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The voting reform discussion

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Author
Reticle
Sight Picture
#361 - 2012-09-19 17:53:17 UTC
Artctura wrote:
Reticle wrote:


The one thing that has to change regardless of anything else is how we vote. Voting has no relationship to reality in this game. Buddy accounts means that someone could theoretically win CSM without anyone else's help. There should be some way to individualize the voting. I'm not sure what that would be or if its even possible. However, if the idea of separating issues from representation were used, it really wouldn't matter. People could use the various voter "fraud" methods to push their issue up the list, but that wouldn't matter much either; you'd still have the list.



You can't have it both ways. You are claiming that the buddy system can game both systems, but in one its irrelevant. That makes no sense. It's either low enough that it isn't an issue, or high enough that it is affecting things.

CCP needs the list of issues. Ranking issues is nice, but not actually necessary. It makes everyone feel important, but whether or not an issue ends up #1 or #10, CCP has the input and can begin looking at the issue in more detail. If you go back to the crowdsource effort (which was easily gamed), you'll see that several of the top issues haven't yet been addressed or will only be addressed as part of some larger effort (e.g. black ops will likely be done along with tiericide). The purpose of the list is first to gather data, second to gauge interest, and only third to prioritize resource allocation.

We need to get away from the idea that there is something to "win" here. There is no winning. The point of all of this is CCP getting quality feedback from the playerbase, not winning an election. There is no system they can come up with that can't be gamed (unless you have to present ID or something), so the solution must be to make gaming the system irrelevant. I could care less who is elected to what; I want better game play and I want CCP to listen to my concern without the filter of people metagaming space politics. It's great that people want to play that "game" but it shouldn't interfere with the process of CCP gathering data from the playerbase.
Snow Axe
Republic Military School
Minmatar Republic
#362 - 2012-09-19 18:00:26 UTC
Static lists come with a sense of obligation. CCP doesn't want to be told what to do by their players, they want to be able to get input on THEIR ideas from the players without having to deal with the sheer amounts of noise that forums generate. Part of this process is the CSM having an opportunity to "guide" CCP, in either subtle or obvious ways.

If all they wanted was a player-created To-Do list, they'd code one and save themselves 7 plane tickets and accomodations twice a year. Not going that route suggests they want something quite a bit more open-ended than that.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Artctura
SUNDERING
Goonswarm Federation
#363 - 2012-09-19 18:01:27 UTC
Reticle wrote:
Artctura wrote:
Reticle wrote:


The one thing that has to change regardless of anything else is how we vote. Voting has no relationship to reality in this game. Buddy accounts means that someone could theoretically win CSM without anyone else's help. There should be some way to individualize the voting. I'm not sure what that would be or if its even possible. However, if the idea of separating issues from representation were used, it really wouldn't matter. People could use the various voter "fraud" methods to push their issue up the list, but that wouldn't matter much either; you'd still have the list.



You can't have it both ways. You are claiming that the buddy system can game both systems, but in one its irrelevant. That makes no sense. It's either low enough that it isn't an issue, or high enough that it is affecting things.

CCP needs the list of issues. Ranking issues is nice, but not actually necessary. It makes everyone feel important, but whether or not an issue ends up #1 or #10, CCP has the input and can begin looking at the issue in more detail. If you go back to the crowdsource effort (which was easily gamed), you'll see that several of the top issues haven't yet been addressed or will only be addressed as part of some larger effort (e.g. black ops will likely be done along with tiericide). The purpose of the list is first to gather data, second to gauge interest, and only third to prioritize resource allocation.

We need to get away from the idea that there is something to "win" here. There is no winning. The point of all of this is CCP getting quality feedback from the playerbase, not winning an election. There is no system they can come up with that can't be gamed (unless you have to present ID or something), so the solution must be to make gaming the system irrelevant. I could care less who is elected to what; I want better game play and I want CCP to listen to my concern without the filter of people metagaming space politics. It's great that people want to play that "game" but it shouldn't interfere with the process of CCP gathering data from the playerbase.


Yes, but if you say that the issues are 1-20, and I push your issue down to #20, the odds of it being looked at are significantly lower than the ones the "playerbase" are saying is more important. Yes, it's still on the list, but where exactly?

