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Dev blog: Brains! NOM NOM!

First post First post First post
Author
CCP FoxFour
C C P
C C P Alliance
#81 - 2012-09-20 15:19:17 UTC
Aethlyn wrote:
Sturmwolke wrote:
L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks Twisted

Why? IMO what makes Sleepers and (Incursion) Sansha more dangerous than the usual pirates are their stats: Speed, Health and Damage. That's nothing touched by just switching the underlying AI, considering most people run missions solo or in small groups only anyway. It might screw up people flying AFK drone boats, but at the same time it's something you shouldn't do anyway (why pay to play a game, when you don't even play then?).


To be honest one of my concerns is people abusing the target switching to take even less tank into the mission.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Malcanis
Vanishing Point.
The Initiative.
#82 - 2012-09-20 15:19:29 UTC
CCP FoxFour wrote:
ChromeStriker wrote:
CCP FoxFour wrote:
Louis deGuerre wrote:
BRAIIIIIIINNNNNS BRAIIIINNNNSSSS

This is going to be soooooo much fun. I can already taste the sea of tears Pirate


A sea of tears over this... you should have seen what else we wanted the NPC to do. Pirate


What "did" you want to them to do?


Pods. Lots and lots of pod kills. Twisted That and I heard something about NPC's with cynos when someone brings a capital on the field.



Whatever needs to happen for this to be done, I will do it.

Anything.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#83 - 2012-09-20 15:20:09 UTC
CCP FoxFour wrote:
Aethlyn wrote:
Sturmwolke wrote:
L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks Twisted

Why? IMO what makes Sleepers and (Incursion) Sansha more dangerous than the usual pirates are their stats: Speed, Health and Damage. That's nothing touched by just switching the underlying AI, considering most people run missions solo or in small groups only anyway. It might screw up people flying AFK drone boats, but at the same time it's something you shouldn't do anyway (why pay to play a game, when you don't even play then?).


To be honest one of my concerns is people abusing the target switching to take even less tank into the mission.


Give the NPCs better FCs!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

X4ver
The Eden Trading International Corporation
#84 - 2012-09-20 15:20:20 UTC
I welcome the idea of this but i have serious concerns about DED 8/10 and 10/10
currently you have to have a "supertanked" ab t2/t3 to tank (in our case, where its sanshas, a loki with 95/95 resists) to probperly tank.
Making the nps aggro randomly dps ships will make a lot of ppl pop or it will take a large group of players which is contraproductive since there is no guaranteed drop apart from the tag to make it worth spending an hour or so to get nothing in the end- pretty much crap imo :P
CCP FoxFour
C C P
C C P Alliance
#85 - 2012-09-20 15:23:07 UTC
Deathwing Reborn wrote:
CCP FoxFour wrote:
Deathwing Reborn wrote:
Ok, now that you are making normal NPC's more interesting. When are you going to finally make something that will make things fun for ratting in Capitals? There are plenty of people that rat in carriers in Null Sec, that are fighting waves of NPCs that can be taken out in a single battleship. When are we going to start to see NPC capitals on the field or new sites in 0.0 that will make things challenging for someone in a carrier again?

The horde sites in the drone regions used to be decent because you could pop all the bunkers and have enough NPC dps to actually threaten your carrier if you wernt careful. Now its just a joke. There are many missions where NPCs are building capitals but we never see them to shoot them. And for those who will moan at grinding NPC capital HP, you could always continue with the current easy mode sites.


To be honest we need to make our PvE content more enjoyable for everyone first. While this step will hopefully help, there is a lot more work to be done. Continuing the honesty I don't think the ratting capitals are our highest priority. Hopefully we can continue to make changes that effect most everyone though and not focus to much on one segment.



That is a typical response that I would expect from CCP by this point. I received the same type of answer when the drone regions lost drone alloys and they were not replaced with anything at all. "Right now we have better things to spend our time on than spend 1 day to create or copy a loot table." Just one more instance of making a good iteration on something and then leaving it done half arsed.

Capital pilots aside, since you are making changes to the AI again why can you not make an AI for NPC capitals and make some more interesting content? There are too few missions / complexes that require more that 1 person in a sub cap to complete.


Adding NPC capital ships is going to take more than copying a loot table. Just saying. Unless I am missing something else.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Meryen Anais
The Polaris Axis
#86 - 2012-09-20 15:24:16 UTC
Does the new change also apply to user drones themselves? If you're permajammed by guristas, they can become targeted. After recall, do they again target your enemies again without you being able to target anything?

Oh, as a fan of taking toilet breaks whenever a blockade or gone berserk turns up: not amused P

//semi-afk droneboatee
Sturmwolke
#87 - 2012-09-20 15:24:33 UTC  |  Edited by: Sturmwolke
CCP FoxFour wrote:
Shift+R recalls drones... I do agree though that system needs some work.

That it does ... for a whole flight.
The more discerning drone users recall drones individually. Blink
corestwo
Goonfleet Investment Banking
#88 - 2012-09-20 15:25:44 UTC
So basically you're nerfing nullsec personal income again. When do you guys plan to make it compelling for a pilot to live in their space instead of farming missions on an alt? Since you've got a huge obsession with nuking alliance level income, alliances really need their pilots to want to live in their space so they can tax their activities.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Tippia
Sunshine and Lollipops
#89 - 2012-09-20 15:27:03 UTC
Excellent and long overdue! Big smile

As a part of this, has there been any thought to go through the NPCs and give them more “real” weapons? ECM was a classic case of the NPCs cheating but not using the ECM rules until that one was fixed, for instance, and while they may use the same hit and damage rules, a lot of rats still fire rather improbable weapons (150km torps, grid-wide webs and tracking disruptors, 90% webs, etc.).

