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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Terik Deatharbingr
Ministry of War
Amarr Empire
#2621 - 2012-09-22 22:54:44 UTC
Miss Le NerfSxBye wrote:
Deerin wrote:
I'll stop trolling the thread, stop enjoying the tears and give a serious feedback.

I don't know if any one has done this graph before, but here it is:



Shouldn't the HML damage be a straight line? I'm not getting why you get the dip at the end. SO to be the race "specialising" in long range combat Caldari need to go to rails? yuck


Can't say for certain...but probably taking into account that while being at max range, some of the missiles will probably run out of gas before it hits if target is transversing.
Nagarythe Tinurandir
Einheit X-6
#2622 - 2012-09-22 23:03:59 UTC
Gabrielle Lamb wrote:
My biggest concern in all of this is that the viability of solo exploration in low / null will be seriously affected. While I agree that heavy missiles are currently overpowered, the fact that post patch I won't be able to get past 560 DPS with CN faction missiles, CN faction launchers and 4 CN faction launchers on Tengu is for me a rather serious problem. I live by exploring, and I've found the current breakpoint for efficiency is around 600 DPS. Below that I end up getting probed out and killed before I'm done with whatever it is I'm doing.


try to build a t3 from the other 3 races which can do exactly the same as your tengu, considering tank, damage (dps, range and projection) before and after the proposed changes. you will notice that until now you lived in a land where milk and honey flow freely. these are cruisers....
at some point one really needs to step back a bit and gain some perspective.
Terik Deatharbingr
Ministry of War
Amarr Empire
#2623 - 2012-09-22 23:10:49 UTC  |  Edited by: Terik Deatharbingr
Nagarythe Tinurandir wrote:
Gabrielle Lamb wrote:
My biggest concern in all of this is that the viability of solo exploration in low / null will be seriously affected. While I agree that heavy missiles are currently overpowered, the fact that post patch I won't be able to get past 560 DPS with CN faction missiles, CN faction launchers and 4 CN faction launchers on Tengu is for me a rather serious problem. I live by exploring, and I've found the current breakpoint for efficiency is around 600 DPS. Below that I end up getting probed out and killed before I'm done with whatever it is I'm doing.


try to build a t3 from the other 3 races which can do exactly the same as your tengu, considering tank, damage (dps, range and projection) before and after the proposed changes. you will notice that until now you lived in a land where milk and honey flow freely. these are cruisers....
at some point one really needs to step back a bit and gain some perspective.


You could make that argument...or make the argument that I can get a better shield tank on a proteus *therefore no bonuses to shield tanking* with better tracking or dps *whichever way you went for damage* than I can armor tanking it....then you tell me what the real problem is.
Tanaka Sekigahara
United Space Marine Corp
#2624 - 2012-09-22 23:38:17 UTC
MIrple wrote:
Tanaka Sekigahara wrote:
Fowler wrote:
I'm curious what will happen to the Nighthawk and Cerberus after theese changes to missiles and especially heavy missiles.

Seems the Nighthawk gets a smack in the face it doesn't deserve.

Rook, Cal Navy Caracal, Nighthawk, Cerberus, all basically screwed.

why is it guns get damage bonuses, and missiles get rate of fire?guns deal isntant damage, missiles have flight time delay to get to target, now there is no longer any compensation for that, and the ROF as opposed to the damage bonuses make it even less likey the bonused DPS for missiles has an actual effect on thre engagement.They basicall took an entire race and made in non viable. Noone ever uses ravens, cause cruise missiles are ****, now heavies are ****, i mean, other than the frigates, what caldari ships are worth a damn anymore? it's going to become a dea line, a dead race. The supposed "buff" to rails never did result in their re-emergence on the battlefield. EvE is becoming a 3 race game, Caldari is officially dead.

Whats the actual DPS , maxed out, per cruiser? Caracal is on the bottom, as always.Add in drones and it's a total joke.I'm real close to being done with this...


