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Dev blog: Brains! NOM NOM!

First post First post First post
Author
CCP FoxFour
C C P
C C P Alliance
#21 - 2012-09-20 14:26:21 UTC
Akrasjel Lanate wrote:
Cool

Quote:
Other than that, all the NPC in the belts, missions, complex, navies, pirate faction, empire faction, and any others I can find will get the newer Level One AI.

Only AI, you won't make them stronger like those that use Level One AI atm (sleeper and incursion NPC) ???


No. This is a one step at a time thing. To start making the NPC themselves strong as well would mean we would have to balance every mission and site one at a time. We don't have the time for that right now.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

eXeler0n
Shark Coalition
#22 - 2012-09-20 14:28:47 UTC  |  Edited by: eXeler0n
Yeahy! No more boring missions, but wait? When I do missions solo in a Tengu, is there anything changing for me? I fly into the mission and fire my missiles until there is nothing left that was red and blinky...

But yeah, better for groups :-) Now you shoud make the missions more group oriented. Like easier incursions or something like this.

p.s. How long will the sanshas try to invade the universe? forever?

eXeler0n

============================

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Syn Fatelyng
Redanni
#23 - 2012-09-20 14:31:17 UTC
Fantastic.

Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots.
Anabaric
Hostile.
PURPLE HELMETED WARRIORS
#24 - 2012-09-20 14:31:55 UTC
eXeler0n wrote:
p.s. How long will the sanshas try to invade the universe? forever?


At least one more patch Roll

Community Manager www.Battleclinic.com @battleclinic Loadouts + Killboards + Forums Twitter @anabaric_eve www.the-bastards.net Recruitment: OPEN

Migrator Soul
Filthy Peasants
Intergalactic Space Hobos
#25 - 2012-09-20 14:32:18 UTC
CCP FoxFour wrote:


A sea of tears over this... you should have seen what else we wanted the NPC to do. Pirate


Please, do it then. Hell, even the current sleeper AI is laughably easy.. I would love to see NPC AI become on par with player skill, therefore increasing the difficulty of missions..
Castor II
University of Caille
Gallente Federation
#26 - 2012-09-20 14:33:26 UTC
It'd be really cool if all missions/anoms etc had fewer but stronger rats with good AI, just to shake things up a little and make a largely tedious part of the game more interesting.
CCP FoxFour
C C P
C C P Alliance
#27 - 2012-09-20 14:33:33 UTC
Syn Fatelyng wrote:
Fantastic.

Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots.

If drone pilots are paying attention and managing their drones, than not really. It does however mean, as you stated, AFK pilots will yes.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

l0rd carlos
the king asked me to guard the mountain
#28 - 2012-09-20 14:33:55 UTC
eXeler0n wrote:
Yeahy! No more boring missions, but wait? When I do missions solo in a Tengu, is there anything changing for me? I fly into the mission and fire my missiles until there is nothing left that was red and blinky...

I also want to know this!
Thanks :)

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Jet Burns
The Gold Angels
Sixth Empire
#29 - 2012-09-20 14:34:05 UTC
Idea: Don't change existing missions.... MAKE NEW MISSIONS!

Use the new AI to make new missions with new capabilities like a NEW level 5 that is in High Sec but needs a small corp to pull off.
CCP FoxFour
C C P
C C P Alliance
#30 - 2012-09-20 14:34:34 UTC
Migrator Soul wrote:
CCP FoxFour wrote:


A sea of tears over this... you should have seen what else we wanted the NPC to do. Pirate


Please, do it then. Hell, even the current sleeper AI is laughably easy.. I would love to see NPC AI become on par with player skill, therefore increasing the difficulty of missions..


Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Bienator II
madmen of the skies
#31 - 2012-09-20 14:35:22 UTC
will FW NPCs receive special treatment?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP FoxFour
C C P
C C P Alliance
#32 - 2012-09-20 14:36:12 UTC
Bienator II wrote:
will FW NPCs receive special treatment?


Special in what way? Why would we?

