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Grav Sites

Author
Seara Arrodan
Whiskey and Cigars
#1 - 2012-09-20 02:38:11 UTC
I have not done a gravimetric sites in many years, and I forget what to expect.
1) If I do a low sec grav site I assume I need to be concerned about getting scanned down.
2) in high sec will an Orca be ok? what load-out should I use?

Hmm.... Not sure if troll?...

Idris Helion
Doomheim
#2 - 2012-09-20 02:56:57 UTC  |  Edited by: Idris Helion
Seara Arrodan wrote:
I have not done a gravimetric sites in many years, and I forget what to expect.
1) If I do a low sec grav site I assume I need to be concerned about getting scanned down.
2) in high sec will an Orca be ok? what load-out should I use?


A word of advice: ignore hisec grav sites. They're not worth the trouble of scanning them down. (And ironically, they tend to be the hardest sites to scan down. Go figure.) In any system above .5, all you're going to get is Omber and Kernite, and you can find more and better roids of those kinds out in the belts. Very occasionally you'll run into Hemorphite/Hedbergite/Jaspet sites, but often they've already been mined out by the time you scan them down. And really, given the time you had to invest in finding the site and then assembling your mining crew, it stops being worthwhile pretty quick.

Nine times out of ten you're going to get omber in hisec grav sites, and that's just the game putting up a MAXIMUM TROLLING sign.

I've actually found it more profitable to mine out mission and plex sites, because while the roids you find there aren't "rare", they can be huge -- and you have them all to yourself. That's why I always forward-stage my Orca with an alt while I'm missioning with my main. It can carry fully-fitted mining barges, combat ships, and provide salvage/hauling capabilities at the same time.

I think CCP should just remove grav sites from hisec altogether, or start stocking them with ABC roids to make them worth running. (Cue screaming from the nullbears.)

EDIT: Also, yes, if you're running a grav site in losec, you're going to get scanned down sooner or later. Use a Skiff for these excursions if you want to survive.
Brewlar Kuvakei
Adeptio Gloriae
#3 - 2012-09-20 09:18:50 UTC  |  Edited by: Brewlar Kuvakei
http://swiftandbitter.com/eve/dsp/lowsec.html?str=10.7&f=4&sec=1

Use this set it up correctly you will be able to find good ores from your grav site very quickly with a single probe scan. I would recommend looking for a high sec Average Spodumain, Crokite and Dark OChre Deposit site as that has a unique frequency so it will be very easy to pin point in any system.

If your going to mine solo or small gang in low sec I would suggest doing so in a grav site that way you will need to be scanned down and you'll get a heads up unless some sneaky fellow pre scanned the site. If you are doing it in low you will need a combat ship on stand by as rats will spawn every 20 to 30 mins or so and can include battleship rats which your mining ships will not tank.... Well maybe they can tank now due to the buff?

I'd also reccomend jet can mining in low gravs in a mkining cruiser hull if your grav site is within d-scan range of a busy warp traffic lane ast 5 hulks and an orca on d-scan begs for commuters to stop and check out. Where as 5 t1 cruisers is a meh you can even use a cloaky orca. Jet can mine and then d cloak every 30 mins to tractor cans and then re cloak.

The orca can also hold a combat ship for one of your pilots to hop into when a untankable rat spawns.
Vojk
Republic University
Minmatar Republic
#4 - 2012-09-20 13:33:45 UTC
Brewlar Kuvakei wrote:
http://swiftandbitter.com/eve/dsp/lowsec.html?str=10.7&f=4&sec=1

I would recommend looking for a high sec Average Spodumain, Crokite and Dark OChre Deposit



wat
Seminole Sun
Hell's Librarians
#5 - 2012-09-20 13:39:50 UTC
Seara Arrodan wrote:
I have not done a gravimetric sites in many years, and I forget what to expect.
1) If I do a low sec grav site I assume I need to be concerned about getting scanned down.
2) in high sec will an Orca be ok? what load-out should I use?


Currently Veldspar and Scordite are worth nearly as much as Arkonor (and more then Bistot). So there's just no benefit. The 5-10 minutes you'd need scanning would only be made up if you then spent 3+ hours mining Arkonor non-stop (which you won't find in hi-sec grav sites).