Have you looked at the new stats before posting this or is this just another the sky if falling comment. Fit a Caracal with HAMS and see where it fit in with the damage stack. If you want to argue that HAMS and HM need to have there PG/CPU swapped I would agree completely.
how is ,making missile boats use HAMS, which brings them within everyone else gun range, not screwing them?Guns deal instant damage, missiles do not. They not longer get anything to compensate for that.They now have all the same drawbacks as guns, and more...
S4nn4
24th Imperial Crusade
Amarr Empire
#2625 - 2012-09-23 00:01:59 UTC  |  Edited by: S4nn4
HAMs could need some attention too

While I don't mind the nerf to HMs. I am not so sure that HAMs are balanced enough to take over as a working hard hitting option. To explain this I had to use some math, it was the only way I could give a good enough argument. (Hopefully I haven't done any calculation errors, or errors with the formulas, I have triple checked everything, but mistakes can still happen. edit: i checked these formulas values against a plot of the missile damage equation, it fits perfectly, so this should be correct).

Firstly. HAMs are a cruiser sized weapon platform, assumingly balanced to be used by cruisers to kill cruisers. Cruisers tend to be fairly fast moving ships, the new Caracal will have 225m/s base speed, which becomes 281m/s with all skills at 5. Cruiser weapons must be able to cope with at least moderate target speeds to be effective.


Currently, with all skills at V, HAM T1 and Navy missiles have: Explosion radius = 125m, Explosion velocity = 151.5m/s and Drf 4.5 (values from EFT).

To figure out the targets required velocity to begin speed tanking missiles this formula will be used:
Vstartspeedtanking = max (Ve * (S/E)^( (k-1)/k ), Ve * S/E)
k=ln(drf)/ln(5.5)
Ve = missile explosion velocity
E = missile explosion radius
S = target signature radius
This formula calculates two values and then picks the largest. The first value is where speed becomes more important for damage reduction than the target size. The second value is where the speed is high enough to drop the damage below the max possible damage. For small targets the first value will be highest, for large targets the second value will be highest.

To find the targets speed where the missile damage is down to half, the following formula will be used:
Vhalfdmg = Vstartspeedtanking * 2^(1/k)
And to find the speed where the missile damage is down to one quarter, this one:
Vquarterdmg = Vstartspeedtanking * 4^(1/k)


Against a target of 125m sig radius size (typical cruiser size, turrets use this value too, the target is big enough to take maximum damage if it is moving slow) the values become as follows:
Vstartspeedtanking = 151,5m/s
Vhalfdmg = 332,4m/s
Vquarterdmg = 729,1m/s
I was very surprised by this. 332 m/s is not far from the base speed of a cruiser (without speed modules or AB, MWD speed boosts don't normally help when tanking missiles due to the sig bloom). Just the base speed of a cruiser can almost cut the damage in half. That is just horrible.

Just as a point of reference I will show the values for Heavy Missiles too. Again, the target is 125m big and all skills are at 5, then T1/Navy missile attributes are: Explosion radius = 93.75m, Explosion velocity = 121.5m/s, Drf = 3.2.
Vstartspeedtanking = 162m/s
Vhalfdmg = 447,4m/s
Vquarterdmg = 1235,7m/s
It's easy to see that HMs are better at handling "fast" targets.

Based on these numbers, assuming they are correct, HAMs will have serious issues against the speeds of cruiser sized targets.

edit: wrote down the two last formulas incorrectly, ^k should be ^(1/k), the results were obtained with the correct formuals so no change in any values
Soldarius
Dreddit
Test Alliance Please Ignore
#2626 - 2012-09-23 00:05:26 UTC
CCP Ytterbium, you compared Auto-cannons to heavy missiles to get your point of comparison. The problem is not that heavies are so good (not saying they aren't), but that all missiles do flat dps no matter the range. You can't fix this by nerfing heavy missile range.

The range on heavies is fine. It matches the locking range of the intended ships.

The dps on heavy missiles on a Drake w/all level 5 skills and Scourge Fury is 491 dps. This is in line with other comparable systems. The same pilot flying a HAM Drake will get 658 dps. This is actually a bit higher than a 425mm AC Hurricane, or a Vagabond.

