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Best way to make HACs mighty again? remove rigs from tech 3 ships

Author
Astroniomix
School of Applied Knowledge
Caldari State
#21 - 2012-09-19 22:30:53 UTC
Sigras wrote:
Ganthrithor wrote:
Seriously, T3s aren't overpowered. They're generally good generalist ships but are usually inferior to HACs / Recons when it comes to the T2-specific attributes (for example, web range on a bonused Loki is inferior to the Huginn/Rapier, point range on a Proteus is the same, damage output from pure DPS fits is usually close to HAC fits, but they usually trade the pure mobility of a HAC for a bigger tank.


Really? I cant think of anything the deimos does that the proteus doesnt do better . . . same with the cerb/tengu vaga/loki muninn/loki and zealot/legion not sure about the sac/legion but my gut tells me that the legion would wipe the floor with it.

I agree that the recon variants are balanced against their T2 counterparts, but the HAC version is definitely not; It is true that you can swap mobility for tank, but you have SO much extra tank on a T3, that you can drop 1-2 tank mods in most cases and get just as much if not more speed while maintaining a slight tank advantage.

Ganthrithor wrote:
v0v I don't think they're particularly overpowered, especially given the massive cost increase of T3s over T2s (Yes, someone will cry that "cost-effectiveness means nothing!" but, really though, they're wrong. How many people are actually willing to shell out 6-700M for marginally better performance in some areas compared to a 200M isk HAC? Not that many).

You, looking at the massive goon wallet, should be able to tell better than I. Cost effectiveness is something to balance around when everyone is poor, but when a few groups get obscenely rich, that balance factor goes out the window

For example. I would not spend $1,200.00 on a GTX 690 when a $700 GTX 680 runs 98.17% as fast, but if I were Bill Gates, why not? theyre both basically free anyway.

Vaga is faster than the loki, zelot is faster than the legion, munin is a better arty platform than the loki but gets outclassed by the tornado. Sac active tanks better than the legion, though the legion's significantly larger natural buffer somewhat counteracts this.

Proteus and tengu staright up beat the demios/cerb respectively. But removing rigs sure as hell isn't the way to fix that.
Anhenka
The New Federation
Sigma Grindset
#22 - 2012-09-19 22:38:13 UTC
Yeah, they could do something outlandish, like reduce the powergrid requirements on medium weapons, allowing HAC's to fit full pvp kits without sacrificing several slots for RCU's/ACR's.


But they would never do that, would they?





ohwait...
Aiifa
The Scope
Gallente Federation
#23 - 2012-09-19 23:58:55 UTC  |  Edited by: Aiifa
Furry Commander wrote:

removing them is a nerf
everything else is getting buffed in some shape or form


If you remove them, everything else doesn't need buffing.

Astroniomix, Sigras, ab armour HACs.

They're now fuel catalyst lokis and legions. A cheap, accessible and loss-friendly fleet concept that had emphasis on good piloting and nimble fleet placement is now a demanding, constrictive and expensive fleet concept. With less agility and more follow the anchor lock and hit f1 kthxbye.

What Anhenka pointed out is the beginning.

Slots are restricted for a reason. Forcing people to choose between this and that makes inventiveness essential. 6 gun HACs with resist bonuses will be a real disappointment.

Tightening the remit of tech3 ships a little by removing their rigs is a way of allowing t2 cruisers to hold on to their niches.

If you want the effect of ccc rigs, use a cap recharge sub. If you wanted more grid, use the relevant sub. And so on. Better still, these augmentations aren't permanent and you can swap them in and out whenever.

You spoke about the web range of rapier compared to loki. Ever tried armour tanking a recon? It doesn't do well. They are barely good enough to get into an ab HAC gang, even when you start using faction resists, and that's the recons with four low slots. The gallente ones and the huginn have a huge sig that puts them at a serious disadvantage. The ewar tech3s are armour recons.
Astroniomix
School of Applied Knowledge
Caldari State
#24 - 2012-09-20 00:09:33 UTC
Aiifa wrote:

A cheap, accessible and loss-friendly fleet concept that had emphasis on good piloting and nimble fleet placement is now a demanding, constrictive and expensive fleet concept. With less agility and more follow the anchor lock and hit f1 kthxbye.

