when right now no one with their brains set right would claim the Drake to be OP in small scale compared to those 3? General consensus is tier 2 BCs are pretty balanced atm, but with a significant nerf in range AND damage the Drake will clearly fall behind those other 3.



HAM Drake with a RoF bonus and range boost will compete quite nicely in small skirmishes. its still going to have the toughest tank (with something like 87k ehp and a 150dps passive recharge) and will do over 600dps of any damage type to long point range. whats not to like?

HML drake will still dominate over artie canes, beam harbies and rail-whatevers cause rails are terrible.


Post the HAM Drake fit with 87K ehp, a 150dps passive recharge, and 600 dps damage. Because by god I will build and fly that sucker TONIGHT.


[Drake, HAM1]
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
[empty med slot] -> Warp Disruptor or Painter (or whatever else)

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Small Unstable Power Fluctuator I

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x5



613dps, 703dps overheated
96,300 EHP
197 HP/s passive recharge

Needs a 1% CPU implant to fit the small neut in the last high with a warp disruptor. It fits anyway with a painter. Does 561dps with Navy Scourge.

These numbers will go up if the Drake gets a RoF bonus instead of kinetic, and it will have full damage type selection.
Hirimatsu Yamamoto
AGGRESSIVE ASSET RELOCATION
#2887 - 2012-09-25 03:37:25 UTC
Eckyy wrote:
OT Smithers wrote:
Daichi Yamato wrote:
Noemi Nagano wrote:


Can you explain to me how a Drake with a nerf to missiles will still be able to compete with a Cane, Myrm or Harbinger in PvP (which is what this game should be balanced around, after all ..) when right now no one with their brains set right would claim the Drake to be OP in small scale compared to those 3? General consensus is tier 2 BCs are pretty balanced atm, but with a significant nerf in range AND damage the Drake will clearly fall behind those other 3.



HAM Drake with a RoF bonus and range boost will compete quite nicely in small skirmishes. its still going to have the toughest tank (with something like 87k ehp and a 150dps passive recharge) and will do over 600dps of any damage type to long point range. whats not to like?

HML drake will still dominate over artie canes, beam harbies and rail-whatevers cause rails are terrible.


Post the HAM Drake fit with 87K ehp, a 150dps passive recharge, and 600 dps damage. Because by god I will build and fly that sucker TONIGHT.


[Drake, HAM1]
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
[empty med slot] -> Warp Disruptor or Painter (or whatever else)

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
[empty high slot]

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x5



613dps, 703dps overheated
96,300 EHP
197 HP/s passive recharge

With a CPU implant you can fit a small neut in the last high with a warp disruptor. It fits anyway with a painter. Does 561dps with Navy Scourge.

These numbers will go up if the Drake gets a RoF bonus instead of kinetic, and it will have full damage type selection.


Yup. That would be similar enough to my fit.

I am guessing someone else doesn't use EFT..... or not enough. :P
Eckyy
Fourth District Sentinels
The Caldari Fourth District
#2888 - 2012-09-25 03:47:38 UTC
Hirimatsu Yamamoto wrote:
Yup. That would be similar enough to my fit.

I am guessing someone else doesn't use EFT..... or not enough. :P


I used to fly that fit (in another life) back in 2008 and it was as wicked then as it is now. I eventually had 70mil SP in Minmatar and Amarr ships, yet the HAM Drake was still one of my favorite ships to fly.
Ellente Fervens
Caldari Provisions
Caldari State
#2889 - 2012-09-25 03:47:39 UTC
Fozzie,
you mention in the first post you'd be boosting the fury damage while increasing its penalties (exp vel, exp rad). Where does this leave heavy missile fury damage on a target your hitting perfectly? Thinking shooting heavy furies at a target painted BS, 10% down, 5%? or is it the full 20% your talking about in the first post? Just curious 'cause you talked about a buff and a nerf and I would like an idea of what they add up to.

Also the short range missile systems as a concept they are ok....but a bit uninspired.

