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Skill Discussions

 
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Skills the game desperatly needs

Author
Maxpie
MUSE LLP
#41 - 2012-09-07 21:40:34 UTC
Paikis wrote:


Mission Profiling - Social (x4), Prereq. Social 3, Connections 3, and either Distribution Connections 1 or Security Connections 1 (or both, as appropriate, see below).

Allows you to be more selective in the missions that your agents give you.

No. Just no. Missions are already ISK faucets, we don't need to make them laser guided ISK hoses.




Just make it so you can get an option for short or long missions and I'd be happy

No good deed goes unpunished

Shanara As
Psy Corp Ltd.
#42 - 2012-09-19 13:35:56 UTC
i love the minefield idea.
gigantic empires, warpjammed systems, player owned warpgates and all that crap but no minefields ?

i love the idea to lay an ambush with small mines to gigantic ships and incapacitate them enough to be able to board them...

ah well. no booarding possible....


proposed skill:
BOARDING
with skill requirements not known (by me)
allows you to dock to a ship and steal cargo
the higher the level the more cargo you can steal.


as for equipment needed:
marines (to board and to defend against boarding)



"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn´t wanna listen, talks the most"

bloodknight2
Revenu.Quebec
#43 - 2012-09-20 11:48:25 UTC
-No moar scam

Each level automatically block a % of scammers in local.
At lv5, 100% of scammers are blocked.


-Weight watchers

Each level decrease the mass penalty for armor plate.
7.5% per level

-nuclear explosion
Each level increase by 10% the range of smartbomb

-stupid CCP
At lv5, let you refit T3 subs in WH

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