HACs project better than t3 fleets do. And truly large scale t3 fleets are still largely non-exsistant as their skill and cost requirements make them prohibitivly dificult to obtain for the average null dweller. CFC made plans to convert their drake blobs into tengu balls but I'm not sure if that plan ever actually made it off the ground.
Ganthrithor
School of Applied Knowledge
Caldari State
#25 - 2012-09-20 00:13:52 UTC  |  Edited by: Ganthrithor
Sigras wrote:
:words:



Re: Deimos / Proteus and Tengu / Cerb comparisons, they're not really fair since the Deimos and Cerb are two of the objectively-worst HACs in the game (them and the Sac, ugh) and could use significant buffs (the Cerb's DPS output in particular is just miserable, and the Deimos is a completely schizophrenic ship design that ends up with a slot layout that precludes it from doing ANYTHING well).

The Vaga / Loki comparison is a more productive one, and here the Loki trades increased tank and the possibility of fitting a bonused web or having better scan res for decreased damage output, lower top speed, and poorer agility. And 400M isk.

The Legion fittings I'm familiar with that parallel Zealot fits allow it to either:

- play the role of a massively more expensive, slightly tankier armor HAC

or

- do a shield tanked, nano-pulse setup that trades a significant amount of speed, agility, and some cap-stability for the a 50% larger buffertank.

In neither case is the T3 cruiser significantly better than its T2 counterpart. The only place I've found the Legion to be a worthwhile improvement over the Zealot (IE, when taking costs into account) is a particular Legion fit that I use for extended stays in hostile space, where the Legion is able to sacrifice some of its max dps potential in exchange for a utility high slot which allows it to do more DPS than a Zealot could while also fitting a cloak (since the Zealot has to drop a gun).

The Loki falls into a similar category-- I fly it because with the right fit and implants (Snakes are pretty much required) it is possible to eek enough speed out of a Loki that it basically becomes a slightly fatter Vagabond with a bigger tank and a web. You still lose DPS output, speed, agility, and I think even some scan res over a Vaga, but I often find that these are worth trading for a tank and web, since it allows you to engage tankier targets while still being able to kite a light tackler or two effectively if things go south.

In both cases though there's no way I'd recommend my ships to someone who didn't have a significant amount of disposable income. They're definitely not "worth it" in terms of value for money-- I mostly fly them because I've flown cheaper ships extensively and grown bored of them, because I can, and because sometimes its just more exciting to fly something expensive.

For what it's worth, I'm seriously considering swapping my T3s out for either a run of the mill pulse Oracle or a brawling Cane. I like my T3 fits (especially my Legion, which is a very weird fit that I've grown quite attached to), but multiboxing while flying a 700M isk ship that needs to fly right on the edge of tackle / heavy neut range (and isn't that agile or fast, either) gets pretty stressful after a while, and I've noticed that I actually end up leaving my T3s off the field more often than not as a result. An Oracle or Cane won't be "as good," but I think I'd certainly get a lot more actual use out of one.

v0v

Just my thoughts. I don't consider T3s overpowered in general, and especially not in HAC-like configurations (I don't have much experience with brick-tanked setups, in fairness). The Tengu is kind of questionable, but it's about to get d|ck-chopped, so there's that. Covert / nullified T3s are kind of a pain, but that has more to do with the way decloaking mechanics work (which is to say, badly) than anything else.

Regarding the Proteus, it's kind of an underpowered ship for all the useages I've investigated for it (nano-cruiser and recon-replacement). Brick tanked brawling fits might be good, but I'd speculate that that's probably all the Proteus does well, with the possible exception of solo-tanking Guristas 10/10's...
Anhenka
The New Federation
Sigma Grindset
#26 - 2012-09-20 00:14:13 UTC  |  Edited by: Anhenka
Rigs provide far too much to just across the board remove them from all t3's.

Anything that a rigged t3 currently does better than a rigged t2, an unrigged t3 will do worse than a rigged t2.

Plus the poor loki and proteus. The only thing making them viable outside of the stealth pve hunter role is that they are tougher alternatives to existing ships that use a different defense type. Armor Loki vs Shield Hughin, and Armor Proteus Vs meh armor/shield Lachesis.