I think this is absolutely where the current CSM is lacking and CSM6 excelled. I'd hate to see the results of the "Aurum" store and "Captains Quarters" if the current CSM was in place and not CSM6. CSM6 helped push CCP back toward FIS.

I agree completely on there being nothing to win here. The goal is a better game for all. The goal is to never return to the days where someone at CCP thinks we want monocles over eye candy that makes FIS more fun. The goal is to take THE player base, and as a member of the CSM represent them through your opinions and actions on the CSM. Separating CSM duty from all of the other metagaming is paramount to being a successful CSM member. The problem is, it is far easier said than done.

Hans Jagerblitzen
Ice Fire Warriors
#364 - 2012-09-19 18:42:09 UTC
Artctura wrote:
Yes, but if you say that the issues are 1-20, and I push your issue down to #20, the odds of it being looked at are significantly lower than the ones the "playerbase" are saying is more important. Yes, it's still on the list, but where exactly?

I think this is absolutely where the current CSM is lacking and CSM6 excelled. I'd hate to see the results of the "Aurum" store and "Captains Quarters" if the current CSM was in place and not CSM6. CSM6 helped push CCP back toward FIS.

I agree completely on there being nothing to win here. The goal is a better game for all. The goal is to never return to the days where someone at CCP thinks we want monocles over eye candy that makes FIS more fun. The goal is to take THE player base, and as a member of the CSM represent them through your opinions and actions on the CSM. Separating CSM duty from all of the other metagaming is paramount to being a successful CSM member. The problem is, it is far easier said than done.



Artctura gets it.

I think this obsession with electing specific reps for specific issues is simply too short-sighted and too much of a gamble. CCP is both capable of hiring experts in their field to guide the nitty gritty of design (as they've done by bringing CCP Fozzie on board), and they're also quite capable of hiring someone or tasking someone to operate a poll to rank issues in terms of raw popularity.

The CSM plays a much more important role in being able to speak to the more abstract ideas of player motivation and what players value in a game like EVE compared to other games on the market. CSM members need to be able to talk with players and derive from the enormous sea of responses an understanding of what exactly drives their behavior, be able to assign a real value to the various things CCP decides they may or may not want to work on. This kind of empathy and emotional intelligence is something that a game designer or data analyst may not be able to provide, and it also is a skillset that can be held by any individual, regardless of the area of gameplay they may be an expert in, or the region of space they call home.

If the discussion surrounding voting reform (or the lack thereof, if deemed unnecessary) ventures too far down the rabbit hole in trying to match features to be worked on with CSM reps that have experience in those areas, we've missed some of the point. Diversity in representation is good for having a broader connection with the playerbase, but if we stop there we've sold ourselves short and wasted. That diversity is only valuable if the elected candidates are insightful and persuasive enough to make use of that connection to begin with.

CPM0 Chairman / CSM7 Vice Secretary

DarthNefarius
Minmatar Heavy Industries
#365 - 2012-09-19 18:52:03 UTC
Snow Axe wrote:
We almost had one page without any incoherent "BUT WHAT ABOUT ~HISEC~" borderline troll posts. Thanks for ruining that, DarthNefarious.


Sorry that I care about HI SEC then Roll

More then I care about the area of HI SEC though I really care that it is a large population of Eve & its nerfing without representation could cause alot of unintended consequences. Letting CCP be the de facto CSM reps ( which is the current situation IMHO) is inviting a backlash because of CCP's glacial response times
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Hans Jagerblitzen
Ice Fire Warriors
#366 - 2012-09-19 19:05:16 UTC
DarthNefarius wrote:
Snow Axe wrote:
We almost had one page without any incoherent "BUT WHAT ABOUT ~HISEC~" borderline troll posts. Thanks for ruining that, DarthNefarious.


Sorry that I care about HI SEC then Roll

More then I care about the area of HI SEC though I really care that it is a large population of Eve & its nerfing without representation could cause alot of unintended consequences. Letting CCP be the de facto CSM reps ( which is the current situation IMHO) is inviting a backlash because of CCP's glacial response times


Just out of curiosity - when was the last time you contacted your representatives about your concerns? You do realize that there are highsec representatives on the sitting council, don't you?

