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Escort Carriers

Author
Jafit
Caldari Provisions
Caldari State
#281 - 2012-09-04 11:57:40 UTC
I did read/skim. Though it is hard to get stuck into reading a thread when half the posts consist of you telling people that they can't read and that they're dumb. Really winning hearts and minds there bro.

Loius Woo wrote:
BTW, I live in Geminate (off and on) and don't you think that the reason that roaming fleets don't use BS's is because something like THIS is missing from the game? Try to engage your creative centers in your brain before posting moronic rebuttals.


No, I think the reason that roaming fleets don't use BS is because they're slow and they can't catch anything, and we have battlecruisers that aren't slow and can catch things, and we have tier 3 battlecruisers which have battleship level damage while being far more mobile. We have Tier 2 battlecruisers capable of putting up with a ton of abuse. HACs, T3s, faction cruisers, buffed assault frigs, etc. There are so many better options for roaming.

We have logistics cruisers for support, these ships are so good at repping that they're used as support for mainline battleship fleet doctrines. They fit large reps, they can rep from far away, they can perma-MWD, they're practically immune to bombing runs... And you think the reason people don't take battleships out on roams is because we don't have a big slow logi-BS that only uses logi drones? Logical rebuttal? When people say these ships don't have a role, this is what they mean. They mean that there are ships that exist which people would choose over your proposed ships, because they have more advantages

You complain that there's too much of a gap between subcaps and carriers in terms of training, ignoring the fact that a logistics cruiser skill set is needed for triage. Ignoring that jump skills can be trained for a jumpfrieighter. Ignoring that there's an entire race of subcaps that specialize in using drones. Ignoring the T2 battleships that require racial battleship 5. Yep... I can't do anything fun for 120 days while I train all these carrier skills.

You complain that there's no learning curve between subcaps and capitals. There isn't a gradual slope from subcap combat to capital combat because they're fundamentally different ships. One can use gates, the other can't and it jumps instead. Introducing slow logistics battleship with drones isn't going to make anyone feel more comfortable about the transition. There is however a gradual slope in the effectiveness of a carrier and what you can practically use it for. I'm training for a carrier because I want a ship that can jump far which I can use to ferry my subcaps around between deployment areas. For this I need minimal barebones carrier skills and the ability to fit cap rechargers for reaching jump-cap. Next I can develop drone and combat skills, go on capital ops, shoot and rep POSes, train fighters and assign them to my alt for ratting, etc. Thirdly I can choose to develop my carrier skills, train triage and join slowcat fleets, support subcaps in combat. Develop my skills more and I could drop on smaller gangs solo, do even more eliter pee vee pee. Max out my carrier skills and have a deadspace fitted wormhole carrier, make my own rooks and kings video. There is definitely a learning curve
Ryshca
Viziam
Amarr Empire
#282 - 2012-09-04 12:00:24 UTC
Loius Woo wrote:
Jafit wrote:
Christ this thread. I can't read all of it, I skimmed.

These mini-carriers are supposed to "provide combat support to roaming BS fleet forces" - I don't know where you live, but when was the last time you saw anything larger than a battlecruiser in a roaming gang? 2010 roaming RR BS gangs don't really happen anymore, the game has moved on.

STUFF
STUFF
STUFF
.


You didn't read either.

Learn to read, then come back.

BTW, I live in Geminate (off and on) and don't you think that the reason that roaming fleets don't use BS's is because something like THIS is missing from the game? Try to engage your creative centers in your brain before posting moronic rebuttals.

Also, you are an idiot. You didn't read. You say the first post and read none one the others. Admit it, just be honest. So go back, read at least a few pages to see if your stupid comments were said by someone else (they were) and if someone responded to them with logical rebuttals (they were) that way you won't waste everyones time reading your BS (you did).


BS's aren't used? Which eve do you play?
BS's are used in fleets with...oh ehm...yes...logsticis!!!!!!
BS's aren't used because there is a giant slow ship missing, either they aren't used because they are damn slow already or maybe because they are a bit more expensive than bc's.

Jafit wrote:

Hey guys I heard we have these new things called Logistics Cruisers, they're like a million times more mobile than a battleship hull, they have T2 resists and a tiny sig radius and they're useful both because they can repair from long range and they are amazing at repping. But no, lets use this big slow ship that relies on logi-drones that can be swept off the field by any semi-competent bombing run.

tl;dr: You're trying to fill a niche that doesn't exist because it isn't 2010 anymore. Let it go.