A webbing fleet Loki without trimarks? Pfff... no. Would get damn near volleyed. Wouldn't have much more ehp than a rigged hughin.

A heavy tackle Proteus without trimarks... Pfff.. not likely at those prices. Armor tanked Lachesis at 1/4 the price, near the same effectiveness, and no loss of SP on death.

Before this patch, I might have said rigless tengu would still be better than the rigged drake, but with the HML nerf a rigless tengu would be horrifically bad.

If you want to directly nerf the t3 line by removing rigs, you have to build a section of the rigs functionality back into the subsystems.
Flat our removing 40-45% of the primary buffer for all trimarked/extended combat t3's would be a nerf that makes the HML nerfs look harsh. Even moreso considering the purpose of the buffer is to allow logistics to lock you in time. a 40% decrease in armor = dying before logis can even lock 90% of the time in fleet fights.


TLDR: losing all 3 rigs and the accompanying versatility is a poor way to nerf a ship who's main selling point is it's versatility.
T3's being worse than all their t2 counterparts regardless of fitting on top of risking skill points and 600+ mil isk, not supported.
Aiifa
The Scope
Gallente Federation
#27 - 2012-09-20 00:19:58 UTC
Astroniomix wrote:
Aiifa wrote:

A cheap, accessible and loss-friendly fleet concept that had emphasis on good piloting and nimble fleet placement is now a demanding, constrictive and expensive fleet concept. With less agility and more follow the anchor lock and hit f1 kthxbye.

HACs project better than t3 fleets do. And truly large scale t3 fleets are still largely non-exsistant as their skill and cost requirements make them prohibitivly dificult to obtain for the average null dweller. CFC made plans to convert their drake blobs into tengu balls but I'm not sure if that plan ever actually made it off the ground.


Eh sniper hacs maybe. But they're obsolete with tier3 bcs around. And if you're talking about Zealot mode abhacs, using mids for TCs is a losing game against legions with at least one more mid and a resist bonus or an extra gun. And more base fitting. And a fuel cat sub.

megablobs rely on uniformity, tough to enforce when the temptation is to skim the reimburse system. FCs may well feel more comfortable asking for control of a drake fleet rather than tengus. PL FCs, otoh, have had plenty of practice and are trusted by their subordinates.

abHAC are generally a far less viable choice than they once were. It's all too easy to rustle up a great counter at short notice.

I'm not even particularly nostalgic for them, I think they're just one case where the strategic cruiser has taken over the nest like a bloated cuckoo.

And I'm worried CCP's response will be to bloat the AHACs in response as they can't see that they are still very adept at other things.

This thread is about asking CCP to stop buffing things, and to be very cautious about any changes to t2 cruisers. I want CCP to know they could simply scale back the ridiculous numbers tech3s are capable of quite elegantly, bringing them neatly into line with tech2 ships, but leaving them with versatility and liability that excuses their extra cost and risk.

Try removing trimarks from your favourite armour gang tech3s. The numbers start to match up with t2 cruisers, but there's probably more isk in the lows inching the strat ahead in resists. As for shield or ships in other roles, compensating for the lack of rigs elsewhere in the fit can still produce a workable ship. Not as obscenely great, but workable.
Furry Commander
Furry Armada
#28 - 2012-09-20 00:24:32 UTC
Aiifa wrote:


If you remove them, everything else doesn't need buffing.



that doesnt change the fact they are getting buffed... are you proposing the devs stop rebalancing all the ships and just remove the rigs from T3s and EVE will be, like, totally awesome again?

Mayybe nerf a few other ships people like to use and design us some more clothes to wear?

I coulndn't resist being snarky any longer, but, in all seriousness, your insistence on a proposition that has no backing and does not integrate with anything else currently being developed is foolish. Ideas don't exsist in a vacuum, and this one just won't play nice with anyone elses, no matter how much you want it to. CCP will never do this. try thinking of something they actually will do, or if this is the only possible solution you can envision, perhaps you should just jump on the T3 bandwagon and exploit this tragic "imbalance" in your favor
Ganthrithor
School of Applied Knowledge
Caldari State
#29 - 2012-09-20 00:25:15 UTC  |  Edited by: Ganthrithor
If there's one thing CCP needs to do it's to stop attempting to balance ships around fleet fights. There are way too many variables involved in determining the winner of a fleet fight to make ship balancing decisions around the results except in the most egregious of cases; surely your complaint that 700M isk Legions are marginally better for AHAC comps than 200M isk HACs doesn't qualify as one of them.
Anhenka
The New Federation
Sigma Grindset
#30 - 2012-09-20 00:36:54 UTC  |  Edited by: Anhenka
Aiifa wrote:


