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PLEASE NERF HIGHSEC MINING ISK/H. (YES, I AM A MINER.)

Author
Katarina Damaro
Hedion University
Amarr Empire
#1 - 2012-09-20 11:10:59 UTC
(Tl;dr version further down.)

I had been looking for a good crafting MMO for months before I found EVE and although I'm a new player, I already have two accounts. This game has a lot of similarities to good old Ultima Online and I like this kind of open-world PvP thrill as much as I like crafting stuff. The one gives meaning to the other.

I recently joined a nullsec corporation and started mining there, expecting to haul in riches in this dangerous area. My little retriever is no match for nullsec pirates and is frequently blown up. I expected that. I also expected the reward of this risky business to be appropriately large. Surprisingly, I barely earn more ISK per hour in nullsec than in highsec.

I've moved my miner back to highsec where the boring task of mining is as profitable as in nullsec but where my retriever never gets blown up. It is much less enjoyable as nothing ever happens in highsec. No excitement when local gets updated, no thrill when I try to reach the safe POS before the enemy ganking gang reaches it, nothing. Just my little click every quarter hour, which is quite boring.

Please answer this one question:
What reason do I have to return to nullsec?

I like the PvP aspect of this game very much and love the idea of a conquerable nullsec. But economically, what motivation do I have to return there?



Tl;dr Version:
Item production should consume less highsec minerals in order to reduce their worth.
Item production should consume much more nullsec minerals to increase their worth. (I see you already started this very cautiously with the new mineral requirements. But you also increased highsec mineral consumption.)
Please nerf highsec mining ISK/h so that I have an economic reason to return to the fun part of this game - insecure and exciting non-consensual PvP in nullsec. This is a game about space battles, right?

Flame on, gentlemen.
Selaya Ataru
Phalanx Solutions
#2 - 2012-09-20 11:58:46 UTC
Get one of your buddies to fly a brick drake and tank the rats in the nullsec belts, problem solved.

And yes that how everybody does it, a bait Drake or simply tanked Exhumers.
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#3 - 2012-09-20 12:33:55 UTC
I think he's talking about being blown up by players, not belt rats.

Here's a reason to mine in nullsec: Arkonor. It's the 2nd most profitable ore type. Then there's Bistot and Crokite. And then there's Mercoxit. You can get pretty rich mining these. If you joined a nullsec corp and you still get blown up while mining then switch corps, they're doing it wrong. They should protect you while mining.

You could also trying wormholes. Same ABCM ores, no local, more dangerous, more fun.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Jint Hikaru
OffWorld Exploration Inc
#4 - 2012-09-20 12:48:15 UTC  |  Edited by: Jint Hikaru
Seems to me you need to ask yourself which is more important to you in Eve.

1. grinding isk
or
2. enjoying your time playing the game

Hope that helps.
Fly Safe!

Oh, and...
Quote:
Please nerf highsec mining ISK/h so that I have an economic reason to return to the fun part of this game - insecure and exciting non-consensual PvP in nullsec. This is a game about space battles, right?

Just a friendly suggestion.... good, well thought out ideas should really be about 'improving the game for all players' and not 'please make sweeping changes to squeue the game in my specific playstyle's favor'.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Katarina Damaro
Hedion University
Amarr Empire
#5 - 2012-09-20 12:51:17 UTC
Thanks for your ideas, but that's not what I'm talking about.
My concern is that even with the valuable ores like arconor, the ISK/h can't compete with the ISK/h of highsec mining. Yes, the 0sec ores are more valuable, but you have to deduct the cost of the logistics infrastructure from that gain and end up with earning less than in highsec.
TheGunslinger42
All Web Investigations
#6 - 2012-09-20 12:53:21 UTC
Move ice out of hisec and into sites in low/null/wh space
Katarina Damaro
Hedion University
Amarr Empire
#7 - 2012-09-20 12:54:57 UTC
TheGunslinger42 wrote:
Move ice out of hisec and into sites in low/null/wh space


