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How to use sentry drones

Author
Chimpy B
The Philosophy Of Two
#1 - 2012-09-20 12:47:05 UTC
I'm training up sentry drones so I can try some of the harder complexes in my Ishtar (5/10+). My question is - how best to use them? Are they deployed and then the ship stays close, ready to pick them up, or is it better to fly off and try to get the rats into their optimal range?

Thanks
Marc Callan
Center for Advanced Studies
Gallente Federation
#2 - 2012-09-20 13:19:40 UTC
There are several techniques. One is to drop a can with one unit of some sort of trash (or maybe one hybrid charge, missile, or ammo round), orbit that to keep up your transversal, and deploy sentries close by. Another technique is to catch aggro, drop the drones, and then kite the rats - drag them into the sentries' optimal range.

It's dependent on the type of drones you're using, which is dependent on the type of rats you're shooting at - if you're up against Guristas or Serpentis, you'll want to throw kinetic damage, which means Wardens with an optimal range of 50km (T1)/60km (T2), so you can just drop the drones, stay fairly close while maintaining high transversal, and blast away. If you're up against ships vulnerable to thermal damage, that means Gardes, which carry more punch but have much shorter ranges, so you'd have to kite them into range.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

nahjustwarpin
SUPER DUPER SPACE TRUCKS
#3 - 2012-09-20 18:43:21 UTC
for anomalies or single rooms you need to get aggro first, drop a can, drop sentries and orbit that can(or you could orbit one of the drones). for multiple room plexes/missions you first get aggro and then deploy light drones, deal with frigs, then medium for cruisers/battlecruisers while burning to next acceleration gate. then scoop drones, deploy sentries.
Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#4 - 2012-09-20 22:47:43 UTC  |  Edited by: Nikolai Dostoyevski
In an Ishtar, you typically drop the sentries and then haul off and get into optimal range for your guns while speed tanking the enemy. When the battle is over, you run back and grab the sentries. The Ishtar is fast enough that there's not much time lost in the transit to pick up the sentries. Of course, with the new AI changes on the way, leaving the sentries may result in the loss of some drones because you won't be there to pick them up, so I expect we will see more folks just orbiting the sentries even in an Ishtar.

Right now I use a sentry domi and I literally just drop the sentries and sit there with my Domi tanking the incoming damage. The Domi has enough tank when properly fitted that it doesn't even need to move to mitigate incoming missile dps. Just be sure to focus the sentries on the frigates first as soon as they get near the optimal range of whatever sentry you're using (I use warden IIs and garde IIs which have, respectively, about 120k and 50k optimal ranges with my skills/fit). The sentries will pop the frigs before they get close. Then switch to cruisers, then BCs, and then finally the BSs. If a frig or cruiser gets through and orbits you closer than your gardes can effectively hit, just ignore them and kill off the remaining large ships. Then you can haul the sentries in, drop off some hammer IIs and finish off the smaller ships.

Gardes = best against Serp and other Therm primary NPCs.
Wardens = best against Guristas and Kinetic primary NPCs.

But I typically end up using both in a mission (dropping the gardes when enemies start to get within 50k). For Ishtars in an anomly, I'll typically go with the Gardes because I'm still getting 50k range out of it.

I will close by adding that any serious drone user trains Drone Interfacing V and Sentry Interfacing V. It's a long haul and you may question whether it's worth the wait.... well. you'll be very glad when you've completed it. Tech II sentries with DIV are deadly.
Byron Squared
FCI Solvents
#5 - 2012-09-21 00:24:59 UTC
Nikolai Dostoyevski wrote:

Gardes = best against Serp and other Therm primary NPCs.
Wardens = best against Guristas and Kinetic primary NPCs.


Correct version:

Gardes = best against Serp and other Therm primary NPCs.
Bouncers= best against Guristas and Kinetic primary NPCs.