Eh sniper hacs maybe. But they're obsolete with tier3 bcs around. And if you're talking about Zealot mode abhacs, using mids for TCs is a losing game against legions with at least one more mid and a resist bonus or an extra gun. And more base fitting. And a fuel cat sub.

abHAC are generally a far less viable choice than they once were. It's all too easy to rustle up a great counter at short notice.


And I'm worried CCP's response will be to bloat the AHACs in response as they can't see that they are still very adept at other things.



hawhaw..heheh.. oh god my sides hurt.


Come up to Tribute bro.

Enemy brings Alphafleet? Use ABzealots with Muninn flavoring.
Enemy brings Drakefleet? Use ABzealots with Muninn flavoring.
Enemy bring Tengufleet? Use ABzealots with Muninn flavoring.
Enemy bring Capfleet? Use ABzealots with Muninn flavoring.


TLDR: Any halfway competently designed HAC would see a lot of use. Unfortunately, Diemos, Eagle, Sacrilege, and most of the other HAC's have kits that will never work in group combat. Close range active tank paper brawler? Nope. Low dps low alpha sniper? Nope. Missile launching slowass brick.... huh? Can't think of the rest off the top of my head, but that's probably cause the kits are so ****** up you never see them.

Edit: I guess Cerb, Ishtar, and Vagabond are all workable in their chosen, specialized areas, but none of those are compatible with gangs > 30 or so.

Munnin, good design, Zealot: good design. Rest of the HAC's: not so much.
Astroniomix
School of Applied Knowledge
Caldari State
#31 - 2012-09-20 00:42:51 UTC
Ganthrithor wrote:
If there's one thing CCP needs to do it's to stop attempting to balance ships around fleet fights. There are way too many variables involved in determining the winner of a fleet fight to make ship balancing decisions around the results except in the most egregious of cases.

I tend to agree with you on this point. However I do agree with CCP's belief that "drakes should not be a viable fleet doctrine".

And while we are at it, since tier 3 BCs beat the sniper hacs in terms of actual sniping ability and speed. Should we remove rigs from them?
Aiifa
The Scope
Gallente Federation
#32 - 2012-09-20 00:44:00 UTC  |  Edited by: Aiifa
Furry Commander wrote:
Aiifa wrote:


If you remove them, everything else doesn't need buffing.



that doesnt change the fact they are getting buffed... are you proposing the devs stop rebalancing all the ships and just remove the rigs from T3s and EVE will be, like, totally awesome again?

Mayybe nerf a few other ships people like to use and design us some more clothes to wear?

I coulndn't resist being snarky any longer, but, in all seriousness, your insistence on a proposition that has no backing and does not integrate with anything else currently being developed is foolish. Ideas don't exsist in a vacuum, and this one just won't play nice with anyone elses, no matter how much you want it to. CCP will never do this. try thinking of something they actually will do, or if this is the only possible solution you can envision, perhaps you should just jump on the T3 bandwagon and exploit this tragic "imbalance" in your favor

no, changes are being trialed on the test server. The winter expansion isn't finalised.

Another pathetic strawman argument. Don't mock my idea, build a case against it.

I'm already a little more firmly on the Tech3 bandwagon than you by the looks of killboards.

Ganthrithor wrote:

If there's one thing CCP needs to do it's to stop attempting to balance ships around fleet fights. There are way too many variables involved in determining the winner of a fleet fight to make ship balancing decisions around the results except in the most egregious of cases; surely your complaint that 700M isk Legions are marginally better for AHAC comps than 200M isk HACs doesn't qualify as one of them.


Reading comprehension; I am specifically asking CCP not to do that. As in my previous post, I would like CCP to consider that HACs are fine as is and the only real issue in the cruiser class at the moment is certain bcs and the rigs combined with subsystems on strategic cruisers.