Whether they follow through and support you isn't anything you can control. But you CAN use your time and effort to at least let us know how you feel, and it would be far better spent than posting in a thread complaining about a null-dominant CSM during one of the least bloc-"controlled" councils in recent history.

CPM0 Chairman / CSM7 Vice Secretary

Nicolo da'Vicenza
Viziam
Amarr Empire
#367 - 2012-09-19 19:13:23 UTC
I kind of closed the book on the dumb idea of "CSM seats by category" 10 pages ago. Only people bringing it up are those who haven't read this thread.

Because creating seats around things voters don't care about like say a "NeX Store CSM seat" would require way more strategic votes to game then an all-around CSM seat.
Artctura
SUNDERING
Goonswarm Federation
#368 - 2012-09-19 19:16:01 UTC  |  Edited by: Artctura
Hans Jagerblitzen wrote:
DarthNefarius wrote:
Snow Axe wrote:
We almost had one page without any incoherent "BUT WHAT ABOUT ~HISEC~" borderline troll posts. Thanks for ruining that, DarthNefarious.


Sorry that I care about HI SEC then Roll

More then I care about the area of HI SEC though I really care that it is a large population of Eve & its nerfing without representation could cause alot of unintended consequences. Letting CCP be the de facto CSM reps ( which is the current situation IMHO) is inviting a backlash because of CCP's glacial response times


Just out of curiosity - when was the last time you contacted your representatives about your concerns? You do realize that there are highsec representatives on the sitting council, don't you?

Whether they follow through and support you isn't anything you can control. But you CAN use your time and effort to at least let us know how you feel, and it would be far better spent than posting in a thread complaining about a null-dominant CSM during one of the least bloc-"controlled" councils in recent history.



Hans, a better question is "When was the last time you contacted ANY representatives". The CSM, while each person comes from their respective part of the game, exists to represent everyone. If I go to Seleene about an issue that I think affects me, I shouldn't be dismissed just because it doesn't affect him.

If Seleene chooses to ignore it, or act differently, that is his prerogative, but he is there to represent me. And if no one talks to him and opens discussions, nothing will ever happen. Sometimes, one very well written letter to a single member of the CSM from a single individual will be more powerful then the results of any poll. The classification of CSM members into "High Sec, Low Sec, Mission Runners, Industrialists and so on" is bad.

There are no high sec representatives on the CSM. There are player representatives who live in high sec. Understand the fundamental differences between those two statements. The job of the CSM isn't to further your own goals with the developers. It's to further the playerbase's goals with the developers.
Hans Jagerblitzen
Ice Fire Warriors
#369 - 2012-09-19 19:38:13 UTC  |  Edited by: Hans Jagerblitzen
Artctura wrote:
Hans, a better question is "When was the last time you contacted ANY representatives". The CSM, while each person comes from their respective part of the game, exists to represent everyone. If I go to Seleene about an issue that I think affects me, I shouldn't be dismissed just because it doesn't affect him.

If Seleene chooses to ignore it, or act differently, that is his prerogative, but he is there to represent me. And if no one talks to him and opens discussions, nothing will ever happen. Sometimes, one very well written letter to a single member of the CSM from a single individual will be more powerful then the results of any poll. The classification of CSM members into "High Sec, Low Sec, Mission Runners, Industrialists and so on" is bad.

There are no high sec representatives on the CSM. There are player representatives who live in high sec. Understand the fundamental differences between those two statements. The job of the CSM isn't to further your own goals with the developers. It's to further the playerbase's goals with the developers.


Oh, I agree completely. I mentioned high sec representatives only because Nefarius seems to think we are all just a bunch of null dudes. But however you look at it, we're each responsible for addressing player concerns. If he isn't having luck with who he considers to be "high sec reps", he should get in contact with me.

Ultimately, its silly that there isn't a single email address that pings ALL of our inboxes for when a player needs to reach out to the CSM. Its frustrating to think about how many mails might have gone unanswered because several members arent doing their job and how many players don't understand that there are others of us on the council willing to listen regardless of whether we enjoy the same game play style or live in the same region. A single mass mail option holds every last CSM member responsible for their contributions or lack thereof.

