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[Winter] Existing destroyer rebalancing

First post
Author
ColdCutz
Frigonometry
#341 - 2012-09-20 06:00:09 UTC
Hi CCP Ytterbium. Whatcha thinkin' about? Yay or Nay? Testing out the extra slots on the dev servers? It's great to be able to hash these things out ahead of time on the feedback threads - just curious what your thoughts are on the slots and weapons hardpoint requests.
Hannott Thanos
Squadron 15
#342 - 2012-09-20 07:08:18 UTC  |  Edited by: Hannott Thanos
After testing the "no-changes Catalyst", I stand by my previous statement. Add some 10-20 PG and 5 CPU and remove 2 turret hardpoints.

Edit: Oh, and screw the drone. The hassle to deploy it is not worth the dps it adds.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

CCP Ytterbium
C C P
C C P Alliance
#343 - 2012-09-20 10:46:09 UTC
ColdCutz wrote:
Hi CCP Ytterbium. Whatcha thinkin' about? Yay or Nay? Testing out the extra slots on the dev servers? It's great to be able to hash these things out ahead of time on the feedback threads - just curious what your thoughts are on the slots and weapons hardpoint requests.


Been busy designing the new ore frigate and destroyers. We definitely like the Coercer second medium slot. The Catalyst and Cormorant changes are still quite up in the air. We don't want to add extra slots for the sake of it though, so we'll either keep the current Cormorant layout or give it back it fourth medium slot back at the expense of the low, not decided yet.

We'll definitely have some iteration time on destroyers, this class is tricky to balance, especially with the new hulls coming out.
Satracz
Caldari Provisions
Caldari State
#344 - 2012-09-20 10:58:43 UTC  |  Edited by: Satracz
If you not give the Cormorant an extra medslot ,better give it the old layout back with 1 Low.
The Base Lockrange is crapy in my eyes,its need an Sensorbooster if the 150 Rails are fitted...
But i would like it if you Guys increase the Lockrange about 6km + more,if it is an option the 3/2 Slots are OK too...
Ah...and a bit more speed would be nice...only a little
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#345 - 2012-09-20 11:02:06 UTC
Four meds for the Cormorant, definitely.

(More room for tracking disruptors, heh)
Pinky Denmark
The Cursed Navy
#346 - 2012-09-20 12:14:36 UTC
Cormorant definately would be a good destroyer with 4 meds and 2 lows - just remove the 8th hi-slot...
It might give some grey areas that you will have to think through but it will make the cormorant a nice destroyer.
But yes then if you absolitely have to choose I think the double lowslot layout would give the most flexible/interesting fitting possibilities?
Azula Kishtar
Lonely among the Stars
#347 - 2012-09-20 15:33:51 UTC  |  Edited by: Azula Kishtar
After playing around with the Coercer and Cormorant on Duality i have to say that i do like the new Coercer.

Fitting the Small Focused Pulse Lasers (the old Medium Pulses) is easy enough to make up for the loss of the low. I can use my current kite fit with FPL instead of DLP without losing anything (well, i lose some tracking, but haven't found this to be a problem), but get a long point on top of it. I'm sure people will find exciting new fits, too, when they play around with it.

However i fear the Catalyst gets overshadowed by the new Coercer. The rail version loses the main advantage over Scorch Pulse Coercer: the second mid as Coercer now can do the same. Blaster Catalyst just isn't as good as it may look on paper.

I really feel the Catalyst needs some rethinking.


I'm not sold yet on the Cormorant either. I only tested the 100k sniping Cormorant which actually works still very good/even better than before. It has more DPS and enough lock range if you don't fit an MWD but you are of course highly dependent on bookmarks and good warp-ins. MWD fit should work too though with some loss in range (which is something that already happens now anyway).

Still, i think the Corm loses a lot of uniqueness and it isn't bad now really. If you really think it needs a buff i'd say you should find another way to buff it without touching the medslots.
Furry Commander
Furry Armada
#348 - 2012-09-20 18:24:49 UTC
CCP Ytterbium wrote:
ColdCutz wrote:
Hi CCP Ytterbium. Whatcha thinkin' about? Yay or Nay? Testing out the extra slots on the dev servers? It's great to be able to hash these things out ahead of time on the feedback threads - just curious what your thoughts are on the slots and weapons hardpoint requests.