Anhenka wrote:
Aiifa wrote:


Eh sniper hacs maybe. But they're obsolete with tier3 bcs around. And if you're talking about Zealot mode abhacs, using mids for TCs is a losing game against legions with at least one more mid and a resist bonus or an extra gun. And more base fitting. And a fuel cat sub.

abHAC are generally a far less viable choice than they once were. It's all too easy to rustle up a great counter at short notice.


And I'm worried CCP's response will be to bloat the AHACs in response as they can't see that they are still very adept at other things.



hawhaw..heheh.. oh god my sides hurt.


Come up to Tribute bro.

Enemy brings Alphafleet? Use ABzealots
Enemy brings Drakefleet? Use ABzealots
Enemy bring Tengufleet? Use ABzealots
Enemy bring Capfleet? Use ABzealots




Oh hello two years ago. Have you thought of dualpropping the HACs ahmahgawd so ground breaking

as to your edit, holy balls you really are from two years ago

you know hybrids got buffed right
Aiifa
The Scope
Gallente Federation
#33 - 2012-09-20 00:47:55 UTC  |  Edited by: Aiifa
Astroniomix wrote:
Ganthrithor wrote:
If there's one thing CCP needs to do it's to stop attempting to balance ships around fleet fights. There are way too many variables involved in determining the winner of a fleet fight to make ship balancing decisions around the results except in the most egregious of cases.

I tend to agree with you on this point. However I do agree with CCP's belief that "drakes should not be a viable fleet doctrine".

And while we are at it, since tier 3 BCs beat the sniper hacs in terms of actual sniping ability and speed. Should we remove rigs from them?


No because they are not tech 3 ships, and if you aren't putting 8 large guns on them you are being silly. HTH.
Astroniomix
School of Applied Knowledge
Caldari State
#34 - 2012-09-20 00:49:16 UTC
Aiifa wrote:

Reading comprehension; I am specifically asking CCP not to do that. As in my previous post, I would like CCP to consider that HACs are fine as is and the only real issue in the cruiser class at the moment is certain bcs and the rigs combined with subsystems on strategic cruisers.

Subsystems are not rigs, stop pretending like they are (being in the same market group doesn't make them rigs)

And the hacs that don't see use have pretty much never seen use as they have had the same problems since inception. The introduction of t3s didn't change much. Especialy because many of the t3s suffer from the same problems as their hac counterparts.
Aiifa
The Scope
Gallente Federation
#35 - 2012-09-20 00:53:25 UTC
Astroniomix wrote:
Aiifa wrote:

Reading comprehension; I am specifically asking CCP not to do that. As in my previous post, I would like CCP to consider that HACs are fine as is and the only real issue in the cruiser class at the moment is certain bcs and the rigs combined with subsystems on strategic cruisers.

Subsystems are not rigs, stop pretending like they are (being in the same market group doesn't make them rigs)

And the hacs that don't see use have pretty much never seen use as they have had the same problems since inception. The introduction of t3s didn't change much. Especialy because many of the t3s suffer from the same problems as their hac counterparts.


Never did. But damn, do they do an excellent job of replicating what rigs are mostly used to do. Like increase buffers, resists, or cap recharge.

These rare HACs have niche uses. The niches are under pressure or just simply not fun things to do most of the time. Doesn't mean they need to die.

I dunno, the prote does not have pg and sig problems anything like the gall hacs on tq, the loki has a monster tank, the legion can move at serious speeds if it so chooses, and the tengu can actually brawl or be used as a fleet concept. Oh and they're all versatile if you change a few subs.
Astroniomix
School of Applied Knowledge
Caldari State
#36 - 2012-09-20 00:57:00 UTC
Aiifa wrote:

the loki has a monster tank, the legion can move at serious speeds if it so chooses, and the tengu can actually brawl.

You got those out of order.
Anhenka
The New Federation
Sigma Grindset
#37 - 2012-09-20 00:57:14 UTC  |  Edited by: Anhenka
Aiifa wrote:


Oh hello two years ago. Have you thought of dualpropping the HACs ahmahgawd so ground breaking



Sorry, I cant hear you over the sound of Vince Draken and Elo furiously masturbating to the proposed changes to beam laser and artillery grid use.
If your serious about the dualprop thing.. godwhy? They already work against just about anything, especially when paired with some munnins to insta whole bomber wings.



