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Ships are too fast

Author
Desert Ice78
Gryphons of the Western Wind
#21 - 2012-09-22 20:07:24 UTC
OOoohhhhh! Look at that, that one touched a nerve.

Aren't you lot the usual faces who are constantly complaining about carebears/ carebear buffs/ carebear whining in general?

Afraid you might not be able to run away when the fight get a little too hot?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Petrus Blackshell
Rifterlings
#22 - 2012-09-22 20:10:50 UTC
Desert Ice78 wrote:
OOoohhhhh! Look at that, that one touched a nerve.

Aren't you lot the usual faces who are constantly complaining about carebears/ carebear buffs/ carebear whining in general?

Afraid you might not be able to run away when the fight get a little too hot?

Wat.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

YuuKnow
The Scope
#23 - 2012-09-22 21:35:19 UTC
Christopher AET wrote:
YuuKnow wrote:
Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.

yk



Just join the CFC. They won't fight unless they can bring at least 50% tidi. That should slow things down for you.


Actually I like TiDi . 85% is a perfect pace IMHO. More my pace.

yk
Bloutok
Perkone
Caldari State
#24 - 2012-09-22 22:35:51 UTC
Ships are not to fast or to slow.

The difference in speed between hulls of the same seize is sometimes to big.
Gorn Arming
Deep Core Mining Inc.
Caldari State
#25 - 2012-09-22 22:45:25 UTC
Alara IonStorm wrote:
Uris Vitgar wrote:
Alara IonStorm wrote:
Uris Vitgar wrote:
Sub-warp speeds in eve are actually fairly low by space's standards. It's just the accelerations that are a little exaggerated, like frigates which often accelerate at well over 100 gravities.

Lore wise from what I remember EVE Space works like this. The Warp Drive is always turned on creating a perma warp bubble around the ship even in normal space which has the effect of making drag affect mass like in atmosphere, the drag is also what allows us to bank.

At what velocity is this "drag"? It can't be matched to the interstellar medium because then you would be pulled out of most solar systems at enormous speed. It can't be the nearest planet because then you would fall into that planet.

The drag is the warp field around the ship I think. Their are probably some Chronicles on this you can look at as well as the encyclopedia.

He's asking what you're being dragged relative to. In the real world, there's no such thing as an absolute velocity. The answer is that EVE has a privileged reference frame in which position is measured, which is obvious bullshit physics-wise but no one cares because it's a friggin' video game.
Thor Kerrigan
Guardians of Asceticism
#26 - 2012-09-22 22:46:29 UTC
YuuKnow wrote:
Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.

yk


Seems like you would be more fit for fighting in capitals.

I do get what you are trying to say, as I find those speeds really do not convey how big these ships actually are. Their movement, at least for me, make the frigates feel like they are the size of modern jets, which is actually how big fighters are in this game.

But then again, we are not really discussing max speed as much as we are discussing agility, or as one poster identified above, a.k.a. their acceleration. Supposedly pods make these maneuvers possible, but it still feels a little alien to me.
Unsuccessful At Everything
The Troll Bridge
#27 - 2012-09-22 23:47:45 UTC  |  Edited by: Unsuccessful At Everything
Posting in a 'Im too lazy to use scram/web/disruptor so everyone needs to slow down so my non- tracking enhanced battleship and gank them' thread.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ptraci
3 R Corporation
#28 - 2012-09-23 01:27:57 UTC
YuuKnow wrote:
Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.

yk


You mean - realistic?

The speed of combat is fine. Practice and training is what makes you do the right thing almost instinctively. But the first few times, expect to die.
Russell Casey
Doomheim
#29 - 2012-09-23 01:49:12 UTC
Stealth camp buff thread detected.
Alavaria Fera
GoonWaffe
#30 - 2012-09-23 01:56:12 UTC
Russell Casey wrote:
Stealth camp buff thread detected.

Hmm, it would help torps, and by extension stealth bombers, wouldn't it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Smiknight
Smiknight Corporation
#31 - 2012-09-23 02:31:53 UTC
Nixlu wrote:
the only ship that should be speed nerfed is the fleet stabber


Stop with the nerfs. Ships specializing in one thing or another get their specialities nerfed because people can't adapt or even take the time to put any thought in methods to counteract them. It's sad and makes the game easier, not harder.
A reward devoid of risk is no reward at all, but is instead a handout.
YuuKnow
The Scope
#32 - 2012-09-23 04:07:33 UTC
Thor Kerrigan wrote:
YuuKnow wrote:
Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.

yk


Seems like you would be more fit for fighting in capitals.

I do get what you are trying to say, as I find those speeds really do not convey how big these ships actually are. Their movement, at least for me, make the frigates feel like they are the size of modern jets, which is actually how big fighters are in this game.

