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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#2481 - 2012-09-21 20:31:37 UTC
Doddy wrote:
.. Missiles stopped being automatically bad in pvp the day sniper bs went out of fashion, which was pretty much when AoE doomsdays were nerfed.

Naah, was when probing was changed from being a semi random long duration thing to being near instant Big smile
Senarrius
Deep Core Mining Inc.
Caldari State
#2482 - 2012-09-21 20:37:51 UTC
Lev Arturis wrote:
Senarrius wrote:
CCP Fozzie wrote:
[


bornaa wrote:
-> How can TD affect unguided missiles when they are stupid and skills that affect the same things don't have affect???

Through Wibbly Wobbly Sciency Wiency... Stuff




This response must be a joke at best.

It makes no sense, it just nerfs assault missiles even more, they're already barely used as it is.


Explain me the exact way how you jump from one star system into the next or how the clone system works.

If you manage that you might ask your question again.



Here's some extremely light reading for you.

Cloning: Straight from the eve wiki
http://wiki.eveonline.com/en/wiki/Cloning

Man made wormholes

http://physicsworld.com/cws/article/news/2007/nov/09/wormholes-could-be-made-from-exotic-materials

Considering warp drive is already theoretically possible, and so is creating wormholes in the future; it's only a matter of time for that.

Cloning on the other hand is already done, brain scans as well. The main difference being we're not able to link into the brain and copy/download material, and create a synthetic brain which is able to absorb that data yet. Thanks to medical research we can already reproduce new human organs.

All these things can and will arrive in the future. Weather or not we're alive or not by then.


Now on the basis of tracking disruptors affecting non guided/tracking missiles is far more silly.
The best way to affect them would be to change their trajectory or slow them down, which would mean it's not a tracking disruptor computer in the sense it already works in the game. Where reduces the tracking speed of the targeted ship's turrets.

Now I can see how they affect normal guided missiles, but non-guided/tracking?

Considering they are still non-guided/tracking, how would that stop from from tracking, when they do not track to begin with.
Lili Lu
#2483 - 2012-09-21 20:38:53 UTC  |  Edited by: Lili Lu
Bloutok wrote:
People like you make threads like this longer to read for no reason.

Empty posting number .... hmm. well number something.

No u. Maybe now that you can't persist with a sob storyline of CCP is not reading this thread you'll stop your useless quoting followed by your one or two line whine 9000 on the same issue. Also, Fozzie has already told you these issues are not up for a vote and repaeating the same flawed arguments gains you nothing.

Katharina B wrote:
CCP Fozzie: How big is the chance that you abandon the TD-thing affecting missiles?

Probably slim and none. Maybe you could really focus on what it means for missiles. It means now you could extend range without using a rig. Or, you may want a TC or TE now because just like a turret user you could well face someone fubarring your weapon. The numbers on these are what is going to matter. Forget viewing it as a nerf, it could if done wrong end up as a huge buff for missiles. I'm trusting that the balancing team and Fozzie are not going to derp and do either a bad nerf or buff. And if they do I have hope they won't wait 4 years to fix it.

Bloutok wrote:
Better long range damage. The question i ask is, will that damage be enough so that real people will use the ship or is it another nice " Hey guy! On paper ... It works " thing ?

When you test, or try to balance. Do you try to balance for all size of engagements ? 1 vs 1 . 10 vs 10 ? Alot VS 1 ?

You obviously are unaware of who Fozzie is. Here's a clue watch the last few years of the alliance tournament. Anyway, if eve-kill weren't offline I'd pull you up. I'm guessing I'd get a "chron job".

Edit- just looked at your age and corp history. I think now I could be wrong in that guess. Which brings up another conundrum, that is how you could have years into the game and possibly a decent pvp history but still be such a bad poster. Regardless someone has already told you why your "size of engagement" argument is sorta funny. But yes, they aren't just viewing the changes through the prism of 0.0 blob fests.

