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Vexor PvE fit?

Author
Untio Arkanto
The Scope
Gallente Federation
#1 - 2011-10-15 21:16:23 UTC
I've been playing for a few weeks now and have been using a Tristan and running level 1 missions, so far it's been pretty easy to use, I just put a small repairer II on it and some rail guns and never ran into any problems but the other day it got blown up while I while shooting some drones with my corp mates so now I've got a Vexor.

My question is this, how should I fit it for some PvE level II missions ? Below is my current fit so far, I'm undecided as to what I want to put on the medium slots, the other high slots and which rigs to use. I would put another 200mm railgun on there but the powergrid won't support it, not sure if it would be more effective slapping some blasters on it though. Also I'm using Hornet I drones at the moment as this is what I have seen most people use so fair as drones for everyday use.



[Vexor, Vexor II]
Adaptive Nano Plating II
Medium Armor Repairer II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I

[empty med slot]
[empty med slot]
[empty med slot]

200mm Railgun I, Antimatter Charge M
200mm Railgun I, Antimatter Charge M
[empty high slot]
[empty high slot]
[empty high slot]





Sassaniak
Deadspace Zombie Factory
#2 - 2011-10-15 21:44:04 UTC
Im not sure as to you total amount of sp, and what skill levels you have in your support skills. but just playing with eft

you should be looking at something that looks or wants to look like this

[Vexor, New Setup 1]
Damage Control II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Y-S8 Hydrocarbon I Afterburners
Cap Recharger II
Cap Recharger II

Dual 150mm Prototype I Gauss Gun, Iridium Charge M
Dual 150mm Prototype I Gauss Gun, Iridium Charge M
Dual 150mm Prototype I Gauss Gun, Iridium Charge M
Dual 150mm Prototype I Gauss Gun, Iridium Charge M
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Nanobot Accelerator I

Drones of course to your taste but if you are going to fly gallente drone boats, invest in better drone skills.

Also hardners are to your specific enemies, if you are fighting a lot of drones use two ENAM II's,

this just barely doesn't fit the ship with absolutely no skills. IE, if you have any cap/fitting skills you should be able to do this. engage frigates at the maximum range you can (optimal + 1/2 falloff works best as max range) and try to snipe them before they close the distance. however with poor gun skills expect a good number of them to close the distance on you and stop shooting the ones that are within 6-7 km of you. you wont hit them. (unless you are running them down, that's a separate thing. drop the transversal to 0 and you can hit anything in range)

main problem with using blasters in missions is that the enemies can spawn at ranges of 130 km so it will take a long time to get there in a blaster boat with an optimal + falloff of 15 km.

...............................................................................

Sometimes, you all make me very disappointed.

Untio Arkanto
The Scope
Gallente Federation
#3 - 2011-10-15 22:20:06 UTC
Thanks for the set up, my SP is only about 1mil at the moment and most of that has been in the Core Capacitor, Gunnery and some Drone skills along with some other random skills that I learned in my first few days before I realised about the certificates. I'm starting to aim the skills I'm training towards combat skills at the moment more than anything else though so I can fly and use Frigates/Cruisers effectively. My current idea is to get the T2 Tristan and do some stealth bombing but right now I think it would be more benefical to me to be able to use the T1 stuff well rather than averagely.
Skarned
Inroads
#4 - 2011-10-15 22:25:02 UTC
I grinded out some missions for standings with this. It's the same idea as an AFK Dominix: over tanked and cap stable so you dont have to pay attention.

[Vexor, New Setup 1]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II

Large Capacitor Battery II
Cap Recharger II
Cap Recharger II

125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
Drone Link Augmentor I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

If you can fit a large cap battery on the vexor your cap regen is usually better off with that instead of another cap recharger.
Anya Ohaya
School of Applied Knowledge
Caldari State
#5 - 2011-10-16 00:38:29 UTC  |  Edited by: Anya Ohaya
This is an unconventional setup. Does more DPS than the 150mm railgun setup, and is faster, with better tracking, but with less tank and less range.

[Vexor, Wounded Bull]
Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Overdrive Injector System II

Large Shield Extender II
Y-S8 Hydrocarbon I Afterburners
Invulnerability Field II

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
[empty high slot]

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Anti-EM Screen Reinforcer I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Hobgoblin II x5
Zillam Reynardine
Stargazer Holdings
#6 - 2011-10-16 02:11:47 UTC  |  Edited by: Zillam Reynardine
>PVE Vexor
>guns
WTF is this nonsense? Drones for damage, salvagers and tractors for easy money, and maybe one gun for drawing aggro.

Other than that, overtank and capstable. (Why would you ever fit a damage control on a PVE fit?)

