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[Winter] Attack Cruisers

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Author
Dr Sheng-Ji Yang
Doomheim
#341 - 2012-09-20 16:34:30 UTC  |  Edited by: Dr Sheng-Ji Yang
Quote:

Damn, those fits are a little bit sad. I don't think I'd take any of them into combat over a Thorax or Caracal. Even the shield fit is only going to have range advantage for 2-3 seconds against a MWD Thorax and it'll just be straight outranged by the Stabber and Caracal.

I guess I'll continue the boost crusade.

-Liang


???
The omen will be probably the most universal ship of the attack cruisers.

5 Heavy Pulse Laser II
Experimental 10MN Misrowarp
Warp Disruptor II
Stasis Webifier II
800mm reinforced Steel plates II
reactor control unit II
adative nano plating II
damage control II
heat sink II

medium ancillary current router
medium trimark armor pump
medium energy burst aerator
Plus drones 5 x hammerhead II

It will be good at medum range with ca 30% more dps than caracal with ham and superb at close (around 50% more than ham caracal at 12km). Only tank is less than caracal at probably 20% or 25%. I mean a 2 reactor control2 and 2bcu tank ham caracal.
Awesome changes.
Goldensaver
Maraque Enterprises
Just let it happen
#342 - 2012-09-20 16:38:54 UTC
Dr Sheng-Ji Yang wrote:
Quote:

Damn, those fits are a little bit sad. I don't think I'd take any of them into combat over a Thorax or Caracal. Even the shield fit is only going to have range advantage for 2-3 seconds against a MWD Thorax and it'll just be straight outranged by the Stabber and Caracal.

I guess I'll continue the boost crusade.

-Liang


???
The omen will be probably the most universal ship of the attack cruisers.

5 Heavy Pulse Laser II
Experimental 10MN Misrowarp
Warp Disruptor II
Stasis Webifier II
800mm reinforced Steel plates II
reactor control unit II
adative nano plating II
damage control II
heat sink II

medium ancillary current router
medium trimark armor pump
medium energy burst aerator
Plus drones 5 x hammerhead II

It will be good at medum range with dps like caracal with ham and superb at close.
Awesome changes.


The issue is it will be slow and lack range control, and you'll be on a bulky ship with only a moderate tank.
Dr Sheng-Ji Yang
Doomheim
#343 - 2012-09-20 16:40:43 UTC
Quote:
The issue is it will be slow and lack range control, and you'll be on a bulky ship with only a moderate tank.


Amarr ships should be the slowest and bulkiest. The stasis web is for range control.
Goldensaver
Maraque Enterprises
Just let it happen
#344 - 2012-09-20 16:47:04 UTC
Dr Sheng-Ji Yang wrote:
Quote:
The issue is it will be slow and lack range control, and you'll be on a bulky ship with only a moderate tank.


Amarr ships should be the slowest and bulkiest. The stasis web is for range control.


What will allow you to get in web range when everybody else is faster than you?
Dr Sheng-Ji Yang
Doomheim
#345 - 2012-09-20 16:52:59 UTC
Quote:
What will allow you to get in web range when everybody else is faster than you?

It is situational. For example that frigs dont get under your guns. Or engaging something fast at plex or gate.
And at 28km you still have more firepower than a HAM caracal. Okay with less tank than the caracal but that only means they are somehow on par.
AND it is like the amarr philosophy: Slow and bulky.
Fine.
Goldensaver
Maraque Enterprises
Just let it happen
#346 - 2012-09-20 16:58:08 UTC
Dr Sheng-Ji Yang wrote:
Quote:
What will allow you to get in web range when everybody else is faster than you?

It is situational. For example that frigs dont get under your guns. Or engaging something fast at plex or gate.
And at 28km you still have more firepower than a HAM caracal. Okay with less tank than the caracal but that only means they are somehow on par.
AND it is like the amarr philosophy: Slow and bulky.
Fine.


Yeah, that's it. The Omen will be a lot more situational than the other attack cruisers. I'll gladly use it, but it won't be as viable in most situations as the other cruisers. At least, that's my take on it.
Liang Nuren
No Salvation
Divine Damnation
#347 - 2012-09-20 17:01:05 UTC  |  Edited by: Liang Nuren
Dr Sheng-Ji Yang wrote:
Quote:

Damn, those fits are a little bit sad. I don't think I'd take any of them into combat over a Thorax or Caracal. Even the shield fit is only going to have range advantage for 2-3 seconds against a MWD Thorax and it'll just be straight outranged by the Stabber and Caracal.

