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Best way to make HACs mighty again? remove rigs from tech 3 ships

Author
Furry Commander
Furry Armada
#61 - 2012-09-22 02:40:05 UTC
Astroniomix wrote:
Aiifa wrote:
Lin-Young Borovskova wrote:

mindless crap from some hysterical school dropout's alt


feel free to outline your counter-argument.

We can't outline a counter-argument when there isn't an argument to counter.
The only thing you have gotten right so far is that t3s have better tanks than hacs.



lol, i made that point earlier, but i fear i was ignored due to threatening to make analogies between icecream and EVE ship design...
Aiifa
The Scope
Gallente Federation
#62 - 2012-09-23 15:49:48 UTC
Furry Commander wrote:
Astroniomix wrote:
Aiifa wrote:
Lin-Young Borovskova wrote:

mindless crap from some hysterical school dropout's alt


feel free to outline your counter-argument.

We can't outline a counter-argument when there isn't an argument to counter.
The only thing you have gotten right so far is that t3s have better tanks than hacs.



lol, i made that point earlier, but i fear i was ignored due to threatening to make analogies between icecream and EVE ship design...



well if you're not planning on reading the OP, thanks for the free bumps I guess. Who knows, thanks to your efforts some seditious dev might actually do something like this.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#63 - 2012-09-23 16:46:14 UTC
Tech 1 ships have 3 rig slots
Tech 2 ships have 2 rig slots

goes without saying
Tech 3 ships should only have 1 rig slot


kind of a compromise solution, though your basic idea was nice.
Aiifa
The Scope
Gallente Federation
#64 - 2012-09-23 17:07:45 UTC
Kitty Bear wrote:
Tech 1 ships have 3 rig slots
Tech 2 ships have 2 rig slots

goes without saying
Tech 3 ships should only have 1 rig slot


kind of a compromise solution, though your basic idea was nice.


because tech level simply dictates the number of rigs you get? I think not.

the rigs need to go altogether. If tech3s like the prote or legion had a single rig slot, it would be considered compulsory to just leave a t2 armor resist rig or a trimark in there. some contributors to this thread would argue that would simply be determining the "base stats"of the hull :/

also, even a single rig slot, if used in the ways rig slots most often are (judging by the volume traded on different rig types) would remove the versatility of a tech3.

Sometimes the most basic ideas are the best.
Mars Theran
Foreign Interloper
#65 - 2012-09-23 17:20:41 UTC
You are joking right?

The only reason Tech 3 ships have half the capability they do, is because most people fit them with Tech 2 rigs. I could see dropping it down to 2 though, like the Tech 2 ships.
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h4kun4
Banana-Republic.
Shadow Cartel
#66 - 2012-09-23 17:25:14 UTC
Make Rigslots in T3s like in T2s ok (two slots) but NO RIGS???
UMAD?
T3s should be mightier than HACs...
Reason, they are friggin Triplle price and they are T3, not T1 not T2...T3!
Btw the Tengu is already killed in Winter addon, according to HM nerf, when you remove the rigs now you could also fly a Drake instead...
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#67 - 2012-09-24 05:46:42 UTC
The tengu is not killed...ffs...

After the missile change you'll be able to fit range and hit quality mods on your missile ship. HAMs will hopefully be useful, finally. Heavy missiles are indeed getting a (needed) damage nerf, but don't lose enough range to really matter (again, new mods!), and we get more velocity and usable T2 ammo as well to further deaden the blow.


As for the rigs...I actually agree with OP, though they could maybe add a mid/low slot depending on tank type and tweak some subsystems to compensate. The other change that would need to happen is modifying subs while in space...put the two together and you have a truly all-in-one ship for WH life, that is still a contender VS T2 counterparts.

thhief ghabmoef

Griffin Omanid
Knights of the Zodiac
#68 - 2012-09-24 07:54:16 UTC
h4kun4 wrote:
Make Rigslots in T3s like in T2s ok (two slots) but NO RIGS???
UMAD?
T3s should be mightier than HACs...
Reason, they are friggin Triplle price and they are T3, not T1 not T2...T3!
Btw the Tengu is already killed in Winter addon, according to HM nerf, when you remove the rigs now you could also fly a Drake instead...


