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New Eden the Theme Park.

Author
Bagrat Skalski
Koinuun Kotei
#21 - 2012-09-21 13:12:27 UTC  |  Edited by: Bagrat Skalski
Quote:
EvE Online is a niche MMO. A brilliantly successful one.


Yes. But why? Whyyyyyy niche!

Quote:
THE VISION.

A fully integrated science fiction MMU. No, it's not a typo. Massively Multiplayer Universe.

I see New Eden encompassing everything a science fiction fan loves about space opera. From personal combat with rifles on terrestrial battlefields, titanic battles of the largest warships humanity has ever created. I venture to speculate vicious and brutal dogfights between "space planes" at some point as well.



Because it lacks the VISION?

Generally this game is damned by its design, that makes it niche, it would need some brilliant Bioware or Rockstar skillz to make it work your way. The VISION way.
ashley Eoner
#22 - 2012-09-21 13:24:01 UTC
Quote:
Yes, EvE is hard.
HAHAHAHAHAHAHAHAHAHAHAHAHAHA

When I hear people say that is "hard" it completely cracks me up. This game is no harder then WoW it's just the UI isn't intuitive most of the time. Hard =/= unintuitive...
Bagrat Skalski
Koinuun Kotei
#23 - 2012-09-21 13:32:07 UTC  |  Edited by: Bagrat Skalski
I understand, that many people who see EVE from inside want it to grow. I am one of this people, but we are talking about CCP here. These people try as hard as they can, but it's not the Rockstar or Bioware on any means. It can take years to grow EVE so it could be a mixed theme park/sandbox game for everybody, with as many levels of gameplay, as there are gamers out there.

I like those CCP trailers by the way, they bring in hope to my heart. Lol
Ensign X
#24 - 2012-09-21 14:18:41 UTC  |  Edited by: Ensign X
I would say my initial EVE experience was a lot like your friend, except mine came more than 18 months ago prior to CCP making their tutorials as user friendly and intuitive as they are now. However, unlike your friend, I drew upon my 2 decades worth of experience with Personal Computing and like any intelligent, self-respecting human being would when faced with the dilemma of seemingly missing options in a program on the Windows platform, I used the Right-goddamn-click button

You say your friend is not a stupid man, and for that I'll take your word, but he isn't a very intelligent man or you're a very bad friend for not reminding him of the power of the Right-goddamn-click button.

You also say that EVE needs a UI and Tutorial overhaul to better support new player retention, and I wholeheartedly agree with you, but what EVE most certainly does not need are people like your friend who give up so easily after being stymied by the simple task of clicking the Right-goddamn-click button.

RIGHT CLICK!

Goddamn it.

EVE isn't Hard.

/removes tongue from cheeck
Hiro Ceffoe
State War Academy
Caldari State
#25 - 2012-09-21 15:27:30 UTC
The problem with CCP and there "Vision" Is that it keeps changing, and it changes faster than they can produce the "Vision"

How long ago was WIS announced? And it's taken them how long to produce 4 Captains quarters? We would have WIS if CCP hadn't decided "Hey I know lets make a PS game and tie it in to EVE"

What they should have done was realize vision no.1 implement WIS and then move onto vision no.2 of tying it into a PS game.

CCP has too many "Visions" going on and there getting muddled and confused, there always trying to do the next big thing and it's blinding then to the fact there not really doing anything at all.

DUST WAS a good idea, it WAS exciting, now its just there, I certainly dont care about it, Its not new anymore and it's not even been realeased yet. CCP are not the only company to think "hmm, a tie in to a PS game" other companies see this possibility and dont follow through because of the work involved, CCP however see this possibility and dive head long into it, and we all see the results of that kind of development. How much time to you think CCP will put into DUST before they get bored and decide "hmm atmospheric flight, nobodies done that yet! let's do it!"

WIS WAS a good idea and it WAS exciting, what we have is 4 CQ that hinder the game more than they add to it.

I look at the CQ and I can see a bit of CCP's vision I know what they were trying to do and I can see the possibilities, but it's just a half-painted wall staring you in the face everytime you log in, a constant reminder that CCP don't finish what they start.

CCP are the kind of company that would paint my car, and it would be great, with flame decals and a perfect glossy finish, but then you walk to the passenger side and discover they only painted half of it. It's a shame, truely it is.

In summary, having a vision of what you want to accomplish is important but ultimately pointless if you cannot ever realize that vision. In my opinion CCP should aim lower.
Ensign X
#26 - 2012-09-21 18:20:48 UTC
Incindir Mauser
Caldari Provisions
Caldari State
#27 - 2012-09-22 01:19:05 UTC  |  Edited by: Incindir Mauser
Touval Lysander wrote:
Incindir Mauser wrote:
..he became rather frustrated with the UI. Why? Aura didn't explain where the "Dock" button was, or what the station icon looks like, or what anything in the Overview means. Needless to say, he hasn't been back since.