I guess I'll continue the boost crusade.

-Liang


???
The omen will be probably the most universal ship of the attack cruisers.

5 Heavy Pulse Laser II
Experimental 10MN Misrowarp
Warp Disruptor II
Stasis Webifier II
800mm reinforced Steel plates II
reactor control unit II
adative nano plating II
damage control II
heat sink II

medium ancillary current router
medium trimark armor pump
medium energy burst aerator
Plus drones 5 x hammerhead II

It will be good at medum range with dps like caracal with ham and superb at close.
Awesome changes.


You're... joking right? That Omen only goes ~1200-1400m/s and has no way to really control range. Furthermore it's not like it's good at close range or fast enough to avoid being at close range with anything that wants to close with it. It has no cap booster or nos.

Amarr ships have two paths to being useful:
- Completely outshine everyone else in a naturally slow ship class (battleships, capitals)
- Be fast enough to actually make use of superior damage projection and kiting mechanics. (On a medium hull, this means you need to be fast and have an optimal bonus)

-Liang

Ed: You say that the amarr philosophy is to be slow and bulky, but I contend that's not really true. Consider the Executioner, Crusader, Slicer, NOmen, Zealot, and Curse. Almost every good ship is relatively fast and meant to attack from range. The Omen is both slow and doesn't have enough breathing room to make its superior projection matter.

I'm an idiot, don't mind me.

Dr Sheng-Ji Yang
Doomheim
#348 - 2012-09-20 17:04:28 UTC
Quote:
Yeah, that's it. The Omen will be a lot more situational than the other attack cruisers. I'll gladly use it, but it won't be as viable in most situations as the other cruisers. At least, that's my take on it.


Sorry but I disagree. It is really fine. It will eat a caracal at close range (okay lets not take ewar into all) and be on par at medium range. But it will be slower.
It seems really good and balanced with these changes.
I am not able to say sth to stabber and thorax but I suppose and foresee it: stabber will be THE T2 frig eater.
I mean: Imagine a slow T2 like Vengeance and Retribution. Stabber will be MUCH faster, will have more dps and more tank.
Frigate kiler number one. Wow.
In FW minnies use such ships often against frigs. Dont know how many times I wondered that this SFI or stabber or cynabal was faster than my slicer or executioner and I was done before I could warp out.
Liang Nuren
No Salvation
Divine Damnation
#349 - 2012-09-20 17:06:23 UTC  |  Edited by: Liang Nuren
Dr Sheng-Ji Yang wrote:
Quote:
Yeah, that's it. The Omen will be a lot more situational than the other attack cruisers. I'll gladly use it, but it won't be as viable in most situations as the other cruisers. At least, that's my take on it.


Sorry but I disagree. It is really fine. It will eat a caracal at close range (okay lets not take ewar into all) and be on par at medium range. But it will be slower.
It seems really good and balanced with these changes.
I am not able to say sth to stabber and thorax but I suppose and foresee it: stabber will be THE T2 frig eater.
I mean: Imagine a slow T2 like Vengeance and Retribution. Stabber will be MUCH faster, will have more dps and more tank.
Frigate kiler number one. Wow.
In FW minnies use such ships often against frigs. Dont know how many times I wondered that this SFI or stabber or cynabal was faster than my slicer or executioner and I was done before I could warp out.


I like how you assume you can close range with the Caracal and how the Caracal doesn't have any ewar. Furthermore, the Caracal dramatically outranges the Omen and doesn't have capacitor problems like it does. The Caracal is an infinitely better kiting ship than the Omen.

-Liang

Ed: I'm more than happy to put my money where my mouth is too. You buy 100 omens and I'll buy 100 of each of the other cruisers. We'll go 1v1 until the first of is out of ships. :)

Like I said, the Omen is super disappointing to me. It is a totally useless cruiser that doesn't stand a chance against any of the so far rebalanced cruisers and most of today's inferior cruisers.

I'm an idiot, don't mind me.

Takeshi Yamato
Ministry of War
Amarr Empire
#350 - 2012-09-20 17:10:20 UTC
Dr Sheng-Ji Yang wrote:
AND it is like the amarr philosophy: Slow and bulky.Fine.