T3 are meant to be allround ships and not the best cruisers. After the intention of ccp the T3 should be equall in fighting power like Navy faction cruiser, while HACs and Pirate faction cruiser shall be stronger then any T3. At the moment all T3-cruisers are far stronger then any other cruiser, so any kind of nerving them is a good idea.

And also the fact that they have the triple price and are Tech 3 allready results in the fact that they have other boosted abilities like EWAR, CovOP, scouting, logistic, interdiction nullifiers and gang links, and all of this while they are still good assault cruisers.

But I think they must not have stronger assault abilities then HACs or pirate faction ships.
Aiifa
The Scope
Gallente Federation
#69 - 2012-09-27 21:00:00 UTC
Mars Theran wrote:
You are joking right?

The only reason Tech 3 ships have half the capability they do, is because most people fit them with Tech 2 rigs. I could see dropping it down to 2 though, like the Tech 2 ships.


I think you misunderstand how rigs are best used. That's cool, it's not my place to give away the best ideas for free.
Harvey James
The Sengoku Legacy
#70 - 2012-09-27 21:28:45 UTC  |  Edited by: Harvey James
also the price of t3's will drop a lot i expect the whole supply and demand popularity thing plus they might change the manufacturing cost too make them more viable not sure how much they cost to make though atm.
But yes removing rigs on t3's make sense as rigs hamper switching subs/ tanks around so a loki cant shield tank when it has trimarks etc.
Plus they have way too big a tank atm so only subs affecting their tank and other stats is supposed to be the point of them.
atm they are combat ships primarily when they are really supposed to be support ships so they should not be able to compete with HAC's/bc's/bs etc in a straight fight like they can now.
They are meant to do what t1 cruisers do but slightly better with navy tank/resists/bonus's

Also HACS need to be quicker like t2 attack cruisers with a mwd role bonus and better range

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Aiifa
The Scope
Gallente Federation
#71 - 2012-09-27 22:21:55 UTC  |  Edited by: Aiifa
Harvey James wrote:
also the price of t3's will drop a lot i expect the whole supply and demand popularity thing plus they might change the manufacturing cost too make them more viable not sure how much they cost to make though atm.
But yes removing rigs on t3's make sense as rigs hamper switching subs/ tanks around so a loki cant shield tank when it has trimarks etc.
Plus they have way too big a tank atm so only subs affecting their tank and other stats is supposed to be the point of them.
atm they are combat ships primarily when they are really supposed to be support ships so they should not be able to compete with HAC's/bc's/bs etc in a straight fight like they can now.
They are meant to do what t1 cruisers do but slightly better with navy tank/resists/bonus's

Also HACS need to be quicker like t2 attack cruisers with a mwd role bonus and better range


No the price of tech3s is about as low as it can really go, it's fixed by the sub manufacture lottery -- it really hurts tech3 manufacturers on a bad day.

What may happen is that groups who used particular rigs for particular concepts will flood the market with resales and production will be inviable for a time.

such is the versatility of tech3s; all of them but the tengu have a sub that bonuses mwd usage somehow. I'm afraid the tengu can't quite do everything. You can make them far faster than most other cruisers, especially t2s, which tend to have higher mass and lower base speeds than their base t1 hulls.

However, with the exception of 100mn fits, speed is one area in which tech3s behave as they probably should: you can make them nippy if you so desire, but there's no way to exceed the speeds the hulls which are devoted to speed can reach. If you want to fly a vaga, the loki cannot match it -- you need a vaga.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#72 - 2012-09-27 22:59:04 UTC
Vaal Hadren wrote:
Quote:
Your dilutions of my idea are sweet but futile. Take rigs off tech3s. It is so simple it's elegant.

Don't be so hasty, dear.

There is a firmly objective objection to removing rigs completely and it is this:

For almost EVERY other rig there is a module equivalent with the overt exception of both flare and rigor rigs for missiles.

These 'augments' are unique to rigs, and, dare I say, vital for dedicated missile ships.

A tracking enhancer, for example, grants 'flare and rigor' (so to speak) for turrets, and a heat sink / gyro / mag stab grant damage and rate of fire for turrets.

But for missiles, module wise, there are only Ballistic Controls.

And before you suggest that I'm a thumb sucking Tengu brat, I fly HAM legions.

