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Player Features and Ideas Discussion

 
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Sentry Drones

Author
Ranger 1
Ranger Corp
Vae. Victis.
#21 - 2012-09-23 05:28:00 UTC
I would still prefer it if Sentry Drones remained in a tight orbit around your own ship.

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HELLBOUNDMAN
Aliastra
Gallente Federation
#22 - 2012-09-23 22:20:01 UTC
Iris Bravemount wrote:

Yeah, but that would make heavy drones obsolete.

Want to move your ship ? Use heavies. Accept their short range and low speed.

Want to engage from a distance ? Use sentries. Accept their immobility.

Both have their ups and downs.



Heavy drones would have the security of mobility. (though I feel their mobility needs to be buffed)


Sentry drones would not have mobility when engaging a target, and would have a 5 second repackage penalty and low velocity.

This would mean sentries have hard weaknesses.

When they're being engaged they would have to repackage and fly back to your ship.

ranger 1 wrote:
I would still prefer it if Sentry Drones remained in a tight orbit around your own ship.


No, like I stated above, part of their weakness is that they're an easy to hit target .

They need to retain this stationary aspect when firing in order to balance them with heavy drones.
Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2012-09-24 02:37:03 UTC
Sentry drones that can be recalled at range would be very handy, but i dnt like the 'packing' and 'repacking' idea. seems unnecessary. I also would prefer the speed of recalled sentries to be slower than heavies, so their host isn't tempted to stray too far from them in case they start getting shot.

Having sentries tightly orbiting the host ship would make drone boats super mobile snipers. You would also be able to instantly recall drones to protect them or swap to a new wing whilst traveling at any speed. This is a bit OP. Having ur drones shot at and travel times are meant to be inherent risks to using drones in combat. Taking that away without restricting mobility would make heavies completely redundant.

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HELLBOUNDMAN
Aliastra
Gallente Federation
#24 - 2012-09-28 09:07:04 UTC
bump
Robert Caldera
Caldera Trading and Investment
#25 - 2012-09-28 09:16:40 UTC
awesome idea, but unsure if there wouldnt arise balance issues. They definitely shouldnt be very fast and easy to reposition for combat.
HELLBOUNDMAN
Aliastra
Gallente Federation
#26 - 2012-09-28 14:42:13 UTC
Robert Caldera wrote:
awesome idea, but unsure if there wouldnt arise balance issues. They definitely shouldnt be very fast and easy to reposition for combat.



Actually, there's not any ability to reposition them unless they point is between you and them.

You can't tell them to go anywhere.

They either stay where they are and shoot, or they come back to your ship.
Robert Caldera
Caldera Trading and Investment
#27 - 2012-09-28 14:47:25 UTC
yeah but if they move too fast back to your ship, its a kind of reposition because you could instantly drop them there where you currently are.
HELLBOUNDMAN
Aliastra
Gallente Federation
#28 - 2012-09-28 16:42:20 UTC
Robert Caldera wrote:
yeah but if they move too fast back to your ship, its a kind of reposition because you could instantly drop them there where you currently are.



My thought was simply heavy drone speed.
Esker Sheep
Solos Nexus
Pandemic Horde
#29 - 2012-10-01 07:57:07 UTC
+1 to this. The speed should be slower than that of heavies though.

The combination of the slow speed and deployment time could be tuned to ensure that there's no change in balance.
HELLBOUNDMAN
Aliastra
Gallente Federation
#30 - 2012-10-01 13:34:41 UTC
Esker Sheep wrote:
+1 to this. The speed should be slower than that of heavies though.

The combination of the slow speed and deployment time could be tuned to ensure that there's no change in balance.


honestly, I think the speed of heavies themselves needs to be upped some, cause for the most part no one uses them due to this anyway..
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#31 - 2012-10-01 15:07:41 UTC
+1 Might make them more viable for PVP.

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HELLBOUNDMAN
Aliastra
Gallente Federation
#32 - 2012-10-07 17:27:41 UTC
Given the new changes coming to AI this change may be necessary for sentry drones to even be somewhat usable in pve.
HELLBOUNDMAN
Aliastra
Gallente Federation
#33 - 2012-10-09 16:51:37 UTC
Bump
Mallak Azaria
Caldari Provisions
Caldari State
#34 - 2012-10-09 17:48:41 UTC  |  Edited by: Mallak Azaria
Stegas Tyrano wrote:
+1 Might make them more viable for PVP.


They already are.

To Ranger1: The problem I can see with having sentries capable of moving around, is their tracking is already bad. Tracking would need to be increased to compensate which risks making them overpowered.

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HELLBOUNDMAN
Aliastra
Gallente Federation
#35 - 2012-10-09 23:48:55 UTC  |  Edited by: HELLBOUNDMAN
Mallak Azaria wrote:
Stegas Tyrano wrote:
+1 Might make them more viable for PVP.


They already are.

To Ranger1: The problem I can see with having sentries capable of moving around, is their tracking is already bad. Tracking would need to be increased to compensate which risks making them overpowered.


which is why I simply suggest that they are able to move, but not fire and move. This basically means that you can drop them and tell them to shoot, but the only movement option they have is back to your ship.
ColdCutz
Frigonometry
#36 - 2012-10-12 06:32:54 UTC  |  Edited by: ColdCutz
I would like to hear some feedback from the CSM or devs on this; I know they're reading this stuff. It's a superb idea that should be seriously taken into consideration as part of an iterative overhaul to drones, if CCP has any plans for that sort of thing.
HELLBOUNDMAN
Aliastra
Gallente Federation
#37 - 2012-10-12 17:09:34 UTC
Well, its good to know im getting plenty of support on this.

Now, if we could just keep this thread on the first page for longer than 5 minutes with all those damn stickies in the way
A8ina
Red.Leaf's Tavern
#38 - 2012-10-12 19:54:16 UTC
also nice if the drones ones diploid the repel eats other shaping an X to 10k apart and when recalled for pick up the start getting closer to center drone
HELLBOUNDMAN
Aliastra
Gallente Federation
#39 - 2012-10-12 21:25:35 UTC
A8ina wrote:
also nice if the drones ones diploid the repel eats other shaping an X to 10k apart and when recalled for pick up the start getting closer to center drone


That would be nice
HELLBOUNDMAN
Aliastra
Gallente Federation
#40 - 2012-10-12 22:42:48 UTC
I'm getting a lot of likes, but ya gotta comment if you want this idea to go anywhere.