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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
MotherMoon
Tribal Liberation Force
Minmatar Republic
#2501 - 2012-09-21 22:03:00 UTC
Katharina B wrote:
CCP Fozzie: How big is the chance that you abandon the TD-thing affecting missiles?

it can effects missles, it just can't effect the range of the missles. TD kinda makes sense that it could target the missile and cuase it's explosion radius or explosion velocity to change.

missles losing range is allready the job for damps.

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#2502 - 2012-09-21 22:06:45 UTC
hey does this mean remote tracking enchaners will buff missle ships? wait what about any tracking mod... Will tracking computers now buff my range so I can counter having a TD used on me?

Or will you keep missiles unaffected by equipment created to counter TDs....

If you aren't bringing tracking computers in line to support missiles then I no longer support this proposal...

http://dl.eve-files.com/media/1206/scimi.jpg

Doddy
Excidium.
#2503 - 2012-09-21 22:07:30 UTC
MotherMoon wrote:
Katharina B wrote:
CCP Fozzie: How big is the chance that you abandon the TD-thing affecting missiles?

it can effects missles, it just can't effect the range of the missles. TD kinda makes sense that it could target the missile and cuase it's explosion radius or explosion velocity to change.

missles losing range is allready the job for damps.


Well a missile having difficulty finding its target burns more fuel as it keeps adjusting so it does kinda work too. I am dubious of the whole td thing though tbh, it looks a mess.
Doddy
Excidium.
#2504 - 2012-09-21 22:09:18 UTC
MotherMoon wrote:
hey does this mean remote tracking enchaners will buff missle ships? wait what about any tracking mod... Will tracking computers now buff my range so I can counter having a TD used on me?

Or will you keep missiles unaffected by equipment created to counter TDs....

If you aren't bringing tracking computers in line to support missiles then I no longer support this proposal...


He clearly says that tracking enhancers and computers will effect launchers. Tracking links i think he has issues with but they probably will too.
Meolyne
Perkone
Caldari State
#2505 - 2012-09-21 22:09:30 UTC  |  Edited by: Meolyne
Too bad 97% of you are only concerned by Heavies.

If you really skilled yourselves into caldari, you should be concerned in Cruise / Torp more likely.
The fact is you know what 1400mm howitzer and 800mm Auto-cannon are, but completely ignorant on Cruise /Torp firepower. Because it requires condition you never meet in Eve.

a 1600 DPS AutoCanon / Blaster is possible and doable. a 1600 DPS Torp is possible on datasheets only.
Even Citadel missiles are the worst XL weapon available.
Leviathan the worst Titan...
And the Day i'll see any BS+ caldari missiles ships in any roam, i'll bet i could see a chinese flag on Mars.


But your cheap PVP mind cry for this nerf because you know the Drake awaits its mega Nerf soon enough.
And when this time comes, you will simply switch pewpew boat gently. Fortunately, you have Minmatar BS V already...

Now tell me how the hell Gallenteans hasn't re-conquered and re-educated this pathethic Caldari race by now?

Btw i know this is too long to read, sorry.

in few words : the Drake is programmed to die. The Tengu is just here because you have invested by chance some SP in caldari cruiser. Raven will need 4 TP +skills/implants if you hope to aim 700 DPS. No tank, no survivability, no utility.

Edit : TE will effect "slightly" missile. you know the nerf, you don't know the buff.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2506 - 2012-09-21 22:15:50 UTC
MotherMoon wrote:
Katharina B wrote:
CCP Fozzie: How big is the chance that you abandon the TD-thing affecting missiles?

it can effects missles, it just can't effect the range of the missles. TD kinda makes sense that it could target the missile and cuase it's explosion radius or explosion velocity to change.

missles losing range is allready the job for damps.

Damps wouldn't help with FOF's. Also the same argument would mean TD's are useless against turreted ships because of damps.

As far as range they stated they would most likely affect missile flight time.
Doddy
Excidium.
#2507 - 2012-09-21 22:19:37 UTC
Meolyne wrote:
Too bad 97% of you are only concerned by Heavies.