Also, if you reduce the range on heavies, you will be hurting every heavy missile platform in the game, not just the Drake. God knows, the Cerberus and Caracal don't need a nerf.

I have been flying nothing but missile boats since I started. If you want to fix missiles, increase the range on HAMs. Make defenders do something useful. Boost FoF missile dps and fix their targeting, because they are useless.

HML range on a Drake using T2 Fury ammo is almost exactly its max locking range. I don't see the problem. There are lots of ships out there that can compete with the Drake. Pilots and FCs just need to know how to pvp and move about the battlefield.

If your real intention is to nerf the drake missile range capabilities, reduce its locking range. If pilots want that extra range, they will have to sacrifice for a sebo.

And I have never heard someone compare HMLs to any other close range weapon system. The reason HAMs don't see much use is their range sucks balls.

Only the Tengu needs a range nerf. 120km range makes it better than any other HML ship out there except the Cerberus, which is made of cardboard and twine.

Oh, and here is the obligatory DON'T TOUCH MAH MISSAILES! rage

http://youtu.be/YVkUvmDQ3HY

Lili Lu
#2627 - 2012-09-23 00:42:32 UTC  |  Edited by: Lili Lu
Soldarius wrote:
stuff already posted many times in this thread

It appears you have not read Fozzie's OP or his followup posts thoroughly. Otherwise you would recognize that you are making the very error he was exposing in any comparison of HML drakes with other BCs. Also, there have been mulitple posts addressing the more relevant comparison between HMs and long range medium turrets.

Please recognize that a 130 page thread is likely to have a lot of information and viewpoints in it. It helps everyone if you at least read the OP and comprehend it, and try to read the rest of the thread. I've read every post in this thread over the last few days, and can tell you your post has been stated almost verbatim in many ways already, and it has been refuted many times as well.
Possum's Awesome
Foxtrot Uniform Charlie Kilo
#2628 - 2012-09-23 00:52:03 UTC
wait... why exactly did the 'cane need to be nerfed?
Bloutok
Perkone
Caldari State
#2629 - 2012-09-23 00:58:46 UTC
Possum's Awesome wrote:
wait... why exactly did the 'cane need to be nerfed?


My guess is that since they buff cruisers and nerf some BCs, they are closing the gap. They did not like that the cane could fit medium neuts because that could hurt cruisers.

Else, i dont know.....
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#2630 - 2012-09-23 01:02:55 UTC
Cane had ridiculous fitting, try to even fit a medium neut and highest tier guns on another battlecruiser, let alone have two at once with grid to spare.
Lili Lu
#2631 - 2012-09-23 01:06:37 UTC
Possum's Awesome wrote:
wait... why exactly did the 'cane need to be nerfed?

Maybe because in a close fight 425 ac II and dual medium neuts are crowding out the field in a similar manner to Drakes at pretty much all ranges over 20km.

Also, possibly, because any prior player created thread pointing out Drake over-use and calling for a nerf, would invariably be met not just with vociferous denials of Drake advantages, but also with deflecting calls for a nerf on Hurricanes. Canes were also for many months ranking second or third on the eve-kill usage stats and medium autocannons as well (of course behind the far and away champions of usage, the Drake and HMLs).

Actually, there has not been much discussion of the Cane use itt thread for many pages. Another indication of the extent of Drake affliction and addiction in the game atm. But yes, one who heavily uses the ship subject to the nerf could just as easily be shocked at the extent of the Cane nerf (a nerf directly to the ship) as to the nerf coming to HMs and indirectly to the Drake.
Daichi Yamato
Jabbersnarks and Wonderglass
#2632 - 2012-09-23 01:19:05 UTC
Soldarius wrote:

The dps on heavy missiles on a Drake w/all level 5 skills and Scourge Fury is 491 dps. This is in line with other comparable systems. The same pilot flying a HAM Drake will get 658 dps. This is actually a bit higher than a 425mm AC Hurricane, or a Vagabond.


