These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Tracking disruptors everywhere is going to make solo PVP impossible.

Author
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#1 - 2012-09-22 08:34:07 UTC
I'm just saying, seriously, if TD's are going to affect every single damn weapon system in game won't any and all small gangs be fitting them on at least 25% on their ships? It will be just like ECM is today in solo PVP, just worse as it's not chance based.
Lin-Young Borovskova
Doomheim
#2 - 2012-09-22 08:40:14 UTC
Use curse, solo pvp with those will be awesome.

brb

Riot Girl
You'll Cowards Don't Even Smoke Crack
#3 - 2012-09-22 08:54:04 UTC
Stockpile some snacks and just keep them pinned down with a scrambler and ECM until they die of hunger.
Zarnak Wulf
Task Force 641
Empyrean Edict
#4 - 2012-09-22 09:16:58 UTC
I expect the modules to be nerfed and the specialized ships to be buffed. CCP has already put it on the table as an option. And the sheer number of people bringing it up in the HML threadnaught - you can probably bet on it.
Maeltstome
Ten Thousand Days
#5 - 2012-09-22 11:45:39 UTC
Zarnak Wulf wrote:
I expect the modules to be nerfed and the specialized ships to be buffed. CCP has already put it on the table as an option. And the sheer number of people bringing it up in the HML threadnaught - you can probably bet on it.


The vast majority of posters on these forums are HML abusers. I for one am glad to see this nerf. I've been waiting for it for 5 years.
Dread Pirate Pete
Doomheim
#6 - 2012-09-22 12:29:30 UTC
Everybody will have 3 TD's on every ship! Missiles/turrets will have 200meters range!

Stealth drone buff! Navy Vexors! CCP are Gallente Militia! RAwlraWlrawL!




But really, Fozzie has gotten it right so far and nothing is finalized yet. That is why he is asking for input here. I suspect the end product will be quite reasonable, regardless of what butthurt bling tengu pilots are gnashing their teeth over.

Still, the sentinel and Arbi hulls are looking quite inviting right about now... :3
I-See U
Terra-Formers
#7 - 2012-09-22 13:17:01 UTC
Is there a dev blog or post about TD's? Linky please.
ColdCutz
Frigonometry
#8 - 2012-09-22 19:46:49 UTC
Currently training Turret Destabilization up to 4 - possibly 5.
Zyella Stormborn
Green Seekers
#9 - 2012-09-22 21:11:11 UTC
I predict standard fits whenever it is possible to be Neuts / Nos + TD's. /sadpanda

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Taoist Dragon
Okata Syndicate
#10 - 2012-09-22 21:18:35 UTC
meh!

Most pirates i know often fit TD's on their ships anyways and most of the guys I've met/fought in lowsec regularly fit them.........

TD are one of these things that you can mitigate through piloting rather than game stats etc so adapt or die!

The only reason this is becoming a bit thing is the amount of carebear whines on the HML re-balance (nerf is not realy whats happening they are being brought in line with other medium LR weapons)

I do think that TD may become scriped to specific weapons or their stats reduced slighty before release but basically get used to them.....most low sec dwellers are.

That is the Way, the Tao.

Balance is everything.

TotalRapeage
Brutor Tribe
Minmatar Republic
#11 - 2012-09-22 23:21:24 UTC
Ya, because everybody uses missiles in pvp.



its all the same
Zarnak Wulf
Task Force 641
Empyrean Edict
#12 - 2012-09-22 23:32:31 UTC
TotalRapeage wrote:
Ya, because everybody uses missiles in pvp.



its all the same


Condors, Hookbils, and Hawks - oh my! They're pretty common in FW. At least with the current frigate crop they have very short lock ranges. My Destroyer setups will lock to 66km and destroy alot of them before they can even get into their own lock range to apply the TDs. Quite a few of the new batch of frigates don't have that limitation though. The Tristan locks to 50km. The Kestrel is similar... Etc.
Lili Lu
#13 - 2012-09-23 00:27:58 UTC
SInce Zarnak already mentioned the emerging Caldari frig over-use of TDs to screw turret boats, and I agree with that observation, but I'm too lazy to type something new atm I'm going to copy and paste something I posted in another thread and hope it makes sense here:

"TDs are being fit to many of the rebalanced and buffed frigs atm. Hookbills, Condors, and Merlins having a field day killing turret frigs and destroyers in fw plexes.

And no, I don't want TDs buffed. I do want them to affect missiles. That is so amarr has an ewar that is universally effective at some level just like every other race has one.

But in fact I want TD base strength nerfed. That does two things. It avoids the TD as mandatory I-win like the old multispec ecm modules used to be. It also makes amarr ewar boats almost as desirable in gangs and maybe even fleets as ecm boats are currently. In fact I want the base strength on painters and damps nerfed as well. Then we can have maybe 15-30% per level bonuses on the ships that are bonused for those modules just like we have for ecm boats. That design got rid of the unbonused ewar I-win module and kept the ewar boats themselves desirable for ecm. It can do the same for the other ewar boats. And that would be good for the game as a whole.