If you really skilled yourselves into caldari, you should be concerned in Cruise / Torp more likely.
The fact is you know what 1400mm howitzer and 800mm Auto-cannon are, but completely ignorant on Cruise /Torp firepower. Because it requires condition you never meet in Eve.

a 1600 DPS AutoCanon / Blaster is possible and doable. a 1600 DPS Torp is possible on datasheets only.
Even Citadel missiles are the worst XL weapon available.
Leviathan the worst Titan...
And the Day i'll see any BS+ caldari missiles ships in any roam, i'll bet i could see a chinese flag on Mars.


But your cheap PVP mind cry for this nerf because you know the Drake awaits its mega Nerf soon enough.
And when this time comes, you will simply switch pewpew boat gently. Fortunately, you have Minmatar BS V already...

Now tell me how the hell Gallenteans hasn't re-conquered and re-educated this pathethic Caldari race by now?

Btw i know this is too long to read, sorry.

in few words : the Drake is programmed to die. The Tengu is just here because you have invested by chance some SP in caldari cruiser. Raven will need 4 TP +skills/implants if you hope to aim 700 DPS. No tank, no survivability, no utility.

Edit : TE will effect "slightly" missile. you know the nerf, you don't know the buff.


Torp raven isn't really any worse off than several other bs tbh. See quite alot of torp phons being effective too and they don't even get any range bonus. And the torp navy scorp makes a nice mess of stuff. Torps are not nearly as broken as cruise.
Lili Lu
#2508 - 2012-09-21 22:21:01 UTC  |  Edited by: Lili Lu
Doddy wrote:
MotherMoon wrote:
it can effects missles, it just can't effect the range of the missles. TD kinda makes sense that it could target the missile and cuase it's explosion radius or explosion velocity to change.

missles losing range is allready the job for damps.


Well a missile having difficulty finding its target burns more fuel as it keeps adjusting so it does kinda work too. I am dubious of the whole td thing though tbh, it looks a mess.

Alternately, just view the TD effect on the missile as a missile specific web field. It really doesn't matter. The whole game is magic anyway P

Damps are not missile specific. Damps are operating on a different part of the ships in the game. Damps affect the ability to lock, like ecm does as well. TDs are affecting the weapons or weapon systems, not the sensor systems. No logical inconsistency in it. Because again it's all magic anyway. P

Edit - I'm sure Fozzie could come up with some creative backstory reason as well https://forums.eveonline.com/default.aspx?g=posts&m=1932514#post1932514
Warde Guildencrantz
Caldari Provisions
Caldari State
#2509 - 2012-09-21 22:30:01 UTC
Doddy wrote:


Torp raven isn't really any worse off than several other bs tbh. See quite alot of torp phons being effective too and they don't even get any range bonus. And the torp navy scorp makes a nice mess of stuff. Torps are not nearly as broken as cruise.


Phoons can mount a 200k armor tank, whereas ravens can barely passive tank at 90k. Phoons are probably the best ship hull that use torps (other than the golem or SNI, but i'm discounting those cause they're faction/T2)

Problem with the raven is that it is just so damn slow, horrible cap, not enough mids to mount a tank and mount TPs along with MWD and point, and nothing good to use in the lows cept a DC and BCUs. With the TEs and the incoming buff to the raven, it will for sure be more useable (considering it will most likely be an "attack" boat)

One thing I really want to see however is a combat boat that is a missile ship...like the drake. Caldari can't have every single one of their combat boats be a hybrid platform (merlin, moa, ferox, etc.)

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Soon Shin
Scarlet Weather Rhapsody
#2510 - 2012-09-21 22:31:55 UTC
Lili Lu wrote:
Doddy wrote:
MotherMoon wrote:
it can effects missles, it just can't effect the range of the missles. TD kinda makes sense that it could target the missile and cuase it's explosion radius or explosion velocity to change.

missles losing range is allready the job for damps.


Well a missile having difficulty finding its target burns more fuel as it keeps adjusting so it does kinda work too. I am dubious of the whole td thing though tbh, it looks a mess.

