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[Proposal] Gas Harvesting ship and love

Author
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#1 - 2011-10-16 15:58:39 UTC  |  Edited by: Komodo Askold
This has been posted before somewhere, I'm sure, but I thought it would be right to bring this topic back.

Yes, it's about gas cloud harvesting. An area of mining that, at the beggining, its only point was to produce those risky boosters. Now, it's needed for T3 ships manufacturing, which makes it more desirable (the gases extracted for this use are very worthy). We have our modules and skills, but nothing else. Many people wants more love to it so I'll collect the ideas here.

I vote for a dedicated ship for this task, along with new modules such as gas strip extractors, mining upgrades, rigs, etc. and other uses for the gas. I know it has been voted for, even CCP (I've heard about converting the Procurer to this role), but I think it hasn't to be forgotten. Personally, as a miner-explorer, I'd love to do it in an industrial way, and still having to find it.

About its locations, I think they're OK: a rare ore type hidden for explorers to find. If only it was a it more expensive in the markets... I only think that the gas clouds themselves, although they're variated and beautiful, are a bit small and repetitive. Could they be more randomized, in shape and size, since it's gas? Asteroids have a randomized size and shape, so why not gas clouds too?

I've been thinking about the following:

-> The ship: as Jack Karrigan said, a dedicated industrial ship for this should come from ORE. Folowing they line of naming their ships after fish, it could be called 'Lamprey' (because it vacuums xD) and have the following:
- 6 High Slots: used for the max of 5 extractors and 1 probe launcher. This means 5 turret slots that could be normal slots if there were 'Strip Gas Extractors' or such that wouldn't be turrets, so this ship wouldn't be nerfed with weapons and battle ships could still fit the usual extractors. The probe launcher could be removed, but this ship totally relies on exploring for its role.
- 3 Medium Slots or such, for scanners and such.
- 2-4 Low Slots, for cargohold expanders and mining upgrades.
As many ORE ships have a tech 1 and a tech 2 variants, this ship could have both too, being the tech 2 one made for un-safe places as Exhumers are.
As an industrial ship, it should have a good cargohold (in the thousands of m3 line), and a decent drone bay, since this ship will probably be in dangerous places more than Exhumers.
Moreover, it would be made for lowsec and wormholes, so it could get a +2 bonus to warp strengh like the Skiff.
So, this ship would need the 'ORE Industrial' skill to be flown. It could have skill bonuses to gas compressing, or CPU use of gas harvesters, or such.
Visually, this ship could be like any other ORE ship (industrial looking) but could have one or two big cylindrical containers that could be slowly spinning, or spherical ones. Take inspiration from real-life gas carrier sea-ships? Maybe a vertical looking?

-> The skills: the Gas Harvesting skill allows to use one aditional harvester per level, which is an original way of making this mining's mechanic different from the other ones. Mining asteroids works by increasing the yield and ice mining by decresing the harvesters cycles; gas harvesting could work by reducing the base volume of each gas unit. This is because gas can be compressed, while rock and ice can't. This could be an original way of increasing the quantity of extracted ore, untouching the yield or the cycle, and could determine mining upgrades and rigs. Each level of 'Gas Compressing' could reduce the base volume of each gas unit by 5-10-20%.

-> The upgrades and rigs: basing on the previous idea of compressing the gas for lesser volume, there could be 'Gas Compressors' or such that decrease the base volume by 15% or such, or decrease the CPU needs for gas extractors.


If you have more ideas to post, or if you like this (or not), please post here/vote so this won't be forgotten.

EDIT: added some old topics about this, containing interesting ideas.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=671837

http://eve-search.com/thread/1432524/page/1

EDIT 2: improved looking and added ideas.
Jack Carrigan
Order of the Shadow
#2 - 2011-10-16 16:25:41 UTC
I agree with a dedicated gas mining ship, and a dedicated exploration ship.

As seperate entities.

As gas is more of an industrialist thing, said ship should be manufactured by ORE or DCM.

And exploration should be manufactured by SoE or SoCT. Other than that, good suggestion. +1

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2011-10-16 17:18:28 UTC
Makes a certain ship from Star Trek come to mind, it was Atlas class or something, eitehr way, it's front end was a GIANT shield and glass (or whatever technobabble they used instead of glass) bubble with the bridge in the center of the bubble.

basically its role was to fly into nebulaes and other anomalies and siphon the amterial into the bubble where the bridge scanners could analyze it and determine tis composition.

perhaps a similar design for an EVE gas-mining ship? honestly i would think a bubble-like container visible on the outside of the ship WOULD make sense because were talking about gases insetad of ores.
CaleAdaire
Deep Core Mining Inc.
#4 - 2011-10-16 21:46:32 UTC
+1
Gas mining sucks in a non-dedicated ship and i would love some upgrades that make it even more worthwhile

Trust in God, Have Faith in Fusion.

