These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#1681 - 2012-09-19 20:31:56 UTC
HELLBOUNDMAN wrote:
You can only fit so many modules on a ship.

Yes, which is why making players make choices instead of fitting a single module that works in every single case is a good thing.

Enjoying the rain today? ;)

DJCouGaR
Straya.
The-Wreckoning
#1682 - 2012-09-19 20:32:26 UTC
What is it with you guys and nerfing Caldari to be honest take missiles out of the game and make everyone use guns Caldari would be better of , and by the way can I have all the skills back i trained on missiles because they are useless now
MIrple
Black Sheep Down
Tactical Narcotics Team
#1683 - 2012-09-19 20:34:15 UTC
Terik Deatharbingr wrote:
CCP Fozzie wrote:
:Edit: I responded to some of the questions raised in this post and copied the responses to the end of this post as well:

Heavy Missiles
-Base flight time reduced by 30%
-Base velocity increased by 6.66%
-In total, base range reduced by ~25%
-Damage decreased by 20% (rounded to closest digit)
-Affects all variant Heavy missiles, including FOF.


Translation:
All lvl 5 drake dps with 2 T2 BCS and T2 HMs:

Range: 56.9 (down from 75.9)
DPS: 316.8 (down from 396, including reload time)
Volley: 2209.6 (down from 2762)
CPU used: 291.2
PG used: 661.5

All lvl 5 drake dps with 2 T2 BCS and T2 HAMs:
Range: 18.1
DPS: 493
Volley: 1841
CPU used: 262.5
PG used: 793.8

And none of this takes into account speed and sig radius of target ship....which is something anti-drake/tengu people don't consider when it comes to DPS.


So we agree that HM fit in fine now with other medium ranged weapons? HAM need to have there DPS buffed a bit 10% would make them close to ~550 with this set up and that seams to be in range of other current short ranged set ups.
Lili Lu
#1684 - 2012-09-19 20:35:52 UTC  |  Edited by: Lili Lu
Terik Deatharbingr wrote:
the only thing they should honestly do to HM's is switch the PG needs of the HAM and HM....that makes more sense than nerfing HM's range and DPS. Most people don't consider the fact that an HM has to reload every 40 volleys on T2 missiles while you get anywhere from 80-120 before reloading on guns.

The dps stats usually take account of reload time, but of course if they haven't then they should.

To digress - I have been a vocal proponent of a drake and tengu nerf. That the first salvo comes on HMLs is not what I envisioned. I have always been more concerned about the resist bonus and the skewed BC shield regen stats. But yeah I have mentioned the range advantage and dps over range advantage that Drakes and HMLs possessed which everyone identified and led to the overuse of the ship.

That being said, I am concerned with the damage nerf on HMs. I fully agree that having similarly bonused Drakes doing 400 dps at 70km (with faction ammo or fury) and any other tier 2 Turret BC doing only 250 or so (with tech II long ranged ammo) at that range was a mistake (tech one turret ammo has an even worse comparison). The balancing should take into account this disparity and shrink it. However, it is a valid point for missile proponents to point out that they do not have the range ammo swap option to turret short range higher damage ammo, and HAMs as short range option necessitate a refit which is of course impractical.

Comparing medium pulse, ac, and balster theoretical dps against a Drake with HMs has always been a flawed argument with missile proponents, but comparing tech II long range gun short range high damage ammo with Fury is valid. So let's look at the current situation.

Harbinger with Aurora and two HS II with all level 5 skills dps is 271
Drake with Scourge Fury and two BCS II and all 5 skills dps is 396
Each with 7 weapons, hittiing for this at 70km, no drones

Changing that Harby to Gleam and it's dps is 475 but range is only 10km optimal (2 TC II with optimal)

So from a purely dps balancing perspective (disregarding the downsides of each weapon system with tracking or explosion parameters as each get affected by target speed or sig) the HMs should be coming in somewhere in the middle for dps. A HM Drake's 400 at 70km is too much. But it is all a matter of what lesser value for the HM Drake does not skew the pilot choice considerations too far toward the Harby.

Edit - And I feel sorta sad discussing this because part of me is wishing that Drake specialists could go through 4 years of what the Harbinger specialists endured. But then that would not be progress. So there it is. Don't nerf the Drake and HMs too much.Oops

2nd edit - And the range and explosion parameters on TCs and TEs have to of course be careful, lest we get the ridiculous fits for those and we instead of nerfing Drake usuage actually end up with Drake total frig killers or Drake HM sniper or HAM kiters extraordinaire. I have faith that the Fozzie Ytterbium et al team can get the numbers right.Smile
Onictus
Federal Navy Academy
Gallente Federation
#1685 - 2012-09-19 20:35:55 UTC
Terik Deatharbingr wrote:
CCP Fozzie wrote:
:Edit: I responded to some of the questions raised in this post and copied the responses to the end of this post as well:

Heavy Missiles
-Base flight time reduced by 30%
-Base velocity increased by 6.66%
-In total, base range reduced by ~25%
-Damage decreased by 20% (rounded to closest digit)
-Affects all variant Heavy missiles, including FOF.