If the base turret and missile disrupting effects on the modules is made weak then missile users have less to worry. It helps fix an emerging imbalance. And it makes more than just the Caldari ewar boats desirable. Win for everyone tbh.

edit - and while I'm talking ewar I think the ecm jam duration needs to be less than the cycle time on the module (we can argue numbers on that) and the non-ecm ewar modules need to have shorter optimals and longer fall-off ranges so as to provide them with a chance based mechanic (ecm retaining long optimal and the chance based mechanic). Either that or ecm could lose the chance based mechanic but also lose the duration on the jam and maybe only break a lock. In total whatever set of ewar changes are made they could ironically lead to ecm boats losing their automatic status as primary, which ecm pilots might in fact enjoy "
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#14 - 2012-09-23 06:52:03 UTC
its more like 95% of ships will fit atleast 1 TD each, more if fitting allows.
Veshta Yoshida
PIE Inc.
Khimi Harar
#15 - 2012-09-23 07:38:31 UTC
Give them the ECM treatment; decrease module power + increase hull bonuses. Will make the TD boats feared like ECM boats of old but I'd rather play a game where 2-3 ships are primaried when they appear than a game where every fight becomes a base contest of who has the most mids to **** the opposition up.

But even if TD changes go through with no further tweaks, eWar is being looked at so one can hope that TD Spam Online will only last until the summer expansion.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#16 - 2012-09-23 08:17:08 UTC
Veshta Yoshida wrote:
Give them the ECM treatment; decrease module power + increase hull bonuses. Will make the TD boats feared like ECM boats of old but I'd rather play a game where 2-3 ships are primaried when they appear than a game where every fight becomes a base contest of who has the most mids to **** the opposition up.

But even if TD changes go through with no further tweaks, eWar is being looked at so one can hope that TD Spam Online will only last until the summer expansion.


There's a big difference though, chance. Even with super-duper-weak-TDs, you will post-buff always have "some" in a fleet of 10 or 20 men. While it won't make that big of a difference in a 10v10 or a 20v20 fight, it will be the death of engaging in fights such as a 3v10 or 5v20 because all of the primary gank ships are likely to be TD'ed 100% of the time.

Simply put, the module will become unsituational, unless you make them ECM-like in the sense that you split them up in to racial-TDs. It will be like having a multispec ECM with as high chance to jam as the racial ones.
Veshta Yoshida
PIE Inc.
Khimi Harar
#17 - 2012-09-23 11:04:10 UTC
Gabrielle Lamb wrote:
There's a big difference though, chance. Even with super-duper-weak-TDs, you will post-buff always have "some" in a fleet of 10 or 20 men. While it won't make that big of a difference in a 10v10 or a 20v20 fight, it will be the death of engaging in fights such as a 3v10 or 5v20 because all of the primary gank ships are likely to be TD'ed 100% of the time.

Simply put, the module will become unsituational, unless you make them ECM-like in the sense that you split them up in to racial-TDs. It will be like having a multispec ECM with as high chance to jam as the racial ones.

There is another big difference (to use your argumentation): Stacking. Hit a single target with 3-4 weak-as-water TDs and he might get wet but depending on change he may merely be damp.
As for the vaunted yet rarely (will be even more so when links are brought to heel) seen 'fighting outnumbered', they should not in my opinion exist for the most part. Unless one has a distinct technological/tonnage advantage (or fight dirty) one will and should lose to sheer numbers, since all are roughly on par tech wise the only reason the phenomenon even exist is due to borderline mods/ships (OffG link's, T3's, Tier3's etc.).

If TD's are made so weak that unbonused after stacking (3-4) amount to a single bonused TD then I am happy. The numerous enemy can of course spread the love but not only does not require seldom seen coordination but it also means he has sacrificed an entire ships worth of mids to 'counter' each target .. seems pretty fair to me.

But again, until I (we) know more about what the plans are for eWar in general any speculation is just that.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#18 - 2012-09-23 12:16:22 UTC
Does topic name implies that TDs made solo PvP in gunboats impossible long time ago?
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#19 - 2012-09-23 12:41:55 UTC  |  Edited by: Gabrielle Lamb
Barrogh Habalu wrote:
Does topic name implies that TDs made solo PvP in gunboats impossible long time ago?


Only if you're opponents brought them. Thats the big difference here, TDs used to have the downside that you might meet an opponent they would be completely useless against hence they were situational and not complementary in gangs. Trying to fight 1v3 with 3-5 TDs on you in a gunboat is a lost cause.

The way I see it at least the question in gangs will start to become "Who brings tackle, who brings web, who brings TD?". Because one way or the other having it will always be useful.
Fon Revedhort
Monks of War
#20 - 2012-09-25 07:54:46 UTC
Veshta Yoshida wrote:

As for the vaunted yet rarely (will be even more so when links are brought to heel) seen 'fighting outnumbered', they should not in my opinion exist for the most part. Unless one has a distinct technological/tonnage advantage (or fight dirty) one will and should lose to sheer numbers, since all are roughly on par tech wise the only reason the phenomenon even exist is due to borderline mods/ships (OffG link's, T3's, Tier3's etc.).

And what would be the point in launching EVE then? To see time and time again that X beats Y?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

12Next page