Most HAM drakes i fly against have 592dps and a range of ~15km all level 5. The 220mm armour cane (soon to be nerfed) has 677dps and an optimal of 1.4km (~10km with falloff) all level 5

HM drake with same BCS has 495dps and a range ~70km all level 5 . An arti cane has 376dps and an optimal of 55km (~90 with falloff)

The DPS of heavies at such long range is a bit much. appreciating that other races arent meant to be able to compete at such extreme ranges, the cane example suggests it will only be doing something like 300dps at the same range. its a big gap, a massive gap compared to the differences in DPS for short range weaponry.

Also, the artie cane here has less than half the tank of the drake because long range turrets use far more CPU and grid compared to short range turrets. Something that is much less of an issue between HM's and HAMs.

Its a similar story for railguns.

The proposed changes will bring heavy missiles more in line with other long range weapons rather than having them completely dominate the field.

or they could make HM's require almost twice the grid of HAMs. that might also work :P

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Soldarius
Dreddit
Test Alliance Please Ignore
#2633 - 2012-09-23 01:22:22 UTC
Lili Lu wrote:
Soldarius wrote:
stuff already posted many times in this thread

It appears you have not read Fozzie's OP or his followup posts thoroughly. Otherwise you would recognize that you are making the very error he was exposing in any comparison of HML drakes with other BCs. Also, there have been mulitple posts addressing the more relevant comparison between HMs and long range medium turrets.

Please recognize that a 130 page thread is likely to have a lot of information and viewpoints in it. It helps everyone if you at least read the OP and comprehend it, and try to read the rest of the thread. I've read every post in this thread over the last few days, and can tell you your post has been stated almost verbatim in many ways already, and it has been refuted many times as well.


I only found this thread about an hour ago, and I'm at work. So I am very sorry if this offends your finer sensibilities.

Back under your bridge, troll.

http://youtu.be/YVkUvmDQ3HY

Soldarius
Dreddit
Test Alliance Please Ignore
#2634 - 2012-09-23 01:22:36 UTC
Lili Lu wrote:
Soldarius wrote:
stuff already posted many times in this thread

It appears you have not read Fozzie's OP or his followup posts thoroughly. Otherwise you would recognize that you are making the very error he was exposing in any comparison of HML drakes with other BCs. Also, there have been mulitple posts addressing the more relevant comparison between HMs and long range medium turrets.

Please recognize that a 130 page thread is likely to have a lot of information and viewpoints in it. It helps everyone if you at least read the OP and comprehend it, and try to read the rest of the thread. I've read every post in this thread over the last few days, and can tell you your post has been stated almost verbatim in many ways already, and it has been refuted many times as well.


I only found this thread about an hour ago, and I'm at work. So I am very sorry if this offends your finer sensibilities.

Back under your bridge, troll.

http://youtu.be/YVkUvmDQ3HY

Lili Lu
#2635 - 2012-09-23 01:37:30 UTC  |  Edited by: Lili Lu
Soldarius wrote:
I only found this thread about an hour ago, and I'm at work. So I am very sorry if this offends your finer sensibilities.

Back under your bridge, troll.

You double posted btw. And you, like so many people on these forums, don't know what a troll is. Basically they, like you, use that name calling as a retort for any response they don't like.

But thank you for admitting you have not read the op carefully nor anough of the thread which follows it. Smile
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#2636 - 2012-09-23 01:38:14 UTC
I admit first off that I quit reading at the end of page one...

That said, I think this is bulls***... So TE's and TC's are going to affect missiles now, how so? Will they assume the role of what rigors/flares are doing or are missile ships (specifically cruise using ships) going to have to fit even more **** on them now to "fix" their missiles?

Guns you need to dedicate one or two mids or lows for damage application (te's/tc's). With missiles as of right now for cruise missiles, you have to dedicate a mid for a tp, and 2 or all of your rig slots for damage application (rigors/flares). Torps? Lols. On a Golem, if you're not using 3 tp's, gtfo here, and your rigs are dedicated to damage applicate still (for range). Could use cruise missiles on a Golem, but, what's that? Oh, Golem doesn't get the rof bonus from the Raven hull so they're pretty sh***y. Imo, Golem has to be the worst marauder of the bunch simply because of this. It's a good ship for Angel Extravaganza, but that's about it.