Translation:
All lvl 5 drake dps with 2 T2 BCS and T2 HMs:

Range: 56.9 (down from 75.9)
DPS: 316.8 (down from 396, including reload time)
Volley: 2209.6 (down from 2762)
CPU used: 291.2
PG used: 661.5

All lvl 5 drake dps with 2 T2 BCS and T2 HAMs:
Range: 18.1
DPS: 493
Volley: 1841
CPU used: 262.5
PG used: 793.8

And none of this takes into account speed and sig radius of target ship....which is something anti-drake/tengu people don't consider when it comes to DPS.


Since 99% of non-T3 PvP ships have MWDs, you can pretty much ignore sig penalties above the frigate class, because if a AB Ruppie is threatening you in a Drake, you are doing it wrong.
HELLBOUNDMAN
Aliastra
Gallente Federation
#1686 - 2012-09-19 20:36:11 UTC
James Amril-Kesh wrote:
HELLBOUNDMAN wrote:
You can only fit so many modules on a ship.

Yes, which is why making players make choices instead of fitting a single module that works in every single case is a good thing.


yes, but at the same time, you're making it unfair for turret boats.

The vast majority of ships in game use turrets, then you have a few here and there that use missiles, so why would I fit against missiles if I'm going to be seeing mostly turret boats, expecially after these nerfs?
Bloutok
Perkone
Caldari State
#1687 - 2012-09-19 20:36:31 UTC
DJCouGaR wrote:
What is it with you guys and nerfing Caldari to be honest take missiles out of the game and make everyone use guns Caldari would be better of , and by the way can I have all the skills back i trained on missiles because they are useless now


Yeah, entirely remove the Caldari race.

No, i am not joking.

One of the problem is that CCP is not giving us the entire picture. What will be done with all the cruiser sized ships ? BCs, BSs ..... Titans ?

We have to decide if it's good with only a few pieces of the puzzle in place.

If they nerf the ECM again. There will truly be nothing left.......
Terik Deatharbingr
Ministry of War
Amarr Empire
#1688 - 2012-09-19 20:38:56 UTC
MIrple wrote:
Terik Deatharbingr wrote:
CCP Fozzie wrote:
:Edit: I responded to some of the questions raised in this post and copied the responses to the end of this post as well:

Heavy Missiles
-Base flight time reduced by 30%
-Base velocity increased by 6.66%
-In total, base range reduced by ~25%
-Damage decreased by 20% (rounded to closest digit)
-Affects all variant Heavy missiles, including FOF.


Translation:
All lvl 5 drake dps with 2 T2 BCS and T2 HMs:

Range: 56.9 (down from 75.9)
DPS: 316.8 (down from 396, including reload time)
Volley: 2209.6 (down from 2762)
CPU used: 291.2
PG used: 661.5

All lvl 5 drake dps with 2 T2 BCS and T2 HAMs:
Range: 18.1
DPS: 493
Volley: 1841
CPU used: 262.5
PG used: 793.8

And none of this takes into account speed and sig radius of target ship....which is something anti-drake/tengu people don't consider when it comes to DPS.


So we agree that HM fit in fine now with other medium ranged weapons? HAM need to have there DPS buffed a bit 10% would make them close to ~550 with this set up and that seams to be in range of other current short ranged set ups.



Yes, I completely agree...i think the only change would be switching the PG needs of the HM and HAM's....it doesn't make sense to me that the short range weapon should need more PG as it makes the HMs easier to fit.

I also think they need to buff the Rails *extra range is pointless, most people don't care* and Laser's *while it should be a little lower since there is no cycle time compared to projectiles and Rails. Basically....why can't I get the same DPS *not volley damage, but dps* on any one of the 4 main BC's that everyone uses with the same basic damage mods?
Onictus
Federal Navy Academy
Gallente Federation
#1689 - 2012-09-19 20:39:34 UTC
Bloutok wrote:
DJCouGaR wrote:
What is it with you guys and nerfing Caldari to be honest take missiles out of the game and make everyone use guns Caldari would be better of , and by the way can I have all the skills back i trained on missiles because they are useless now


Yeah, entirely remove the Caldari race.