Anyway, you think that since a few builds with t3's are better than you believe they should be then the best solution is to shut them down harder than a stripper at a nun convention by removing the rigs that make them viable at all is a good idea?

Legion no rigs, far far worse than zealot with rigs. For ANY use.

Loki and Proteus, are just flat up useless without rigs, no comparison needed, much worse at any role they could possibly do than any ship or that role. Oh look at me, I have no buffer and no cloak, no mobility, I'm like a Lachesis, but worse tackle range, same ehp, and triple the cost, yeah!

And our new friend the nerfed, rigless tengu. Have a moment of silence for him, as we watch this video montage of a caracal outperforming him in 90% of situations



Removing one rig might bring the Armor fleet loki, Heavy Tackle Proteus, and Coward Tengus back to just barely being better than a t2 HAC, but all 3? Instead of say tweaking the subs a bit to reign them back?
Astroniomix
School of Applied Knowledge
Caldari State
#38 - 2012-09-20 01:05:21 UTC
Aiifa wrote:
they do an excellent job of replicating what rigs are mostly used to do. Like increase buffers, resists, or cap recharge.

Subs don't "increase" anything, they are where the base stats come from in the first place.
Furry Commander
Furry Armada
#39 - 2012-09-20 02:08:03 UTC
killboard stats... really? i am a mining alt...

anyways...

just because the changes aren't on SISI yet doesnt mean that they will undo EVERYTHING THE DEVS DID FOR MONTHS to change four ships in a way that won't really do much balancing

and you have yet to state why this is actually a good idea. T3s are not perfect, but they aren't so crazy awesome that nothing can compete with them ever.

how will removing rigs from any ship fix anything? i can understand altering rigging configurations or calibration points, like they have with faction and t2 ships, but removing them altogether just won't happen. rigs arent even that advantageous, you are basically saying the three scoop ice cream cone can't have sprinkles nuts or syrup at all because its three scoops of icecream and thats not fair.

i thought about continuing the icecream analogy... but it may be a little to unserious for your very serious self.

so if you want the simplest version of my counterargument its this, rigs don't need to be removed from T3 ships, but calibration stats might want to be considered.

even then if you are complaining about trimark legions that won't really help because of the rig stats. your idea fails to take into consideration most of the rest of the eve. its overfocused, and your inability to see entertain an alteration or modification will result in this thread being a bunch of flaming and lols and icecream analogies

wana talk about T3 balance, fine. wanna talk about how the only way to fix eve is by removing rigs from T3s and if you don't all the other ships will get bloated and horrible, then i say ice cream

cheers Big smile
Zan Shiro
Doomheim
#40 - 2012-09-20 02:40:46 UTC
Astroniomix wrote:
I tend to agree with you on this point. However I do agree with CCP's belief that "drakes should not be a viable fleet doctrine".



ccp kind of the wrong pony ot back on this though. Drakes are the latest flaver of the month and the only one they seem to have cared about. they let crap slide beofre like it was cool. hell their only concern is server perormance in my opinion. Thye didn't mind cane train pre dominion....all those ac rounds are >1 second blips on the server and gone. HML spam...on the server for 6.73 seconds for example per drake (per luancher if not grouped for more overhead)


I started 0.0 in apoc. Here what is was (to the beat of the badger song rewritten):

harb harb harb harb...cane cane.....harb harb harb harb

Or vice versa.

I was the few of the drakes in fleet. gallante...real low numbers as well.


CCP did not care about this at the time. 2 races basicall written off and doctrines favoring canes and harbs. Lots of apoc era pilots and earlier will recall well being toid to x-train out of caldari. And the lovely player rename of caldari to faildari.

Now while it has gone overboard, drake was the only thing that shifted this. It wasn't ccp. No buff n the ship. Just one day a crew said lets see what happens when we roll 50 deep in these pigs. Omfg....they don't suck and aren't jsut good for bait ships.


Other unloved ships are just 1 buff or a noted pvp crew going f it....lets see what happens when we work out a brutix fit and tactics to use to kick some major ass on sisi and bring to the production server. this what happened to drake basically.