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HML vs HAM discrepancy

Author
Sigras
Conglomo
#1 - 2012-09-20 08:26:19 UTC
There are a few things I dont get when comparing the HAM/HML to other weapon systems.

Why is the explosion radius/velocity worse for the HAM?

If explosion radius/velocity is comparable to tracking, shouldnt the short range system have more tracking?

Actually I believe they should at least be the same, because the better tracking on the short range guns is to compensate for the proportionally increased transversal as a function of distance if speed remains constant

Since missile damage is unaffected by range (unless youre not in range) then they should have the same "tracking" regardless of their proposed optimal right?

I think this is the problem CCP is having and why HAMs suck, first off they only do 8.45% more damage in the first place, secondly, against cruisers they actually do less damage than HMLs because of the terrible "tracking"
The 25% damage nerf to HMLs will do some to fix this issue, but really HAMs should have the same "tracking" as HMLs

Torpedoes and cruise missiles have this problem too, but torpedoes start out with 77.11% more damage so it doesnt matter as much

Rockets and lights dont have this problem, they have the same explosion velocity and rockets have a better explosion radius.
Exploited Engineer
Creatively Applied Violence Inc.
#2 - 2012-09-20 08:49:39 UTC
Sigras wrote:
There are a few things I dont get when comparing the HAM/HML to other weapon systems.

Why is the explosion radius/velocity worse for the HAM?


Because unguided missiles are mainly for shooting things the same size as your ship or larger.

Oh, and I believe HAMs will soon do a lot more damage than HMLs, since the latter will lose 20% of their dps.
stoicfaux
#3 - 2012-09-20 09:34:25 UTC
I've always found it odd that HML Fury missiles do more damage than T1 HAMs but with comparable "tracking", so you pretty much have to use Rage/Faction HAMs to justify HAMs over HMLs. But then you realize that the extra DPS of HAMs doesn't make up for the super duper range of HMLs.

It should be interesting to see how the HML overhaul turns out.


Also, even though HMLs are getting a 20% damage nerf, Fury missiles are supposed to be getting a damage buff, but will lose "tracking".

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#4 - 2012-09-20 09:35:47 UTC
Exploited Engineer wrote:
Oh, and I believe HAMs will soon do a lot more damage than HMLs, since the latter will lose 20% of their dps.


But that's not because HAMs are getting a boost, they're just not getting a nerf.

Plus ça change, plus c'est la même chose

Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2012-09-20 09:43:22 UTC  |  Edited by: Riot Girl
A lot of people see HMs as being nerfed, but I think the buffs to the T2 variants will make up for that. I don't think CCP are nerfing HMs so much, they are just raising the skill requirement needed to make them good. That's how I see it anyway but I don't want to comment too much, I'd rather wait until everything is finalised. I guess I'm being optimistic in thinking CCP will probably make good changes to missiles overall, hopefully making them into a more dynamic weapon system.
Soon Shin
Scarlet Weather Rhapsody
#6 - 2012-09-20 10:30:28 UTC
Riot Girl wrote:
A lot of people see HMs as being nerfed, but I think the buffs to the T2 variants will make up for that. I don't think CCP are nerfing HMs so much, they are just raising the skill requirement needed to make them good. That's how I see it anyway but I don't want to comment too much, I'd rather wait until everything is finalised. I guess I'm being optimistic in thinking CCP will probably make good changes to missiles overall, hopefully making them into a more dynamic weapon system.

This is ccp were talking about.

The ones who said 18 months and nearly destroyed themselves a year ago.

They have improved but there this still much to be desired.
Jacob Holland
Weyland-Vulcan Industries
#7 - 2012-09-21 07:45:13 UTC
Sigras wrote:
There are a few things I dont get when comparing the HAM/HML to other weapon systems.

Why is the explosion radius/velocity worse for the HAM?

If explosion radius/velocity is comparable to tracking, shouldnt the short range system have more tracking?