Col Callahan wrote:
I can only say what has already been said. This seems way to heavy handed of a rebalancing for heavy missiles. 2 years ago you never saw any missiles used in PVP and now that they are starting to get there footing as a good starting point for beginning PVP'ers they get completely destroyed for both PVP and PVE.

Sad really.

What is sad is that you may actually beleive what you wrote. Drake fleets were quite established by 2010. They and Tengus were running all the pve content.

And with that can you guys complaining about the proposals stop re-posting the same flawed posts over and over and maybe post something new. We're on page what, 123, already and we haven't even seen any numbers yet on the mods. Seriously before going to post, please read back through the previous 122 pages. Damage numbers and comparisons are already in the thread. Much has already been posted. Posting the same stuff like mashing an f button only makes Fozzie's job slower.

We can discuss whether there should be two mods that are weapon disrupters, or whether new scripts should handle the alteration. And turret users are right there with missile users on concerns about the base strength of unbonused TDs. Have been, but missile users didn't care about them (unless they were using them to defang a turret ship) til now that they will be affecting missiles.

This stuff is happening folks, finally, for those of us that have been shouting for years that the Emperor has too many clothes. And, it is not just this. Ships are being altered directly. It will take time to get to ships like the Nighthawk. But at least the glaring problem is getting an interim fix. Noone should be crying for the Drake and Tengu. They've had a very long, too long, run at overuse because they were better. Read Fozzie's explanation as to why the weapon system is getting this treatment before the BCs are.

Things will be OK, in fact better than it has been, because we won't be stuck with a stale game with obvious easy choices.
Terik Deatharbingr
Ministry of War
Amarr Empire
#2484 - 2012-09-21 20:48:11 UTC  |  Edited by: Terik Deatharbingr
Lili Lu wrote:
Bloutok wrote:
People like you make threads like this longer to read for no reason.

Empty posting number .... hmm. well number something.

No u. Maybe now that you can't persist with a sob storyline of CCP is not reading this thread you'll stop your useless quoting followed by your one or two line whine 9000 on the same issue. Also, Fozzie has already told you these issues are not up for a vote and repaeating the same flawed arguments gains you nothing.

Katharina B wrote:
CCP Fozzie: How big is the chance that you abandon the TD-thing affecting missiles?

Probably slim and none. Maybe you could really focus on what it means for missiles. It means now you could extend range without using a rig. Or, you may want a TC or TE now because just like a turret user you could well face someone fubarring your weapon. The numbers on these are what is going to matter. Forget viewing it as a nerf, it could if done wrong end up as a huge buff for missiles. I'm trusting that the balancing team and Fozzie are not going to derp and do either a bad nerf or buff. And if they do I have hope they won't wait 4 years to fix it.

Bloutok wrote:
Better long range damage. The question i ask is, will that damage be enough so that real people will use the ship or is it another nice " Hey guy! On paper ... It works " thing ?

When you test, or try to balance. Do you try to balance for all size of engagements ? 1 vs 1 . 10 vs 10 ? Alot VS 1 ?

You obviously are unaware of who Fozzie is. Here's a clue watch the last few years of the alliance tournament. Anyway, if eve-kill weren't offline I'd pull you up. I'm guessing I'd get a "chron job". Regardless someone has already told you why your "size of engagement" argument is sorta funny. But yes, they aren't just viewing the changes through the prism of 0.0 blob fests.

Col Callahan wrote:
I can only say what has already been said. This seems way to heavy handed of a rebalancing for heavy missiles. 2 years ago you never saw any missiles used in PVP and now that they are starting to get there footing as a good starting point for beginning PVP'ers they get completely destroyed for both PVP and PVE.

Sad really.

What is sad is that you may actually beleive what you wrote. Drake fleets were quite established by 2010. They and Tengus were running all the pve content.

And with that can you guys complaining about the proposals stop re-posting the same flawed posts over and over and maybe post something new. We're on page what, 123, already and we haven't even seen any numbers yet on the mods. Seriously before going to post, please read back through the previous 122 pages. Damage numbers and comparisons are already in the thread. Much has already been posted. Posting the same stuff like mashing an f button only makes Fozzie's job slower.