Nice post at all, but you are missing that these guys want a high-sec carrier where bombs can't be used ;)




Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#283 - 2012-09-04 12:23:50 UTC
Ryshca wrote:
Loius Woo wrote:
Jafit wrote:
Christ this thread. I can't read all of it, I skimmed.

These mini-carriers are supposed to "provide combat support to roaming BS fleet forces" - I don't know where you live, but when was the last time you saw anything larger than a battlecruiser in a roaming gang? 2010 roaming RR BS gangs don't really happen anymore, the game has moved on.

STUFF
STUFF
STUFF
.


You didn't read either.

Learn to read, then come back.

BTW, I live in Geminate (off and on) and don't you think that the reason that roaming fleets don't use BS's is because something like THIS is missing from the game? Try to engage your creative centers in your brain before posting moronic rebuttals.

Also, you are an idiot. You didn't read. You say the first post and read none one the others. Admit it, just be honest. So go back, read at least a few pages to see if your stupid comments were said by someone else (they were) and if someone responded to them with logical rebuttals (they were) that way you won't waste everyones time reading your BS (you did).


BS's aren't used? Which eve do you play?
BS's are used in fleets with...oh ehm...yes...logsticis!!!!!!
BS's aren't used because there is a giant slow ship missing, either they aren't used because they are damn slow already or maybe because they are a bit more expensive than bc's.

Jafit wrote:

Hey guys I heard we have these new things called Logistics Cruisers, they're like a million times more mobile than a battleship hull, they have T2 resists and a tiny sig radius and they're useful both because they can repair from long range and they are amazing at repping. But no, lets use this big slow ship that relies on logi-drones that can be swept off the field by any semi-competent bombing run.

tl;dr: You're trying to fill a niche that doesn't exist because it isn't 2010 anymore. Let it go.


Nice post at all, but you are missing that these guys want a high-sec carrier where bombs can't be used ;)



But smartbombs that wtfown drones can.....

Failing that... you can always rely on that glorious tactic of olde... the blob.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Loius Woo
Sebiestor Tribe
Minmatar Republic
#284 - 2012-09-04 17:23:56 UTC
Jafit wrote:
I did read/skim. Though it is hard to get stuck into reading a thread when half the posts consist of you telling people that they can't read and that they're dumb. Really winning hearts and minds there bro.

Loius Woo wrote:
BTW, I live in Geminate (off and on) and don't you think that the reason that roaming fleets don't use BS's is because something like THIS is missing from the game? Try to engage your creative centers in your brain before posting moronic rebuttals.


No, I think the reason that roaming fleets don't use BS is because they're slow and they can't catch anything, and we have battlecruisers that aren't slow and can catch things, and we have tier 3 battlecruisers which have battleship level damage while being far more mobile. We have Tier 2 battlecruisers capable of putting up with a ton of abuse. HACs, T3s, faction cruisers, buffed assault frigs, etc. There are so many better options for roaming.

We have logistics cruisers for support, these ships are so good at repping that they're used as support for mainline battleship fleet doctrines. They fit large reps, they can rep from far away, they can perma-MWD, they're practically immune to bombing runs... And you think the reason people don't take battleships out on roams is because we don't have a big slow logi-BS that only uses logi drones? Logical rebuttal? When people say these ships don't have a role, this is what they mean. They mean that there are ships that exist which people would choose over your proposed ships, because they have more advantages

You complain that there's too much of a gap between subcaps and carriers in terms of training, ignoring the fact that a logistics cruiser skill set is needed for triage. Ignoring that jump skills can be trained for a jumpfrieighter. Ignoring that there's an entire race of subcaps that specialize in using drones. Ignoring the T2 battleships that require racial battleship 5. Yep... I can't do anything fun for 120 days while I train all these carrier skills.

