These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Brains! NOM NOM!

First post First post First post
Author
Adigard
RubberDuckies
#481 - 2012-09-22 17:58:59 UTC  |  Edited by: Adigard
Tippia wrote:
I must say, I'm a bit confused about all these “onoz, drone boat!” complaints.


It's a change to, as the Five 0 Dev said "to attempt to make the PvE more engaging", but what's the payoff?

Or does that come a few years down the road when they next iterate NPC AI?

Having to pay MORE attention to the already terribly boring Eve PvE system... doesn't necessarily equate to more fun. I don't see how this is an improvement... although short term the exploits that come from this should be fairly grand :)
xXxNIMRODxXx
Arial Enterprise
Sigma Grindset
#482 - 2012-09-22 18:39:40 UTC  |  Edited by: xXxNIMRODxXx
Tippia wrote:

Pablo Nerdfighter wrote:
How about fixing npc ECM?
They did that ages ago (and even then, tests had shown that it wasn't as broken as people thought it was).


Being jammed by multiple Guristas at the same time so that the Jammers overlapses and cut me off from targeting back for ten minutes and EVEN MORE, i call that "a strange factor" in PvE missions. Given the fact that bounties are not worth the time you spend on missions, the risk (and the boredom) outmatch the fun AND the ISK you make.
Being able to only fly Amarr ships that suck the cap in seconds so that i have to choose between cap rechargers OR increasing my sensor strenght at the cost of DPS, wich, speaking about amarr race, is not very effective against Guristas, i call that "someone designed this mission for another race, yet they are giving it to Amarr".
Being "suggested" by the mechanics itself to have a second ship strenghtening my sensors and repping me to run the missions easily i call that "there's something here that actually asks me to spend more money activating accounts...." at least, multiboxing with drones makes it funny. Challenging i could say, as there are missions where you have to carefully deploy your drones, and call them back.
I see that with every new stuff that will affect the market in some serious way, like nerfing somewhere's income, like running missions, and other PvE related stuff, CCP seems to me more involved in greedy factors than solving our problems or upgrading our game experience.
Cause, let's say it, you still have to right click to send your mining drones to that roid.
And that's just the tip of the iceberg.....

Tippia wrote:

Yes, people, you will have to learn one new tactic. It is not the end of the world, nor is it the end of your drone ships.


It's not about it. It's about something waaaaaaaaaay far beyond that. That will have serious consequences.

Did you forget that this is a MMORPG and that there must be an EASY PvE factor somewhere that can let you farm money to make it to PvP?
Kortanil
Virtual Space Exploration
#483 - 2012-09-22 20:22:43 UTC  |  Edited by: Kortanil
CCP Gargant wrote:
The NPC pirate ships, generally called rats, will be getting a few upgrades to their... brains? CCP FoxFour has written a new dev blog about the plans to make our resident computer controlled entities just a little smarter.

It is available for your reading pleasure here.

Please let us know what you think of these upcoming upgrades in the comments section below.


I don't really care about them "smart switching" targets, since I am the only one doing the L4s. What I care is that the mission rats start using the mods and drones I loot from them and I am not talking about those that you have given to them by default before even the mission starts. It would make the fights more interesting, having the rats remote repair, used their drones, energy neutralizers, propulsion and sensor jammers or whatever happens to be randomly given to them all in one mission. Right now running L4s in a proteus, or even a Myrm with 8 mill skill points only, is dull - agro a group, at 50-70km kill the frigs and destroyers with Iron ammo, at 30-40 kill cruisers and BC with Lead, at 15-20 - BS with antimatter. Having to face such variety will force me to equip other modules and rigs rather than having mostly of the kind that do or increase the damage.

If you think that would make the fights harder, reduce the number of the ship, and increase their bounty.
John Henke
Decompression Services
#484 - 2012-09-22 20:24:22 UTC
Because of the new AI we will have to look after our drones more carefully and call them back, if it is necessary. Nevertheless they will be damaged sometimes by the NPC. I think it will help us, if the undamaged drones are started the next time. I.e. i have 8 Light drones in my dronebay, from which 2 have been damaged previously. It would be fine, if automatically 5 undamaged drones are started the next time.
Msgerbs
Federal Navy Academy
Gallente Federation
#485 - 2012-09-22 20:44:14 UTC
CCP FoxFour wrote:
Syn Fatelyng wrote:
Fantastic.

Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots.

If drone pilots are paying attention and managing their drones, than not really. It does however mean, as you stated, AFK pilots will yes.

Let's see you pull heavy drones in 50km without losing anything.
Chi'Nane T'Kal
Interminatus
#486 - 2012-09-22 20:50:15 UTC
Tomcio FromFarAway wrote:
Apparently some posters post before thinking.
They 'think' that it's some nerf ( deserved or not ) to hisec missioning making them harder to farm.

What are the most popular ships for L4 missions?
- Caldari Missile Boats ( Drake, Tengu, CNR and SNI )
- Pirate Battleships ( Machariel and Nightmare )
- Marauders
- Dominix ( Sentries + Rails )
- Rattlesnake ( Sentries + Cruise )
- AFK Dominix ( Sentries + remote reps )

Will those AI changes influence the most popular boats used for missioning?
No. Nothing will change here.

Missile Boats - unaffected
Pirate Battleships - unaffected
Marauders - unaffected
Sentry Dominix - unaffected
Sentry Rattlesnake - unaffected
AFK Dominix - probably unaffected ( depends on how many rats can target your drones at the same time )


That's just stupid.

The only ship in that list that will be completely unaffected is the Tengu.

- Drake can get rid of web/scram via Missiles but it's gonna hurt DPS
- CNR, SNI, Machariel,Nightmare and Marauders situationally DEPEND on their light drones to remove web/scram frigs

If light drones are shot down those ships will be screwed.

- Sentry Dominix and Rattlesnake will be able to deal but the constant scooping and launching will hurt DPS
- AFK Dominix with reppers might actually be the ship best suited for dealing with aggro switching - depending on the amount of threat generated by the reps
Chi'Nane T'Kal
Interminatus
#487 - 2012-09-22 20:52:16 UTC
Msgerbs wrote:
CCP FoxFour wrote:
Syn Fatelyng wrote:
Fantastic.

Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots.

If drone pilots are paying attention and managing their drones, than not really. It does however mean, as you stated, AFK pilots will yes.

Let's see you pull heavy drones in 50km without losing anything.


He didn't answer to my bringing up heavy drones either, might be a bit embarassed by his own statement by now.
Adigard
RubberDuckies
#488 - 2012-09-22 21:51:04 UTC  |  Edited by: Adigard
Chi'Nane T'Kal wrote:
Msgerbs wrote:
CCP FoxFour wrote:
Syn Fatelyng wrote:
Fantastic.

Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots.

If drone pilots are paying attention and managing their drones, than not really. It does however mean, as you stated, AFK pilots will yes.

Let's see you pull heavy drones in 50km without losing anything.


He didn't answer to my bringing up heavy drones either, might be a bit embarassed by his own statement by now.


The CCP Dev pretty much stopped posting once people stopped telling them it was a wonderful idea.



Chi'Nane T'Kal wrote:
- AFK Dominix with reppers might actually be the ship best suited for dealing with aggro switching - depending on the amount of threat generated by the reps


Since the 2x AFK-Domi concept is to keep reppers on the sentries full time it's, ironically, the ship that will be least affected by the change. It's the mobile drone boats that drop sentries and AB or MWD out to deal dps with hybrids that will be much more impacted.

To be fair though, CCP has a pretty poor reputation for unintended consequences and missing the mark with their nerfs, so the fact that the ship designed to be most heavily hit by this nerf won't even notice is... is sorta fun and ironic.
Possum's Awesome
Foxtrot Uniform Charlie Kilo
#489 - 2012-09-22 22:22:44 UTC
I'm seriously against any NPCs short of Concord targeting drones, until/unless you allow us to load drones directly from cans/cargo bays into the drone bay. (Fix, drones ejected from the cargo bay are no longer put in a can, but ejected into space where they can be scooped to cargo or drone bay.)

Until then, you're just further limiting the use of drone boats in PVE situations.
Josef Djugashvilis
#490 - 2012-09-22 23:00:10 UTC  |  Edited by: Josef Djugashvilis
Possum's Awesome wrote:
I'm seriously against any NPCs short of Concord targeting drones, until/unless you allow us to load drones directly from cans/cargo bays into the drone bay. (Fix, drones ejected from the cargo bay are no longer put in a can, but ejected into space where they can be scooped to cargo or drone bay.)

Until then, you're just further limiting the use of drone boats in PVE situations.