Just keep mining Veldspar/Scordite. If you have hauling issues, even selling local tends to be more profitable than trying to sift through the mountain of Omber that you're liable to find in a hi-sec grav site.
Bugsy VanHalen
Society of lost Souls
#6 - 2012-09-20 14:13:08 UTC
As far as low sec grav sites go. If there are pirates in the area that activly scan for targets, (which is most low sec systems within 3-4 jumps of high sec) chances are they scaned down the grav site and book marked it long before you got there. You will not get the warning of seeing combat probes on scan. they will see your ships on scan and warp to the BM of the grav site.

Even a heavily tanked Skiff will get tackled and taken down by any pirate group who bothers to go after you in a grav site. And mining with cruisers as suggested will drop your yield so much you would make way more just staying in high sec.

The safest mining I have found is the level 4 mission sites. Many have huge roids of veldspar, scrodite, and pyrox. These rocks are sometimes spread out a bit but are way bigger than what you find in the belts. very few gankers who target miners bother to scan you down, and the bigger rocks make for more profitable mining.
Idris Helion
Doomheim
#7 - 2012-09-20 14:26:36 UTC  |  Edited by: Idris Helion
Bugsy VanHalen wrote:
As far as low sec grav sites go. If there are pirates in the area that activly scan for targets, (which is most low sec systems within 3-4 jumps of high sec) chances are they scaned down the grav site and book marked it long before you got there. You will not get the warning of seeing combat probes on scan. they will see your ships on scan and warp to the BM of the grav site.

Even a heavily tanked Skiff will get tackled and taken down by any pirate group who bothers to go after you in a grav site. And mining with cruisers as suggested will drop your yield so much you would make way more just staying in high sec.

The safest mining I have found is the level 4 mission sites. Many have huge roids of veldspar, scrodite, and pyrox. These rocks are sometimes spread out a bit but are way bigger than what you find in the belts. very few gankers who target miners bother to scan you down, and the bigger rocks make for more profitable mining.


Lowsec mining in nearly any form is a waste of time, I've found, unless you're just doing it opportunistically. Just getting the ore/minerals back to market is a complete PITA.

Security is just too bad in lowsec to get a decent mining op off the ground. And if I have to spend the time and effort to set up a huge protective detail for my mining crew, I might as well just move out to nullsec and do it right. Lowsec is an industrial wasteland for a reason: there's no money in it. (This may not be *as* true for PI and moon mining, but even then, nullsec offers better rewards for much less risk.)
Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2012-09-20 14:28:25 UTC
Vojk wrote:
Brewlar Kuvakei wrote:
http://swiftandbitter.com/eve/dsp/lowsec.html?str=10.7&f=4&sec=1

I would recommend looking for a high sec Average Spodumain, Crokite and Dark OChre Deposit



wat



My thoughts exactly. What is this ??

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ginger Barbarella
#9 - 2012-09-20 14:42:26 UTC
If you're looking for the Motherlode of high sec grav sites, don't bother. They aren't in high. If you're looking for something to take an hour or so to burn thru and you have scanning skills (no site should take more than 3 minutes to scan down with decent skills), go for it. Also, you can often find mission sites with decent rock loads of basic ores, so it all depends on what your expectations are. On the rare occassion where I'm bored silly I'll have me main do some L4's, and when a good sites comes up with lots of rocks I'll have him grab the Orca, log in a couple Mack pilots, and burn through that site. It's a fun deviation from the norm.

"Blow it all on Quafe and strippers." --- Sorlac

Seminole Sun
Hell's Librarians
#10 - 2012-09-20 16:13:39 UTC
Ginger Barbarella wrote:
If you're looking for the Motherlode of high sec grav sites, don't bother. They aren't in high. If you're looking for something to take an hour or so to burn thru and you have scanning skills (no site should take more than 3 minutes to scan down with decent skills), go for it. Also, you can often find mission sites with decent rock loads of basic ores, so it all depends on what your expectations are. On the rare occassion where I'm bored silly I'll have me main do some L4's, and when a good sites comes up with lots of rocks I'll have him grab the Orca, log in a couple Mack pilots, and burn through that site. It's a fun deviation from the norm.