As they stand this is nice,
current missile effects 25s

But this is awesome,
MRLS in Wargame: European Escalation

Any chance of giving the short range missiles burst damage? Was thinking boost RoF, shrink capacity and up reload. Just seems a bit silly when I zoom in on a torpedo launcher especially and see the two other torps just sitting there. This is definitely something I'd be happy to take a damage nerf on :)

OT Smithers
A Farewell To Kings...
Dock Workers
#2890 - 2012-09-25 04:04:19 UTC
Eckyy wrote:


[Drake, HAM1]
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
[empty med slot] -> Warp Disruptor or Painter (or whatever else)

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Small Unstable Power Fluctuator I

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x5



613dps, 703dps overheated
96,300 EHP
197 HP/s passive recharge

Needs a 1% CPU implant to fit the small neut in the last high with a warp disruptor. It fits anyway with a painter. Does 561dps with Navy Scourge.

These numbers will go up if the Drake gets a RoF bonus instead of kinetic, and it will have full damage type selection.


Swap the DCII for an IFFA and it fits fine with a disruptor II and no implants.

My EFT version is giving me slightly different numbers, but still bloody insane. I will be honest, I had absolutely no IDEA you could do that with a HAM drake. That's freaking nuts.
Drumar Rotineque
Norfolk N Wayman
#2891 - 2012-09-25 04:39:48 UTC  |  Edited by: Drumar Rotineque
Eckyy wrote:


[Drake, HAM1]

Hobgoblin II x5



613dps, 703dps overheated
96,300 EHP
197 HP/s passive recharge

Needs a 1% CPU implant to fit the small neut in the last high with a warp disruptor. It fits anyway with a painter. Does 561dps with Navy Scourge.

These numbers will go up if the Drake gets a RoF bonus instead of kinetic, and it will have full damage type selection.


Curious as to what this fit is for? For solo PVP, most people use either ECM drones or Warrior II's....
Hirimatsu Yamamoto
AGGRESSIVE ASSET RELOCATION
#2892 - 2012-09-25 04:46:10 UTC
Drumar Rotineque wrote:
Eckyy wrote:


[Drake, HAM1]

Hobgoblin II x5



613dps, 703dps overheated
96,300 EHP
197 HP/s passive recharge

Needs a 1% CPU implant to fit the small neut in the last high with a warp disruptor. It fits anyway with a painter. Does 561dps with Navy Scourge.

These numbers will go up if the Drake gets a RoF bonus instead of kinetic, and it will have full damage type selection.


Curious as to what this fit is for? For solo PVP, most people use either ECM drones or Warrior II's....


Agreed. I would personally use the Warrior II's myself.
HELLBOUNDMAN
Aliastra
Gallente Federation
#2893 - 2012-09-25 05:02:49 UTC
@Echyy's ham drake fit



OK, few issues.

1) You would need a 6% CPU implant with all skills lvl 5 in order to build this fit.

2) The dps of this fit all skills 5 without implants is
592 - 675 overheated.

3) That fit has a EM hole, though it still has a 78k em EHP


ON top of all that, what a lot of people don't realize about the drake is while it has a massive EHP, it doesn't recover that very quickly.
So, it's a really big block of cold butter.
In other words, there's a lot of it, and it's kinda tough, but it'll go down either way.



Ok, so this section is in hopes that people will understand my concern.

My concern is not the drake.
My concern is not heavy missiles.
While my concern does involve the tengu, it's not the tengu itself.

My concern is that nerfing heavy missiles will reduce the effectiveness of the tengu (as well it should) but in doing so will leave a massive cap in pve as far as missile boat efficiency is concerned.

Like I've stated before, I am well aware the tengu needs to be nerfed, but nerfing its pve effectiveness before buffng missile boat bs's wil leave me and other missile boat pilots with nothing but lack luster ships in pve.

Given the current rate of ship rebalancing I presume it will be at least a year before battleships are rebalanced.

Meaning I'll either need to spend half that time (at least) cross training to another race in order to get high efficiency pve capability, or I'll have to boat around in an under efficient ship just for the sake of using my 8+ mil sp in missiles.

So, this nerf coming before battleship rebalance is very damaging to us missile boaters...



Now, as far as the nerfs directly, while I do feel they're a bit premature, I don't feel that they're too much after putting some thought into it.

Being that they can be fit on cruisers, they're extremely powerful on that class of ship.