CPM0 Chairman / CSM7 Vice Secretary

Sadleric
Republic Military School
Minmatar Republic
#370 - 2012-09-19 20:50:56 UTC
DarthNefarius wrote:

Noone trusts the current system except those that are now in power.
The perception of many disaffected whom don't bother to vote even though they actuallyknow what the CSM is is current system has become a play toy for the NULL Alliances especailly after looking athow the Goons overwelmingly won the CSM chair this year & then thier tears afterwards after Mittani was booted. The scandel isliableto depress voter turnout next year amongst the HI SEC population sadly


Does someone have a link to a guide to reading broken English and understanding inconsistent ideas? Thanks in advance.
Sadleric
Republic Military School
Minmatar Republic
#371 - 2012-09-19 20:52:14 UTC  |  Edited by: Sadleric
It is up to each null security coalition and carebear corporation alike to be wise and charismatic enough to garner the respect and interest of peers. This is the most objective and yet idealistic execution of democracy possible.

That certain regions of space repeatedly fail to organize themselves is no fault of those targeted by the voting changes proposed within the above linked threads. Changes need to focus on positive reinforcement for mature participation in government. It is inappropriate to step in and simulate the emergent gameplay null security organizations employ -- that is to say, competent political organization -- for high security residents.

Permit me to use a metaphor here:

The game developers, to my knowledge, do not halt or alter player ship manufacture output because there's too many of one hull and too few another for ideal economic growth. Supply is permitted to be influenced solely by player demand, and it is up to the player industrialists in the game to decide what is the best course for their business. You never see an in game notice saying, "The Drake you manufactured this morning is now a Hurricane to meet market demand."

Similarly, in keeping with the precedent set by laissez-faire developer management (rather, lack thereof) of null security space, wars, emergent gameplay, the market, and essentially every aspect of player choice in EvE, the best solution, CCP, is to stop what you're doing right now and walk away. The political process in EvE is completely emergent from player organizations -- that is, unless you're hiding a "Politics Overview" from us.

"The vote you cast for [High Security Candidate Name Here] this morning can now be changed to [A Small List of High Security Candidates Here] to meet representative quotas." Get out.

It is up to persons interested in making a difference to run for office and show intelligence and charisma fitting of a CSM member. The disproportionately small representation of high security space is not the fault of null security alliances; at kindest, their disenfranchisement can only be blamed upon themselves. Less kind: they've proven incapable of organizing themselves into meaningful political forces for seven straight years.

You aren't committed to anything yet. You can still just walk away from this.
Frying Doom
#372 - 2012-09-19 21:17:40 UTC
Sadleric wrote:
It is up to each null security coalition and carebear corporation alike to be wise and charismatic enough to garner the respect and interest of peers. This is the most objective and yet idealistic execution of democracy possible.
You missed the role of null sec alliances is not to be sold of for peanuts a month to a trader.

It is up to persons interested in making a difference to run for office and show intelligence and charisma fitting of a CSM member. The disproportionately small representation of high security space is not the fault of null security alliances; at kindest, their disenfranchisement can only be blamed upon themselves. Less kind: they've proven incapable of organizing themselves into meaningful political forces for seven straight years. .[/quote]
2008 to now is 7 years crap I need a new calendar.

But really the small number of people in hi-sec who vote is more due to the nature of Hi-sec compared to Null. In Hi-sec you do not need a large alliance to survive, so the players do not form into those kinds of groups. Also players with less time on their hands will generally stay in hi-sec, so less time for them to browse the forums.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#373 - 2012-09-19 21:20:46 UTC
So when I say something, frying doom is all argumentative, but when hans says the exact same thing, no arguments.

Interesting.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#374 - 2012-09-19 21:37:02 UTC
Lord Zim wrote:
So when I say something, frying doom is all argumentative, but when hans says the exact same thing, no arguments.

Interesting.

What you mean the way he is against the things that CCP Xhagen has stated he will not be doing.