That philosophy only works with battleships and capitals. Every smaller ship that's slow and bulky tends to just suck.
Dr Sheng-Ji Yang
Doomheim
#351 - 2012-09-20 17:10:54 UTC  |  Edited by: Dr Sheng-Ji Yang
Quote:
ou're... joking right? That Omen only goes ~1200-1400m/s and has no way to really control range. Furthermore it's not like it's good at close range or fast enough to avoid being at close range with anything that wants to close with it. It has no cap booster or nos.

Amarr ships have two paths to being useful:
- Completely outshine everyone else in a naturally slow ship class (battleships, capitals)
- Be fast enough to actually make use of superior damage projection and kiting mechanics. (On a medium hull, this means you need to be fast and have an optimal bonus)

-Liang


Range control?
If you want range control you need to fly minmatar ships only. It is not all about range control.
Outranging?
Hey it will do dmg up to 28km with heavy pulse and scorch so simply warp out if you are outranged.
Ever tried to grab a HM caracal at 70km engaging range in a plex? No? So dont do it.
But you engage if it warps at zero to you and it is done.
Eve is situational. And there i am happy about the omen because it is versatile.
Dr Sheng-Ji Yang
Doomheim
#352 - 2012-09-20 17:41:13 UTC
Dr Sheng-Ji Yang wrote:
Quote:
ou're... joking right? That Omen only goes ~1200-1400m/s and has no way to really control range. Furthermore it's not like it's good at close range or fast enough to avoid being at close range with anything that wants to close with it. It has no cap booster or nos.

Amarr ships have two paths to being useful:
- Completely outshine everyone else in a naturally slow ship class (battleships, capitals)
- Be fast enough to actually make use of superior damage projection and kiting mechanics. (On a medium hull, this means you need to be fast and have an optimal bonus)

-Liang


Range control?
If you want range control you need to fly minmatar ships only. It is not all about range control.
Outranging?
Hey it will do dmg up to 28km with heavy pulse and scorch so simply warp out if you are outranged.
Ever tried to grab a HM caracal at 70km engaging range in a plex? No? So dont do it.
But you engage if it warps at zero to you and it is done.
Eve is situational. And there i am happy about the omen because it is versatile.

[quote]
Like I said, the Omen is super disappointing to me. It is a totally useless cruiser that doesn't stand a chance against any of the so far rebalanced cruisers and most of today's inferior cruisers.


You see that the NEW omen is almost and very close to a navy omen. Do you? And now ask the people how good a navy omen is. It is not a sfi but it is GOOD.


Veshta Yoshida
PIE Inc.
Khimi Harar
#353 - 2012-09-20 17:56:35 UTC  |  Edited by: Veshta Yoshida
Take it you are not very experienced with using Heavy Pulse Dr. Sheng? Have great range and damage against large'ish or static targets, once it begins to move though you NEED to be able to move with it or the horrible tracking (for a shortrange hammer) will bite your balls off.
Zealot works somewhat due to almost having the necessary mobility and superb range, Nomen works partly due to almost having the necessary mobility but also due to normally using FocPulse rather than Heavies so tracking is better.

Now combine that with the fact that everyone you meet will be sporting at least one TD and being slow but with awesome projection/dps suddenly got you dead. These are 'attack cruisers', to be used for skirmishing .. the face-to-face crap is the domain of the coming Assault Cruisers (assuming that will be the name) Maller (gonna be awesome!), Rupture, Moa and Vexor.

Big chunk of the issue is the age old armour system where you take an insane mobility hit by buffering and with active armour being novelty at best you have Amarr sitting pretty waiting to die to all the mid-slot endowed. The value of mids compared to lows has skyrocketed in recent years (post nano nerf) ..

- Take that +1 low and make it a mid.
- Decrease mass and/or increase speed.
- Lose the horrid laser cap bonus already; swap for range, tracking, nos/neut .. anything other than the geriatric cap use really.
- Introduce the third medium pulse .. break out the gatlings dammit!

But as the kids say nowadays "whatever *pfft*" .. between the Abadonification of the Maller and the boosted Arbitrator with new TDs Amarr does not actually need any other cruiser Twisted
Liang Nuren
No Salvation
Divine Damnation
#354 - 2012-09-20 18:37:14 UTC
Dr Sheng-Ji Yang wrote:
Quote:
ou're... joking right? That Omen only goes ~1200-1400m/s and has no way to really control range. Furthermore it's not like it's good at close range or fast enough to avoid being at close range with anything that wants to close with it. It has no cap booster or nos.