We can discuss whether there should be two mods that are weapon disrupters, or whether new scripts should handle the alteration. And turret users are right there with missile users on concerns about the base strength of unbonused TDs. Have been, but missile users didn't care about them (unless they were using them to defang a turret ship) til now that they will be affecting missiles.

This stuff is happening folks, finally, for those of us that have been shouting for years that the Emperor has too many clothes. And, it is not just this. Ships are being altered directly. It will take time to get to ships like the Nighthawk. But at least the glaring problem is getting an interim fix. Noone should be crying for the Drake and Tengu. They've had a very long, too long, run at overuse because they were better. Read Fozzie's explanation as to why the weapon system is getting this treatment before the BCs are.

Things will be OK, in fact better than it has been, because we won't be stuck with a stale game with obvious easy choices.


They aren't better....the bottom line is I can use a T2 HM launcher WAAAY before I can use a T2 medium turret. Switching THAT alone will change the constant flock of noobies to caldari ships, and the numbers will fall dramatically. As stated before, why do I need to be speced in tech II smalls just to use tech II larges?? it's asinine....and the reason there are so many drake pilots.....NO ONE brags about how great the drake dps is!

Say all you like about how this won't kill the drake and it will still be formidable...my guess is after the rebalancing is done, they will eventually either reverse this nerf, lessen it a little, or watch as many a drakes are sold or collect dust.
BoBoZoBo
MGroup9
#2485 - 2012-09-21 21:00:29 UTC
Quote:
"It seems obvious that these changes are biased in favour of the Goons! Is that true?
Nope, we make balance decisions based on the ships and modules themselves not political blocs in game.

It seems obvious that these changes are biased against the Goons! Is that true?
Nope, we make balance decisions based on the ships and modules themselves not political blocs in game."



Why the FRAK do you even acknowledge this? Fu@k Goons, im tired of them getting mentioned all the time. Stop pandering to silly fears, you are just building them up by mentioning them.

Who the fu@k are Goons anyway? Been around 9 years and this is the first year I hear so much talk about them.

Are they like Hobbits? What do they do?
Excuse my ignorance, been focusing quite a bit on RL drama the past 9 years...

Primary Test Subject • SmackTalker Elite

Aiifa
The Scope
Gallente Federation
#2486 - 2012-09-21 21:00:34 UTC  |  Edited by: Aiifa
Karah Serrigan wrote:
Tyrus Tenebros wrote:
I virtually never post to eve-o forums but the missile changes are way to excessive.

While I generally never join the whines of "don't make everything the same" I have to agree that the move to make missiles "more inline" with other weapon types is misguided. Missiles have always done low-ish to moderate dps in exchange for being reliable and difficult to stop barring outranging them. Shoving them in to the TE/TD paradigm dramatically affects the character of missiles.

While I understand the desire to increase the use of HAMs and promote the LR/CR dichotomy, I also don't think needing HMLs in ti the ground is the way to go with that either.
1) DPS reduction is too high. 10% would be a better start.
2) Range reduction is slightly too significant. 15-20% base might be better... missiles don't have falloff and are subject to chase distance against fast targets
3) TE/TD paradigm will likely reduce DPS further as some lows are swapped to TEs. While I "get" how the reduced dps is supposed to be compensated for slightly by increased applied damage to small targets, I don't think it will play out very well.
4) TDs themselves become extremely powerful. I suggest dropping the TE/TD change entirely, there's no reason for it. As they say, if it ain't broke don't fix it.. and the balance of missile damage actually applied is fine as is, even if tweaks need to be applied there'sno need for a wholesale shift.


The 10% damage nerf should be sufficient to promote the use of HAMs. Slightly increasing damage applied by HAMs would also promote their use.