You complain that there's no learning curve between subcaps and capitals. There isn't a gradual slope from subcap combat to capital combat because they're fundamentally different ships. One can use gates, the other can't and it jumps instead. Introducing slow logistics battleship with drones isn't going to make anyone feel more comfortable about the transition. There is however a gradual slope in the effectiveness of a carrier and what you can practically use it for. I'm training for a carrier because I want a ship that can jump far which I can use to ferry my subcaps around between deployment areas. For this I need minimal barebones carrier skills and the ability to fit cap rechargers for reaching jump-cap. Next I can develop drone and combat skills, go on capital ops, shoot and rep POSes, train fighters and assign them to my alt for ratting, etc. Thirdly I can choose to develop my carrier skills, train triage and join slowcat fleets, support subcaps in combat. Develop my skills more and I could drop on smaller gangs solo, do even more eliter pee vee pee. Max out my carrier skills and have a deadspace fitted wormhole carrier, make my own rooks and kings video. There is definitely a learning curve



All of these things have been said before.

I have responded coherently and logically to each of them.

I just don't feel like holding your hand to explain it again. Instead, I think you should actually read the thread so that I don't have to repeat myself.
Lilly la sanglante
Republic Military School
Minmatar Republic
#285 - 2012-09-06 21:05:20 UTC
Oh I love this idea..
No capital reps, but them large reps, with a range bonus.
I like the fighters idea, but perhaps a smaller fleet of fighters, or just bonus to large and medium drones and maybe sentries.
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#286 - 2012-09-08 16:50:11 UTC
bump
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#287 - 2012-09-12 05:21:39 UTC
bump
Lilianna Star
Vagrant Empress
#288 - 2012-09-12 05:52:02 UTC
This is a fantastic idea.

I have a character on the path to carriers right now and nothing terrifies me more than the jump from battleship to carrier. They are clearly completely different animals and losing one is incredibly easy compared to a battleship. Everyone wants capital ship killmail.

Some sort of bridge to help me get used to using one and knowing the right time to use it would be incredibly helpful. Not only that, but something to fall back on when I don't feel like lumbering around in a capital.
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#289 - 2012-09-13 14:32:28 UTC
bump
Chris Tao
Mad Men Inc
#290 - 2012-09-14 14:52:38 UTC
+1 for nice idea
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#291 - 2012-09-15 16:32:44 UTC
bump
Benjamin Hamburg
Chaos.Theory
#292 - 2012-09-15 19:49:30 UTC  |  Edited by: Benjamin Hamburg
I love that idea as it would add diversity and a stepping stone between BS and Capital Ship.

To add to the discussion, I would say that tech 2 variant could take a different role than the 2 proposed. Indeed, Logistics and Assault role are already 2 things that regular carrier do and at the price a t2 variant would be so high I don't see what would be the advantage over a regular carrier.

However, there is other roles that would be cool for such carriers in t2 variant. Here are some random idea

-Electronic Warfare Carrier

Able to apply EW to ships immune to eletronic warfare. Have bonus to their racial EW (webs, point, ecm, neut, damp, etc).

Cons: I already imagine a fleet of Titan being remote tracking linked by these ships

-Covert Carrier

Yeah. Able to jump on covert cyno like other covert ship, and to open covert cyno. It would be a great covert logistics platform, and if no logistic bonus, a great addition to hot drop ratting carrier or random supers.

Cons: Would maybe outclass blackops in their role.

-Fleet Command Carrier

It's time to give a life to the super star destroyer! The T2 escort carrier could fit Command Link. To give their bonus they would need to be on field, but would have more EHP than CS and T3 to compensate for that. They would be a great addition to small gagn warfare as you bring a lot of DPS while forcing you to be on field. It would maybe add some risk also comparing to current CS and T3 that give bonus from safes or POSes.

Cons: I don't see any
Furry Commander
Furry Armada
#293 - 2012-09-15 21:36:19 UTC
I read through most of this thread, and i have seen a lot of points bounced around. If you cut out a lot of the bickering, there is a lot of good and interesting stuff. i like some of the ideas from the half dozen or so perspectives i could see. I like the the lions share of the concept, but i think i have a more balanced, and potentially more implementable proposition, because lets face it, as it stands i do not think CCP would be willing to implement this as is. It does not mesh with current gameplay trends or current development goals (IE ship rebalancing being a major focus)

As for my take. I think the concept of a "between battleship and dreadnaught/carrier" size ship is interesting, but it has been done, so lets look to those first to see the most logical way to have this idea be implemented and developed in actuality.

