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Dev blog: Brains! NOM NOM!

First post First post First post
Author
Ispia Jaydrath
Reib Autonomous Industries
#321 - 2012-09-20 22:22:35 UTC
CCP FoxFour wrote:
We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them.


How will you find them?

How much dev time has been set aside for fixing them?
Gogela
Epic Ganking Time
CODE.
#322 - 2012-09-20 22:23:25 UTC
Hay I haven't done any real PvE in a while but this sounds pretty awesome! +1 for iteration... I look forward to the day where the various factions have their own unique AI that leverages each factions unique "gifts" (like angel ships that hit harder and go right for your cap, etc...)

Pretty good work there, CCP. Big smile

Signatures should be used responsibly...

Anya Ohaya
School of Applied Knowledge
Caldari State
#323 - 2012-09-20 22:26:24 UTC
Jackie Fisher wrote:
Will they pod? Twisted


Do sleepers pod?

(Rhetoric question for those of you who are a bit slow on the uptake).
Kandreath
De Re Metallica
#324 - 2012-09-20 22:27:35 UTC
I've taken new players into level 3 and 4 missions to show them what mission running can be like. The only way I'd feel right about taking them there is because I could take agro and let them pop frigates.

Same thing was done to me when I first started too and got me some good iskies and showed me what I was aiming for.

Will such a thing be possible with the new AI?

I fear the'd last 10 seconds when the frigs target them instead of me.
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#325 - 2012-09-20 22:29:56 UTC
So will the rats in anomalies etc switch targets if you pounce on the carebear in say, a recon?
CCP FoxFour
C C P
C C P Alliance
#326 - 2012-09-20 22:32:31 UTC
Ispia Jaydrath wrote:
CCP FoxFour wrote:
We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them.


How will you find them?

How much dev time has been set aside for fixing them?


Between now and the winter release the new AI is the single biggest thing CCP Bettik and I are working on. We have a few smaller things to announce, along with out bug fixing, but this is by far the biggest thing and the thing taking up most of our time.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#327 - 2012-09-20 22:34:09 UTC
Soi Mala wrote:
So will the rats in anomalies etc switch targets if you pounce on the carebear in say, a recon?


It kinda depends on what rats are there, what ship the carebear is in, and what ship the nasty evil pirate is in.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Anya Ohaya
School of Applied Knowledge
Caldari State
#328 - 2012-09-20 22:37:14 UTC
Ninja salvagers kind-of get it in the shorts again. I think this is about the 4th or 5th nerf to Ninja salvaging I've seen.
Anya Ohaya
School of Applied Knowledge
Caldari State
#329 - 2012-09-20 22:43:19 UTC
Rezard wrote:
I'll start manufacturing all the ravens that will die to this, tho probably drones should be more valuable haha.


We can only hope. Last time I check Ogre II prices had dropped below Hammerhead II prices.
Tarn Kugisa
Kugisa Dynamics
#330 - 2012-09-20 22:43:22 UTC
CCP FoxFour wrote:


Pods. Lots and lots of pod kills. Twisted That and I heard something about NPC's with cynos when someone brings a capital on the field.


I WANT TO SEE NPC CAPITALS IN SITES
Battleships are unfun to shoot when you have enough DPS to instapop them

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Iam Widdershins
Project Nemesis
#331 - 2012-09-20 22:45:18 UTC
Hopefully I'm not late for the party, since I wanted to know that I now am in love with CCP FoxFour after this post.

My main question was going to pertain to the usage of current rat ewar usage; the percentage of the time that any given rat will use its ewar (like tracking disruptors or ECM) etc. I'm just double checking to make sure, we're not going to have perma-jamming Guristas chasing people back into stations all across Caldari space?

These changes and the direction you're taking them are awesome. I do however agree with the idea that pod-killing should be reserved specially for players, an honour that only we can bestow on our enemies if you will.

Lobbying for your right to delete your signature

Ispia Jaydrath
Reib Autonomous Industries
#332 - 2012-09-20 22:56:04 UTC
CCP FoxFour wrote:
Ispia Jaydrath wrote:
CCP FoxFour wrote:
We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them.


How will you find them?

How much dev time has been set aside for fixing them?


Between now and the winter release the new AI is the single biggest thing CCP Bettik and I are working on. We have a few smaller things to announce, along with out bug fixing, but this is by far the biggest thing and the thing taking up most of our time.


Pretend you miss something and a site or mission is broken at release. How will you learn about it, and when will you have time to fix it?
Sugar Kyle
Middle Ground
#333 - 2012-09-20 22:56:36 UTC
Anya Ohaya wrote:
Ninja salvagers kind-of get it in the shorts again. I think this is about the 4th or 5th nerf to Ninja salvaging I've seen.