Alternately, just view the TD effect on the missile as a missile specific web field. It really doesn't matter. The whole game is magic anyway P

Damps are not missile specific. Damps are operating on a different part of the ships in the game. Damps affect the ability to lock, like ecm does as well. TDs are affecting the weapons or weapon systems, not the sensor systems. No logical inconsistency in it. Because again it's all magic anyway. P

Edit - I'm sure Fozzie could come up with some creative backstory reason as well https://forums.eveonline.com/default.aspx?g=posts&m=1932514#post1932514


You completely ignore that fact that having TD affect both Missiles and Turrets will make it a GOD module.

Missile needs a separate module to affect missiles, so it requires thinking and planning of whether to fit a missile disruptor or turret disruptor.
Bloutok
Perkone
Caldari State
#2511 - 2012-09-21 22:32:34 UTC
Lili Lu wrote:
Bloutok wrote:
People like you make threads like this longer to read for no reason.

Empty posting number .... hmm. well number something.

No u. Maybe now that you can't persist with a sob storyline of CCP is not reading this thread you'll stop your useless quoting followed by your one or two line whine 9000 on the same issue. Also, Fozzie has already told you these issues are not up for a vote and repaeating the same flawed arguments gains you nothing.

Katharina B wrote:
CCP Fozzie: How big is the chance that you abandon the TD-thing affecting missiles?

Probably slim and none. Maybe you could really focus on what it means for missiles. It means now you could extend range without using a rig. Or, you may want a TC or TE now because just like a turret user you could well face someone fubarring your weapon. The numbers on these are what is going to matter. Forget viewing it as a nerf, it could if done wrong end up as a huge buff for missiles. I'm trusting that the balancing team and Fozzie are not going to derp and do either a bad nerf or buff. And if they do I have hope they won't wait 4 years to fix it.

Bloutok wrote:
Better long range damage. The question i ask is, will that damage be enough so that real people will use the ship or is it another nice " Hey guy! On paper ... It works " thing ?

When you test, or try to balance. Do you try to balance for all size of engagements ? 1 vs 1 . 10 vs 10 ? Alot VS 1 ?

You obviously are unaware of who Fozzie is. Here's a clue watch the last few years of the alliance tournament. Anyway, if eve-kill weren't offline I'd pull you up. I'm guessing I'd get a "chron job".

Edit- just looked at your age and corp history. I think now I could be wrong in that guess. Which brings up another conundrum, that is how you could have years into the game and possibly a decent pvp history but still be such a bad poster. Regardless someone has already told you why your "size of engagement" argument is sorta funny. But yes, they aren't just viewing the changes through the prism of 0.0 blob fests.

Col Callahan wrote:
I can only say what has already been said. This seems way to heavy handed of a rebalancing for heavy missiles. 2 years ago you never saw any missiles used in PVP and now that they are starting to get there footing as a good starting point for beginning PVP'ers they get completely destroyed for both PVP and PVE.

Sad really.

What is sad is that you may actually beleive what you wrote. Drake fleets were quite established by 2010. They and Tengus were running all the pve content.

And with that can you guys complaining about the proposals stop re-posting the same flawed posts over and over and maybe post something new. We're on page what, 123, already and we haven't even seen any numbers yet on the mods. Seriously before going to post, please read back through the previous 122 pages. Damage numbers and comparisons are already in the thread. Much has already been posted. Posting the same stuff like mashing an f button only makes Fozzie's job slower.

We can discuss whether there should be two mods that are weapon disrupters, or whether new scripts should handle the alteration. And turret users are right there with missile users on concerns about the base strength of unbonused TDs. Have been, but missile users didn't care about them (unless they were using them to defang a turret ship) til now that they will be affecting missiles.

This stuff is happening folks, finally, for those of us that have been shouting for years that the Emperor has too many clothes. And, it is not just this. Ships are being altered directly. It will take time to get to ships like the Nighthawk. But at least the glaring problem is getting an interim fix. Noone should be crying for the Drake and Tengu. They've had a very long, too long, run at overuse because they were better. Read Fozzie's explanation as to why the weapon system is getting this treatment before the BCs are.