I like that idea. Moving ice to lowsec and only lowsec would reanimate that area, too.
Hermann Simm
Doomheim
#8 - 2012-09-20 14:45:16 UTC  |  Edited by: Hermann Simm
Highsec mining is fine, buff lowsec and 0.0 mining to have something like ore yields 50% more


Also I had this thought after playing dead space, an orca sized vessel that can tractor roids in to its gigantic hold and then activate a module kind of like siege or triage where you are unable to leave for x minutes when the asteroid is being processed.
Lavitakus Bromier
WTF Bunnies
#9 - 2012-09-20 15:25:42 UTC
Hermann Simm wrote:
Highsec mining is fine, buff lowsec and 0.0 mining to have something like ore yields 50% more


Also I had this thought after playing dead space, an orca sized vessel that can tractor roids in to its gigantic hold and then activate a module kind of like siege or triage where you are unable to leave for x minutes when the asteroid is being processed.


High sec is.fine +1 to a buff to the other secs
Ensign X
#10 - 2012-09-20 15:42:48 UTC
Posting in the least stealthy "NERF HIGHSEC" whine thread these forums have ever seen.
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#11 - 2012-09-20 16:27:00 UTC
Removing ice from highsec is good. Hyperboxing ice mining fleets don't belong in this world
Nikk Narrel
Moonlit Bonsai
#12 - 2012-09-20 16:46:00 UTC
See, this argument would be valid, except it is based on a flawed foundation.
EVE is more complicated than your argument would suggest.

The safest place to mine ice or ore in this game is not high sec.

It is in null sec, specifically if you have an alliance capable of effectively near absolute defense and support.

Keep in mind, they earned this ability. Holding sov is not handed out on a silver platter, it is something ships blow up over quite frequently.

That being said, a good chunk of mining IS done in these environments in null.

The higher quality ore is there, and the better ice too.
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#13 - 2012-09-20 16:59:37 UTC
Nikk Narrel wrote:


The safest place to mine ice or ore in this game is not high sec.

It is in null sec, specifically if you have an alliance capable of effectively near absolute defense and support..


Where are these "perfectly safe" nullsec mining ops? Are they the ones which sit huddled in a pos for the entire time my pathetic lone atron is in local?
Nikk Narrel
Moonlit Bonsai
#14 - 2012-09-20 17:25:28 UTC
Uris Vitgar wrote:
Nikk Narrel wrote:


The safest place to mine ice or ore in this game is not high sec.

It is in null sec, specifically if you have an alliance capable of effectively near absolute defense and support..


Where are these "perfectly safe" nullsec mining ops? Are they the ones which sit huddled in a pos for the entire time my pathetic lone atron is in local?

ROFL... If you got in local, the perimeter was not that absolute, I must point out.

No.

You need to visit one of the top alliances to see this in action.

Try deep in Goonswarm sov, they have a reputation for this ability.
They should, after all, they earned it.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#15 - 2012-09-20 17:52:36 UTC
O look... another one of those threads...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

HELLBOUNDMAN
Aliastra
Gallente Federation
#16 - 2012-09-20 18:35:51 UTC
Katarina Damaro wrote:
(Tl;dr version further down.)

I had been looking for a good crafting MMO for months before I found EVE and although I'm a new player, I already have two accounts. This game has a lot of similarities to good old Ultima Online and I like this kind of open-world PvP thrill as much as I like crafting stuff. The one gives meaning to the other.

I recently joined a nullsec corporation and started mining there, expecting to haul in riches in this dangerous area. My little retriever is no match for nullsec pirates and is frequently blown up. I expected that. I also expected the reward of this risky business to be appropriately large. Surprisingly, I barely earn more ISK per hour in nullsec than in highsec.

I've moved my miner back to highsec where the boring task of mining is as profitable as in nullsec but where my retriever never gets blown up. It is much less enjoyable as nothing ever happens in highsec. No excitement when local gets updated, no thrill when I try to reach the safe POS before the enemy ganking gang reaches it, nothing. Just my little click every quarter hour, which is quite boring.