How come so many of us can see the blindingly obvious, yet CCP seem to struggle?

I can only repeat what I said earlier, why would any new player choose Gallente?

It is not like hybrids are some type of super weapon system and drones need to be nerfed to reduce the awesome power of Gallente ships.

Hell, blasters only work for the most part if the other guy has run out of petrol and is kind enough to wait for you to crawl over to him.

One of my two accounts is due for renewal in three days time, and for the first time since I have started to play Eve in early 2007, I ask myself, is it worth it?

This is not a signature.

Junko Sideswipe
Love Squad
#491 - 2012-09-22 23:13:37 UTC  |  Edited by: Junko Sideswipe
Did some testing on duality today.

Had my tengu alt sitting in a serpentis haven in fountain. Warped into it and tackled it on two different tests with a stilleto and a purifier. As soon as I warped in on both occasions ALL of the rats in the anomaly switched to the frigate who warped in.

In the case of the stilleto, I continued shooting the rats with the tengu. The rats eventually switched back to the tengu after about 20 seconds, and shortly switched back to the stilleto thereafter.

In the case of the purifier, the rats switched over immediately on warp in, the tengu shot no targets, and after over 2 minutes of tackling and torping ALL of the rats continued to stay aggro'd to the purifier 100% of the time.


Our corp operates on giving our newbies free T1 thrashers to go out and learn some basic PVP skills by hunting anom runners and belt ratters through the use of the dscanner. All of our PVP concerns finding ratters to shoot, we don't just roam around looking for fights, our purpose in the game is to hunt down ratters and kill them. If nobody can go out and solo ratters in small cheap ships, or a stilleto can't keep point on a target long enough for the gang to jump into system and warp to him, our corp probably won't be around anymore come winter. Please think about how these changes affect the brand of PVP we enjoy, you always talk about "farms and fields" that smaller groups should be able to come down and burn. Ratters in anoms are the farms and fields, and I think if NPC pirates had half a brain they wouldn't be shooting the group that came into their anomaly to kill the dude in the tengu wiping out their fleet.

PIZZA CEO

CCP FoxFour
C C P
C C P Alliance
#492 - 2012-09-22 23:16:36 UTC
Hey guys,

I am still here but it is the weekend and I am refraining from responding until Monday when I can put the proper time into my responses.

Junko Sideswipe wrote:
Did some testing on duality today.

Had my tengu alt sitting in a serpentis haven in fountain. Warped into it and tackled it on two different tests with a stilleto and a purifier. As soon as I warped in on both occasions ALL of the rats in the anomaly switched to the frigate who warped in.

In the case of the stilleto, I continued shooting the rats with the tengu. The rats eventually switched back to the tengu after about 20 seconds, and shortly switched back to the stilleto thereafter.

In the case of the purifier, the rats switched over immediately on warp in, the tengu shot no targets, and after over 2 minutes of tackling and torping ALL of the rats continued to stay aggro'd to the purifier 100% of the time.


Our corp operates on giving our newbies free T1 thrashers to go out and learn some basic PVP skills by hunting anom runners and belt ratters through the use of the dscanner. All of our PVP concerns finding ratters to shoot, we don't just roam around looking for fights, our purpose in the game is to hunt down ratters and kill them. If nobody can go out and solo ratters in small cheap ships, or a stilleto can't keep point on a target long enough for the gang to jump into system and warp to him, our corp probably won't be around anymore come winter. Please think about how these changes effect the brand of PVP we enjoy, you always talk about "farms and fields" that smaller groups should be able to come down and burn. Ratters in anoms are the farms and fields, and I doubt if NPC pirates had half a brain they wouldn't be shooting the group that came into their anomaly to kill the dude in the tengu wiping out their fleet.


That being said since you are in the thread now and I don't want this to get lost may I ask what plex this was in? I would like to do some testing. :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Junko Sideswipe
Love Squad
#493 - 2012-09-22 23:23:27 UTC  |  Edited by: Junko Sideswipe
CCP FoxFour wrote:
Hey guys,

I am still here but it is the weekend and I am refraining from responding until Monday when I can put the proper time into my responses.