Make wrecks scannable then. Then salvagers who actually want to salvage could go to mission hubs and find work to clean up instead of having to scan down mission runners and get popped trying to bookmark the sites.

Member of CSM9 and CSM10.

CCP FoxFour
C C P
C C P Alliance
#334 - 2012-09-20 23:10:55 UTC
Iam Widdershins wrote:
Hopefully I'm not late for the party, since I wanted to know that I now am in love with CCP FoxFour after this post.

My main question was going to pertain to the usage of current rat ewar usage; the percentage of the time that any given rat will use its ewar (like tracking disruptors or ECM) etc. I'm just double checking to make sure, we're not going to have perma-jamming Guristas chasing people back into stations all across Caldari space?

These changes and the direction you're taking them are awesome. I do however agree with the idea that pod-killing should be reserved specially for players, an honour that only we can bestow on our enemies if you will.


We don't actually have any plans for NPC to POD kill players. As for rats perma jamming you all the way back to stations, so far that has not happened in our testing so I think we are OK. :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#335 - 2012-09-20 23:12:59 UTC
Ispia Jaydrath wrote:
CCP FoxFour wrote:
Ispia Jaydrath wrote:
CCP FoxFour wrote:
We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them.


How will you find them?

How much dev time has been set aside for fixing them?


Between now and the winter release the new AI is the single biggest thing CCP Bettik and I are working on. We have a few smaller things to announce, along with out bug fixing, but this is by far the biggest thing and the thing taking up most of our time.


Pretend you miss something and a site or mission is broken at release. How will you learn about it, and when will you have time to fix it?


We specifically have a window of time after the release to fix things that are broken and made it into the release. So if we do miss something then we will have time right after the release to fix it.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Elhazzared
Black Flag Crew
#336 - 2012-09-20 23:13:10 UTC
Well once again CCP wants to make changes for the worse. It wasn't already bad that the actual NPCs already shoot against drones (which sucks big time if you use things like dominix and such for missions) but now, it even switches to the drones after they already had the agro on you which will make any gallente player cry for having to constatly be recalling their drones which is their main source of DPS in PVE.

Of course, having figured out certain ways of doing complexes will now change and not for the better either, the goal is make everything harder than it was for absolutly no good reason. I don't see any gains for anyone to get everything harder but it's been down this road for the last 2 years (at least)... What is CCP's goal, have players stop playing and lose even more customers?

Really, just forget the idea of changing the AI on NPCs, it's yet another of the worst ideas you guys had in a very long time!
Gilbaron
The Scope
Gallente Federation
#337 - 2012-09-20 23:14:52 UTC
Sugar Kyle wrote:
Anya Ohaya wrote:
Ninja salvagers kind-of get it in the shorts again. I think this is about the 4th or 5th nerf to Ninja salvaging I've seen.


Make wrecks scannable then. Then salvagers who actually want to salvage could go to mission hubs and find work to clean up instead of having to scan down mission runners and get popped trying to bookmark the sites.



can you imagine the serverload when scanning for wrecks in mission hubs was enabled ?
Ispia Jaydrath
Reib Autonomous Industries
#338 - 2012-09-20 23:18:29 UTC  |  Edited by: Ispia Jaydrath
CCP FoxFour wrote:
We specifically have a window of time after the release to fix things that are broken and made it into the release. So if we do miss something then we will have time right after the release to fix it.


Will there be a reporting system?

Also, you should add "murky ruins" to the list of sites to test before release as it is likely too obscure to generate a report within a reasonable window. Unfortunately, I can't tell you how many other such sites might exist.
CCP FoxFour
C C P
C C P Alliance
#339 - 2012-09-20 23:21:33 UTC
Ispia Jaydrath wrote:
CCP FoxFour wrote:
We specifically have a window of time after the release to fix things that are broken and made it into the release. So if we do miss something then we will have time right after the release to fix it.


Will there be a reporting system?

Also, you should add "murky ruins" to the list of sites to test before release as it is likely too obscure to generate a report.


I shall indeed add it to the list.

As for the reporting there are many ways: post in the AI feedback thread here https://forums.eveonline.com/default.aspx?g=posts&t=155703, file a bug report, EVE mail me, or yell loud on the forums under the test server feedback. We are watching that area really close.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Bigpimping
Pimp Inc.
#340 - 2012-09-20 23:33:07 UTC
If NPCs podded they would just *have* to ransom too. New isk sink?