But then again, we are not really discussing max speed as much as we are discussing agility, or as one poster identified above, a.k.a. their acceleration. Supposedly pods make these maneuvers possible, but it still feels a little alien to me.


This.

Battlecruiser combat feels more like Top Gun Fighter Combat than anything else. Its like playing Ace Combat or Tom Clancy's Hawk.
Dennis Gregs
The Scope
Gallente Federation
#33 - 2012-09-23 08:30:54 UTC
YuuKnow wrote:
Everything zooming around at 2000 to 6000 m/s has never felt right. Its a spaz-fest. Would be better if MWs were scaled down 30-50%.. 800 m/s for a bship, 1200 m/s for a BC, 1600 m/s for a cruiser, and 3000 m/s for the fastest frigs.

yk


N O P E
Oxylan
Blood Fanatics
#34 - 2012-09-23 08:38:24 UTC  |  Edited by: Oxylan
Ships in EvE are slow (non warp speed)

International Space Station (ISS) Average speed
7,706.6 m/s (27,743.8 km/h, 17,239.2 mph) Number of orbits round earth 79362
(23 September) Wikipedia source, and is only a station, without super propulsion engines etc... not even a ship, while in EvE all rases living in future where ships should be more faster ...

If it bleed we can kill it.

Eugene Kerner
TunDraGon
Goonswarm Federation
#35 - 2012-09-23 08:54:41 UTC  |  Edited by: Eugene Kerner
The ships are only really going fast if you sacrifice either tank or gank or both, so I think it is fine as it is.
Vote No.
Compared to the speed neccassary for a space craft/vessel to surpass Earth gravity which is at an absolute minimum aprox. 11,2 km/s Eve space ships seem rather slow.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Whisperen
Resilience.
The Initiative.
#36 - 2012-09-23 13:31:47 UTC
Agreed Eve is to fast. Small ship fights are over in less then 10 seconds so learning is by being repeatedly exploded until you get it.

Between this and the sharp cost increase to go to cruisers the next ship class where timing is not such a split second thing and your mistakes are a lot more obvious thus easier to recognize and learn from in the heat of pew pew. I am hoping the new logi frigates backing buffer frig gangs can become a better learning tool for players interested in the crazy sometimes nail biting fun that is eve PVP.
Akirei Scytale
Okami Syndicate
#37 - 2012-09-23 13:36:58 UTC
Uris Vitgar wrote:
Alara IonStorm wrote:
Uris Vitgar wrote:
Sub-warp speeds in eve are actually fairly low by space's standards. It's just the accelerations that are a little exaggerated, like frigates which often accelerate at well over 100 gravities.

Lore wise from what I remember EVE Space works like this. The Warp Drive is always turned on creating a perma warp bubble around the ship even in normal space which has the effect of making drag affect mass like in atmosphere, the drag is also what allows us to bank.


At what velocity is this "drag"? It can't be matched to the interstellar medium because then you would be pulled out of most solar systems at enormous speed. It can't be the nearest planet because then you would fall into that planet.


It could theoretically be anchored to gravitational wells rather than space itself, of course this is making the dozen or so assumptions the lore makes necessary.

I've always wished that stations were closer to their parent orbital bodies, something like LEO - they clearly aren't Geostationary.
Plaude Pollard
Aliastra
Gallente Federation
#38 - 2012-09-23 13:49:13 UTC
I'm guessing the OP is one of the butthurt miners who lives in New Order-systems.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

YuuKnow
The Scope
#39 - 2012-09-23 15:07:54 UTC
Oxylan wrote:
Ships in EvE are slow (non warp speed)

International Space Station (ISS) Average speed
7,706.6 m/s (27,743.8 km/h, 17,239.2 mph) Number of orbits round earth 79362
(23 September) Wikipedia source, and is only a station, without super propulsion engines etc... not even a ship, while in EvE all rases living in future where ships should be more faster ...


Comparing Eve physics to RL is fail.

The game combat is too fast. Needs a 15% reduction (think TiDi like).

yk
YuuKnow
The Scope
#40 - 2012-09-24 02:09:41 UTC  |  Edited by: YuuKnow
What I find funny is that it seems like Eve combat has gotten faster, faster, and faster over the years.

Original pace of combat? http://community.eveonline.com/download/videos/default.asp?a=download&vid=30

Things now: http://www.youtube.com/watch?v=HrrVDV_NsNo

The first feels more naval combat, but with the speed to weapons range ratio as it is now, you can draw more parrellels between Eve combat and post WWII fighter jet combat. At least in small scale sub-capital (non-blob) PvP.

One could make the argument that subcap = fighter combat and capital ships = naval combat.... Even NPCs are zoomers. Warped to 100 km from a sleeper site and the frigs rocketted to point blank in like 20 secsShocked

... but anyway, too fast for my likingSad
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