Firstly, as far as training and such this is the equivelent of a destroyer or battlecruiser. CCP is planning on at some point changing those skills to be racially iterated as opposed to a generalized spaceship command skill. A ship of this size category would be an excelent flagship for the expansion that realizes that change. as such a ship class of this size should definitely have more racially inspired fluff. More on that later.

Secondly, the Orca is roughly that size in game, and although skill requirements are a bit different (industrials don't follow quite the same progression) i think the Orca is the best ship to make a comparison to because freighters and jump freighters are far to specialized. Orcas are very versatile and are used for a variety of tasks outside their intended scope, including mobile exploration and wormhole bases. I am sure people reading this will be familiar with at least some of the nuances and capabilities of the Orca, so i won't go into any more detail, but will revisit the concept in a moment.

Thirdly, the CCP development plans cleary lean towards all ships having clear roles in Both PVP and PVE. some ships will be able to perform in one or the other environment exclusively while most ships will have a certain element of crossover between PVP and PVE, but maintain their intended role fairly uniformly.

Combining these three conepts; Standardized racial training and flavor, Orca like size comparison and clasification, and the need for a clear role that has potential in PVP and PVE, limits our choices and allows us to develop the idea into something that may actually get designed in game. That stated, I believe some of the features and ideas proposed in this thread are more appropriate than others.

I can honestly say that fighters will be something that CCP probably would not put on a sub capital ship. I understand that like the orca, this is a hybrid between the two, but fighters just don't seem to be a reasonable addition, but i could be wrong. This does deviate from the initial concept as a mini carrier, but i honestly think that allowing the concept to eveolve away from that focus will honestly be an improvement. Aditionally, i feel that this ship class, as presented, lacks any sort of racial flavoring. Both Carriers and Logistics manage to clearly show their colors, so to speak, and the same should be true of this ship class. Also, using a Sub cap as a spring board for a capital is fundamentally unachievable as the differences between the two make it equivelent to putting training wheels on motorcycle. Finally, this ship class does not have a very clear role, according to the CCP's new convention, and it needs one.

This still leaves us a ton of options to work with though, and to narrow it down we should really settle on a role. Considering the initial idea, I believe a support role is in order, although other ships of this size category could be developed in different roles at a later date. Given its size (comperable to an Orca), its role, need for more racial flavor, and need for a unique purpose. i would honestly recomend giving it a bonus to racial warfare links, and allow it to fit all three varieties simultaniously. I rather like the idea of a Massive drone bay, even without fighters, and would definitely keep the +1 drone per level, if not increase it to +2 and keep the increase to drone effectiveness as well perhaps making one a static role bonus and the other level dependent. If being used in a logistics role, massively bonused repper drones work rather well and are frankly more interesting. A set of ships like this is far more colorful and interesting than just a mini carrier, and if it has both a corporate hanger and a large (greater than 500,000 M3) ship maintainance bay would see a large amount of use in both PVE and PVP. It has easily forseeable usefulness in several roam and gate camp fleet compositions, and potentially even SOV warfare fleets. In PVE it would perform far better than the Orca for more combat oriented Exploration and wormhole scenarios. If designed in a manner similar to this, it would also fill a role that no other ship is filling, and therefore not be the "bigger" or "smaller" version of some other ship.

I may actually develop this idea a bit further, but for now i will leave it as this and see what feedback i get
Loius Woo
Sebiestor Tribe
Minmatar Republic
#294 - 2012-09-16 03:23:40 UTC
Furry Commander wrote:
I read through most of this thread, and i have seen a lot of points bounced around. If you cut out a lot of the bickering, there is a lot of good and interesting stuff. i like some of the ideas from the half dozen or so perspectives i could see. I like the the lions share of the concept, but i think i have a more balanced, and potentially more implementable proposition, because lets face it, as it stands i do not think CCP would be willing to implement this as is. It does not mesh with current gameplay trends or current development goals (IE ship rebalancing being a major focus)

As for my take. I think the concept of a "between battleship and dreadnaught/carrier" size ship is interesting, but it has been done, so lets look to those first to see the most logical way to have this idea be implemented and developed in actuality.

Firstly, as far as training and such this is the equivelent of a destroyer or battlecruiser. CCP is planning on at some point changing those skills to be racially iterated as opposed to a generalized spaceship command skill. A ship of this size category would be an excelent flagship for the expansion that realizes that change. as such a ship class of this size should definitely have more racially inspired fluff. More on that later.