Actually I believe they should at least be the same, because the better tracking on the short range guns is to compensate for the proportionally increased transversal as a function of distance if speed remains constant

Although the tracking on short rage weapon systems is higher than that of the longer range system in absolute terms the range factor has a significant effect in turrets.
A radian is the angle described by the distance along the circumferance of a circle which is equal to its radius therefore a theoretical weapon with a tracking of one radian per second is able to effectively track a target travelling at 1km/s* at a range of 1km, now lets assume that this is the short range weapon system and has a range of 5km. In order to out-track such a weapon at that range the target would have to have be travelling faster than 5km/s*.
Now let's invent another weapons system, this a long range version with a tracking of 0.1 rads/sec and a range of 100km.
This longer range system has one tenth the absolute tracking but at 100km a target would need to be travelling faster than 10km/s*, twice as fast as for the short range system.

Because missiles do not care about range (within their maximum) the stats appear to be back to front but they are relatively consistent.

* Assuming direction of travel is perpendicular to the line of fire.
Mattadore
Doomheim
#8 - 2012-09-21 08:32:15 UTC
This always bugs me..."unguided missiles" are actually rockets...




The word missile comes from the Latin verb mittere, meaning "to send".

In military usage, munitions projected towards a target are broadly categorised as follows:

A powered, guided munition that travels through the air or space is known as a missile (or guided missile.)

A powered, unguided munition is known as arocket.

Unpowered munitions not fired from a gun are called bombs whether guided or not; unpowered, guided munitions are known as guided bombs or "smart bombs".

Munitions that are fired from a gun are known as projectiles whether guided or not. If explosive they are known more specifically as shells or mortar bombs.
Xenetex
DigitalKhaos
#9 - 2012-09-21 10:42:01 UTC
As a newbie solo PvPer (yep) with 3m SP (1.5m in missiles) I immediately started training Assault Missiles as soon as I heard about the HML changes. My hope is that with TC/TE/TD working on missiles now, we can get HAMs to shoot out to long point range (a bit further because of the way missiles work) with range scripts. As a solo PvPer I really don't give a **** about shooting further than a warp disruptor can hold a target.

What do guys think? Is this a good idea?
Bouh Revetoile
In Wreck we thrust
#10 - 2012-09-21 11:01:59 UTC
Xenetex wrote:
As a newbie solo PvPer (yep) with 3m SP (1.5m in missiles) I immediately started training Assault Missiles as soon as I heard about the HML changes. My hope is that with TC/TE/TD working on missiles now, we can get HAMs to shoot out to long point range (a bit further because of the way missiles work) with range scripts. As a solo PvPer I really don't give a **** about shooting further than a warp disruptor can hold a target.

What do guys think? Is this a good idea?

Some even guess HAM boats will be the new fotm.
Sigras
Conglomo
#11 - 2012-09-21 11:10:58 UTC
Jacob Holland wrote:
Although the tracking on short rage weapon systems is higher than that of the longer range system in absolute terms the range factor has a significant effect in turrets.
A radian is the angle described by the distance along the circumferance of a circle which is equal to its radius therefore a theoretical weapon with a tracking of one radian per second is able to effectively track a target travelling at 1km/s* at a range of 1km, now lets assume that this is the short range weapon system and has a range of 5km. In order to out-track such a weapon at that range the target would have to have be travelling faster than 5km/s*.
Now let's invent another weapons system, this a long range version with a tracking of 0.1 rads/sec and a range of 100km.
This longer range system has one tenth the absolute tracking but at 100km a target would need to be travelling faster than 10km/s*, twice as fast as for the short range system.

Because missiles do not care about range (within their maximum) the stats appear to be back to front but they are relatively consistent.

* Assuming direction of travel is perpendicular to the line of fire.

yes i understand how the tracking formula works, (i explained it later in my post) however, if you consider that the short range guns have better tracking to compensate for the comparatively higher transversal of their intended targets because of their proximity to the attaching ship, then missiles whos damage isnt affected at all by the proximity (except for it being in range) should have the same "tracking"

TL;DR
missiles of the same size should have the exact same explosion radius/velocity because, unlike guns, their damage isnt at all affected by how fast and at what range someone is orbiting them (unless that speed/range causes the missile to miss entirely which isnt the point)
Muad 'dib
State War Academy
Caldari State
#12 - 2012-09-21 11:41:21 UTC
Mattadore wrote:
This always bugs me..."unguided missiles" are actually rockets...




