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Faction blueprints and materials

Author
Pipa Porto
#21 - 2012-09-20 23:43:53 UTC
Freedom Minstrel wrote:
Pipa Porto wrote:
There's also e) Convert your LP into Ammo, Implants, or ...

You seem to miss, somehow, the fact that faction ammo, implants and other common / well known ways to cash LP are available to every race. I don't mention things, equal to everyone, as it looks like waste of time for me (not for you, though, it seems). Saying the word "unfair", I mention severe DIFFERENCES in possibilities.

Oh, and btw... If I cared just about LP, their rates and income on my wallet, I could have created an Amarr character, or rather could have just started to work for Carthum or smth alike, shooting down Federation ships in the process without any remorse, just to loot some valuable colonel tags. But I don't. It should be suprising for you, probably. What a pity.


You can also (in most cases) convert your LP directly into the module you're trying to get a BPC for. Second, Faction Ammo from different factions have different stats, so they are not the same for every race. Same with Faction ships, which are another option that you dismissed because it has a poor conversion rate (despite saying earlier that you're issue was not with the conversion rate).

I'm almost never surprised that people do things inefficiently. Nor at why they do so.

EvE: Everyone vs Everyone

-RubyPorto

Freedom Minstrel
University of Caille
Gallente Federation
#22 - 2012-09-21 10:42:02 UTC
Any race has possibility to accept ready-made modules in exchange for their LPs (at rather crappy LP-to-isk rate, though). Also, faction ammo is equally [semi]useful for a given race, as it grants damage, increased by the same percentage, yet doesn't require T2 weapons. Finally, faction ships are nearly equally useful (compared to their T1 prototypes) for all races.

Tell me something about differences rather than about equalities already?
Pipa Porto
#23 - 2012-09-21 18:32:14 UTC
Freedom Minstrel wrote:
Any race has possibility to accept ready-made modules in exchange for their LPs (at rather crappy LP-to-isk rate, though). Also, faction ammo is equally [semi]useful for a given race, as it grants damage, increased by the same percentage, yet doesn't require T2 weapons. Finally, faction ships are nearly equally useful (compared to their T1 prototypes) for all races.

Tell me something about differences rather than about equalities already?



Different Races, Different Ammo, Different Modules, Different Ships, just like Different BPCs. And again, I thought you said it wasn't about the conversion ratio? Because a likely part of the reason those hard to use BPCs have a better ratio is that they're hard to use.

And again, which patch do you claim changed any of this?

EvE: Everyone vs Everyone

-RubyPorto

Freedom Minstrel
University of Caille
Gallente Federation
#24 - 2012-09-21 22:14:10 UTC
Once again I start from the end.

Pipa Porto wrote:
And again, which patch do you claim changed any of this?

Pipa Porto, once again you make me wonder: are you trying to making fun of me or rather of yourself? There was just a single absolutely major patch 1.5 months ago, which rebalanced lots of ships, which made miners whine on all possible forums, and changed some blueprints as well. You must be either extremely stupid or extremely lazy to be unable to just go for the list of patch notes and find it - as it simply CAN NOT be confused with any other patch. Somehow, I hope for the latter. Patch notes are located here: http://community.eveonline.com/updates/patchnotes.asp . I hope I shouldn't tell you where is search button located. The rest you should be able to do yourself. I just copypaste here the part about player faction blueprints:

Quote:
Science and Industry

•Factional Weapon upgrade blueprints have had their Manufacturing requirements brought in line with their Tech 1 variants. The affected blueprints are the:
...
•Caldari Navy Ballistic Control System Blueprint (500)
•Federation Navy Magnetic Field Stabilizer Blueprint (100)
•Federation Navy Tracking Computer Blueprint (10)
•Federation Navy Tracking Link Blueprint (2)
•Imperial Navy Heat Sink Blueprint (200)
...
•Republic Fleet Ballistic Control System Blueprint (5)

Numbers in brackets are added by me. That's average amounts of corresponding modules sold daily. And it makes me sad. At first glance it might look like Minmatar become the most deprived after this change, but they are not - as theit damagemod #1 (200 modules sold per day) was produced from simple minerals for ages already. Actually, Gallente are. Yes, Game Masters have buffed 3 of their blueprints, in comparison with just single for each of other races. Though, these 3 just can't satisfy the needs all together. On the other hand, there IS a federation module which is useful and well-bought (200+/day). It didn't take me much time to find it, and I hope GMs can do it even easier. They just have buffed a wrong module - that's the biggest point of this topic! And I hope they fix this mistake some day.

Pipa Porto wrote:
Because a likely part of the reason those hard to use BPCs have a better ratio is that they're hard to use.