On the drake, they're not that powerful, but combined with its massive EHP, it has a lot of capability.

Now, I also can't help feel that this has a lot more to do with the tengu than anything else.

I'm pretty sure that when drake rebalance comes around it will probably receive all of the lost dps back, and some of the range.
However, it will probably lose a good chunk of ehp. It will probably retain its resist bonuses, but will lose its high shield recharge rate. Thus the drake will become more of an active/buffer tank ship, which would make it more vulnerable in pvp via no longer being almost immune to cap warfare.



Back to the tengu
So, again, we all know the tengu needs nerfed.
This missile nerf is just the stepping stone.
It's dps with a good pve fit will be reduced to between 500-550 depending on isk investment.
This is not bad, but low compared to many other effective pve capable ships.
However, this is higher effective dps than a cruie raven, cruise scorpion navy, or even cruise raven navy.
This is pretty sad when you consider it.

Now, if the tengu gets a direct ship nerf before battleships (as I fear it probably will) then it will no longer be viable in lvl 4 missions.
Either way missile boats are losing the only high efficiency lvl 4 mission runner they have.
Someone will probably argue in favor of the golem, however, it's not very effective by any means.

Others may argue for a torp raven or navy raven. If you've ever tried to fly one of these then you know this is just a bad idea with a lot of damage that isn't effective.



Point being, wht am I supposed to do for pve after this heavy missile nerf?
Obviously use my tengu as a billion isk paper weight, but other than that, i guess I have no chice but to either sit out for a while or spend a pretty long time cross training...
Eckyy
Fourth District Sentinels
The Caldari Fourth District
#2894 - 2012-09-25 05:10:00 UTC  |  Edited by: Eckyy
HELLBOUNDMAN wrote:
@Echyy's ham drake fit



OK, few issues.

1) You would need a 6% CPU implant with all skills lvl 5 in order to build this fit.

2) The dps of this fit all skills 5 without implants is
592 - 675 overheated.

3) That fit has a EM hole, though it still has a 78k em EHP


ON top of all that, what a lot of people don't realize about the drake is while it has a massive EHP, it doesn't recover that very quickly.
So, it's a really big block of cold butter.
In other words, there's a lot of it, and it's kinda tough, but it'll go down either way.


Not sure what version of EFT you're using.

http://imageshack.us/a/img811/646/drake1.png

Fits fine for me. Also, I know exactly how fast it recovers, it's about 50 real shield HP per second at peak, which is approximately 50 HP/s faster than armor recovers.

Anyway I bet a 50km HAM fit would function pretty well in PvE too, especially with TE's benefiting explosion radius and explosion velocity.

You're right about collateral damage though.
Sinigr Shadowsong
Aliastra
Gallente Federation
#2895 - 2012-09-25 05:21:24 UTC  |  Edited by: Sinigr Shadowsong
CCP Fozzie wrote:

I also wanted to once again let people know that I'm still reading


That's great that you are paying so many attention to feedback.

Can you consider allowing Guided Missile Precision and Rigors affecting Unguided missiles? It's just incosistent with TE/TC/TL/TD and turrets. It would be fine if you nerf a bit explosion radius on them and then allow Guided Missile Precision bonus to apply to make it roughly the same.
Drumar Rotineque
Norfolk N Wayman
#2896 - 2012-09-25 06:04:26 UTC  |  Edited by: Drumar Rotineque
Sinigr Shadowsong wrote:
CCP Fozzie wrote:

I also wanted to once again let people know that I'm still reading


That's great that you are paying so many attention to feedback.

Can you consider allowing Guided Missile Precision and Rigors affecting Unguided missiles? It's just incosistent with TE/TC/TL/TD and turrets. It would be fine if you nerf a bit explosion radius on them and then allow Guided Missile Precision bonus to apply to make it roughly the same.