That being said since you are in the thread now and I don't want this to get lost may I ask what plex this was in? I would like to do some testing. :)


It was a serpentis haven. The thing with serpentis rats are that you can pretty much speed tank them in smaller ships, but even with my purifier with NO dps from the tengu I was in 1/3rd shield in the first minute, fitting an MSE. If this were delve or period basis, which contain blood raiders, I would've been dead already from neuts and better tracking from lasers. We find most of our ratters in sanctums, havens, and forsaken hubs.

Many ratters use forsaken hubs now because they have no frigate rats (and thus can never be tackled) and are easily speed tanked in T3 battlecruisers, which hugely reduces the risk. Nagas in fountain are popular, as are oracles in delve and period basis.

Thank you very much for reading my posts, I've been really worried since these changes were announced.

PS: To those participating in the thread, I am not against PVE, I wish nullsec anoms gave MORE isk for MORE risk. I would love if you could make 100m+ an hour ratting in anoms, but every anom had more tackling frigates to increase the risk. I don't see why I can make between 120-150m an hour on average blitzing L4 highsec missions but not make the same amount of money running anoms.

PIZZA CEO

CCP FoxFour
C C P
C C P Alliance
#494 - 2012-09-22 23:28:04 UTC
Junko Sideswipe wrote:
CCP FoxFour wrote:
Hey guys,

I am still here but it is the weekend and I am refraining from responding until Monday when I can put the proper time into my responses.

That being said since you are in the thread now and I don't want this to get lost may I ask what plex this was in? I would like to do some testing. :)


It was a serpentis haven. The thing with serpentis rats are that you can pretty much speed tank them in smaller ships, but even with my purifier with NO dps from the tengu I was in 1/3rd shield in the first minute, fitting an MSE. If this were delve or period basis, which contain blood raiders, I would've been dead already from neuts and better tracking from lasers. We find most of our ratters in sanctums, havens, and forsaken hubs.

Many ratters use forsaken hubs now because they have no frigate rats (and thus can never be tackled) and are easily speed tanked in T3 battlecruisers, which hugely reduces the risk. Nagas in fountain are popular, as are oracles in delve and period basis.

Thank you very much for reading my posts, I've been really worried since these changes were announced.


Not a problem. Please keep in mind that these changes are coming for our winter release, we have two content designers working on this, and as far as the two of us are concerned this is our big thing for the winter release.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Junko Sideswipe
Love Squad
#495 - 2012-09-22 23:35:32 UTC
CCP FoxFour wrote:
Not a problem. Please keep in mind that these changes are coming for our winter release, we have two content designers working on this, and as far as the two of us are concerned this is our big thing for the winter release.


I appreciate the amount of work you guys put in, I know from my friend White Tree many of the devs really do care about how the playerbase feels about their parts of the game being changed. I've already send a rather lengthy evemail to the CSM letting them know that changes like this can, I'm sure without being intentional, trample upon smaller professions in the game and methods of PVP/PVE that weren't considered.

I think everyone in the game can appreciate that steps are being taken to improve PVE content in EVE, since we all know how bad it is, but it is really difficult for many of us when things like ninja salvaging, solo plexing, mission flipping/baiting, and ratter hunting (the four main things I, and my alliance, do in this game) are essentially removed from "our way" to play the game.

Thanks again, keep up the good work. Cool

PIZZA CEO

Tippia
Sunshine and Lollipops
#496 - 2012-09-23 03:18:37 UTC  |  Edited by: Tippia
Adigard wrote:
It's a change to, as the Five 0 Dev said "to attempt to make the PvE more engaging", but what's the payoff?
PvE becomes more engaging.

xXxNIMRODxXx wrote:
Being jammed by multiple Guristas at the same time so that the Jammers overlapses and cut me off from targeting back for ten minutes and EVEN MORE, i call that "a strange factor" in PvE missions.
That's not something that needs to be “fixed” — that's just ECM. You can fix the same way you fix all ECM.

Quote:
It's not about it. It's about something waaaaaaaaaay far beyond that. That will have serious consequences.
Not really, no. It certainly isn't going to make PvE any harder except maybe in the cases where it's already very hard, and even then the problem has nothing to do with drones. Oh, and if it's still the same basic AI, it's still just a matter of adding one new move to the toolkit even for the harder stuff…

Msgerbs wrote:
Let's see you pull heavy drones in 50km without losing anything.
Why on earth would you 1) use heavy drones and 2) send them 50km away? You're using the wrong tool for the job, so it should come as no surprise if it works poorly. The only instance when you should be using heavies in missions is when they have to fly no more than 10k away from your ship (e.g. against angel BS).
Mike Voidstar
Voidstar Free Flight Foundation
#497 - 2012-09-23 04:36:12 UTC
Tippia wrote:
Why on earth would you 1) use heavy drones and 2) send them 50km away? You're using the wrong tool for the job, so it should come as no surprise if it works poorly. The only instance when you should be using heavies in missions is when they have to fly no more than 10k away from your ship (e.g. against angel BS).