No, it is NOT likely. First, if you do a simple calculation, you find that, for example, LP-to-isk rate of Federation Navy Tracking Computer Blueprint is at about 1:8400 at Jita prices. Famous heat sinks, for comparison, have got about 1:1750 rate. Still, somehow there are not that many pilots who cash their LP this way. Why? Because there is no demand for these modules. 10 modules per day for the whole Forge region is just nothing. Sure thing: serpentis trackcomps are exactly the same, just they cost like 50 mil less than federation ones...

The second argument was stated here already. Take a look at the price graph of, say, the same notorious sinks. 1.5 months ago it became way easier to produce them. Do you see any price decrease because of miriads of newbies who have gone to farm and produce these modules, thus increasing supply, while having the same demand? I don't. Moreover, there was actually price increase.

Try to understand it finally: "hard to use" does NOT affect neither market nor LP rate, because it does not affect experienced farmers and well-trained manufacturers. It would just benefit newbies if it suddenly became "easy to use". So please, next time you come with some funny assumption - try to do some research before posting it on forums... just to avoid making fun of yourself.
Pipa Porto
#25 - 2012-09-22 01:27:55 UTC
Freedom Minstrel wrote:
Once again I start from the end.

Pipa Porto wrote:
And again, which patch do you claim changed any of this?

Pipa Porto, once again you make me wonder: are you trying to making fun of me or rather of yourself? There was just a single absolutely major patch 1.5 months ago, which rebalanced lots of ships, which made miners whine on all possible forums, and changed some blueprints as well. You must be either extremely stupid or extremely lazy to be unable to just go for the list of patch notes and find it - as it simply CAN NOT be confused with any other patch. Somehow, I hope for the latter. Patch notes are located here: http://community.eveonline.com/updates/patchnotes.asp . I hope I shouldn't tell you where is search button located. The rest you should be able to do yourself. I just copypaste here the part about player faction blueprints:

Numbers in brackets are added by me. That's average amounts of corresponding modules sold daily. And it makes me sad. At first glance it might look like Minmatar become the most deprived after this change, but they are not - as theit damagemod #1 (200 modules sold per day) was produced from simple minerals for ages already. Actually, Gallente are. Yes, Game Masters have buffed 3 of their blueprints, in comparison with just single for each of other races. Though, these 3 just can't satisfy the needs all together. On the other hand, there IS a federation module which is useful and well-bought (200+/day). It didn't take me much time to find it, and I hope GMs can do it even easier. They just have buffed a wrong module - that's the biggest point of this topic! And I hope they fix this mistake some day.


There, was that so hard? I asked for patch notes on the first page and you suggested that it was a stealth change. If you knew which patch it was, why didn't you post the link on the first page? As for laziness, when you present a claim, it's your obligation to provide evidence for it, not my obligation to do so.

It sounds like they're working on changing all the faction modules. I'd expect more changes with winter.

Pipa Porto wrote:
Because a likely part of the reason those hard to use BPCs have a better ratio is that they're hard to use.

No, it is NOT likely. First, if you do a simple calculation, you find that, for example, LP-to-isk rate of Federation Navy Tracking Computer Blueprint is at about 1:8400 at Jita prices. Famous heat sinks, for comparison, have got about 1:1750 rate. Still, somehow there are not that many pilots who cash their LP this way. Why? Because there is no demand for these modules. 10 modules per day for the whole Forge region is just nothing. Sure thing: serpentis trackcomps are exactly the same, just they cost like 50 mil less than federation ones...

The second argument was stated here already. Take a look at the price graph of, say, the same notorious sinks. 1.5 months ago it became way easier to produce them. Do you see any price decrease because of miriads of newbies who have gone to farm and produce these modules, thus increasing supply, while having the same demand? I don't. Moreover, there was actually price increase.

Try to understand it finally: "hard to use" does NOT affect neither market nor LP rate, because it does not affect experienced farmers and well-trained manufacturers. It would just benefit newbies if it suddenly became "easy to use". So please, next time you come with some funny assumption - try to do some research before posting it on forums... just to avoid making fun of yourself.[/quote]

So you're saying that "hard to use" BPCs lock out some of the potential supply from the market. But you're saying that a lower possible supply of those BPCs doesn't increase prices? Sure.

Winter is Coming.

EvE: Everyone vs Everyone

-RubyPorto

Freedom Minstrel
University of Caille
Gallente Federation
#26 - 2012-09-22 13:49:41 UTC
Pipa Porto wrote:
As for laziness, when you present a claim, it's your obligation to provide evidence for it, not my obligation to do so.

My claim was that BPCs of different factions are imbalanced, in the present - nothing more, nothing less. I still wonder why did you need this "proof" of changes in the past (as it doesn't affect my claim in any way). Out of curiosity? So was my question: why didn't you seek for it yourself, then? I didn't notice this block in patch notes back then, so I've decided that it was a "stealth change". I had to go through patch notes again, just for you - but don't expect it anymore.

