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24 August update: EvE economy model scores again and is copied by other MMOs

Author
Irken Slushk
Federal Navy Academy
Gallente Federation
#21 - 2012-08-02 12:08:35 UTC
Tera Online also uses a plex method, check it out if your interested.
Vaerah Vahrokha
Vahrokh Consulting
#22 - 2012-08-24 17:37:07 UTC  |  Edited by: Vaerah Vahrokha
... and now they even post their little "QEN!"

Look at this and tell me if it does not sound familiar.
Sturmwolke
#23 - 2012-08-25 02:56:00 UTC
Link broken. Looked around and found the same thing here :
https://www.guildwars2.com/en/news/john-smith-on-the-guild-wars-2-virtual-economy/

Doesn't really tell much about anything tbh.

GW2 isn't really single sharded like EVE, as far as I'm aware.
How would the EVE market model would turn out under such circumstance?
Vaerah Vahrokha
Vahrokh Consulting
#24 - 2012-08-25 06:14:20 UTC  |  Edited by: Vaerah Vahrokha
Yes I fixed the link. Looks like they put some session unique ID to make linking pictures impossible.


Ah, this is their "copy" of the NEX store: here are pilot sunglasses to purchase with their "aurum".
Dalden V
Yellow Lounge Industries
#25 - 2012-08-25 10:04:09 UTC
Rhivre
TarNec
Invisible Exchequer
#26 - 2012-08-25 10:20:35 UTC
Sturmwolke wrote:
Link broken. Looked around and found the same thing here :
https://www.guildwars2.com/en/news/john-smith-on-the-guild-wars-2-virtual-economy/

Doesn't really tell much about anything tbh.

GW2 isn't really single sharded like EVE, as far as I'm aware.
How would the EVE market model would turn out under such circumstance?



GW2 is not single sharded, no, but the market is global, not restricted to server.
David Forge
GameOn Inc.
#27 - 2012-08-25 17:11:09 UTC
CCP should pull an Apple and sue.
Jacabon Mere
Capital Storm.
#28 - 2012-08-26 22:32:24 UTC
David Forge wrote:
CCP should pull an Apple and sue.


Oh no, they have a square market window too!!

Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net

Salpad
Carebears with Attitude
#29 - 2012-08-27 01:00:43 UTC
Vaerah Vahrokha wrote:

- They have "borrowed" from EvE the buy and sell orders vs market orders system. This is a video showing the EvE system (including screen shots) matched to the GW2 system.


The lack of Buy Orders in World of Warcraft was a serious pain in the ass. Often I'd want something for my low'ish level character (level 40 or 45 or so) and there's be nothing for sale in the Auction House, because all the veteran players had already dinged to level 70 (or 80) and so everybody who farmed only farmed stuff that was of interest to max level characters.

And I had no way to counteract that. Not being able to put up Buy Orders, I had no way to increase my bid, again and again, until finally it reached a cost:bother ratio where the farmers could actually be arsed to cater to my need.

A Sell Order-only market isn't efficient communication, at all.
Salpad
Carebears with Attitude
#30 - 2012-08-27 01:04:08 UTC
Dav Slinker wrote:
Can this possibly work though? The reason eve works is because items get destroyed. Don't most 'modern' mmos only have items get damaged and that is it.


I don't know how GW and GW2 works, but in World of Warcraft, almost all worthwhile items become "soulbound" when equipped for the first time. That's a flag on the item, meaning it cannot be traded or sold to another player, in any way. Direct hand-to-hand swap, Auction House, sent by mail. Nothing works. You can sell to an NPC vendor (at a fixed value - much lower than market value), or scrap the item (no recoup), or sometimes you can dis-echant or otherwise dismantle the material into components.

In this way, WoW prevents recycling of items already used by one character, and that does function as a kind of "sink".
Aricaan
Rum and Quafe
#31 - 2012-08-28 14:08:48 UTC
Hypothetically speaking, and sorry if this is a bit of a tangent… would anyone want to play a game that had a sink almost as big as its faucet? Granted it would be more real, but it would also be really hard.
Vaerah Vahrokha
Vahrokh Consulting
#32 - 2012-08-28 14:43:03 UTC
Aricaan wrote:
Hypothetically speaking, and sorry if this is a bit of a tangent… would anyone want to play a game that had a sink almost as big as its faucet? Granted it would be more real, but it would also be really hard.


What matters is not if sinks equal faucets but the effect of those sinks on those faucets.

I.e. just by making stuff "bind on pick up" and similar, factually creates a sink. That stuff won't get back in circulation and cause mudflation. In GW2 case, items are a main source of materials (that is, the game "drops / spawns" far less materials than needed so you have to either spend your day farming 3 minerals per node or triple that by playing the game including killing stuff and salvaging it.
Vaerah Vahrokha
Vahrokh Consulting
#33 - 2012-09-24 00:28:51 UTC
corestwo
Goonfleet Investment Banking
#34 - 2012-09-24 12:36:16 UTC
That sound you just heard is the sound of VV furiously stroking himself.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

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