Bouncers do much more damage than Wardens so are almost always a better choice (base damage mod of 1.68 vs 1.44 vs 1.92 for Gardes). Only problem is tracking (both Warden and Bouncer tracking sucks, base is 0.012) so carrying mobile drones or Gardes is essential for when things get in close. As for staying in the middle vs traveling to the target remember aggro. Until you know a room really well (and when the respawns tend to target drones) stay close so you can scoop before they die. Especially with a mobile base (i.e. exploration) loosing drones you then have to go and replace is a royal pain. And if you are using sentry don't forget the faction omnidirectional tracking links - they work wonders.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#6 - 2012-09-21 15:52:27 UTC
Byron Squared wrote:
Nikolai Dostoyevski wrote:

Gardes = best against Serp and other Therm primary NPCs.
Wardens = best against Guristas and Kinetic primary NPCs.


Correct version:

Gardes = best against Serp and other Therm primary NPCs.
Bouncers= best against Guristas and Kinetic primary NPCs.


you forgot about explosive resistance in gurista rats. it's about at 66% and kinetic at 46%.

Wardens dmg modifier against gurista 1.44 * (100-46) = 1.44 * 0.54 = 0.77
Bouncers 1.68 * (100-66) = 1.68 *0.34 = 0.57

Wardens are a clear winner here.
Byron Squared
FCI Solvents
#7 - 2012-09-22 14:58:20 UTC  |  Edited by: Byron Squared
nahjustwarpin wrote:
Byron Squared wrote:
Nikolai Dostoyevski wrote:

Gardes = best against Serp and other Therm primary NPCs.
Wardens = best against Guristas and Kinetic primary NPCs.


Correct version:

Gardes = best against Serp and other Therm primary NPCs.
Bouncers= best against Guristas and Kinetic primary NPCs.


you forgot about explosive resistance in gurista rats. it's about at 66% and kinetic at 46%.

Wardens dmg modifier against gurista 1.44 * (100-46) = 1.44 * 0.54 = 0.77
Bouncers 1.68 * (100-66) = 1.68 *0.34 = 0.57

Wardens are a clear winner here.


Interesting. It has been quite a while since I checked resistance profiles on a wide varity of rate and I got very different results today. All of the below is from http://npc.elfarto.com/index.php

Dire Guristas Eraser (Same as Dire Pithum Eraser): Shield: 1,800hp
Resistances: EM: 90%, Expl: 85%, Kin: 72%, Therm: 79%
Garde: 1.92*0.21=0.4032. Bouncer 1.68*0.15=0.252
Warden 1.44*0.28=0.4032

Dread Guristas Eraser (Same as Dread Pithum Eraser): Shield: 1,650hp
Resistances: EM: 58%, Expl: 48%, Kin: 28%, Therm: 38%
Garde: 1.92*0.62=1.19. Bouncer 1.68*0.52=0.87
Warden 1.44*0.72=1.04

Guristas Eraser (Same as Pithum Eraser): Shield: 1,800hp
Resistances: EM: 58%, Expl: 48%, Kin: 28%, Therm: 38%
Garde: 1.92*0.62=1.19. Bouncer 1.68*0.52=0.87
Warden 1.44*0.72=1.04

Pith Eliminator: Shield: 6,750hp
Resistances: EM: 74%, Expl: 64%, Kin: 44%, Therm: 54%
Garde: 1.92*0.46=0.88. Bouncer 1.68*0.36=0.60
Warden: 1.44*0.56=0.80


So, you are absolutely right. Bouncers are the wrong choice. However, it looks to me like Gardes are actually the best choice once a ship is within optimal , especially given the tracking differences! So that makes them right for all factions except Angel. Note to self, note to self........
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#8 - 2012-09-23 18:46:28 UTC  |  Edited by: Cipher Jones
Wardens do penetrating damage, making them absolutely elite in most situations. Especially coupled with EM ammo.

Leave the EFT warrioring at home and run a couple easy missions first and check completion times, or times to kill individual ships.

And they are especially great with webs factored in.

internet spaceships

are serious business sir.

and don't forget it

Signal11th
#9 - 2012-09-24 14:21:09 UTC
Nikolai Dostoyevski wrote:
In an Ishtar, you typically drop the sentries and then haul off and get into optimal range for your guns while speed tanking the enemy. When the battle is over, you run back and grab the sentries. The Ishtar is fast enough that there's not much time lost in the transit to pick up the sentries. Of course, with the new AI changes on the way, leaving the sentries may result in the loss of some drones because you won't be there to pick them up, so I expect we will see more folks just orbiting the sentries even in an Ishtar.