Secondly, the Orca is roughly that size in game, and although skill requirements are a bit different (industrials don't follow quite the same progression) i think the Orca is the best ship to make a comparison to because freighters and jump freighters are far to specialized. Orcas are very versatile and are used for a variety of tasks outside their intended scope, including mobile exploration and wormhole bases. I am sure people reading this will be familiar with at least some of the nuances and capabilities of the Orca, so i won't go into any more detail, but will revisit the concept in a moment.

Thirdly, the CCP development plans cleary lean towards all ships having clear roles in Both PVP and PVE. some ships will be able to perform in one or the other environment exclusively while most ships will have a certain element of crossover between PVP and PVE, but maintain their intended role fairly uniformly.

Combining these three conepts; Standardized racial training and flavor, Orca like size comparison and clasification, and the need for a clear role that has potential in PVP and PVE, limits our choices and allows us to develop the idea into something that may actually get designed in game. That stated, I believe some of the features and ideas proposed in this thread are more appropriate than others.

I can honestly say that fighters will be something that CCP probably would not put on a sub capital ship. I understand that like the orca, this is a hybrid between the two, but fighters just don't seem to be a reasonable addition, but i could be wrong. This does deviate from the initial concept as a mini carrier, but i honestly think that allowing the concept to eveolve away from that focus will honestly be an improvement. Aditionally, i feel that this ship class, as presented, lacks any sort of racial flavoring. Both Carriers and Logistics manage to clearly show their colors, so to speak, and the same should be true of this ship class. Also, using a Sub cap as a spring board for a capital is fundamentally unachievable as the differences between the two make it equivelent to putting training wheels on motorcycle. Finally, this ship class does not have a very clear role, according to the CCP's new convention, and it needs one.

This still leaves us a ton of options to work with though, and to narrow it down we should really settle on a role. Considering the initial idea, I believe a support role is in order, although other ships of this size category could be developed in different roles at a later date. Given its size (comperable to an Orca), its role, need for more racial flavor, and need for a unique purpose. i would honestly recomend giving it a bonus to racial warfare links, and allow it to fit all three varieties simultaniously. I rather like the idea of a Massive drone bay, even without fighters, and would definitely keep the +1 drone per level, if not increase it to +2 and keep the increase to drone effectiveness as well perhaps making one a static role bonus and the other level dependent. If being used in a logistics role, massively bonused repper drones work rather well and are frankly more interesting. A set of ships like this is far more colorful and interesting than just a mini carrier, and if it has both a corporate hanger and a large (greater than 500,000 M3) ship maintainance bay would see a large amount of use in both PVE and PVP. It has easily forseeable usefulness in several roam and gate camp fleet compositions, and potentially even SOV warfare fleets. In PVE it would perform far better than the Orca for more combat oriented Exploration and wormhole scenarios. If designed in a manner similar to this, it would also fill a role that no other ship is filling, and therefore not be the "bigger" or "smaller" version of some other ship.

I may actually develop this idea a bit further, but for now i will leave it as this and see what feedback i get


Can you please provide a TL:DR?

Normally I would read it all over and over, but right now I am drunk and I just can't do it. So...
pyronatic
Federal Navy Academy
Gallente Federation
#295 - 2012-09-16 10:13:10 UTC
ive seen this thread before and i its a very good idea.
Furry Commander
Furry Armada
#296 - 2012-09-16 16:29:16 UTC
aw... making me tl:dr... Sad

basically i like the overall concept, but think it needs to be refined to be more in line with current development goals. i proposed several adjustments and changes to make this a more likely to be implemented idea, and may make my own thread at some point outlining a more detailed version of my iteration of your general concept
Hans Zwaardhandler
Resilience.
The Initiative.
#297 - 2012-09-17 23:51:41 UTC
Furry Commander wrote:
I read through most of this thread, and i have seen a lot of points bounced around. If you cut out a lot of the bickering, there is a lot of good and interesting stuff. i like some of the ideas from the half dozen or so perspectives i could see. I like the the lions share of the concept, but i think i have a more balanced, and potentially more implementable proposition, because lets face it, as it stands i do not think CCP would be willing to implement this as is. It does not mesh with current gameplay trends or current development goals (IE ship rebalancing being a major focus)

As for my take. I think the concept of a "between battleship and dreadnaught/carrier" size ship is interesting, but it has been done, so lets look to those first to see the most logical way to have this idea be implemented and developed in actuality.