About 25 years ago I bought a DOS emulator for my Atari STE (1040?)

I looked at the little black screen with the white flashy bit. I typed Load *8,1 or whatever the f it was from the C64 days and got bad command or filename. (for truth, this is in my bio it had such an impact)

Instead of chucking it in I worked at it. Got quallies and experience. I worked harder, learned more.

25 years later, Ive as good as retired - I aint even 50 yet.

As an ex ASM and C cuttter I made squillions doing COBOL rebuilds during that superbug affair you all call Y2K. The years after were basking in - I did it proper contracts that paid the bills and put some coin away.

Today, I play Eve in my spare time, which I have lots of. I enjoy it.

I enjoy it because people that can't be bothered spending more than 20 minutes to learn something don't play. It means in general, the people in Eden have at least half a brain and just a touch of committent.


STOP trying to change the fn thing.


Oh please, sir! Wherefore may I lick thine boots? For surely I am not fit to peruse the same literary forums as one so noble in visage as yourself! Forgive me as I grovel before thee! For I have be-soiled myself with the thought of encouraging our most gracious host CCP into making the game more accessible to the plebeian masses! Please indulge me in thine saponified liquors and allow me to breathe in thine rarefied aethers! Allow me to flagellate myself in penitence under thine steely gaze for considering such grotesque madness!

See that? See what I did there? That's how you add content to a post. I used proper grammar and punctuation and avoided using cliche's and stupid non-words like "squillions". I'm guessing that it is somewhere between a million and a googolplex.

When you post stuff like that it really undermines you when you start flexing your supposed "nerd cred". Which just so happens to be completely incapable of being corroborated. Good for you.

EvE should be accessible to people that do not have a masters level of experience with computers. CCP knows that and they are acting on it and there is nothing you can really do to stop it. It needs to happen. It's going to happen. Denial is not a river in Egypt. Science fiction fans and "gamers" come from all walks of life, not just the ivory towers of M.I.T..

I think that you will find as time goes on that CCP agrees more with me than with the bitter and jaded perceptions of cynics.
Jett0
Ministry of War
Amarr Empire
#28 - 2012-09-22 01:34:28 UTC
I like the idea of the beginning having some theme park elements. Learning the UI and basic game mechanics shouldn't be your first "achievement."

Rather than "Here's an ocean. Try not to drown," I'd much rather see "Here's a water slide. It leads to an ocean. Try not to drown."

At the very least, the career agents need some love.

Occasionally plays sober

Sarah Schneider
Native Freshfood
Minmatar Republic
#29 - 2012-09-22 09:17:06 UTC
Incindir Mauser wrote:
The new player experience and tutorial missions could do with even more than what is currently being done with them. I recently attempted to get a friend of mine into EvE. I got him signed up with RAF, downloaded the client, and he got set up. Thirty minutes into the first tutorial mission, he became rather frustrated with the UI. Why? Aura didn't explain where the "Dock" button was, or what the station icon looks like, or what anything in the Overview means. Needless to say, he hasn't been back since.

While some may mock his experience. I assure you he's not a stupid man. Yes, EvE is hard. And yes, EvE's UI is really obtuse. No really. It's bad. It is probably the biggest hurdle CCP has to jump. While smashing people in the face with a learning curve that resembles standing at the bottom of the Hoover Dam and looking up may be amusing to the rest of us. It is not inspiring to the person that has been handed a set of dull pitons, some baling twine and told to scale said dam. I feel this is where a little "theme park" could do EvE some good. Gentle guidance, a handful of missions a toddler could figure out, some pretty cut-scenes and in-game demo explaining how the EvE UI works. I feel this would be better than pulling the rug from under the feet of the new player.

Right on.

and why CCP translated UI problem to "fixing" the inventory system is still a mystery.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#30 - 2012-09-22 10:11:05 UTC
Dirk Magnum wrote:
I'll bring my +1 mace.


The fact that I had a +1 mace the first day I played DDO was the deciding factor in that being the ONLY day I played DDO.

That being said online forums will always be full of whining. Anyplace where people of IQ 80-180 congregate will always have one side saying "too easy" and the other side saying "too hard".

I give the OP a 5 out of 10 for exploiting this, but remove 2 points for making the OP intolerably long, for a final score of 3/10.

internet spaceships

are serious business sir.

and don't forget it

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