No, i am not joking.

One of the problem is that CCP is not giving us the entire picture. What will be done with all the cruiser sized ships ? BCs, BSs ..... Titans ?

We have to decide if it's good with only a few pieces of the puzzle in place.

If they nerf the ECM again. There will truly be nothing left.......



So you missed the attack and support cruiser threads completely to come in here and say remove Caldari?

Seriously?
Shaalira D'arc
Aliastra
Gallente Federation
#1690 - 2012-09-19 20:39:36 UTC
When I first saw this topic yesterday, it was a fairly tame 10 page thread. Now it's a proper threadnaught.

The blowback is to be expected, given that drakes are the most commonly-used ship in both PvP and PvE, and HMLs are the most commonly-used weapon system for the most-commonly-used ship. MMO players get particularly angsty when a balance change hits their preferred playstyle.

As someone that's used the HML drake, I have to agree with the changes. HML was essentially the mid-sized weapon platform for projected damage. Arty canes were a distant second, inferior in DPS, tank, range, and vulnerability to things getting close. Their only advantage, alpha, was eclipsed by the introduction of the Tornado.

With HML in line, we can now see a proper re-balance of battlecruisers down the road.
Terik Deatharbingr
Ministry of War
Amarr Empire
#1691 - 2012-09-19 20:40:50 UTC
Onictus wrote:
Terik Deatharbingr wrote:
CCP Fozzie wrote:
:Edit: I responded to some of the questions raised in this post and copied the responses to the end of this post as well:

Heavy Missiles
-Base flight time reduced by 30%
-Base velocity increased by 6.66%
-In total, base range reduced by ~25%
-Damage decreased by 20% (rounded to closest digit)
-Affects all variant Heavy missiles, including FOF.


Translation:
All lvl 5 drake dps with 2 T2 BCS and T2 HMs:

Range: 56.9 (down from 75.9)
DPS: 316.8 (down from 396, including reload time)
Volley: 2209.6 (down from 2762)
CPU used: 291.2
PG used: 661.5

All lvl 5 drake dps with 2 T2 BCS and T2 HAMs:
Range: 18.1
DPS: 493
Volley: 1841
CPU used: 262.5
PG used: 793.8

And none of this takes into account speed and sig radius of target ship....which is something anti-drake/tengu people don't consider when it comes to DPS.


Since 99% of non-T3 PvP ships have MWDs, you can pretty much ignore sig penalties above the frigate class, because if a AB Ruppie is threatening you in a Drake, you are doing it wrong.


the sig radius gained is grossly offset by the explosion velocity penalty of having a MWD....
James Amril-Kesh
Viziam
Amarr Empire
#1692 - 2012-09-19 20:40:58 UTC
HELLBOUNDMAN wrote:
James Amril-Kesh wrote:
HELLBOUNDMAN wrote:
You can only fit so many modules on a ship.

Yes, which is why making players make choices instead of fitting a single module that works in every single case is a good thing.


yes, but at the same time, you're making it unfair for turret boats.

The vast majority of ships in game use turrets, then you have a few here and there that use missiles, so why would I fit against missiles if I'm going to be seeing mostly turret boats, expecially after these nerfs?

Why would you, then? If you think you're only going to be seeing turret boats, by all means fit the turret disruptor.

Enjoying the rain today? ;)

Djakku
U Subbed M8
#1693 - 2012-09-19 20:41:30 UTC
Yet again adjusting the game based on the mass blobs of 0.0. Unsubbed.
Skydell
Bad Girl Posse
#1694 - 2012-09-19 20:41:32 UTC
Bloutok wrote:
DJCouGaR wrote:
What is it with you guys and nerfing Caldari to be honest take missiles out of the game and make everyone use guns Caldari would be better of , and by the way can I have all the skills back i trained on missiles because they are useless now


Yeah, entirely remove the Caldari race.

No, i am not joking.

One of the problem is that CCP is not giving us the entire picture. What will be done with all the cruiser sized ships ? BCs, BSs ..... Titans ?

We have to decide if it's good with only a few pieces of the puzzle in place.

If they nerf the ECM again. There will truly be nothing left.......


Kinda, sorta.
I said it 4 months ago when I left. Missile nerfs have nothing to do with EVE. They are balancing Dust514. Caldari is just taking all the snot from it.
Rommiee
Mercury Inc.
#1695 - 2012-09-19 20:42:57 UTC
Jenn aSide wrote:
Dante Lioncourt wrote:
But seriously guys do you not think that CCP has
got plan for the rest of the caldari missile boats that never get used that
would balance this out ?