Firstly, as far as training and such this is the equivelent of a destroyer or battlecruiser. CCP is planning on at some point changing those skills to be racially iterated as opposed to a generalized spaceship command skill. A ship of this size category would be an excelent flagship for the expansion that realizes that change. as such a ship class of this size should definitely have more racially inspired fluff. More on that later.

Secondly, the Orca is roughly that size in game, and although skill requirements are a bit different (industrials don't follow quite the same progression) i think the Orca is the best ship to make a comparison to because freighters and jump freighters are far to specialized. Orcas are very versatile and are used for a variety of tasks outside their intended scope, including mobile exploration and wormhole bases. I am sure people reading this will be familiar with at least some of the nuances and capabilities of the Orca, so i won't go into any more detail, but will revisit the concept in a moment.

Thirdly, the CCP development plans cleary lean towards all ships having clear roles in Both PVP and PVE. some ships will be able to perform in one or the other environment exclusively while most ships will have a certain element of crossover between PVP and PVE, but maintain their intended role fairly uniformly.

Combining these three conepts; Standardized racial training and flavor, Orca like size comparison and clasification, and the need for a clear role that has potential in PVP and PVE, limits our choices and allows us to develop the idea into something that may actually get designed in game. That stated, I believe some of the features and ideas proposed in this thread are more appropriate than others.

I can honestly say that fighters will be something that CCP probably would not put on a sub capital ship. I understand that like the orca, this is a hybrid between the two, but fighters just don't seem to be a reasonable addition, but i could be wrong. This does deviate from the initial concept as a mini carrier, but i honestly think that allowing the concept to eveolve away from that focus will honestly be an improvement. Aditionally, i feel that this ship class, as presented, lacks any sort of racial flavoring. Both Carriers and Logistics manage to clearly show their colors, so to speak, and the same should be true of this ship class. Also, using a Sub cap as a spring board for a capital is fundamentally unachievable as the differences between the two make it equivelent to putting training wheels on motorcycle. Finally, this ship class does not have a very clear role, according to the CCP's new convention, and it needs one.

This still leaves us a ton of options to work with though, and to narrow it down we should really settle on a role. Considering the initial idea, I believe a support role is in order, although other ships of this size category could be developed in different roles at a later date. Given its size (comperable to an Orca), its role, need for more racial flavor, and need for a unique purpose. i would honestly recomend giving it a bonus to racial warfare links, and allow it to fit all three varieties simultaniously. I rather like the idea of a Massive drone bay, even without fighters, and would definitely keep the +1 drone per level, if not increase it to +2 and keep the increase to drone effectiveness as well perhaps making one a static role bonus and the other level dependent. If being used in a logistics role, massively bonused repper drones work rather well and are frankly more interesting. A set of ships like this is far more colorful and interesting than just a mini carrier, and if it has both a corporate hanger and a large (greater than 500,000 M3) ship maintainance bay would see a large amount of use in both PVE and PVP. It has easily forseeable usefulness in several roam and gate camp fleet compositions, and potentially even SOV warfare fleets. In PVE it would perform far better than the Orca for more combat oriented Exploration and wormhole scenarios. If designed in a manner similar to this, it would also fill a role that no other ship is filling, and therefore not be the "bigger" or "smaller" version of some other ship.

I may actually develop this idea a bit further, but for now i will leave it as this and see what feedback i get


I rather like the idea to be frank, as it covers quite a few bases for the main proposed design. It's a well rounded type of ship here, and can be used in a variety of roles so that way if there are other designs based upon the hull (as it's been gone over, a assault, logistics, E-war, and other such designs), it still would not lose it's spark.

I like it a lot.
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#298 - 2012-09-23 07:03:26 UTC
Tasadare
21st Mordu's Legion
#299 - 2012-09-23 07:31:36 UTC
I like it. It could be a good way for drone ships fans to be more exploitable than an ishtar/rattlesnake/Gila or a carrier (who's right now..probably the only one who can handle a fight correctly as a drone boat)


I like your idea and I think CCP should read a bit about it.

I support your idea
Loius Woo
Sebiestor Tribe
Minmatar Republic
#300 - 2012-09-24 02:34:26 UTC
bump