Have to agree with this guy. The whole TE/TD/TC change is way too much homogenization and there is simply no need for that.
There is also the difference, that a pilot can undo the penalties done by TDs to a degree, by going into range or by flying parallel and recuding the transversal. There is no way to undo a worse explosion radius/speed and it is significantly harder to get into range with somethign that is running away from you at decent speed, because it could mean that even if youre 1km away from him, given enough speed he will outrun your missiles.
The damage reduction to HMLs is beyond all good and holy of course. With faction missiles, a 3 bcs tengu does ~470 dps on a target that is standing still. A 2bcs drake does 407. A thrasher does 350 and an enyo can reach 450. But were talking about medium sized guns.
Reducing the range of missiles is ok as i agree that HMLs had way too much range, especially combined with range bonuses on hulls like caracal and tengu.


Best post in this entire subforum. CCP is nerfing and homogenising the different piloting tactics needed for missiles as opposed to turrets by having tracking mods affect them. Features are effectively being removed from the game, features relevant to core gameplay.
Sarah Schneider
Native Freshfood
Minmatar Republic
#2487 - 2012-09-21 21:01:15 UTC
Lili Lu wrote:
And with that can you guys complaining about the proposals stop re-posting the same flawed posts over and over and maybe post something new. We're on page what, 123, already and we haven't even seen any numbers yet on the mods. Seriously before going to post, please read back through the previous 122 pages. Damage numbers and comparisons are already in the thread. Much has already been posted. Posting the same stuff like mashing an f button only makes Fozzie's job slower.

We can discuss whether there should be two mods that are weapon disrupters, or whether new scripts should handle the alteration. And turret users are right there with missile users on concerns about the base strength of unbonused TDs. Have been, but missile users didn't care about them (unless they were using them to defang a turret ship) til now that they will be affecting missiles.

This stuff is happening folks, finally, for those of us that have been shouting for years that the Emperor has too many clothes. And, it is not just this. Ships are being altered directly. It will take time to get to ships like the Nighthawk. But at least the glaring problem is getting an interim fix. Noone should be crying for the Drake and Tengu. They've had a very long, too long, run at overuse because they were better. Read Fozzie's explanation as to why the weapon system is getting this treatment before the BCs are.

Things will be OK, in fact better than it has been, because we won't be stuck with a stale game with obvious easy choices.

Clearly you don't read the past 120+ pages nor Fozzie's post. The problem is not the nerf itself, but the details of the nerf, the extent of the nerf and what are the consequences and what Fozzie's and other dev's might have missed or may have forgotten to put them into consideration.

For instance, while I agree with the nerf in general, I'm almost against the damage nerf, at least with the 20%, for several reasons I've posted before. So you see, people do and will want to share what their opinions are. Devs are human too you know. Hence no matter how "dumb" people's posts are, the concerns are valid, and devs, regardless of what their intention, are responsible and required to read the posts. Even Fozzie himself clearly stated that the details of the nerf are open to changes.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Doddy
Excidium.
#2488 - 2012-09-21 21:01:21 UTC
Senarrius wrote:
Lev Arturis wrote:
Senarrius wrote:
CCP Fozzie wrote:
[


bornaa wrote:
-> How can TD affect unguided missiles when they are stupid and skills that affect the same things don't have affect???

Through Wibbly Wobbly Sciency Wiency... Stuff




This response must be a joke at best.

It makes no sense, it just nerfs assault missiles even more, they're already barely used as it is.


Explain me the exact way how you jump from one star system into the next or how the clone system works.

If you manage that you might ask your question again.



Here's some extremely light reading for you.

Cloning: Straight from the eve wiki
http://wiki.eveonline.com/en/wiki/Cloning

Man made wormholes

http://physicsworld.com/cws/article/news/2007/nov/09/wormholes-could-be-made-from-exotic-materials

Considering warp drive is already theoretically possible, and so is creating wormholes in the future; it's only a matter of time for that.

Cloning on the other hand is already done, brain scans as well. The main difference being we're not able to link into the brain and copy/download material, and create a synthetic brain which is able to absorb that data yet. Thanks to medical research we can already reproduce new human organs.

All these things can and will arrive in the future. Weather or not we're alive or not by then.


Now on the basis of tracking disruptors affecting non guided/tracking missiles is far more silly.
The best way to affect them would be to change their trajectory or slow them down, which would mean it's not a tracking disruptor computer in the sense it already works in the game. Where reduces the tracking speed of the targeted ship's turrets.