Right now I use a sentry domi and I literally just drop the sentries and sit there with my Domi tanking the incoming damage. The Domi has enough tank when properly fitted that it doesn't even need to move to mitigate incoming missile dps. Just be sure to focus the sentries on the frigates first as soon as they get near the optimal range of whatever sentry you're using (I use warden IIs and garde IIs which have, respectively, about 120k and 50k optimal ranges with my skills/fit). The sentries will pop the frigs before they get close. Then switch to cruisers, then BCs, and then finally the BSs. If a frig or cruiser gets through and orbits you closer than your gardes can effectively hit, just ignore them and kill off the remaining large ships. Then you can haul the sentries in, drop off some hammer IIs and finish off the smaller ships.

Gardes = best against Serp and other Therm primary NPCs.
Wardens = best against Guristas and Kinetic primary NPCs.

But I typically end up using both in a mission (dropping the gardes when enemies start to get within 50k). For Ishtars in an anomly, I'll typically go with the Gardes because I'm still getting 50k range out of it.

I will close by adding that any serious drone user trains Drone Interfacing V and Sentry Interfacing V. It's a long haul and you may question whether it's worth the wait.... well. you'll be very glad when you've completed it. Tech II sentries with DIV are deadly.



Gardes are better for Guristas, believe me I've sat there with a stopwatch and checked.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Vincent Athena
Photosynth
#10 - 2012-09-24 22:17:33 UTC
Note that they are going to change the NPC AI. The rats will now shoot drones, making flying away from your sentries a bit more chancy. If the drones catch aggro, you will have to recall the drones then fly to them to allow them to dock.

Alternatively, you can fit a RR and orbit close enough to rep the drone being shot. You will not be speed tanking quite as well, but if the rats are shooting the drone you do not need to speed tank. Also note you can now control-click a drone in the drone window to target it.

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Zaraz Zaraz
Zontik Paraphernalia Inc
#11 - 2012-09-24 23:39:07 UTC
Signal11th wrote:
Nikolai Dostoyevski wrote:
In an Ishtar, you typically drop the sentries and then haul off and get into optimal range for your guns while speed tanking the enemy. When the battle is over, you run back and grab the sentries. The Ishtar is fast enough that there's not much time lost in the transit to pick up the sentries. Of course, with the new AI changes on the way, leaving the sentries may result in the loss of some drones because you won't be there to pick them up, so I expect we will see more folks just orbiting the sentries even in an Ishtar.

Right now I use a sentry domi and I literally just drop the sentries and sit there with my Domi tanking the incoming damage. The Domi has enough tank when properly fitted that it doesn't even need to move to mitigate incoming missile dps. Just be sure to focus the sentries on the frigates first as soon as they get near the optimal range of whatever sentry you're using (I use warden IIs and garde IIs which have, respectively, about 120k and 50k optimal ranges with my skills/fit). The sentries will pop the frigs before they get close. Then switch to cruisers, then BCs, and then finally the BSs. If a frig or cruiser gets through and orbits you closer than your gardes can effectively hit, just ignore them and kill off the remaining large ships. Then you can haul the sentries in, drop off some hammer IIs and finish off the smaller ships.

Gardes = best against Serp and other Therm primary NPCs.
Wardens = best against Guristas and Kinetic primary NPCs.

But I typically end up using both in a mission (dropping the gardes when enemies start to get within 50k). For Ishtars in an anomly, I'll typically go with the Gardes because I'm still getting 50k range out of it.

I will close by adding that any serious drone user trains Drone Interfacing V and Sentry Interfacing V. It's a long haul and you may question whether it's worth the wait.... well. you'll be very glad when you've completed it. Tech II sentries with DIV are deadly.



Gardes are better for Guristas, believe me I've sat there with a stopwatch and checked.



Even when the Guristas are 100km away?