To be honest I kind of ignored Hans's posts as they were after all is said and done. Kind of like campaigning after the voting is finished, kind of pointless.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Nicolo da'Vicenza
Viziam
Amarr Empire
#375 - 2012-09-19 21:47:01 UTC
Lord Zim wrote:
So when I say something, frying doom is all argumentative, but when hans says the exact same thing, no arguments.

Interesting.

not really

http://eve-search.com/thread/123186-1
Reticle
Sight Picture
#376 - 2012-09-19 23:53:59 UTC
Hans Jagerblitzen wrote:
Artctura gets it.

I think this obsession with electing specific reps for specific issues is simply too short-sighted and too much of a gamble. CCP is both capable of hiring experts in their field to guide the nitty gritty of design (as they've done by bringing CCP Fozzie on board), and they're also quite capable of hiring someone or tasking someone to operate a poll to rank issues in terms of raw popularity.

The CSM plays a much more important role in being able to speak to the more abstract ideas of player motivation and what players value in a game like EVE compared to other games on the market. CSM members need to be able to talk with players and derive from the enormous sea of responses an understanding of what exactly drives their behavior, be able to assign a real value to the various things CCP decides they may or may not want to work on. This kind of empathy and emotional intelligence is something that a game designer or data analyst may not be able to provide, and it also is a skillset that can be held by any individual, regardless of the area of gameplay they may be an expert in, or the region of space they call home.

If the discussion surrounding voting reform (or the lack thereof, if deemed unnecessary) ventures too far down the rabbit hole in trying to match features to be worked on with CSM reps that have experience in those areas, we've missed some of the point. Diversity in representation is good for having a broader connection with the playerbase, but if we stop there we've sold ourselves short and wasted. That diversity is only valuable if the elected candidates are insightful and persuasive enough to make use of that connection to begin with.

I'm not sure if the specific representatives comment is directed at me, but I did not try to equate issues with candidates. I'm saying the CSM is unnecessary; it's the issues that matter. The CSM elections need to be divorced from gathering player feedback; thus my comment "I think that whatever is eventually decided should address a fundamental issue with the general concept of the CSM: conflating game issues with representation on the CSM."

I'm sorry, Hans, but the idea that "CSM members... derive... an understanding of what exactly drives [the players'] behavior" is ridiculous. Neither you nor the other CSM members are experts or anything vaguely resembling the professionals in this field. None of you are really in a position to know what most of the player base thinks or feels, as evidenced by the fact that there were 20k voters vs. 400k subscribers and, despite the many-paged forum threads, the relatively limited number of individuals involved in CSM conversations. To your own point, if CCP needs that kind of expertise they hire experts. Which, in my opinion, is exactly what they should do and why they need to turn their back on the idea that the CSM is even vaguely representative of the player base. They should hire the experts and gather real data. I suspect they've actually begun doing exactly that, and that's the reason for this thread. (Long time players don't often get to see the surveys going out to new accounts, but the questions being asked are getting much more interesting, even including things like whether or not Jita spam should be stopped.)

That isn't to say that there isn't any value in having the CSM. A group of dedicated, "professional" players that serves as a sounding board, focus group, and play testers has a lot of value.

The Features and Ideas subforum has jumped light years ahead of the CSM and its conversations. CCP has obviously committed itself to direct communication and solicitation. Players can communicate with the devs, and it cuts out the middle man. There isn't some politician rebutting every idea with some long-winded, self serving argument that essentially calls the player ignorant. When the devs reply directly it's usually to note that something is beyond their capabilities, to clarify specifics, or to narrow the scope of the discussion.

Bottom line: Players shouldn't have to engage in space politics to get a better game. It's beginning to look like we won't have to either.
Hans Jagerblitzen
Ice Fire Warriors
#377 - 2012-09-20 00:25:28 UTC  |  Edited by: Hans Jagerblitzen
Frying Doom wrote:
What you mean the way he is against the things that CCP Xhagen has stated he will not be doing.

To be honest I kind of ignored Hans's posts as they were after all is said and done. Kind of like campaigning after the voting is finished, kind of pointless.


If you read Xhagen's posts you'll realize that he, like many of us, is also human and amendable to changing his mind when a fair point is made. And regardless of whether he's said one thing or another, players since than have continued to discuss the CSM as if our sole purpose is to help with the feedback on specific issues (when we already have a forums for this purpose) or who have suggested dangerous ideas like compulsory voting.