For example the cerb which could be a awesome long range missile boat with wicked speed
Or maby they have a suprise for the ferox ?
This is EVE anything is possible , just be positive Big smile


you must be new......

lol


Or a CCP alt Big smile
Bloutok
Perkone
Caldari State
#1696 - 2012-09-19 20:43:22 UTC
Onictus wrote:
Bloutok wrote:
DJCouGaR wrote:
What is it with you guys and nerfing Caldari to be honest take missiles out of the game and make everyone use guns Caldari would be better of , and by the way can I have all the skills back i trained on missiles because they are useless now


Yeah, entirely remove the Caldari race.

No, i am not joking.

One of the problem is that CCP is not giving us the entire picture. What will be done with all the cruiser sized ships ? BCs, BSs ..... Titans ?

We have to decide if it's good with only a few pieces of the puzzle in place.

If they nerf the ECM again. There will truly be nothing left.......



So you missed the attack and support cruiser threads completely to come in here and say remove Caldari?

Seriously?


Nice empty posting, i will reply with a nice empty posting.

empty posting.
Bloutok
Perkone
Caldari State
#1697 - 2012-09-19 20:45:35 UTC
Skydell wrote:
Bloutok wrote:
DJCouGaR wrote:
What is it with you guys and nerfing Caldari to be honest take missiles out of the game and make everyone use guns Caldari would be better of , and by the way can I have all the skills back i trained on missiles because they are useless now


Yeah, entirely remove the Caldari race.

No, i am not joking.

One of the problem is that CCP is not giving us the entire picture. What will be done with all the cruiser sized ships ? BCs, BSs ..... Titans ?

We have to decide if it's good with only a few pieces of the puzzle in place.

If they nerf the ECM again. There will truly be nothing left.......


Kinda, sorta.
I said it 4 months ago when I left. Missile nerfs have nothing to do with EVE. They are balancing Dust514. Caldari is just taking all the snot from it.



I do not mind that Caldari be re balanced.

What's being proposed is nuking the few good things without giving anything.
Shaalira D'arc
Aliastra
Gallente Federation
#1698 - 2012-09-19 20:47:58 UTC
For all the alarmism about the fate of the Caldari ship line:

Drakes and Tengus are not the only Caldari ships in the game, believe it or not.

The light missile buff comes at a time when we're already seeing a profligacy of light missile snipers with the new frigates, as well as upcoming missile-based destroyers. The fact that TE and TC will now affect missiles gives Caldari pilots much more flexibility in fitting their ships, allowing for ranges and engagement envelopes previously unavailable to them.

And the new caracal will be amazing.


My big concern with this post is the potency of the tracking disruptor. It's currently already very popular because of how it can neuter turret ships. When it has the capacity to neuter everything, I can see it becoming a must-have mid-slot for solo and small gang roamers.
Zarnak Wulf
Task Force 641
Empyrean Edict
#1699 - 2012-09-19 20:51:46 UTC
Page 85. Wow. Well hopefully CCP Fozzie is still reading this. Big smile

I'm concerned about Tracking Disruptors. Faction Warfare is frigate heavy. We've seen the use of alot of the new frigates there. And many if not most are using tracking disruptors. A condor with light missiles, long point, and two TD is common. An arty slasher set up the same way is too. Even Atrons and Executioners will fit a TD rather then a web.

Now I've held my peace as I can build destroyers that lock farther and shoot farther then these small, frail frigates. I also know in the background that missile boats were very capable against them as they were immune to TD. But if that's not the case I can guarantee you that everyone and their mom will be fitting a TD. Some ideas:


  • Increase the fittings on the TD. Increase the fitting grid on specialized boats.

  • Take the TD for missiles one step further and seperate them for use via race/weapon type. I.E. - create a TD for hybrids, projectiles, lasers, missiles, and a weak general purpose one.

  • Nerf the TD and boost the specialized boats.

Lili Lu
#1700 - 2012-09-19 20:55:43 UTC  |  Edited by: Lili Lu
Bloutok wrote:
reposting other's whines and stuff


You know, you are late to this. And the discussion has really moved past the "just delete Caldari" exagerated angry unthinking replies. You should read more and focus on the rational discussion that is starting to occur.

You may have something valuable to contribute to that. But your emotional reaction to the proposed (and subject to much tweeking in itself) change is not really helping the thread at this time. Commiserate with people on voice comms or something (assuming they will all think as you presently do). Then come back to post your valuable thoughts and suggestions concerning the mechanics and stats of this change, after you have cleared that from your system. Smile

edit - nice post Zarnack