Now I can see how they affect normal guided missiles, but non-guided/tracking?

Considering they are still non-guided/tracking, how would that stop from from tracking, when they do not track to begin with.


So you have never seen these unguided missiles following your ship around? "unguided" missiles in eve all track. All information in the missiles (like where they are in the universe) comes from the ship. Effect the ships computer, effect the missiles. If they were not being controlled from the ship a) why would the capsuleers skills effect them and b) why would the ship leaving the field (or losing lock) stop them hitting thier target.

Though tbh if they are rejigging missiles they should just let GMP effect the clearly not at all unguided unguided missiles.
Frothgar
State War Academy
Caldari State
#2489 - 2012-09-21 21:08:35 UTC
CCP Fozzie wrote:

The problem here is a deeper issue around armor tanking. Ideally you would choose shield tanking for speed and damage and you would choose armor tanking for better HP and better utility through midslots. 1600mm plates requiring more PG than LSEs isn't inherently bad, but we need to make other changes to ensure that armor is a more viable option.

Perhaps you could look at instead of Meta 1-4 plates being successively "Better" have them named after the T2 manufacturing and have them adopt a racial flair?

EG the Minmatar one: Fernite composite gives a modest boost to armor HP but has very light weight to it, and has more CPU used but a much lighter usage of PG for more of a "Nano" feel to it.

Gallente one: Crystalline carbonate gives a solid boost to armor along with a % given to increase amount of armor repaired

Caldari one: Titanium carbide, perportionally smaller HP gain, has "Stealthy" applications and gives a tiny decrease in sig radius

Amarr one: Rolled Tungstun, Most HP gained, low on CPU, high on powergrid, most mass, tiny bonus to armor resist Etc.

Just throwing it out there, I think there is a nice opporunity to make armor tanks far more varied.
Doddy
Excidium.
#2490 - 2012-09-21 21:15:43 UTC
Aiifa wrote:
Karah Serrigan wrote:
[
The damage reduction to HMLs is beyond all good and holy of course. With faction missiles, a 3 bcs tengu does ~470 dps on a target that is standing still. A 2bcs drake does 407. A thrasher does 350 and an enyo can reach 450. But were talking about medium sized guns.
Reducing the range of missiles is ok as i agree that HMLs had way too much range, especially combined with range bonuses on hulls like caracal and tengu.


Best post in this entire subforum. CCP is nerfing and homogenising the different piloting tactics needed for missiles as opposed to turrets by having tracking mods affect them. Features are effectively being removed from the game, features relevant to core gameplay.


You think a post compairing the dps of a 1k range weapon with that of an 80k weapon is the best in the subforum? There is no hope for you. If enyos did 450 dps at 80k or hell even 10k, then there would be an issue, other than that its just dumb.
Lili Lu
#2491 - 2012-09-21 21:23:55 UTC  |  Edited by: Lili Lu
Terik Deatharbingr wrote:
They aren't better....the bottom line is I can use a T2 HM launcher WAAAY before I can use a T2 medium turret. Switching THAT alone will change the constant flock of noobies to caldari ships, and the numbers will fall dramatically. As stated before, why do I need to be speced in tech II smalls just to use tech II larges?? it's asinine....and the reason there are so many drake pilots.....NO ONE brags about how great the drake dps is!

Say all you like about how this won't kill the drake and it will still be formidable...my guess is after the rebalancing is done, they will eventually either reverse this nerf, lessen it a little, or watch as many a drakes are sold or collect dust.

It seems you are somewhat new to the game. You apparently looked at things rationally and saw you would have to train a whole gunnery tree a longer time to get to tech II weapons or a shorter time with heavy missile spec. Changing the skill tree is something I can't beleive they would want to tackle tbh. What a mess it will be for ship command skills. I wouldn't think they want to add weapon skills to the workload any time soon.

But most people do not make this calculation. It does not account for the majority of Drake proliferation. Drake proliferation comes from word of mouth about how easy pve can be with a Drake -> Tengu path, and it could be all you need for pvp. It also comes from a natural human risk averse response and wanting an op tank.

As for the damage, it has been pointed out many times that while nothing great compared to theoretical other BC or BS "paper" damage it is still way more than any other long range medium weapon can get at anything beyond about10-20km. And it of course outdamages the short range turret weapons beyond 20-30km because that is about the extent of those weapon's range. Range is important for various reasons, tackle, probing, tanking and speed mechanics.

As for continual tweeking, yeah I sure hope so. It has been somewhat lacking over the years. That's how we got the current Drake and Tengu problem in the first palce. But this is a new team that has been dedicated specifically to this process. That is something new for CCP, or at least to my knowledge of CCP.

You bemoan the possible fate of hangared Drakes. But why do you not bemoan the present fact of so many ship colleagues to the Drake that are as we speak hangared because of the strength of the Drake? Buffs alone are not how a game gets balanced. Some things have to be clipped back, others allowed to grow. The Drake is taking over the place. It's first trim is coming from a shearing on HMLs which stat wise are too good (despite all the argumentation against that fact). People do not choose heavy missiles in such numbers because they like the concept. They choose them because they perform better than the alternatives. Soon they won't, but that is not to say that they will underperform.
Terik Deatharbingr
Ministry of War
Amarr Empire
#2492 - 2012-09-21 21:24:26 UTC
Doddy wrote:
Aiifa wrote:
Karah Serrigan wrote:
[
The damage reduction to HMLs is beyond all good and holy of course. With faction missiles, a 3 bcs tengu does ~470 dps on a target that is standing still. A 2bcs drake does 407. A thrasher does 350 and an enyo can reach 450. But were talking about medium sized guns.
Reducing the range of missiles is ok as i agree that HMLs had way too much range, especially combined with range bonuses on hulls like caracal and tengu.


Best post in this entire subforum. CCP is nerfing and homogenising the different piloting tactics needed for missiles as opposed to turrets by having tracking mods affect them. Features are effectively being removed from the game, features relevant to core gameplay.


You think a post compairing the dps of a 1k range weapon with that of an 80k weapon is the best in the subforum? There is no hope for you. If enyos did 450 dps at 80k or hell even 10k, then there would be an issue, other than that its just dumb.


And yet what you failed to realize is while they are only 1-10k range weapons...they are small turrets....versus a medium launcher.....should a destroyer be able to out dps a battlecruiser even as an eft warrior?
Lili Lu
#2493 - 2012-09-21 21:28:45 UTC
Sarah Schneider wrote:
Clearly you don't read the past 120+ pages nor Fozzie's post. The problem is not the nerf itself, but the details of the nerf, the extent of the nerf and what are the consequences and what Fozzie's and other dev's might have missed or may have forgotten to put them into consideration.

For instance, while I agree with the nerf in general, I'm almost against the damage nerf, at least with the 20%, for several reasons I've posted before. So you see, people do and will want to share what their opinions are. Devs are human too you know. Hence no matter how "dumb" people's posts are, the concerns are valid, and devs, regardless of what their intention, are responsible and required to read the posts. Even Fozzie himself clearly stated that the details of the nerf are open to changes.

No disagreement that numbers (as they become more clear and can get tested on the test server) are worth discussing. What isn't worth seeing in this thread is constant re-posting of some guys post from page xx that you happen to agree with. Fozzie has already shown he's reading. He shouldn't have to wade through constant re-postings as if somehow quantity of posting will outweigh quality of posting.
Lili Lu
#2494 - 2012-09-21 21:34:57 UTC
Terik Deatharbingr wrote:
And yet what you failed to realize is while they are only 1-10k range weapons...they are small turrets....versus a medium launcher.....should a destroyer be able to out dps a battlecruiser even as an eft warrior?

Apparently you are discounting the Drake's 5 light drones from the dps comparison at 1-10km. You are ignoring the sp investment entialed in a tech II fit tech II ship. You are ignoring the disparites in ehp. And, you are ignoring the differing roles and circumstances for those ships to do what they are doing.