1) Because they move
2) Because that is where the target is


I don't like sentries because my ship is slow, and it bothers me to either have to stay on station and kill everything before moving to the gate, or move around and have to go back for them. Plus it was the same training time for Sentries as it was for Heavies, and I never felt that Sentries were worth the time vs. the aggravation of using them. I prefer to just fit my ship with 2 or 3 Nav computers, and avoid using Warriors because at that point they turn into comedy gold because watching their brackets looks like a graphic glitch.

Thanks for setting me strait that my 74km control range is never to be used with heavies though. I kind of thought the whole point in having drones was so that I didn't have to directly chase down all the rats but could send out the drones instead, but all this time I should be sitting on some sentries because that's the way.

I find heavies demolish cruisers with a Target Painter, and rarely have difficulty with frigates. True, Lights deal with frigates more quickly, but often I'd rather just let the heavies deal with the frigates of incoming waves rather than recalling, deploying, re-recalling, redeploying....

This change will have me using mediums more often, in all likelyhood. I'm still not going to like sentries, and the mediums will be fast enough to use at a distance, I hope.

In the end, this will make the most fiddly, frustrating weapon system in the game even more fiddly and frustrating. Drones will need a major upgrade to go along with this, and it's absolutly horrifying to me to think that they appear to think it's all going to be fine. I guess for most folks it is a minor problem to be dealt with, but for those of us that started as Gallente Special Forces and just kept on training drones, it's going to be a nightmare.
Tippia
Sunshine and Lollipops
#498 - 2012-09-23 04:44:55 UTC  |  Edited by: Tippia
Mike Voidstar wrote:
1) Because they move
2) Because that is where the target is
…and none of those are reasons to use a suboptimal weapon system.

Quote:
I don't like sentries because my ship is slow
So make it faster. It even takes fewer slots than those drone mods you feel the need to fit. The downtime from moving your ship will be (and probably already is) far less than the time you lose by using drones that have to move between targets. There is, quite literally, no reasons to ever use heavies in missions except against very close-orbiting rats.

Quote:
I kind of thought the whole point in having drones was so that I didn't have to directly chase down all the rats but could send out the drones instead, but all this time I should be sitting on some sentries because that's the way.
Yes, using sentries lets you avoid having to chase down the target. It also lets you avoid having your drones chase down the target — double bonus! Also, those slots you have left over will let you use sentries against cruisers (and even the odd frigate) with ease (although you might need to dedicate one of them for some aggro-management mod to keep the drones safe, thus removing any additional fiddling). Triple-yay!
Mike Voidstar
Voidstar Free Flight Foundation
#499 - 2012-09-23 06:12:43 UTC  |  Edited by: Mike Voidstar
I use the weapons I use because it suits me and my playstyle. If it's OK for those guys to like hunting essentially defenseless PvE boats and ruin any chance for 'bears having fun in that area, it's OK for me to like using mobile drones in suboptimal conditions just because the immobile ones bug me.

Yes, it can be done faster, better, more efficiently, etc...

I like putting out my drones and setting a course for the gate as I blast away with my 4 425mm rails. I do occasionally swap in an afterburner for a Nav Comp, but a Microwarp won't fit, and I like my guns. Afterburner on a Domi is still slow, and I'd still hate standing still for sentries or having to go back for them. I'm not a passive, afk domi drone pilot, I just like the way they play.

Even as much as I like drones, I've been eyeballing a Megathron lately to lose my dependance on them, because of how fiddly and annoying they are to use. This change virtually insures that I won't use anything but hordes of lights to clear frigates, and I just hope it does not interfere with my unskilled/low skilled friends being able to come with me into missions.
Ludi Burek
The Player Haters Corp
#500 - 2012-09-23 06:24:43 UTC
No denying that pve needs some improvement but if it comes in the form off "lololol all npcs on grid switch to newest ship (including drones), then switch back, and again, and again" it's pretty much a facepalm moment.