3 minutes? you've got a far better technique then I do... It takes me 5-10 minutes in a probing ship with skills in the 3-4 ball park... Maybe I'm doing something wrong
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2012-09-20 18:26:57 UTC
Krixtal Icefluxor wrote:
My thoughts exactly. What is this ??

How to identify sites based on the signal strength.
Brewlar Kuvakei
Adeptio Gloriae
#12 - 2012-09-20 19:29:46 UTC
http://swiftandbitter.com/eve/dsp/lowsec.html?str=10.7&f=4&sec=1

It allows you to find the site you want by using a single Deep Space probe in one scan. Only look at the grav site. Set the grid up for your scan strength and area. It will make finding the grav site you want easier.

A 0.03 sig almost guarantee for' a grav site in high sec so look for 0.03 sigs.
Salpad
Carebears with Attitude
#13 - 2012-09-20 23:00:21 UTC
Idris Helion wrote:

I think CCP should just remove grav sites from hisec altogether, or start stocking them with ABC roids to make them worth running. (Cue screaming from the nullbears.)


CCP can do lot by removing the shittiest kinds of ore from grav sites, e.g. Omber, and also running a one-time script to upgrade all the remaining high-sec grav site ores from the standard type to the +10% type.

But yes, high-sec grav sites are mainly of use if you want to be able to mine undisturbed, e.g. to jetcan in a Hulk. And with the new Retriever/Mackinaw, jetcanning has lost much of its attraction.
Salpad
Carebears with Attitude
#14 - 2012-09-20 23:03:44 UTC
Vojk wrote:
Brewlar Kuvakei wrote:
http://swiftandbitter.com/eve/dsp/lowsec.html?str=10.7&f=4&sec=1

I would recommend looking for a high sec Average Spodumain, Crokite and Dark OChre Deposit



wat


He's linking to a table that pertains to low-sec, not high-sec.
Brooks Puuntai
Solar Nexus.
#15 - 2012-09-20 23:19:06 UTC
Grav sites could use a boost. Not only to their contents but also their spawn rate and making them a bit easier to find. Hell I wouldn't mind seeing static belts removed and replaced with just grav sites. Might reduce or slow down botters.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Zetaomega333
High Flyers
#16 - 2012-09-20 23:23:31 UTC
Grav sites not only in highsec suck but the ones in nullsec are **** as well. yes you can find Bistot and Ark grav sites out in null but the amount in the rocks and the distance between them make it not worth the time compared to just mining the sov grav sites, I can safely say iv never mined a nullsec grav sites despite finding tons of ark and bistot ones. They really do need a change.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2012-09-21 16:50:13 UTC
Tau Cabalander wrote:
Krixtal Icefluxor wrote:
My thoughts exactly. What is this ??

How to identify sites based on the signal strength.



I know that.

The issue is that you will NEVER find those Ores in High except in a WH and that is a different thing utterly.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Idris Helion
Doomheim
#18 - 2012-09-21 17:20:53 UTC
Brooks Puuntai wrote:
Grav sites could use a boost. Not only to their contents but also their spawn rate and making them a bit easier to find. Hell I wouldn't mind seeing static belts removed and replaced with just grav sites. Might reduce or slow down botters.


I think removing fixed belts would just be too big a mechanics change for the game. Lots of mining toons don't have scanning skills trained, so forcing miners to scan down sites would impose a huge productivity hit -- and thus mineral availability -- for a while if such a change was made.

The entire game economy depends on large supplies of Trit, so if you limit that pipeline significantly, you open the door to large and potentially game-breaking side effects. No, for better or for worse I think the current mining mechanic is here to stay.

But grav sites need a complete re-think -- maybe they should just be removed from the game entirely as it is rarely worthwhile to run them. (In fact, I'd advocate removing the mining missions as well -- those "fake" ore missions are a waste of time and effort, and the payout/standings gains are laughable compared to the effort involved.)

The only way to make grav sites worthwhile in highsec would be to populate them with bigger standard ores (and I mean a *lot* bigger), or put ABC ores in them. Or just introduce a new ore type that can *only* be found in grav sites, and would give large refining yields of minerals -- low-ends in highsec space, high-ends in lowsec and null.
Bugsy VanHalen
Society of lost Souls
#19 - 2012-09-24 02:23:07 UTC  |  Edited by: Bugsy VanHalen
Idris Helion wrote:
Brooks Puuntai wrote:
Grav sites could use a boost. Not only to their contents but also their spawn rate and making them a bit easier to find. Hell I wouldn't mind seeing static belts removed and replaced with just grav sites. Might reduce or slow down botters.