Notice also I haven't included the entire tree of quotes on this exchange with this post. Repetition of what has already been posted is not increasing the value of anything previously said.
Eckyy
United Caldari Navy
United Caldari Space Command.
#2495 - 2012-09-21 21:35:01 UTC
Lili Lu wrote:
You bemoan the possible fate of hangared Drakes. But why do you not bemoan the present fact of so many ship colleagues to the Drake that are as we speak hangared because of the strength of the Drake? Buffs alone are not how a game gets balanced. Some things have to be clipped back, others allowed to grow. The Drake is taking over the place. It's first trim is coming from a shearing on HMLs which stat wise are too good (despite all the argumentation against that fact). People do not choose heavy missiles in such numbers because they like the concept. They choose them because they perform better than the alternatives. Soon they won't, but that is not to say that they will underperform.


HMLs could use a trim but my current opinion is that you need to be careful about trimming them to the point that they're not useful without a ship's damage bonus - remember, many ships rely on missiles as supplementary damage, and at this point they're almost not worth fitting in utility slots anyway.

I'm more inclined toward clipping range a bit and stripping a launcher off the Drake and Tengu, or changing their bonus, than neutering missile damage itself.
James Amril-Kesh
Viziam
Amarr Empire
#2496 - 2012-09-21 21:37:31 UTC
Lili Lu wrote:
Sarah Schneider wrote:
Clearly you don't read the past 120+ pages nor Fozzie's post. The problem is not the nerf itself, but the details of the nerf, the extent of the nerf and what are the consequences and what Fozzie's and other dev's might have missed or may have forgotten to put them into consideration.

For instance, while I agree with the nerf in general, I'm almost against the damage nerf, at least with the 20%, for several reasons I've posted before. So you see, people do and will want to share what their opinions are. Devs are human too you know. Hence no matter how "dumb" people's posts are, the concerns are valid, and devs, regardless of what their intention, are responsible and required to read the posts. Even Fozzie himself clearly stated that the details of the nerf are open to changes.

No disagreement that numbers (as they become more clear and can get tested on the test server) are worth discussing. What isn't worth seeing in this thread is constant re-posting of some guys post from page xx that you happen to agree with. Fozzie has already shown he's reading. He shouldn't have to wade through constant re-postings as if somehow quantity of posting will outweigh quality of posting.

I think the point of doing that is to promote discussion on the points presented, rather than simply making sure Fozzie sees it. This thread is for everybody's benefit and intercommunication, not just Players <-> CCP Fozzie.

Enjoying the rain today? ;)

Terik Deatharbingr
Ministry of War
Amarr Empire
#2497 - 2012-09-21 21:43:51 UTC
Lili Lu wrote:
Terik Deatharbingr wrote:
They aren't better....the bottom line is I can use a T2 HM launcher WAAAY before I can use a T2 medium turret. Switching THAT alone will change the constant flock of noobies to caldari ships, and the numbers will fall dramatically. As stated before, why do I need to be speced in tech II smalls just to use tech II larges?? it's asinine....and the reason there are so many drake pilots.....NO ONE brags about how great the drake dps is!

Say all you like about how this won't kill the drake and it will still be formidable...my guess is after the rebalancing is done, they will eventually either reverse this nerf, lessen it a little, or watch as many a drakes are sold or collect dust.

It seems you are somewhat new to the game. You apparently looked at things rationally and saw you would have to train a whole gunnery tree a longer time to get to tech II weapons or a shorter time with heavy missile spec. Changing the skill tree is something I can't beleive they would want to tackle tbh. What a mess it will be for ship command skills. I wouldn't think they want to add weapon skills to the workload any time soon.

But most people do not make this calculation. It does not account for the majority of Drake proliferation. Drake proliferation comes from word of mouth about how easy pve can be with a Drake -> Tengu path. It also comes from a natural human risk averse response and wanting an op tank.