Been busy designing the new ore frigate and destroyers. We definitely like the Coercer second medium slot. The Catalyst and Cormorant changes are still quite up in the air. We don't want to add extra slots for the sake of it though, so we'll either keep the current Cormorant layout or give it back it fourth medium slot back at the expense of the low, not decided yet.

We'll definitely have some iteration time on destroyers, this class is tricky to balance, especially with the new hulls coming out.


I understand that adding slots for the sake of adding them is misguided, but there is good justification for it in the case. all of the new frigates have 6 or more combined lows/mids. all of them. Having 6 on a destroyer seems fair and balanced to me and with a slight boost to CPU and PWG (considering the other modifications you are making) and possibly a wee bit more HP i think that would finally stabalize them in comparison to the frigates and cruisers as you are developing them now.
Eli Green
The Arrow Project
#349 - 2012-09-20 20:18:57 UTC
The new coercer makes an excellent sniper boat, with the ability to fit a full rack of small focused beams, and a t2 mwd (w/ an RCU II) it can do about 100 dps at 44km w/gleam. Fitting a SeBo to help target out to that range, (or using rigs which i haven't tried yet) making them good support for a small frig/dessie gang that has enough brawlers to keep points, and take fire.

wumbo

Veshta Yoshida
PIE Inc.
Khimi Harar
#350 - 2012-09-20 20:36:37 UTC
Eli Green wrote:
The new coercer makes an excellent sniper boat, with the ability to fit a full rack of small focused beams, and a t2 mwd (w/ an RCU II) it can do about 100 dps at 44km w/gleam. Fitting a SeBo to help target out to that range, (or using rigs which i haven't tried yet) making them good support for a small frig/dessie gang that has enough brawlers to keep points, and take fire.

Single T1 rig gives you 46km targeting range. You mean with Aurora, surely Big smile

Current Coercer gets 150+ dps at 40km with Fourier TE, 2xHSII and a T2 suitcase. Increase that to 170+ by swapping luggage for another HSII.

Revision means it is worse off in all conceivable configurations, aka. it is being nerfed.

Up the grid and base stats as planned but don't destroy the ship by moving the slot .. only alternative is to move a high to the mids as the decrease in damage is not nearly as harsh as the blanket nerfage the loss of a low entails.
Zarnak Wulf
Task Force 641
Empyrean Edict
#351 - 2012-09-20 20:43:02 UTC
Eli Green wrote:
The new coercer makes an excellent sniper boat, with the ability to fit a full rack of small focused beams, and a t2 mwd (w/ an RCU II) it can do about 100 dps at 44km w/gleam. Fitting a SeBo to help target out to that range, (or using rigs which i haven't tried yet) making them good support for a small frig/dessie gang that has enough brawlers to keep points, and take fire.


I was getting 225 DPS at 53km with a 60km lock range. The thing works and it's nasty. I think the first thing I killed as a new kitey Kestrel using light missiles. The response he posted in local was 'WTF' I was pushing 391 dps at 14km. The ability to switch ammo on the fly I can't praise enough.

The Pulse Coercer was also nice. I kept forgetting I had a point. I was doing about 350 DPS at 19km with 5k EHP. 491 DPS with Conflag. 'Nuff Said.

The Cormorant surprised me. Someone had a MASB version that was particularly hard to kill. For my own gank sniper fit I was able to fit 150s, a light missile launcher, MWD, two SB, and two MFS II. I was doing around 350 DPS at 23km. I could lock out to 109km and spike would give me 83km optimal. 167 DPS.

The rail Catalyst is comparable to the Beam Coercer. It does however lose out on the ammo flexibility front. I'll sum up by saying the Thrasher has some real competition here.
Songbird
#352 - 2012-09-21 00:09:06 UTC
you need to make tier 2 destroyers with cruiser weapons :)
Eckyy
Sebiestor Tribe
Minmatar Republic
#353 - 2012-09-21 04:34:11 UTC
My Coercer fit has been buffed in every way.