So yes, if I see someone saying about the nature of the CSM that I know not to be the case from personal experience, i think that's pretty relevant to speak on. Likewise, if someone is tossing out an idea that I think is bad, I have no problem saying so. This was my frustration with the initial thread on voting reform, the fact that some players like yourself begin with this assumption that I'm here to play political games and not to simply share my thoughts, listen, and learn just like anyone else. The fact is, while many players have their opinions about the CSM, few have actually sat on the council and spoke to CCP in that context. Feel free to ignore my posts if you find that perspective irrelevant, but others might find it useful.

CPM0 Chairman / CSM7 Vice Secretary

Frying Doom
#378 - 2012-09-20 02:48:48 UTC
Hans Jagerblitzen wrote:
Frying Doom wrote:
What you mean the way he is against the things that CCP Xhagen has stated he will not be doing.

To be honest I kind of ignored Hans's posts as they were after all is said and done. Kind of like campaigning after the voting is finished, kind of pointless.


If you read Xhagen's posts you'll realize that he, like many of us, is also human and amendable to changing his mind when a fair point is made. And regardless of whether he's said one thing or another, players since than have continued to discuss the CSM as if our sole purpose is to help with the feedback on specific issues (when we already have a forums for this purpose) or who have suggested dangerous ideas like compulsory voting.

So yes, if I see someone saying about the nature of the CSM that I know not to be the case from personal experience, i think that's pretty relevant to speak on. Likewise, if someone is tossing out an idea that I think is bad, I have no problem saying so. This was my frustration with the initial thread on voting reform, the fact that some players like yourself begin with this assumption that I'm here to play political games and not to simply share my thoughts, listen, and learn just like anyone else. The fact is, while many players have their opinions about the CSM, few have actually sat on the council and spoke to CCP in that context. Feel free to ignore my posts if you find that perspective irrelevant, but others might find it useful.

I will admit you like the others have not started to act like politicians until recently when asked who should be on CSM8. That showed try political style to not even be half way through the term when members of the CSM stated to back stab the people you are working with or are Poetics claims on this matter untrue? So sorry Hans I did not think in the other thread you were here for political games but maybe you failed to read them.

And yes Xhagen's mind is amendable to change so how about instead of telling us you don't want things that Xhagen has already said will not occur you could relate some new ideas or tell us how you would like to see the things he has agreed too fleshed out.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Poetic Stanziel
The Scope
Gallente Federation
#379 - 2012-09-20 02:49:43 UTC  |  Edited by: Poetic Stanziel
Hans Jagerblitzen wrote:
The fact is, while many players have their opinions about the CSM, few have actually sat on the council and spoke to CCP in that context. Feel free to ignore my posts if you find that perspective irrelevant, but others might find it useful.
I'm very interested in that process.

I agree with whoever suggested it elsewhere ... but why not take one of those private discussion threads that CCP and the CSM have on an issue and move it here so we can all read it. Lock it, so as not to sully it. I'm sure there are some completed topics, no longer under NDA, that can be shared with us ... so that we can understand the process of communication, not too mention the :words: that come out of our delegates.

You did after all, run on a platform of greater transparency. And a few other CSMers did too.
Frying Doom
#380 - 2012-09-20 02:56:03 UTC
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
The fact is, while many players have their opinions about the CSM, few have actually sat on the council and spoke to CCP in that context. Feel free to ignore my posts if you find that perspective irrelevant, but others might find it useful.
I'm very interested in that process.

I agree with whoever suggested it elsewhere ... but why not take one of those private discussion threads that CCP and the CSM have on an issue and move it here so we can all read it. Lock it, so as not to sully it. I'm sure there are some completed topics, no longer under NDA, that can be shared with us ... so that we can understand the process of communication, not too mention the :words: that come out of our delegates.

Yes more transparency would be great and it would also allow us to see if the claims by some members about others are true or not.

Lets face it Darius III could be a really hard working member (I seriously doubt this) and if the other CSM members disliked him they could easily decide to tell us he is just slacking off all year and we would have nothing but D3's word otherwise and things like the summit minutes but that is about it.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!