you know....they better not use the current numbers for the TD's in regards to missiles....Imagine, if you will....3 tracking mods with optimal range would drop the range from 59.3k for T2 down to a whopping 17.79 if they don't use an TE's....or drop it to 23k and then use a tracking speed to spike the exp radius and reduce exp velocity....I'm trying to comprehend how this wouldn't make TD's OP against missiles as it then pulls them into short range...at which point precision would be it's only effective....if you can call it that. And then guns can switch to short range ammo and just pwn. Basically...it will allow the other 3 races to control a fight against a drake now not only by their speed, but by watching as their missiles stop short. you could orbit the drake at 18k, have him pointed and laugh as he sends out his drones. He can't catch you and he can't hit you. Better got get a TD BPO and research it up :)
Sinigr Shadowsong
Aliastra
Gallente Federation
#2897 - 2012-09-25 06:11:11 UTC  |  Edited by: Sinigr Shadowsong
I asked for numbers before and ofcourse have not recieved answer.
My last post was that Guided missile precission should affect all missiles. CCP can nerf their values and change skill name to make things the same, it's just the inconsistance that I dislike. BTW skill that only affects LM, HM and Cruise falls dangerously close to Defender's, FOF's and Shield Resist Compenstation's skills territory.
Veshta Yoshida
PIE Inc.
Khimi Harar
#2898 - 2012-09-25 06:33:37 UTC
HELLBOUNDMAN wrote:
...ON top of all that, what a lot of people don't realize about the drake is while it has a massive EHP, it doesn't recover that very quickly.
So, it's a really big block of cold butter....

Still a whole lot better off than armour alternatives (tier 2's) that has less EHP but don't recover at all .. if the Drake is cold butter what does that make the rest? Big smile

By the by, wouldn't the HAM Drake benefit from abusing the ASB's, as in replacing one of the LSE with a LASB?
CCP Fozzie wrote:
...Out of curiosity what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal? The Drake has a fine set of bonuses so once heavy missiles are balanced I don't expect I'd want to change it very drastically....

Would be nice to know what the devious plan for links is beforehand, but 'meh'.
Tier 1: Link fitting and effectiveness role bonuses.
Tier 2: Link fitting role bonus
Basically make same split that exists for CC's, have one preferred link hull and another aimed at doing damage.

Prophecy: Expand on what you are trying to do with the other beaked hull (Omen). Add mid (assuming tier1's get a slot and tier2's lose one), give it Arbitrator drone bay (50/150) .. or just plain old Abaddonification.
Ferox: Speed it up, a lot. Add mid. Make it a true hybrid boat with a damage bonus instead of range, Drake and Naga have the fire-support niche covered.
Brutix: No idea until I know what is going through your head with regards to active tanking. Cop-out would be to make it a bigger, badder Thorax but then what happens to the Ass-tart? Smile
Cyclone: Pretty good where it is only one with the target slot count for some reason, make it a 5/5 gun/missile (is it possible to have a dual bonus, gun+missile?). Or make it a bigger Bellicose with all missile spammage and TP ..

Cane: Will need to see if grid redux is enough, otherwise a good ship. Take of a high.
Myrm: Bandwidth to 100Mb/s, keep bay, maybe take off or move a mid. As with Brutix, depends on what happens with active tanking.
Drake: No comment. There is no asbestos strong enough to resist the flames were I to comment.
Harb: Take of a high. Increase agility (don't touch speed/mass), replace cap bonus with tracking + 8-9% more base cap. Fine ship really.

Tier 3s were in my opinion a bad idea to begin with so no comment.

NB: Deliberately sidestepped the idea of having active tank bonuses apply for remote .. with logistics frigs and T1 logistics cruisers coming, RR will be omni-present making such a change stupidly strong .. best not.
Morrigan LeSante
Perkone
Caldari State
#2899 - 2012-09-25 06:34:51 UTC
Tsubutai wrote:
OT Smithers wrote:
The AML Caracal, with all level 5 skills, will do something under 200 dps heated, and about 160 dps normally.

It'll do around 300 dps (before heat) post patch, out to 50+ km with essentially perfect damage application against destroyers and up when using fury, and the option to switch down to faction ammo to hit frigates for full damage right in their resist hole. You don't *need* neuts for frigate defence when you can smack them down with your primary weapon system.


How slow are you flying your dessies Shocked
DeBingJos
Sebiestor Tribe
Minmatar Republic
#2900 - 2012-09-25 06:40:29 UTC
Veshta Yoshida wrote:

Tier 3s were in my opinion a bad idea to begin with so no comment.



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