Amarr ships have two paths to being useful:
- Completely outshine everyone else in a naturally slow ship class (battleships, capitals)
- Be fast enough to actually make use of superior damage projection and kiting mechanics. (On a medium hull, this means you need to be fast and have an optimal bonus)

-Liang


Range control?
If you want range control you need to fly minmatar ships only. It is not all about range control.
Outranging?
Hey it will do dmg up to 28km with heavy pulse and scorch so simply warp out if you are outranged.
Ever tried to grab a HM caracal at 70km engaging range in a plex? No? So dont do it.
But you engage if it warps at zero to you and it is done.
Eve is situational. And there i am happy about the omen because it is versatile.


I like how you assume that Minmatar is the only race that is allowed to do range control. This totally neglects the fact that many of the popular Amarr ships (and there are many) are plenty capable of doing range control. The Omen is hopelessly outclassed by all other Attack Cruisers because it is pigeonholed into using armor.

Furthermore, the Omen is slow as molasses - a problem further exacerbated by being forced into using armor. It will only take 2-3 seconds for a Thorax to cross its small damage projection advantage and be permanently ******. This as is being suggested to be fit will lose against all upcoming cruisers and most cruisers today.

It is a piece of garbage.

-Liang

I'm an idiot, don't mind me.

Luwc
State War Academy
Caldari State
#355 - 2012-09-20 18:54:31 UTC
if you rebalance **** you should also NERF TIER3 BCS ... just sayin What?

http://hugelolcdn.com/i/267520.gif

ergherhdfgh
Imperial Academy
Amarr Empire
#356 - 2012-09-20 22:06:11 UTC
For T1 ships the basic minmatar up and downs are as follows:

fastest ship in class

least dps of other turrets

Artty's have most alpha and ACs have most falloff

weakest tank of any ship in it's class.

damage bonus only applies to part of weapon systems due to split high slots.


The way this plays out is as a minmatar pilot you either are able to manage range and win or can't manage range and loose. There should be no close fights here. A 1 v 1 with a Minmatar ship and any other race should not even be a fight it's sexual assault and the only thing to be determined is who's on top. As the matar pilot if you get webbed you in theory should wind up raped and minus a ship and if you stay out of web range you have a kill mail.

That's the theory anyway. So if things work out that way people should not get pissed but if for some reason the Matar ships win in a one on one situation regardless of what happens then there needs to be balance measures taken.

It seems to me that many people are getting pissed that the matar ships do exactly what they are supposed to do. Did you guys change the ship description to get rid of "lots of guns approach"?

Want to talk? Join Cara's channel in game: House Forelli

Julius Foederatus
Federal Navy Academy
Gallente Federation
#357 - 2012-09-20 22:09:45 UTC
So again I ask, are you guys going to change the penalties for armor rigs/plates to try and balance out the game? Or are we just going to have the same dynamic we have now with slightly different hulls?
Bouh Revetoile
In Wreck we thrust
#358 - 2012-09-20 22:43:26 UTC
Julius Foederatus wrote:
So again I ask, are you guys going to change the penalties for armor rigs/plates to try and balance out the game? Or are we just going to have the same dynamic we have now with slightly different hulls?

Last time they tried to do it, they get such a shitload of tears and rage that they just retreat in fear.

Hopefully, more people are supporting the HML nerf, but that is for another thread.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#359 - 2012-09-20 22:46:12 UTC
Julius Foederatus wrote:
So again I ask, are you guys going to change the penalties for armor rigs/plates to try and balance out the game? Or are we just going to have the same dynamic we have now with slightly different hulls?



It was stated somewhere that they were getting change this winter. I'm sure we will see it in a tread soon.
Garr Earthbender
Imperial Shipment
Amarr Empire
#360 - 2012-09-20 22:47:34 UTC
Well, I've been thinking about the Omen in the way that I fly the Executioner nowadays. I wonder if it's possible with the new reduction in Beam PG I'll be able to fly a full rack of Heavy Beam II's and nano around at long range? Heavy beams reach out to 54 KM unbonused.

I see attack cruiser skirmishing (or at least trying to), the the ewar ones doing their thing and the combat cruisers brawling. So what if these don't have the greatest tanks? They're not supposed to. T1 Logi can reach most engagement ranges well.

I think we need to not look at ships in a 1v1 situation and see them working together.

-Scissors is overpowered, rock is fine. -Paper