The word missile comes from the Latin verb mittere, meaning "to send".

In military usage, munitions projected towards a target are broadly categorised as follows:

A powered, guided munition that travels through the air or space is known as a missile (or guided missile.)

A powered, unguided munition is known as arocket.

Unpowered munitions not fired from a gun are called bombs whether guided or not; unpowered, guided munitions are known as guided bombs or "smart bombs".

Munitions that are fired from a gun are known as projectiles whether guided or not. If explosive they are known more specifically as shells or mortar bombs.


how come when i was a riot on the news do the new reporters say "the rioters threw missiles into the police crowd" they are talking about very much unguided rocks?

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Jacob Holland
Weyland-Vulcan Industries
#13 - 2012-09-21 12:18:20 UTC
Sigras wrote:
yes i understand how the tracking formula works, (i explained it later in my post) however, if you consider that the short range guns have better tracking to compensate for the comparatively higher transversal of their intended targets because of their proximity to the attaching ship, then missiles whos damage isnt affected at all by the proximity (except for it being in range) should have the same "tracking"

The point I was making was that although short range weapons have higher absolute tracking (because, as you say, they need it due to their shorter range) the long range systems have better effective tracking at their "intended" ranges - therefore the heavy missile as the longer range system should have the better "tracking".
Because missiles don't worry about range (except in a binary fashion) the effect of range on tracking is obfuscated and the stats appear back to front. In fact they're relatively consistent.
Noisrevbus
#14 - 2012-09-21 13:34:04 UTC  |  Edited by: Noisrevbus
Hi, to adress the initial post:

If you examine the missile system you can see that it was entirely designed in opposite of the turrets.

eg., not only do LR missiles have better "tracking", but also lower fitting issues. Turret convention is reversed.

In part this may be a racial trait standpoint: looking at Caldari as a missile race, a heavy shield tank race and an LR race.

In another part it's probably pseudo-scientific RP considering how guided and unguided systems manifest themselves.

More importantly though, it deals with other differences in the weapon systems:

Turrets have tracking modules that not only improves tracking but also range. That have a direct synergy both with how their LR weapons track worse and how their SR weapons face the secondary elements of the accuracy equation: angular and radial velocity. It's an odd way of putting it, but you can say it helps the LR weapons "in" and the SR weapons "out". For LR it deals with angular, both by applying tracking to radial component and by applying range to the bowing manoever (longer range, wider approach). For SR it deals both with the orbit itself (tracking) and the width of the orbit (range).

Since missiles have no transversal (and thus no angular or radial) they rely solely on onedimensional sig-speed modifiers for accuracy, and those effects are generally short range. That means their shorter weapons "have to" track worse not to throw the balance. Having SR missiles track better would make them uncontrollable strong against smaller ships within web-distance (if LR are still to hit), while the accuracy component balance that our for SR turrets relative LR.

To put it in more simple terms: if missiles were balanced around performance in short range of many effects (webs, scrams, neuts etc.) with SR having a higher tracking, LR would simply not be able to hit anything without those effects.

You can see this in how some SR missiles (Torps, most notably) almost "require" webs and paints to function. It's only logical to have such issues on the systems that operate in the range of the effects they rely on (in-out, contra out-in).

This is why missiles always have been "reversed" (tracking, fitting etc.)
Noisrevbus
#15 - 2012-09-21 13:57:08 UTC  |  Edited by: Noisrevbus
I'd just like to add this...

This is another example of why applying TD/TE to the missile equation without transversal-modifiers is so stupid:

Consider a missile ship that is good at "frig swatting" today (or anything relative "missile blap"): Something like the AML Cerberus (well, only really the AML system as it's the only undersized missile system; there is no BS-system with Cruiser-ammo, something that's more common in the turret world).

It's definately powerful to add TE to a turret ship when you aim to blap as well, but as transversal work both ways, you still have to consider that in the relative between the ships. The small ship can pilot in a manner so the TE don't mean certain death for him. The larger ship will track better, but he is not guaranteed perfect accuracy.