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#5 - 2011-10-16 23:21:48 UTC  |  Edited by: Komodo Askold
Double post, my fault.
Cid SilverWing
Doomheim
#6 - 2011-10-17 01:37:54 UTC
+1

Also I lulz'd a bit at the suggested name, "Lamprey". X3
Lucius Arcturus
Peoples Capitalist Liberation Front
#7 - 2011-10-17 08:08:23 UTC
I like the premise but I think that a cycle time bonus would be fine without going into compression. Also, why does it need protection from deadly gas clouds? Do k-space gas clouds explode? Fullerites don't. Or are you referring to mercoxit, which if mined has a chance of releasing a cloud of toxic gas (although I believe that mercoxit itself is not a gas).
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#8 - 2011-10-17 13:13:40 UTC
Lucius Arcturus wrote:
I like the premise but I think that a cycle time bonus would be fine without going into compression. Also, why does it need protection from deadly gas clouds? Do k-space gas clouds explode? Fullerites don't. Or are you referring to mercoxit, which if mined has a chance of releasing a cloud of toxic gas (although I believe that mercoxit itself is not a gas).
Hmm, it's true that K-space gas doens't explode, but W-space gas does. As taken from EVElopedia (http://wiki.eveonline.com/en/wiki/Gas_Clouds) they can give about 1000 HP of damage every few minutes, but I might be wrong.
Ingvar Angst
Nasty Pope Holding Corp
#9 - 2011-10-17 13:48:03 UTC  |  Edited by: Ingvar Angst
Komodo Askold wrote:
Lucius Arcturus wrote:
I like the premise but I think that a cycle time bonus would be fine without going into compression. Also, why does it need protection from deadly gas clouds? Do k-space gas clouds explode? Fullerites don't. Or are you referring to mercoxit, which if mined has a chance of releasing a cloud of toxic gas (although I believe that mercoxit itself is not a gas).
Hmm, it's true that K-space gas doens't explode, but W-space gas does. As taken from EVElopedia (http://wiki.eveonline.com/en/wiki/Gas_Clouds) they can give about 1000 HP of damage every few minutes, but I might be wrong.


Yes, you're wrong. Fullerite clouds are non-damaging. Now, there's the damaging cloud you can find at Isolated Core Deposits, and I'm not sure on the mercoxit ones... but the regular wormhole gas clouds are just big, bright shiny fluffy pillows of wormhole love.

Six months in the hole... it changes a man.

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#10 - 2011-10-17 15:18:03 UTC
Ingvar Angst wrote:
Komodo Askold wrote:
Lucius Arcturus wrote:
I like the premise but I think that a cycle time bonus would be fine without going into compression. Also, why does it need protection from deadly gas clouds? Do k-space gas clouds explode? Fullerites don't. Or are you referring to mercoxit, which if mined has a chance of releasing a cloud of toxic gas (although I believe that mercoxit itself is not a gas).
Hmm, it's true that K-space gas doens't explode, but W-space gas does. As taken from EVElopedia (http://wiki.eveonline.com/en/wiki/Gas_Clouds) they can give about 1000 HP of damage every few minutes, but I might be wrong.


Yes, you're wrong. Fullerite clouds are non-damaging. Now, there's the dmaaging cloud you can find at Isolated Core Deposits, and I'm not sure on the mercoxit ones... but the regular wormhole gas clouds are just big, bright shiny fluffy pillows of wormhole love.
Fixed, thank you and sorry for the mistake :)
Ingvar Angst
Nasty Pope Holding Corp
#11 - 2011-10-17 16:47:34 UTC
Hmm... could this be the birth of the "Jumping Jack Flash" class of ships?

Six months in the hole... it changes a man.

Drake Draconis
Brutor Tribe
Minmatar Republic
#12 - 2011-10-17 16:54:51 UTC  |  Edited by: Drake Draconis
Ingvar Angst wrote:
Komodo Askold wrote:
Lucius Arcturus wrote:
I like the premise but I think that a cycle time bonus would be fine without going into compression. Also, why does it need protection from deadly gas clouds? Do k-space gas clouds explode? Fullerites don't. Or are you referring to mercoxit, which if mined has a chance of releasing a cloud of toxic gas (although I believe that mercoxit itself is not a gas).
Hmm, it's true that K-space gas doens't explode, but W-space gas does. As taken from EVElopedia (http://wiki.eveonline.com/en/wiki/Gas_Clouds) they can give about 1000 HP of damage every few minutes, but I might be wrong.


Yes, you're wrong. Fullerite clouds are non-damaging. Now, there's the dmaaging cloud you can find at Isolated Core Deposits, and I'm not sure on the mercoxit ones... but the regular wormhole gas clouds are just big, bright shiny fluffy pillows of wormhole love.


Havn't encoutnered a gas cloud yet that didn't cause damge....except Mercoxit.

Techincally its not a gas cloud.

But flying the incorrect ship with incorrect skills or tools will cause Mercoxit ore to spit damage clouds at you...that's for sure.

(IE: fly a skiff and be propperly skilled to fix THAT problem)

The only time there's ever been a hazzard in gas clouds is rats or sleepers..thats about it.
Course there may actually be a gas cloud out that hits...yet to fnid one tho. Not to mention "Weather Hazzards"

We should have a gas mining dedicted ship...would be nice.

I always end up dragging out a cyclone or similar ship to pull it off with decent rat defenses.

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Ingvar Angst
Nasty Pope Holding Corp
#13 - 2011-10-17 17:14:16 UTC
Drake Draconis wrote:
Ingvar Angst wrote:
Komodo Askold wrote:
Lucius Arcturus wrote:
I like the premise but I think that a cycle time bonus would be fine without going into compression. Also, why does it need protection from deadly gas clouds? Do k-space gas clouds explode? Fullerites don't. Or are you referring to mercoxit, which if mined has a chance of releasing a cloud of toxic gas (although I believe that mercoxit itself is not a gas).
Hmm, it's true that K-space gas doens't explode, but W-space gas does. As taken from EVElopedia (http://wiki.eveonline.com/en/wiki/Gas_Clouds) they can give about 1000 HP of damage every few minutes, but I might be wrong.


Yes, you're wrong. Fullerite clouds are non-damaging. Now, there's the dmaaging cloud you can find at Isolated Core Deposits, and I'm not sure on the mercoxit ones... but the regular wormhole gas clouds are just big, bright shiny fluffy pillows of wormhole love.


Havn't encoutnered a gas cloud yet that did cause damge....except Mercoxit.

Techincally its not a gas cloud.

But flying the incorrect ship with incorrect skills or tools will cause Mercoxit ore to spit damage clouds at you...that's for sure.

(IE: fly a skiff and be propperly skilled to fix THAT problem)

The only time there's ever been a hazzard in gas clouds is rats or sleepers..thats about it.
Course there may actually be a gas cloud out that hits...yet to fnid one tho. Not to mention "Weather Hazzards"

We should have a gas mining dedicted ship...would be nice.

I always end up dragging out a cyclone or similar ship to pull it off with decent rat defenses.


Eh... rereading your post, did you get the "did" and "didn't" mixed up?

Six months in the hole... it changes a man.

Drake Draconis
Brutor Tribe
Minmatar Republic
#14 - 2011-10-17 17:32:01 UTC  |  Edited by: Drake Draconis
whoops...i think?

Course its monday morning and I'm juggling work and keeping my brain awake.

Gas Clouds don't cause damage.

The environment they are in however do at times.

That's what I was trying to say.

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Eregorn81
Black Fox Marauders
Pen Is Out
#15 - 2011-10-18 12:50:09 UTC
Perhaps instead of "Compressing" gas (which may get complex-- this means you now have 5 different sub-types for each skill level, each with a different volume), perhaps the new ship can have a dedicated gas hold, whose capacity can increase by, say, 20% per skill level. This lets those cool rotating tanks come into play, too!
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#16 - 2011-10-18 14:54:56 UTC
Eregorn81 wrote:
Perhaps instead of "Compressing" gas (which may get complex-- this means you now have 5 different sub-types for each skill level, each with a different volume), perhaps the new ship can have a dedicated gas hold, whose capacity can increase by, say, 20% per skill level. This lets those cool rotating tanks come into play, too!
Sounds cool too! I though about compressing the gas for making this type of mining different from the others as ore and ice mining are different between them, but a bigger cargohold is always useful!
Endovior
PFU Consortium
#17 - 2011-10-20 00:42:23 UTC
Supported; gas harvesting, as is, involves sitting in a cloud for hours dropping stuff into a can, so anything that'd reduce the time involved would be great.
Jovan Geldon
The Scope
Gallente Federation
#18 - 2011-10-20 04:24:03 UTC
I like the idea of a dedicated gas harvesting ship, and giving the Procurer a role that doesn't involve being the raw material for Skiffs is good too. But I disagree that there should be modules/rigs for gas harvesting; the ones that already exist serve just as well. Make mining upgrade modules also apply to gas harvesters and leave it at that, in my opinion.
Takara Mora
University of Caille
Gallente Federation
#19 - 2011-10-21 04:16:41 UTC
+1 to dedicated ORE gas mining ships ... T1 & T2 versions please .... it's dumb that there are no "industrial strength" ships or modules for gas harvesting.

Oh, and the ships should look like maids with vacuum cleaners in their handle just like in SpaceBalls ... :)


FloppieTheBanjoClown
Arcana Imperii Ltd.
#20 - 2011-10-21 04:39:44 UTC  |  Edited by: FloppieTheBanjoClown
As others have said, don't put a probe launcher on an industrial. That would be silly. The whole idea of the mining barge/exhumer is that it's a purpose-built ship that doesn't mix roles. Do one thing, and do it well.

I'm all for an ORE gas miner.

Founding member of the Belligerent Undesirables movement.

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