[Vexor, Standard]
250mm Railgun II, Iron Charge M
Salvager II
Salvager II
Small Tractor Beam I
Small Tractor Beam I

10MN Afterburner II
Cap Recharger II
Cap Recharger II

Medium Armor Repairer II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Capacitor Power Relay II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
[Empty Rig slot]


Hobgoblin II x5
Hammerhead II x5
Warrior II x5

Notes:
- The Medium Capacitor Control Circuits aren't necessary if you're not running the 250mm/tractors/salvagers constantly.
- Hobgoblins for non-Angels.
- Hammerheads for cruisers and bigger.
- Warriors for Angels.
- This isn't an omnitank fit, so fit appropriate hardeners.
- That afterburner exists for a reason. Dodgetank!
Sassaniak
Deadspace Zombie Factory
#7 - 2011-10-16 03:32:23 UTC
[quote=Zillam Reynardine]>PVE Vexor
>guns
WTF is this nonsense? Drones for damage, salvagers and tractors for easy money, and maybe one gun for drawing aggro.

Other than that, overtank and capstable. (Why would you ever fit a damage control on a PVE fit?)
/quote]


Fit a DCU if you are a newer player and occasionally meet a mission where you do go into structure, all that crap about how you should never go into structure, while true, isn't always what happens.

60% omni resists on a noob pilots hull is a real nice gtfo helper. and sometimes its all the difference between your local insurance company calling and slapping a hull repper on for five minutes.

when you are new always expect things to go sideways, later after more experience, you will know somethings go sideways.

...............................................................................

Sometimes, you all make me very disappointed.

Zhilia Mann
Tide Way Out Productions
#8 - 2011-10-16 05:45:58 UTC
Zillam Reynardine wrote:
>PVE Vexor
>guns
WTF is this nonsense? Drones for damage, salvagers and tractors for easy money, and maybe one gun for drawing aggro.


Utterly disagree. You have 4 turret slots. If the goal is to complete missions faster, you should use them.

In fact, loot and salvage from L2s isn't going to be that great anyway. Unless, of course, you're fighting against something with a chance to drop arbalest heavies; that could make your day. But in general putting an extra 100 dps downrange is going to be a better use of those slots, just as it is with the Myrmidon and Dominix.
Zillam Reynardine
Stargazer Holdings
#9 - 2011-10-16 06:21:25 UTC  |  Edited by: Zillam Reynardine
Zhilia Mann wrote:
In fact, loot and salvage from L2s isn't going to be that great anyway. Unless, of course, you're fighting against something with a chance to drop arbalest heavies; that could make your day. But in general putting an extra 100 dps downrange is going to be a better use of those slots, just as it is with the Myrmidon and Dominix.

Bah. If you're a newbie, salvaging your missions as you run them makes for good ISK. I did this running L2s in my Vexor a year ago, and I did the same in my Domi when I graduated to L4s, before I trained less boring ships. (I flew a Railidon for L3s for a short while, as I trained up Gal BS for the potato.)

Easy AFK money. There are far better ships if you want to actively mission (i.e., mission fast). Most calboats and minboats, for example. Galboats that main drones are for zzz.

Sassaniak wrote:

Fit a DCU if you are a newer player and occasionally meet a mission where you do go into structure, all that crap about how you should never go into structure, while true, isn't always what happens.

60% omni resists on a noob pilots hull is a real nice gtfo helper. and sometimes its all the difference between your local insurance company calling and slapping a hull repper on for five minutes.

when you are new always expect things to go sideways, later after more experience, you will know somethings go sideways.

Alright, I can at least understand this approach. I did fit a DCU on my Tristan for my first two weeks of play, before I started to properly PVE fit.
Alicia Fermi
The Scope
Gallente Federation
#10 - 2011-10-16 07:32:19 UTC
Assuming no armour compensation skills, a DCUII gives you the same omni resists are an EANM (15%) but without the stacking penalty hit, and it has the added buffer of hull resists for newbie mistakes. So for the days between Hull Upgrades IV and Hull Upgrades V, a DCUII is a better module to fit than a second EANM.
Theodoric Darkwind
The Scope
Gallente Federation
#11 - 2011-10-16 08:04:49 UTC  |  Edited by: Theodoric Darkwind
ok here is a good basic pve vexor that will do L2s in its sleep. Autocannons are used because guns are secondary damage on a droneboat and it makes the ship easier to fit and they dont use cap. This setup is cap stable even running the AB. I fit it out with mostly T1 modules assuming a newer player wont have the skills for T2 tank or guns at the point they would normally be moving into their first cruiser. Hardeners are of course rat specific

[Vexor, basic pve vexor]
Medium 'Accommodation' Vestment Reconstructer I
N-Type Kinetic Hardener I
N-Type Thermic Hardener I
N-Type Adaptive Nano Membrane I

Y-S8 Hydrocarbon I Afterburners
Omnidirectional Tracking Link I
Cap Recharger II

220mm Medium Gallium I Machine Gun, Phased Plasma M
220mm Medium Gallium I Machine Gun, Phased Plasma M
220mm Medium Gallium I Machine Gun, Phased Plasma M
220mm Medium Gallium I Machine Gun, Phased Plasma M
Drone Link Augmentor I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5