As for the damage, it has been pointed out many times that while nothing great compared to theoretical other BC or BS "paper" damage it is still way more than any other long range medium weapon can get at anything beyond about10-20km. And it of course outdamages the short range turret weapons beyond 20-30km because that is about the extent of those weapon's range. Range is important for various reasons, tackle, probing, tanking and speed mechanics.

As for continual tweeking, yeah I sure hope so. It has been somewhat lacking over the years. But this is a new team that has been dedicated specifically to this process. That is something new for CCP, or at least to my knowledge of CCP.

You bemoan the possible fate of hangared Drakes. But why do you not bemoan the present fact of so many ship colleagues to the Drake that are as we speak hangared because of the strength of the Drake? Buffs alone are not how a game gets balanced. Some things have to be clipped back, others allowed to grow. The Drake is taking over the place. It's first trim is coming from a shearing on HMLs which stat wise are too good (despite all the argumentation against that fact). People do not choose heavy missiles in such numbers because they like the concept. They choose them because they perform better than the alternatives. Soon they won't, but that is not to say that they will underperform.


Being new or old to matters not. From a new perspective, yes, I can get into tech II's quicker, but the support skills for said tech II take longer.

Flying a Domi with Sentries is a much more effective way to run lvl 4's, even with Shield tanking being more effective than armor tanking in missions. Watching a drake blob versus a zealot blob and knowing had it not been for sheer numbers, the drake blob would've lost....they achieved their objective, but were in the red as far as numbers were concerned.
Terik Deatharbingr
Ministry of War
Amarr Empire
#2498 - 2012-09-21 21:45:38 UTC
Lili Lu wrote:
Terik Deatharbingr wrote:
And yet what you failed to realize is while they are only 1-10k range weapons...they are small turrets....versus a medium launcher.....should a destroyer be able to out dps a battlecruiser even as an eft warrior?

Apparently you are discounting the Drake's 5 light drones from the dps comparison at 1-10km. You are ignoring the sp investment entialed in a tech II fit tech II ship. You are ignoring the disparites in ehp. And, you are ignoring the differing roles and circumstances for those ships to do what they are doing.

Notice also I haven't included the entire tree of quotes on this exchange with this post. Repetition of what has already been posted is not increasing the value of anything previously said.


how is a thrasher a tech II ship?
Lili Lu
#2499 - 2012-09-21 21:50:30 UTC  |  Edited by: Lili Lu
Terik Deatharbingr wrote:
how is a thrasher a tech II ship?
The first post said "an enyo can reach 450" and the repsonse to all that was "If enyos did 450 dps at 80k or hell even 10k, then there would be an issue" . . .
Doddy
Excidium.
#2500 - 2012-09-21 21:51:30 UTC
Terik Deatharbingr wrote:
Doddy wrote:
Aiifa wrote:
Karah Serrigan wrote:
[
The damage reduction to HMLs is beyond all good and holy of course. With faction missiles, a 3 bcs tengu does ~470 dps on a target that is standing still. A 2bcs drake does 407. A thrasher does 350 and an enyo can reach 450. But were talking about medium sized guns.
Reducing the range of missiles is ok as i agree that HMLs had way too much range, especially combined with range bonuses on hulls like caracal and tengu.


Best post in this entire subforum. CCP is nerfing and homogenising the different piloting tactics needed for missiles as opposed to turrets by having tracking mods affect them. Features are effectively being removed from the game, features relevant to core gameplay.


You think a post compairing the dps of a 1k range weapon with that of an 80k weapon is the best in the subforum? There is no hope for you. If enyos did 450 dps at 80k or hell even 10k, then there would be an issue, other than that its just dumb.


And yet what you failed to realize is while they are only 1-10k range weapons...they are small turrets....versus a medium launcher.....should a destroyer be able to out dps a battlecruiser even as an eft warrior?


At 1k range sure, the clue is in the name. If you think larger ships should automatically be better everything you are playing the wrong game. They don't anyway as the figures quoted actually show. Its a bit like saying should a grenade do as much damage as a sniper rifle in any case. Though i am pretty sure a battlecruiser using the high damage weapon system (hams) will do more dps in any case, and at 10 times the range..