Things will be OK, in fact better than it has been, because we won't be stuck with a stale game with obvious easy choices.



Troll ....... :)

Troll and more troll.
Eckyy
United Caldari Navy
United Caldari Space Command.
#2512 - 2012-09-21 22:50:44 UTC  |  Edited by: Eckyy
Warde Guildencrantz wrote:
Doddy wrote:


Torp raven isn't really any worse off than several other bs tbh. See quite alot of torp phons being effective too and they don't even get any range bonus. And the torp navy scorp makes a nice mess of stuff. Torps are not nearly as broken as cruise.


Phoons can mount a 200k armor tank, whereas ravens can barely passive tank at 90k. Phoons are probably the best ship hull that use torps (other than the golem or SNI, but i'm discounting those cause they're faction/T2)

Problem with the raven is that it is just so damn slow, horrible cap, not enough mids to mount a tank and mount TPs along with MWD and point, and nothing good to use in the lows cept a DC and BCUs. With the TEs and the incoming buff to the raven, it will for sure be more useable (considering it will most likely be an "attack" boat)

One thing I really want to see however is a combat boat that is a missile ship...like the drake. Caldari can't have every single one of their combat boats be a hybrid platform (merlin, moa, ferox, etc.)


I threw up a couple of fits just out of curiosity, and it's not as bad as you say. A 2 plate, 3 trimark Typhoon (all V) does 989m/s & 17.3s align with MWD on, 11.8 with it off. A pretty standard buffer fit Raven is 855m/s, 17.8s align, 11.9 with MWD off. So it's really not significantly slower than a Phoon. Throw a nano in the last lowslot instead of a 4th BCU or whatever, and the Raven is now more agile and a hair slower than the Phoon.

A 2 plate Phoon with trimarks comes up to around 113k EHP, while a 2x LSE 2x Invul Raven with extender rigs comes to 109k EHP with the ability to overheat.

The Raven puts out 1107 paper dps, while the Typhoon puts out 1139, with Hammerheads and Ogres respectively, and faction ammo. The Raven doesn't have to deal with split weapons, has more range, and relies on drones less for its damage.

The Typhoon has 2 more utility mids, and the Raven has 2 more utility highs (unless you want to pull guns off the Phoon). In which case, the Phoon gets 3 utility highs in exchange for about 200dps, but still does its remaining dps with less range and more reliance on drones.

I think the mistake you're making here is picking every extreme number the Typhoon can obtain and assuming it can do all of those at once. The Raven isn't a bad ship.
Talon Karrade
L and E Research Division
#2513 - 2012-09-21 22:54:25 UTC
I have to disagree with dev on the missle rework caldari is known for missles and when the BC ie the drake came out its so mission was to be a missle boat so nerfing the drakes ability to use missiles effectively is way wrong. If you want to nef and misssles then the ships the use them need to be be balanced at the same time not wait until you nerf something then later fix it and guns apparently do more dame then missles by far and nerfing missles whetehr is heavy or assault or light makes it seem you disk caldari race and there missiles now you want reduce range fine but you bettr beef up the rig allocation point by 25% so we compensate for the nerf. also another thing when you nerf something you telling us what we can fly and cant fly in space. so you talk about balancing then make sure balance every thing for a ship at the same time dont nick pick at it. And also dont be nerfing the resistance on the drake it was bad enough you nerf the cruise missles and caldari battle ship shield resist too several expnsion ago.
HELLBOUNDMAN
Aliastra
Gallente Federation
#2514 - 2012-09-21 22:55:58 UTC  |  Edited by: HELLBOUNDMAN
Marlona Sky wrote:
Bloutok wrote:
Not only solo.
Like go with 1 vs 1 picture.
Most Caldari missile boats i flew had to warp off upon having the enemy close in, else die. Otherwise, my dual nano was faster... :)

Then, let's say, 5 vs 5.
I am 110% sure speed still is a big factor.