8x Medium Pulse (Small Focused?)
1x MWD
2x Heatsink, 1x TE, 1x Nano

2x locus
1x ANCR

200/200 CPU and 108.72/113.44 grid

New fit drops the nano but can fit without one of the ANCR and thus can have a polycarbon instead (or other fun rig). It also gains 8 CPU, which is perfect for a sensor booster for faster wtfbbq.

An alternative fit is to put a +CPU rig in on in place of an ANCR and maybe drop to a named TE, thus allowing a warp scrambler in the extra mid.
Cearain
Plus 10 NV
#354 - 2012-09-21 13:58:27 UTC
Zarnak Wulf wrote:


The Pulse Coercer was also nice. I kept forgetting I had a point.



I think we are seeing that although people would often complain about the lack of the midslot due to not having a point, few people will fit a point on it anyway. The large amount of small gun damage often makes it unnecessary.

I never used a tracking computer before but I might use one for this new destroyer.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Allandri
Liandri Industrial
#355 - 2012-09-22 03:31:16 UTC
From what I have seen on the test server, the new coercer is a mean little ship
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#356 - 2012-09-22 07:41:39 UTC
CCP Ytterbium wrote:
We don't want to add extra slots for the sake of it though, so we'll either keep the current Cormorant layout or give it back it fourth medium slot back at the expense of the low, not decided yet.

Like we've been saying, drop the high for a low; with only 7 Turret hardpoints, that 8th high isn't all that useful in the first place, and Caladri don't rely as much on utility highs.
Crazy KSK
Tsunami Cartel
#357 - 2012-09-22 16:39:05 UTC
I agree with the cormie loosing its 8th high for a 4th mid so its 7 4 2
the catalyst is in dire need for more PG 75 with skills is just not enough to fit it properly
also the 1 drone it gets is weird

Quote CCP Fozzie: ... The days of balance and forget are over.

Zarnak Wulf
Task Force 641
Empyrean Edict
#358 - 2012-09-23 00:56:56 UTC  |  Edited by: Zarnak Wulf
I was pleasantly surprised by the corm. It was much easier to fit. I could squeeze a light launcher next to a rack of 150mm rails. I also had alot more gank potential. The ship with two MFS pushes over 300 DPS to 23km.
Lord Distortion
24th Imperial Crusade
Amarr Empire
#359 - 2012-09-23 18:23:14 UTC  |  Edited by: Lord Distortion
As a side note, The other Role destroyers have been fitting is new player easyfit, of which the thrasher is truly king. ( as touched upon earlier in the thread http://i.imgur.com/dKipM.jpg )

You can even create a basic cheapo pvp thrasher fit within 24hours on a new account?
shield hesitance rigs & medium shield extender, auto cannons, ab, scram, damage & tracking mods
http://www.freewebs.com/szdefault/noskillthrasher.jpg
( I used to do this for lols see whom was daft enough to die. The payoff for skilling & isking up for high level fits on some destoryers seems a gimmik compared to what you can do with other vessels at such sp. )

Trying brawler fits with a destroyer has always been a lost cause, although I did have fun with a small sucker bubble solo camps with very mixed results :s A platedblastercatalyst with scram/web seems to shock numpties in docking games :D ( T2 small hybrid weapons often cost more than medium on the market, making mobile dps catalysts & cormorants silly. just a practicality note )

Good to see many sensible changes in the pipeline, even if they’re years late.
I think destroyers will remain the hardest thing to balance into eve, Making highly skilled medium weaponry platforms only really used anti frig system. Be interesting to see if the new destroyers will stand a chance vs anything but frigs in skilled hands lol
Colman Dietmar
Sebiestor Tribe
Minmatar Republic
#360 - 2012-09-25 17:08:21 UTC
The 3 mids on cormorant is not an issue, you can just replace a tracking comp with a tracking enhancer, which would actually improve the fit significantly. And having more lows opens more possibilities for non-sniper fits. So it's a good change in every aspect.