Pipa Porto wrote:
So you're saying that "hard to use" BPCs lock out some of the potential supply from the market. But you're saying that a lower possible supply of those BPCs doesn't increase prices? Sure.

Sure. Exactly. A few newbie farmers who become able to manufacture 5 modules here and there just won't affect the market where 200 modules are sold daily just in a single region, produced en mass by experienced pilots with well-trained skills.
Pipa Porto
#27 - 2012-09-22 21:38:54 UTC
Freedom Minstrel wrote:
Pipa Porto wrote:
As for laziness, when you present a claim, it's your obligation to provide evidence for it, not my obligation to do so.

My claim was that BPCs of different factions are imbalanced, in the present - nothing more, nothing less. I still wonder why did you need this "proof" of changes in the past (as it doesn't affect my claim in any way). Out of curiosity? So was my question: why didn't you seek for it yourself, then? I didn't notice this block in patch notes back then, so I've decided that it was a "stealth change". I had to go through patch notes again, just for you - but don't expect it anymore.


Freedom Minstrel wrote:
People say that latest patch has transferred several BPCs from the latter group to the former one

From the first paragraph of your OP. Be able to provide evidence for claims you make. That's all I'm saying.

Why didn't I look for it myself? Because that's not how this works. Why aren't you out looking for proof of the existence of bigfoot?

Quote:
Pipa Porto wrote:
So you're saying that "hard to use" BPCs lock out some of the potential supply from the market. But you're saying that a lower possible supply of those BPCs doesn't increase prices? Sure.

Sure. Exactly. A few newbie farmers who become able to manufacture 5 modules here and there just won't affect the market where 200 modules are sold daily just in a single region, produced en mass by experienced pilots with well-trained skills.


Good news everybody, Freedom Minstrel has discovered that decreased supply doesn't result in increased prices with a steady demand. Call the London School of Economics.

There are a lot more than a "few," and ease of conversion is the reason why Implants and Ships provide **** conversion rates, so why would you think that ease of conversion wouldn't affect different BPCs?

EvE: Everyone vs Everyone

-RubyPorto

Freedom Minstrel
University of Caille
Gallente Federation
#28 - 2012-09-22 21:59:30 UTC
Pipa Porto wrote:
From the first paragraph of your OP. Be able to provide evidence for claims you make. That's all I'm saying.

Claim? I've just mentioned a fact: I've read on forums about it. In any case, thanks for the lesson: next time I just won't prove anything I don't need. I knew it was changed - you didn't. It was you who needed it, not me. Though, you are free to pretend that the world always looked like it looks today, to pretend that nothing changes ever, unless someone rubs your nose into it.

Pipa Porto wrote:
There are a lot more than a "few," and ease of conversion is the reason why Implants and Ships provide **** conversion rates, so why would you think that ease of conversion wouldn't affect different BPCs?

I'm tired of explaining it. Look at price graph of modified modules, and maybe you understand something. Or maybe rather not.

Oh, and imps have crap rate because cashing LP via imps doesn't involve buying tags for days, using buy orders and playing 0.01 isk games. It has nothing to do with manufacturing.
Pipa Porto
#29 - 2012-09-22 22:13:10 UTC
Freedom Minstrel wrote:
Pipa Porto wrote:
There are a lot more than a "few," and ease of conversion is the reason why Implants and Ships provide **** conversion rates, so why would you think that ease of conversion wouldn't affect different BPCs?

I'm tired of explaining it. Look at price graph of modified modules, and maybe you understand something. Or maybe rather not.

Oh, and imps have crap rate because cashing LP via imps doesn't involve buying tags for days, using buy orders and playing 0.01 isk games. It has nothing to do with manufacturing.


Never said it did. I said that it's easier to use them to convert LP to ISK than other options, and that's why they have low conversion rates. Similarly, the BPCs you don't like are easier to use than other BPCs and that's part of the reason why they have lower conversion rates.

EvE: Everyone vs Everyone

-RubyPorto

Freedom Minstrel
University of Caille
Gallente Federation
#30 - 2012-09-22 23:40:07 UTC
First, 6 BPCs of PC factions became "easier to use" 1.5 months ago. Their rates didn't go down because of that. I wonder if you actually read what I post. Or, rather, if you understand it.

Second, calculate Federation Navy Tracking Computer / Link rates yourself, if you don't trust me. You're going to be amazed how high it is. Also, they are now "easy to use" - they don't require neither skills nor moonmats anymore. According to your theory, agentrunners (me included) should "like" it, and produce them en mass. Somehow it isn't true... I wonder why.
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