I think removing fixed belts would just be too big a mechanics change for the game. Lots of mining toons don't have scanning skills trained, so forcing miners to scan down sites would impose a huge productivity hit -- and thus mineral availability -- for a while if such a change was made.

The entire game economy depends on large supplies of Trit, so if you limit that pipeline significantly, you open the door to large and potentially game-breaking side effects. No, for better or for worse I think the current mining mechanic is here to stay.

But grav sites need a complete re-think -- maybe they should just be removed from the game entirely as it is rarely worthwhile to run them. (In fact, I'd advocate removing the mining missions as well -- those "fake" ore missions are a waste of time and effort, and the payout/standings gains are laughable compared to the effort involved.)

The only way to make grav sites worthwhile in highsec would be to populate them with bigger standard ores (and I mean a *lot* bigger), or put ABC ores in them. Or just introduce a new ore type that can *only* be found in grav sites, and would give large refining yields of minerals -- low-ends in highsec space, high-ends in lowsec and null.


You are correct on everything except the removal of mining missions.

True the payout is not great. But level 4 mining missions with mining connections trained to 4 they give about 4000 LP per mission. this is comparable to all but the best level 4 security missions. and considering how quickly and safely they can be run.(have not even seen NPC's except basic frig belt rats since I started running them) I can run 5-6 lvl 4 mining missions in the time it takes me to run 1 lvl 4 security mission. They make for a very quick faction increase without any risk of hurting faction with other races. Not to mention where I am running them I have been getting consistently good security storyline's with 9-12% increase from each storyline. Mining missions are far from useless, just not the best isk/hr.
Celgar Thurn
Department 10
#20 - 2012-09-26 16:03:52 UTC
Bugsy VanHalen wrote:
Idris Helion wrote:
Brooks Puuntai wrote:
Grav sites could use a boost. Not only to their contents but also their spawn rate and making them a bit easier to find. Hell I wouldn't mind seeing static belts removed and replaced with just grav sites. Might reduce or slow down botters.


I think removing fixed belts would just be too big a mechanics change for the game. Lots of mining toons don't have scanning skills trained, so forcing miners to scan down sites would impose a huge productivity hit -- and thus mineral availability -- for a while if such a change was made.

The entire game economy depends on large supplies of Trit, so if you limit that pipeline significantly, you open the door to large and potentially game-breaking side effects. No, for better or for worse I think the current mining mechanic is here to stay.

But grav sites need a complete re-think -- maybe they should just be removed from the game entirely as it is rarely worthwhile to run them. (In fact, I'd advocate removing the mining missions as well -- those "fake" ore missions are a waste of time and effort, and the payout/standings gains are laughable compared to the effort involved.)

The only way to make grav sites worthwhile in highsec would be to populate them with bigger standard ores (and I mean a *lot* bigger), or put ABC ores in them. Or just introduce a new ore type that can *only* be found in grav sites, and would give large refining yields of minerals -- low-ends in highsec space, high-ends in lowsec and null.


You are correct on everything except the removal of mining missions.

True the payout is not great. But level 4 mining missions with mining connections trained to 4 they give about 4000 LP per mission. this is comparable to all but the best level 4 security missions. and considering how quickly and safely they can be run.(have not even seen NPC's except basic frig belt rats since I started running them) I can run 5-6 lvl 4 mining missions in the time it takes me to run 1 lvl 4 security mission. They make for a very quick faction increase without any risk of hurting faction with other races. Not to mention where I am running them I have been getting consistently good security storyline's with 9-12% increase from each storyline. Mining missions are far from useless, just not the best isk/hr.


Aye. Level four mining missions are good for the LP. Some have drones spawning but they can be destroyed with not much trouble using T2 drones. Other than that you will just get the usual belt rats spawning on the fifteen minute cycle plus the occasional hauler rat spawns. Shame that only a few NPC corps have agents offering mining missions though. Sad