Thus, although again, I find your approach refreshingly original, I can't support it, although again I think a look at rigs could indeed play a role in addressing the 'problem'.


aren't TE and TCs going to be like rigor rigs in winter...

t3 needs a nerf before they make t3 battleships so I am all for it.
Zan Shiro
Doomheim
#73 - 2012-09-28 01:38:52 UTC  |  Edited by: Zan Shiro
heres my take on the t3 "menace".....

its the same issue as super cap/titan buildup. When put in game a wise CCP person said meh cost of ship will limit its use. At time of creation....kind of a good idea. But that was years ago. When isk a bit harder to make. Its 2012. A cheesy alt can farm pi in about an hour for that isk (it adds up over time, its not buy a t3 bling fit in one month but gets you that money much faster than not doing it). large portion of the player database got to run incursions for months on end pre nerf for some damn good isk earnings. back in 2009 carrier ratting not the in thing. today its cut and dry solo havens and sanctums. Etc, etc.


2009 you really had to like your pvp to t3 it. Pricey loss. So these from waht I saw were way less common. Today, if the skill, motivation, and some good business there, man, you got the biliion+ per month to lose these at least once per month no tears.


They aren't going away. major portion of the game is now tied up to feed the t3 habit. make t3 jsut meh against hacs...why fly the t3's. less people flying t3's....why live in a wormhole to farm mats for a now dying market when blitzing missions is potentially more consistent isk/hour. And there goes the wh part of the game. A few die hards will feed the ninjya ratters in 0.0 who like bubble nullify. About it.


And the killing of rigs, why? By design t3 is all about flexbile fitting. Makes t2 hacs unliked? Why not use that to argue less or no rigs for t1 while we are at it, as we could argue the abilities of certian BC's makes flying hacs less desireable as well. Go for easy: Cerb, naga and drake. Cerb has lots of range, but unless killing falcons its about useless for sustained daamge output at 100 km's. either drop to 50 kms (which till hml nerfed drake can do) or run Naga (and get instant hit for a bonus from 100+ kms).
Lloyd Roses
Artificial Memories
#74 - 2012-09-28 01:56:06 UTC
please please take away the rigslots, I'm flying T3 all day, they really are a big deal of T3s being strong.

In addition, please adjust the SP loss so you lose all the sub skills and nerf sleeper loot even more, so the prices will explode. Srsly, when people fly T3's, they basically put quite a couple of SPs at risk. It shouldn't be risk-reward.

It should be: T3 cruisers have the combat ability of revamped T1 cruisers with incomplete recon boni for 20x the cost, because you have to faction fit quite a bunch of those to even get a proper fitting on them.
Lucious Shazih
Doomheim
#75 - 2012-09-28 02:09:27 UTC
i see a load of nonsense on this thread to be honest. It should just be deleted. Removing the rigs sounds like a non-imaginative idea as it is. These t3s are meant to be relatively OP, that's the whole point. They're not re-vamped t1 cruisers like some dimwit said. It's a more advanced ship technologically in all senses... Attempting to re-balance everything like people are thinking is the wrong mindset... Might as well never have introduced these ships to begin with then? Or just make all the ships the same in a steady increasing amount of armor, speed damage, etc... like a nice little ladder perhaps? It's a bunch of non-sense. Your vision lacks foresight and probably hindsight as well.
Aiifa
The Scope
Gallente Federation
#76 - 2012-09-28 06:59:58 UTC
Zan, Lloyd, you know tech3s have subsystems, right? Have either of you actually flown them?

Lucious Shazih wrote:
i see a load of nonsense on this thread to be honest. It should just be deleted. Removing the rigs sounds like a non-imaginative idea as it is. These t3s are meant to be relatively OP, that's the whole point. They're not re-vamped t1 cruisers like some dimwit said. It's a more advanced ship technologically in all senses... Attempting to re-balance everything like people are thinking is the wrong mindset... Might as well never have introduced these ships to begin with then? Or just make all the ships the same in a steady increasing amount of armor, speed damage, etc... like a nice little ladder perhaps? It's a bunch of non-sense. Your vision lacks foresight and probably hindsight as well.


Heh.

Tech3s were never meant to be OP. You can have a little more faith in CCP than that.

CCP also never wanted people living in wormholes, but they do. Sleeper loot is just that lucrative, because everyone likes flying easily-trained-for flavour of the month iwinbutan tengus
Mars Theran
Foreign Interloper
#77 - 2012-09-28 10:50:24 UTC  |  Edited by: Mars Theran
Aiifa wrote:
Zan, Lloyd, you know tech3s have subsystems, right? Have either of you actually flown them?