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Kaaletram Lothyrawir
Trust Brothers LLC.
The Veyr Collective
#33 - 2012-09-20 14:36:56 UTC
I suppose I will have to jump on the test server to see if this is true or not but here is my question. Will this mean that the NPCs will have an inverse targeting preference. Meaning that if a BS, BC, Cruiser, and Frig all warp into a site at the same time. Will the NPCs start targeting the frig first? Or will the targeting priorities be same class first then lower class if same class is not available? Like if there are no BC class npcs will the next target priority be a higher or lower class of ship?

I am interested to get on and play around with this a bit.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#34 - 2012-09-20 14:37:50 UTC
CCP FoxFour wrote:
Bienator II wrote:
will FW NPCs receive special treatment?


Special in what way? Why would we?

Maby they should kill low-Sp FW farming alts Lol

CEO of Lanate Industries

Citizen of Solitude

CCP FoxFour
C C P
C C P Alliance
#35 - 2012-09-20 14:40:58 UTC
Kaaletram Lothyrawir wrote:
I suppose I will have to jump on the test server to see if this is true or not but here is my question. Will this mean that the NPCs will have an inverse targeting preference. Meaning that if a BS, BC, Cruiser, and Frig all warp into a site at the same time. Will the NPCs start targeting the frig first? Or will the targeting priorities be same class first then lower class if same class is not available? Like if there are no BC class npcs will the next target priority be a higher or lower class of ship?

I am interested to get on and play around with this a bit.



As I am sure anyone who plays around with this will find out it is based on signature radius, not ship class. Unfortunately due to how the system works they will all target whatever ship happens to land first, even if you all land at near the same time whoever shows up that split second earliest will get the aggro. They will however switch targets pretty quick to more appropriate targets.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#36 - 2012-09-20 14:41:06 UTC
CCP FoxFour wrote:
Louis deGuerre wrote:
BRAIIIIIIINNNNNS BRAIIIINNNNSSSS

This is going to be soooooo much fun. I can already taste the sea of tears Pirate


A sea of tears over this... you should have seen what else we wanted the NPC to do. Pirate


What "did" you want to them to do?

No Worries

Simon Severasse
Los Marginales
#37 - 2012-09-20 14:41:38 UTC
Does the "attack ships of the same size as the NPC" apply to wh too?
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#38 - 2012-09-20 14:41:49 UTC
On the point of Logi in DED complexes, again, this is just ramping up the amount of people you'll need in a site as one logi will no longer be enough, you'll need at least two, maybe three when neut towers, webs etc come into play, and don't get me started on level 4 missions where guristas can permajam a person for 10 minutes straight.

It forces people to work in groups, yes, but maybe it's reducing certain group work to lowest common denominator.

Hmm... not that I'm opposed to the idea, but it's going to make it a lot more difficult to bring newer players along on higher level missions. I remember a lot of my first involvement (and making ISK) in the game was running L4 missions with my corp, even though I could barely get through level 3s at the time, combined with the drake resistance nerf that's going to make getting into higher level missions a complete non-starter for a lot of newer players.

So yes, while it won't have that much of an effect on the solo mission grinder, it might actually run counter to introducing newer players. Gone will be the days of tanking a room with a Tengu while so a nooby corp member can get in and shoot at some NPCs in their first caracal or drake as they'd be insta-blaped by NPCs (presuming you don't have 2 or 3 other corp members who're also willing to come along in Scimis).

Be very warey. There's a lot of meta-play around current NPC aggression mechanics.
CCP FoxFour
C C P
C C P Alliance
#39 - 2012-09-20 14:41:50 UTC
Akrasjel Lanate wrote:
CCP FoxFour wrote:
Bienator II wrote:
will FW NPCs receive special treatment?


Special in what way? Why would we?

Maby they should kill low-Sp FW farming alts Lol


While I can't say what, there are... other changes coming to FW so no need for use to special case that. So look forward to those.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Jackie Fisher
Syrkos Technologies
#40 - 2012-09-20 14:42:18 UTC
Will they pod? Twisted

Fear God and Thread Nought