20 vs 20......
Well, i do not know for sure. I'd take a ham drake and try to be close i guess.

I find it funny you think 1v1's, 5v5's and 20v20's happen in this game or something. P



that's no different than what ccp is doing.

They're assuming 20 man drake fleet are beating other 20 man fleets when the truth is people are using 20 man drake fleet to take on 10, and 50 man drake fleet to take on 20.

They're fairly easy to fit with low sp requirement and are relatively effective with t1 missiles and launchers.

CCP istaking the assumption that it's missiles that make the drake and tengu powerful, yet their missiles aren't the problem.

With the drake it's the tank.

With the tengu, it's the bonus to kinetic damage and its fitting capabilities.

I'm almost certain these factors are getting nerfed when we get to these ships, so why the hell are we trying to balance them now?

This is like when I used to be in high school my mom would want us to clean up the house before the maid came to clean the house.
It defeats the purpose.
Lili Lu
#2515 - 2012-09-21 23:00:14 UTC  |  Edited by: Lili Lu
Bloutok wrote:
Troll ....... :)

Troll and more troll.

Pfft, you don't know the meaning of the word.

I've posted some real sarcastic stuff in my day. That post was hardly worthy.

But I suppose if you can't refute what was written. Calling the poster a name is the best you can do.
Bloutok
Perkone
Caldari State
#2516 - 2012-09-21 23:02:56 UTC
Lili Lu wrote:
Bloutok wrote:
Troll ....... :)

Troll and more troll.

Pfft, you don't know the meaning of the word.

I've posted some real sarcastic stuff in my day. That post was hardly worthy.

But I suppose if you can't refute what was written. Calling the poster a name is the best you can do.



All you said is CCP Fozzie is god, he knows what he does, so, he is right and i will say he is right because he is right.

Troll.
Lili Lu
#2517 - 2012-09-21 23:06:49 UTC
Soon Shin wrote:
You completely ignore that fact that having TD affect both Missiles and Turrets will make it a GOD module.

Missile needs a separate module to affect missiles, so it requires thinking and planning of whether to fit a missile disruptor or turret disruptor.

You completely ignore the responses of Fozzie in this thread saying they are not going to allow TDs to become a god module. And anyway, whether there are two "weapon disruption" modules that get bonused by amarr recons, or one unified module with 4 scripts, it is fine either way. I wasn't arguing that it should be one unified module.

Btw, they already are being used to emasculate turret ships. I don't see how they won't get a base strength nerf. So tbh, don't worry.
Lili Lu
#2518 - 2012-09-21 23:07:38 UTC  |  Edited by: Lili Lu
Bloutok wrote:
All you said is CCP Fozzie is god, he knows what he does, so, he is right and i will say he is right because he is right.

Troll.

Lol, if you think that, I think the word you are looking for is Fanboi.
HELLBOUNDMAN
Aliastra
Gallente Federation
#2519 - 2012-09-21 23:13:56 UTC
Tyberius Franklin wrote:
MotherMoon wrote:
Katharina B wrote:
CCP Fozzie: How big is the chance that you abandon the TD-thing affecting missiles?

it can effects missles, it just can't effect the range of the missles. TD kinda makes sense that it could target the missile and cuase it's explosion radius or explosion velocity to change.

missles losing range is allready the job for damps.

Damps wouldn't help with FOF's. Also the same argument would mean TD's are useless against turreted ships because of damps.

As far as range they stated they would most likely affect missile flight time.



yeah....

If fof's didn't suck, then they wouldn't help with fof's, but as it sits now, I don't even know anyone who uses fof in missions.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2520 - 2012-09-21 23:21:56 UTC  |  Edited by: Tyberius Franklin
HELLBOUNDMAN wrote:

yeah....

If fof's didn't suck, then they wouldn't help with fof's, but as it sits now, I don't even know anyone who uses fof in missions.

Not saying FOF's are great or that a flight of drones on a drone bonused hull wouldn't be better for PvE when jammed (for now), but some do use them. The main point was that damps wouldn't make TD's redundant for missiles just as they don't now for turrets.