Lucious Shazih wrote:
i see a load of nonsense on this thread to be honest. It should just be deleted. Removing the rigs sounds like a non-imaginative idea as it is. These t3s are meant to be relatively OP, that's the whole point. They're not re-vamped t1 cruisers like some dimwit said. It's a more advanced ship technologically in all senses... Attempting to re-balance everything like people are thinking is the wrong mindset... Might as well never have introduced these ships to begin with then? Or just make all the ships the same in a steady increasing amount of armor, speed damage, etc... like a nice little ladder perhaps? It's a bunch of non-sense. Your vision lacks foresight and probably hindsight as well.


Heh.

Tech3s were never meant to be OP. You can have a little more faith in CCP than that.

CCP also never wanted people living in wormholes, but they do. Sleeper loot is just that lucrative, because everyone likes flying easily-trained-for flavour of the month iwinbutan tengus


I don't think it's so much that they didn't want them living in wormholes, as they never expected them to. It's not like living in a wormhole is a purely fun experience; mostly, it's boring and incredibly solitary. Kind of like being the one man on a small space station I imagine.

edit:

Tech 3 are intended to be better than regular ships, as they are advanced technology. Not to say they are meant to be over-powered, but there is little point to having them if they become rough-shod equivalents of Tech 1 ships in all respects. No tank, low DPS, limited scanning abilities, no drones, no rigs, etc..

I could see them losing 1 rig, and becoming like Tech 2 ships in that regard. I think you'd see a massive decrease in power just doing that. Having fit a number of them, I know how much difference that one Rig makes.
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M1k3y Koontz
House of Musashi
Stay Feral
#78 - 2012-10-02 10:39:01 UTC
Ganthrithor wrote:
Yes lets make every ship class bad. There's nothing wrong with most T3 cruisers (covert / nullified boosters are pretty dumb though).


I hate to agree with a goon Ugh, but this ^

The only T3 that can get close to battleship DPS is the proteus, and thats because :Blasters: which have always been high DPS at the price of having to be practically point blank

Sigras wrote:
[Loki, Speed Tanking Cheap]
Overdrive Injector System II
Overdrive Injector System II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Stasis Webifier II
Medium Shield Extender II
Warp Disruptor II

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
Medium Energy Neutralizer II

Medium Projectile Ambit Extension I
Medium Projectile Ambit Extension I
Medium Ancillary Current Router I

Loki Defensive - Adaptive Shielding
Loki Propulsion - Chassis Optimization
Loki Engineering - Supplemental Coolant Injector
Loki Electronics - Immobility Drivers
Loki Offensive - Projectile Scoping Array


Warrior II x5
Hobgoblin II x5


Lol, your loki fit is terrible, and you should feel terrible. MSE? Two overdrives? Go back to carebearing and leave the PVP to INK l ike you did when 401k attacked.
By fitting one nanofiber on the vagabond, then fitting two overdrives to the loki, your fitting them differently and comparing apples to oranges. Fit one nano to the vaga, and one nano to the loki, and the vagabond is faster.

And very few people fly a Loki like a vagabond, the reason nobody flies Vagas is because of the Cynabal. (Bigger guns, bigger neut, more drones, extra mid for potential utility)

Quote:
I am specifically asking CCP not to do that. As in my previous post, I would like CCP to consider that HACs are fine as is


Lol your definitely a troll, they are not fine and suck horribly. Vagabond is outclassed by cynabals, Cerebs Eagles Sacs (for the most part) all suck.
Muninns outclassed by nados.

They need help, badly.



I laughed at how your arguing the AHAC Legion > AHAC Zealot. Your wrong. Zealots do it just as well for a fraction the price, without the SP loss, and are just as fast.
Those are Zealots Goons are welping Drakes on, not Legions.

Quote:
This thread is about asking CCP to stop buffing things


Would you rather CCP keeps nerfing everything into the ground?
Thats right, its better to buff worthless ships into usefulness rather than nerf useful ships into uselessness.



You want us to counter your argument? What is your argument, that rigs make T3s too tanky?
Take the one million EHP Proteus.
Remove the Trimarks
You get a 750k EHP Proteus.
Rigs aren't the problem, its the defensive subsystem bonus.

How much herp could a herp derp derp if a herp derp could herp derp.