Please answer this one question:
What reason do I have to return to nullsec?

I like the PvP aspect of this game very much and love the idea of a conquerable nullsec. But economically, what motivation do I have to return there?



Tl;dr Version:
Item production should consume less highsec minerals in order to reduce their worth.
Item production should consume much more nullsec minerals to increase their worth. (I see you already started this very cautiously with the new mineral requirements. But you also increased highsec mineral consumption.)
Please nerf highsec mining ISK/h so that I have an economic reason to return to the fun part of this game - insecure and exciting non-consensual PvP in nullsec. This is a game about space battles, right?

Flame on, gentlemen.


as a non-miner all I have to say is

SHUT YOUR MOUTH!!!!!

Prices of everything have already gone up significantly over the past year...The last thing we need to do is nerf high sec mining and make prices go up on everything even more.

Anyone want a 1.2 billion isk orca that would be useless in nerfed highsec???
Anyone???

How about 300million isk tier 1 battleships? NO?
Sigras
Conglomo
#17 - 2012-09-20 19:12:38 UTC
I think the confusion comes from the fact that CCP doesnt actually control the prices . . . the prices are player driven.

Basically the only thing that you could do to make the prices better would be to drop some of the trit/pyerite from ships, but I dont think that is the answer.

The market will eventually take care of it self as more null sec miners move back to high sec.
Furry Commander
Furry Armada
#18 - 2012-09-20 19:29:24 UTC
OH OH! i am has answer for this!

mining profitability in nulsec requires a pretty big isk and SP investment if you aren't in a major nulsec mining corp that can provide the necessities. it requires extensive multiboxing and at least one high SP toon as well as several more moderate ones. The minimum according to the pre barge change stats is 5 players/accounts, basically you need three Hulks, a hauler in an orca preferably and a fully skilled maxed mindlinked rorqual. scan down a grave site (belt mining is to risky) leave the rorqual at the POS and set him as wing booster and the orca (100mn MWD fit) as squad booster. use the Orca as an anchor. you can chew up loads of ore and compress it with the rorqual for transport, or if your alliance has a station reprocess and sell locally if there is demand. if reds jump in, have the Orca Squad warp to POS having a defense fleet active in the area and maybe a logi or ratter buddy in system can help as well, and any additional hulks is just more proffits
Hans Momaki
State War Academy
Caldari State
#19 - 2012-09-20 20:01:49 UTC
Nerfing Highsec would be an idea. A good one, maybe - if done right. But not with reducing mining output there. Buffing yield in Low/Null would not help either, because more yield will decrease prices.

The nerf HS really needs is nerfing stations. 50% (40?50?) refining stations and endless ammounts of various slots for production etc is just to much compared to null.

Although I like the idea of removing ice out of HS, that would be so awesome for my wallet.. don't nerf mining output in HS, because it is bad for economy.
HELLBOUNDMAN
Aliastra
Gallente Federation
#20 - 2012-09-20 20:10:56 UTC
Hans Momaki wrote:
Nerfing Highsec would be an idea. A good one, maybe - if done right. But not with reducing mining output there. Buffing yield in Low/Null would not help either, because more yield will decrease prices.

The nerf HS really needs is nerfing stations. 50% (40?50?) refining stations and endless ammounts of various slots for production etc is just to much compared to null.

Although I like the idea of removing ice out of HS, that would be so awesome for my wallet.. don't nerf mining output in HS, because it is bad for economy.



The problem with removing ice from high sec is that it gives an I WIN button to alliances that have already establish themselves.

New alliance wouldn't be able to safely mine ice because they wouldn't be able to fuel POS', thus unable to build capitals, and thus unable to compete with alliances that already have capitals.

So, removing ice from high sec only helps to make existing alliances become more powerful.

It also has the negative effect of allowing major alliances and coallitions like goons/test to take control of as many ice belts as possible, thus causing small established alliances to fail.

So, a smart alliance/coalition would essentially be able to rule the game.

They'd ahve the only POS' to contruct capitals, thus they'd have the only capitals.
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