On a side note that pisses me off: (don't care if it belongs here or not)
Golem being forced into using Torps
Vargur being forced into using AC's (good luck fitting arties)
Soldarius
Dreddit
Test Alliance Please Ignore
#2637 - 2012-09-23 01:45:20 UTC
Lili Lu wrote:
Soldarius wrote:
stuff already posted many times in this thread

It appears you have not read Fozzie's OP or his followup posts thoroughly. Otherwise you would recognize that you are making the very error he was exposing in any comparison of HML drakes with other BCs. Also, there have been mulitple posts addressing the more relevant comparison between HMs and long range medium turrets.

Please recognize that a 130 page thread is likely to have a lot of information and viewpoints in it. It helps everyone if you at least read the OP and comprehend it, and try to read the rest of the thread. I've read every post in this thread over the last few days, and can tell you your post has been stated almost verbatim in many ways already, and it has been refuted many times as well.


I am entitled to post my opinion in this thread because a CCP dev asked for it. So go about telling people they can't post here. The more folsk that give their opinion the better. If I didn't post simply because someone else already said it, then CCP would not give as much weight to the position as it might otherwise deserve. My comparisons are perfectly relevant. So back under your bridge, troll.

http://youtu.be/YVkUvmDQ3HY

Miss Le NerfSxBye
State War Academy
Caldari State
#2638 - 2012-09-23 02:04:17 UTC
I'm not sure if this idea has been brought up, at least I don't remember reading it.

Would an alternative be to have two missile types for heavy launchers? Similar to the alternative ammunition in turrets. Then you could have a low damage long range missile, and a shorter range higher damage missile. Maybe keep the same range as now but with the 20% damage reduction, the short range missile with half the range of current heavies but damage at current damage?
Maybe give HAMs a bit of work to differentiate them from heavies.

Just throwing it out there.
Ked Yatzs
Garoun Investment Bank
Gallente Federation
#2639 - 2012-09-23 02:08:50 UTC
Missiles were already nerf-bats relative to turrets, I don't see how this changes that. Think about a mission for a sec. Raise your hand if you have given an elite NPC frigate a head-shot with T2 large guns? Now raise your hands if you've given a head-shot to to an elite NPC frigate with a cruise missile or torpedo volley?

More hands raised on the guns?

The game mechanics already favor the ability of guns to apply damage better than missiles, so what's really going on here?

Lili Lu
#2640 - 2012-09-23 02:10:15 UTC  |  Edited by: Lili Lu
m3talc0re X,

Wow, yeah, you haven't read enough to make a useful post. And, much of what you post is not relevant to this thread. And, the OP has already stated that this is not an issue subject to a vote. It is subject to reasoned feedback. Maybe you can contribute some of that at a later time.

Although even in some reflexive emotional replies sometimes there is something I can agree with. For me that is your upset with certain ships being straightjacketed into only fitting a single weapon system out of the multiple alternatives they might otherwise be able to use. Your ac - only vargur example being valid. For me a similar peeve is forcing most/all Gallente ships to be blaster boats and not have decent rail options (see new catalyst). I don't think however, that the proposed changes are forcing any particular fit on the Drake or Tengu.

Anyway, it seems the game was already affecting your blood pressure prior to this thread. Maybe you need to reevaluate your recreational activiities.

edit - and Soldarius, I'm camping this thread firmly on the surface to call out emo posters like you without living under it. That is not a troll. You can call me names, but it does not make your post any more helpful to the discussion. Call me a frustrated moderator wanabe, which may be more accurate. That's been done already, and I lived through it. But, you are doing exactly what was asked of you not to do in the OP, i.e. not reading closely, not reading extensively, and not to treat this thread as some kind of a vote, but instead just angry posting. Smile