Since missiles don't care about how you fly at all, and much less than turrets about how your opponent fly, certain ships that used to be very strong when applying things like webs and painters will now be arbitrarily stronger with a personal mod (TE), that rest on another diminishing return: so TE don't have the range-restriction of webs, it doesn't have stacking restrictions with painters and it doesn't account for the relative movement between attacker and target.

That will make the new missiles broken strong at shooting smaller ships when you specialize for it, in the same way it makes specializing against missiles (combining TD with AB, which also stack without returns or direct relative movement restrictions) broken strong in the other end. Hello 120km AML Cerbs with paint-web accuracy.

This means some missiles will hit too much and some too little. The TD/TE change is incredibly stupid, and i will definately exploit it to no end if it goes through (AB/TD combinations against Missiles = predictable invulnerability, and TE/TP combinations against Frigs = predictable oneshot). It's all-or-nothing, which is bad balance.
Jacob Holland
Weyland-Vulcan Industries
#16 - 2012-09-21 16:11:44 UTC
Noisrevbus wrote:
Consider a missile ship that is good at "frig swatting" today (or anything relative "missile blap"): Something like the AML Cerberus (well, only really the AML system as it's the only undersized missile system; there is no BS-system with Cruiser-ammo, something that's more common in the turret world).

Really? I'd like to see these battleship turrets which use cruiser ammo.

Hint: They don't exist, the Dual 250mm Railgun (for example) uses L charges and has significantly lower tracking than the cruiser 250mm Rail. The AML (or RLML now) is unique in its "downsize" effect.
RavenPaine
RaVeN Alliance
#17 - 2012-09-21 16:30:16 UTC
Here is someting else that makes you go 'hmmm?

When you want to kill a frigate, you load up precision missiles. But precisions have a speed penalty... so the frigate can now just run away.
Vokradacka
Hedion University
Amarr Empire
#18 - 2012-09-21 16:36:58 UTC  |  Edited by: Vokradacka
There is one BIG problem with missiles ...


Guns have larger CPU\PG req . on range weapons , less on close range (yes , because you need bigger tank for close range) ...
but with missiles its reversely . So you cant fit normal tank on HAMs (except drake\sacri) ... = HAMs sux ... try fit cerberus\caracal\tengu with HAMs vs HMLs .. thats almost imposssible ....Dumb ? yes

edit: RavenPaine : In new patch speed reduction ill be removed
Sigras
Conglomo
#19 - 2012-09-21 16:57:13 UTC
Jacob Holland wrote:
The point I was making was that although short range weapons have higher absolute tracking (because, as you say, they need it due to their shorter range) the long range systems have better effective tracking at their "intended" ranges - therefore the heavy missile as the longer range system should have the better "tracking".
Because missiles don't worry about range (except in a binary fashion) the effect of range on tracking is obfuscated and the stats appear back to front. In fact they're relatively consistent.

Thats exactly my point, since missile damage isnt affected by range, they should be THE SAME not worse

Yes, theres no reason to make the "tracking" better, but theres certainly no reason it should be any worse either . . .
Noisrevbus
#20 - 2012-09-21 22:30:39 UTC  |  Edited by: Noisrevbus
Jacob Holland wrote:

Really? I'd like to see these battleship turrets which use cruiser ammo.

Hint: They don't exist, the Dual 250mm Railgun (for example) uses L charges and has significantly lower tracking than the cruiser 250mm Rail. The AML (or RLML now) is unique in its "downsize" effect.


Yet the 250mm dual rail have better tracking than the 425mm rail, right?

Did you seriously single out a lone sentence from two full posts discussing the topic to argue the semantics of a descriptive example that had little to do with the actual points made? Not only that, you did it with a pissy attitude too, being sarcastic about how it could be misinterpreted as discussing ammo while it should be obvious that it's just a general reference to how guns have different tiers. Considering how missiles don't have accuracy modifiers on the launchers, it's kind of difficult making a reference without mentioning ammunition (since that is what contain the accuracy variable for missiles). I can't really compare the launcher to the turret.

What about the actual points raised regarding the effects of TE on SML, AML or HML, and how TE on guns interact on two levels with both the SR and LR versions? Do you have anything worthwhile to add?

I don't mind if you pick at details when you have something to add that is of value to the topic as a whole.
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