After all, if the idea is for them to behave more like “real” enemies, taking away their h4x might be a good idea as well…
CCP FoxFour
C C P
C C P Alliance
#90 - 2012-09-20 15:27:51 UTC
Asuri Kinnes wrote:
CCP FoxFour wrote:
Nickabocka Glory wrote:
What will happen to the risk reward balance of high, low and null sec NPCs?

Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value.


This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change.

And could lead to hilarity regarding ninja salvagers, canflippers and suicide gankers when the rats attack them...

thusly making Hi-Sec safer yet?


TIME WILL TELL!

Lol


Can flippers and salvegers will indeed need to be more careful when going into someones mission.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

ChaseTheLasers
Ekchuah's Shrine Comporium
#91 - 2012-09-20 15:28:22 UTC
Awesome news :)

Quote:
We can adjust their hatred of drones though which is why we are asking for feedback when this hits a test server.


I know it's not directly related to the changes that are coming, but it would be nice to have the Sleeper AI tweaked regarding drone values.

Currently even when watching your drones, you have very little chance to save them in higher class wormholes. They also seem to really hate them....probably a bit too much IMO.
Takeshi Yamato
Ministry of War
Amarr Empire
#92 - 2012-09-20 15:29:37 UTC
Quote:
Q) Will NPCs do any new ewar?

A) No. Their actual weapons and effects will not be changing.


Currently rats mostly use their EWAR at the start of the engagement and then only occasionally. Will they use their EWAR more? If so that will impact certain complexes and missions very heavily.
Valkyrs
Deep Vein Trading
#93 - 2012-09-20 15:30:11 UTC
Long awaited, thanks for this!

Keep up the good work CCP, we love you!
Roll Sizzle Beef
Space Mutiny
#94 - 2012-09-20 15:31:20 UTC
MIrple wrote:
CCP FoxFour wrote:
Roll Sizzle Beef wrote:
What about sites like Dread Guristas Fleet Staging Point 3?
There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets.
Or is it expected some sites become cap only?


To be honest I am not familiar with this site and will have to test it.


There are ways to tank this with a subcap ship you either need small sig and speed or a Command Ship or Heavy Dictor with logi support. I am sure there might be other ways but these are two ways to deal with this. The capital is just the quickest way as you have enough damage to kill it quickly.


Remember, that logi will now get pounded too. And the station can also web for those speed tanks. A carrier still takes time to pop it, Now it seems like specifically Bring a dread or bring two carriers.
Syn Fatelyng
Redanni
#95 - 2012-09-20 15:31:41 UTC  |  Edited by: Syn Fatelyng
Takeshi Yamato wrote:
Quote:
Q) Will NPCs do any new ewar?

A) No. Their actual weapons and effects will not be changing.


Currently rats mostly use their EWAR at the start of the engagement and then only occasionally. Will they use their EWAR more? If so that will impact certain complexes and missions very heavily.
My experience is not the same. I find the same level of dampening to happen throughout Blockade, and the same jamming to occur throughout Gurista Assault.

RNG seems to be R.

Edit: Could it be that you're just killing the ewar capable ships (not all are) first?
l0rd carlos
the king asked me to guard the mountain
#96 - 2012-09-20 15:32:55 UTC
corestwo wrote:
So basically you're nerfing nullsec personal income again.

How is this nerfing nullsec income?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Arkea Jindoi
Vaermlandsmys Inc.
#97 - 2012-09-20 15:34:31 UTC
Awesome changes, very much welcomed. I look forward to the tears.

<3 u CCP
Mashara Dawn
State War Academy
Caldari State
#98 - 2012-09-20 15:34:50 UTC
Quote:
Q) Will the NPC's switch targets now?
A) Yes, yes they will.


why u dont fix bugs? - no you must give us such crap. Will Citadel Torpedos from DED (like 10/10)Stations Swich agroo too? That will f*ck us realy.

Quote:
Q) Will NPC's kill my drones?
A) Yes, but they don't hate them nearly as much as sleepers. I ran 9 level 4 missions and lost 2 drones.


Thank you to make Gallente Drone Boats useless. Its not a question to how much they agro. If they switch on drones, Gallente are useless.If u fly in last Pocket of 10/10 or such of those DEDs and u cant Tank the agro with a tank ship, and they switch agro on a damage ship we can say hurray. No Logi will rep such damage.

CCP FoxFour
C C P
C C P Alliance
#99 - 2012-09-20 15:35:05 UTC
Taking a break from answering questions to participate in this event on Duality: https://forums.eveonline.com/default.aspx?g=posts&t=155467
I highly recommend you all come join us!
I will be back after that to answer more questions.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

EvilweaselFinance
GoonCorp
Goonswarm Federation
#100 - 2012-09-20 15:35:34 UTC  |  Edited by: EvilweaselFinance
l0rd carlos wrote:
corestwo wrote:
So basically you're nerfing nullsec personal income again.

How is this nerfing nullsec income?

It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression.