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Faction blueprints and materials

Author
Freedom Minstrel
University of Caille
Gallente Federation
#1 - 2012-09-17 17:07:37 UTC
As I've decided to choose an agent runner career here in EVE, I had to read some guides and pursue some research to find a corporation with decent LP-shop to work for. I've checked many gallentian and fellow matarian corporations, and what did I find? There are, basically, two kinds of blueprints available: ones requiring just a single skill, and ones requiring weeks of training, plus some planetary (moon?) components on top of that. People say that latest patch has transferred several BPCs from the latter group to the former one. Well, let's see:


- Gallente BPCs which require minerals only:

Megathron Navy Issue Blueprint
Federation Navy Comet Blueprint
Federation Navy Tracking Computer Blueprint
Federation Navy Tracking Link Blueprint
Federation Navy Magnetic Field Stabilizer Blueprint
Federation Navy Armor EM Hardener Blueprint
Federation Navy Armor Explosive Hardener Blueprint
Federation Navy Armor Kinetic Hardener Blueprint
Federation Navy Armor Thermic Hardener Blueprint
Federation Navy Magnetic Plating Blueprint
Federation Navy Reactive Plating Blueprint
Federation Navy Reflective Plating Blueprint
Federation Navy Thermic Plating Blueprint

- Other ("complicated") BPCs:

Federation Navy Large Plasma Smartbomb Blueprint
Federation Navy Medium Plasma Smartbomb Blueprint
Federation Navy Small Plasma Smartbomb Blueprint
Federation Navy 350mm Railgun Blueprint
Federation Navy 100MN MicroWarpdrive Blueprint
Federation Navy 10MN MicroWarpdrive Blueprint
Federation Navy 1MN MicroWarpdrive Blueprint
Federation Navy Stasis Webifier Blueprint
Federation Navy Sensor Booster Blueprint
Federation Navy 100MN Afterburner Blueprint
Federation Navy 10MN Afterburner Blueprint
Federation Navy 1MN Afterburner Blueprint
Federation Navy Co-Processor Blueprint
Federation Navy Energized Adaptive Nano Membrane Blueprint
Federation Navy Energized Magnetic Membrane Blueprint
Federation Navy Energized Reactive Membrane Blueprint
Federation Navy Energized Reflective Membrane Blueprint
Federation Navy Energized Thermic Membrane Blueprint
Federation Navy Adaptive Nano Plating Blueprint


- Minmatar BPCs which require minerals only:

Tempest Fleet Issue Blueprint
Stabber Fleet Issue Blueprint
Republic Fleet Firetail Blueprint
Republic Fleet Rocket Launcher Blueprint
Republic Fleet Gyrostabilizer Blueprint
Republic Fleet Ballistic Control System Blueprint
Republic Fleet Tracking Enhancer Blueprint
Republic Fleet Armor EM Hardener Blueprint
Republic Fleet Armor Explosive Hardener Blueprint
Republic Fleet Armor Kinetic Hardener Blueprint
Republic Fleet Armor Thermic Hardener Blueprint
Republic Fleet Adaptive Nano Plating Blueprint
Republic Fleet Magnetic Plating Blueprint
Republic Fleet Reactive Plating Blueprint
Republic Fleet Reflective Plating Blueprint
Republic Fleet Thermic Plating Blueprint
Republic Fleet Warp Disruptor Blueprint
Republic Fleet Warp Scrambler Blueprint
Republic Fleet 100MN MicroWarpdrive Blueprint
Republic Fleet 10MN MicroWarpdrive Blueprint
Republic Fleet 1MN MicroWarpdrive Blueprint
Republic Fleet Shield Boost Amplifier Blueprint
Republic Fleet 100MN Afterburner Blueprint
Republic Fleet 10MN Afterburner Blueprint
Republic Fleet 1MN Afterburner Blueprint
Republic Fleet Explosion Dampening Amplifier Blueprint
Republic Fleet Heat Dissipation Amplifier Blueprint
Republic Fleet Kinetic Deflection Amplifier Blueprint
Republic Fleet Magnetic Scattering Amplifier Blueprint

- Other ("complicated") BPCs:

Republic Fleet Cruise Missile Launcher Blueprint


Now I just want ot ask: what the... heck? 29 out of 30 (97% !!!) republic blueprints require, mostly, some missioning, looting and reprocessing to produce faction stuff. Though, just 13 out of 32 (40%) federation BPCs fall into the same description. I mean, aren't races supposed to be balanced? Thus my question to Game Masters: maybe it would be fair to "fix" some gallente BPCs as well - at least, most useful ones? Or, rather, maybe it would be a good idea to use minerals only for all kinds of faction ships and modules? I mean, these BPCs are hard enough to obtain already, without gathering planetary materials.
Pipa Porto
#2 - 2012-09-17 19:55:32 UTC  |  Edited by: Pipa Porto
I never noticed that some Faction items were T2 items from a production standpoint.

By the way, all the materials are equally easy to gather. Fly to Jita > Buy.

EvE: Everyone vs Everyone

-RubyPorto

Aziesta
Binal Extensions
Xagenic Freymvork
#3 - 2012-09-17 23:09:16 UTC
It seems to me that having what you call "complicated" bpc's is good for the economy. In general, faction items aren't produced en masse, so having them require more items doesn't seem like it would hamper production. Plus, it adds to the demand for said items, which (I assume) have little demand otherwise.

If you're just worried about converting LP into ISK, it doesn't matter what's required for the print, just make sure you do your math right.
Freedom Minstrel
University of Caille
Gallente Federation
#4 - 2012-09-18 00:51:19 UTC
Pipa Porto wrote:
I never noticed that some Faction items were T2 items from a production standpoint.

They are, however, much like T1 items from a skill requirement standpoint.

Pipa Porto wrote:
By the way, all the materials are equally easy to gather. Fly to Jita > Buy.

I won't tell you things like "it would be no fun" or "it would require venturing into enemy region" - you won't accept that, I'm afraid. Instead, I remind about prerequisite of 3 perfect skills, as opposed to just Industry I for "normal" BPCs.

Aziesta wrote:
It seems to me that having what you call "complicated" bpc's is good for the economy. In general, faction items aren't produced en masse, so having them require more items doesn't seem like it would hamper production. Plus, it adds to the demand for said items, which (I assume) have little demand otherwise.

FWIK, most (if not all) T2 items require planetary components for production - so I guess there would be enough demand still, even with faction items made from minerals. At least, some of them. The latest patch, which made certain damagemods easier to manufacture, didn't affect market prices of these components, after all. This change was definitely a GOOD THING - just a pity it was a bit too little step...
Pipa Porto
#5 - 2012-09-18 01:58:25 UTC  |  Edited by: Pipa Porto
Freedom Minstrel wrote:
They are, however, much like T1 items from a skill requirement standpoint.


Golly Gee Whiz, Mister, I never knew how Faction items work. Thanks so much for explaining it to me.

*ahem*

It simply happens that I never noticed those production requirements when I ran missions.

Quote:
I won't tell you things like "it would be no fun" or "it would require venturing into enemy region" - you won't accept that, I'm afraid. Instead, I remind about prerequisite of 3 perfect skills, as opposed to just Industry I for "normal" BPCs.


Replace "Jita" with Dodixie, Rens, Amarr, or Hek. All of them have some market for Moon Goo products.

As for the skills, I agree that that is odd. &$^# Happens. Train the Science skills or don't buy the BPC (it shouldn't be a long train, Science 5 is short and you should have Electronics 5, Engineering 5, and Industry 5 [well, maybe 3 but taking that to 5 is short too] all trained anyway).



Aziesta wrote:
FWIK, most (if not all) T2 items require planetary components for production


It's Moon Goo. T2 items and these Faction Items primarily use components manufactured from reacted Moon Goo.

EvE: Everyone vs Everyone

-RubyPorto

Huttan Funaila
Caldari Provisions
Caldari State
#6 - 2012-09-18 02:39:12 UTC
I have not been around long enough to know what expansion added what items, but there are some T1 items that behave more like T2 items when it comes to manufacturing and blueprint research. One that comes to mind are deep core mining lasers. Rather than Industry 1, like most T1 items, it requires Industry 5 like a T2 bpo. To copy it, you need datasheets like a T2 bpo. To do ME/PE research, you need reports like a T2 bpo.

From the static data dump, the query:
Quote:
SELECT IT.typeName, ITR.quantity as DataSheetsRequired
FROM [EveDB].[dbo].[ramTypeRequirements] as ITR
INNER JOIN [invBlueprintTypes] AS IBT
ON ITR.typeID = IBT.[blueprintTypeID]
INNER JOIN [invTypes] AS IT
ON IT.typeID=ITR.typeID
WHERE ITR.requiredTypeID = 3814 -- Data Sheets.
AND ITR.activityID = 3 -- PE research
AND IBT.techLevel = 1 -- Tech level 1
GO

will get you all the tech 1 items that need data sheets to do production efficiency research. 96 of the 101 items are faction items that only appear in-game as bpc from faction stores (example: Caldari Navy Co-Processor Blueprint).

My wild suspicion is that the 5 items were originally intended to be BPC-only from faction stores, such as the deep core mining laser from ORE.
Freedom Minstrel
University of Caille
Gallente Federation
#7 - 2012-09-18 10:29:34 UTC
Pipa Porto wrote:
As for the skills, I agree that that is odd. &$^# Happens. Train the Science skills or don't buy the BPC (it shouldn't be a long train, Science 5 is short and you should have Electronics 5, Engineering 5, and Industry 5 [well, maybe 3 but taking that to 5 is short too] all trained anyway).

It looks like you aren't quite getting what I want to say... Did I utter the word "impossible"? No, the word was "unfair". I see how can it be done, and I'm not asking for help or guidance from other players on this way - it was rather an appeal to CCP instead (though I'm not sure if they read this forum). What disturbs me is this difference between ability to train a single skill for 7 minutes and then produce everything you need from minerals you gather yourself while missioning - vs need to train skills for weeks and buy materials on the market. Especially knowing that the breeze of changes have started to blow already. ESPECIALLY while taking into account that changes have concerned the side which is way more popular already...
Pipa Porto
#8 - 2012-09-18 19:15:34 UTC
Freedom Minstrel wrote:
Pipa Porto wrote:
As for the skills, I agree that that is odd. &$^# Happens. Train the Science skills or don't buy the BPC (it shouldn't be a long train, Science 5 is short and you should have Electronics 5, Engineering 5, and Industry 5 [well, maybe 3 but taking that to 5 is short too] all trained anyway).

It looks like you aren't quite getting what I want to say... Did I utter the word "impossible"? No, the word was "unfair". I see how can it be done, and I'm not asking for help or guidance from other players on this way - it was rather an appeal to CCP instead (though I'm not sure if they read this forum). What disturbs me is this difference between ability to train a single skill for 7 minutes and then produce everything you need from minerals you gather yourself while missioning - vs need to train skills for weeks and buy materials on the market. Especially knowing that the breeze of changes have started to blow already. ESPECIALLY while taking into account that changes have concerned the side which is way more popular already...


1. Fair.

2. Not weeks unless you were ignoring massively important fitting skills that you need for any halfway decent missioning setup anyway. Maybe A week.

3. Nobody's making you buy BPCs that you can't build. Isn't it possible that the reason you want to buy them (the fact that they provide a good return on your LP) is a result of that slightly increased skill intensity?

EvE: Everyone vs Everyone

-RubyPorto

Freedom Minstrel
University of Caille
Gallente Federation
#9 - 2012-09-18 22:28:33 UTC
I start from the end, if you don't mind.

Pipa Porto wrote:
3. Nobody's making you buy BPCs that you can't build. Isn't it possible that the reason you want to buy them (the fact that they provide a good return on your LP) is a result of that slightly increased skill intensity?

It is possible, but it is not true at this moment.

First, it's not just about LP-to-isk rate. The reason I want to convert my LP into these exact BPCs are that they are useful. I've been watching market for some time. Yes there are other faction modules, and yes some of them are easy to manufacture, and even their LP-to-isk rate looks decent... but nobody buys them, because of various reasons. For example, there are other modules which have the same (or even better) stats, which can't be manufactured - I assume people receive them as loot somewhere. Another example are our funny damagemods. Looks like next to nobody uses hybrid weapons here, plus the latest patch made ppl fit drone damage modifier modules on gallente ships. Taking this into account, why would I spend my LP on next to useless items?

Second, the same patch made it way easier to produce caldari and amarr damagemods. Did you see miriads of agentrunners starting to produce them? Did you notice any decrease in their price? I didn't - moreover, the price has grown a bit lately. It is NOT about skills or materials used to produce them. This change just doesn't affect seasoned pilots - though, it would be extremely useful for newbies (who can't affect the market, while it can help them collect some starting coins on their wallets).

Pipa Porto wrote:
2. Not weeks unless you were ignoring massively important fitting skills that you need for any halfway decent missioning setup anyway. Maybe A week.

This, again, might be true for ones who fly through the space for years - while it is NOT when it goes for newcomers. I've seen various skill plans. Some of them do not require perfect electronics / engineering (let alone mechanics, science etc) even after 2 months of training. Yes these are useful skills - just there are ones more important for newbies...

Pipa Porto wrote:
1. Fair.

M'kay. Maybe I don't know this world well enough (yet). Maybe it's normal that every second pilot in this universe is Caldari. Maybe it's ok that there are WAY more caldari ships in our space than our ships in their. Maybe it's even fair that Game Masters boost their evil side by making their faction damagemods (which are like the only things they produce, no?) way eaiser to create for their low-rank pilots. You can chant this mantra "that's how it is in out world, accept it or leave it" over and over again - it is your right. OTOH, I can as well appeal to game creators and ask them to balance the situation. This is my right.
Pipa Porto
#10 - 2012-09-19 01:10:09 UTC
Freedom Minstrel wrote:
It is possible, but it is not true at this moment.

First, it's not just about LP-to-isk rate. The reason I want to convert my LP into these exact BPCs are that they are useful. I've been watching market for some time. Yes there are other faction modules, and yes some of them are easy to manufacture, and even their LP-to-isk rate looks decent... but nobody buys them, because of various reasons. For example, there are other modules which have the same (or even better) stats, which can't be manufactured - I assume people receive them as loot somewhere. Another example are our funny damagemods. Looks like next to nobody uses hybrid weapons here, plus the latest patch made ppl fit drone damage modifier modules on gallente ships. Taking this into account, why would I spend my LP on next to useless items?

Second, the same patch made it way easier to produce caldari and amarr damagemods. Did you see miriads of agentrunners starting to produce them? Did you notice any decrease in their price? I didn't - moreover, the price has grown a bit lately. It is NOT about skills or materials used to produce them. This change just doesn't affect seasoned pilots - though, it would be extremely useful for newbies (who can't affect the market, while it can help them collect some starting coins on their wallets).


Faction items you LP convert aren't free. If it's not about the LP conversion rate, grab something that's easy to build and converts LP to isk at the same rate, sell it, and buy the hard to build item. The beauty of the monetary system is that you can trade for things you want and need.

Second, which patch. Grab the patch notes (or look through the various external data dumps and find out which patch changed things, if any). I suspect that the semi-T2 nature of them is a holdover from a long time ago.

Quote:
This, again, might be true for ones who fly through the space for years - while it is NOT when it goes for newcomers. I've seen various skill plans. Some of them do not require perfect electronics / engineering (let alone mechanics, science etc) even after 2 months of training. Yes these are useful skills - just there are ones more important for newbies...


So? The newcomer is free to buy BPCs they can build and items that don't need building from the faction store. New people have to train skills before being able to do the most efficient form of any activity.

Quote:
Pipa Porto wrote:
1. Fair.

M'kay. Maybe I don't know this world well enough (yet). Maybe it's normal that every second pilot in this universe is Caldari. Maybe it's ok that there are WAY more caldari ships in our space than our ships in their. Maybe it's even fair that Game Masters boost their evil side by making their faction damagemods (which are like the only things they produce, no?) way eaiser to create for their low-rank pilots. You can chant this mantra "that's how it is in out world, accept it or leave it" over and over again - it is your right. OTOH, I can as well appeal to game creators and ask them to balance the situation. This is my right.


EVE, like Life, isn't Fair. EVE is a level playing field, which is quite possibly the least fair type of playing field possible as it tends to magnify the differences between individuals (including temporal differences i.e. Newbie vs Vet).

The great thing about it is that you're free to work for any faction and fly any ship you want. The preponderance of Caldari characters is an accident of history, as Caldari Achura used to be wildly overpowered.

If you have any evidence that CCP Devs are making changes to the game in order to benefit certain players, CCP does have an IA Department that you can contact(and there are plenty of 3rd party news sites that would be happy to run that evidence to make CCP blush).

Where did I ever say or suggest that you shouldn't be asking for changes that benefit you?

EvE: Everyone vs Everyone

-RubyPorto

Freedom Minstrel
University of Caille
Gallente Federation
#11 - 2012-09-19 10:20:56 UTC
Pipa Porto wrote:
Faction items you LP convert aren't free. If it's not about the LP conversion rate, grab something that's easy to build and converts LP to isk at the same rate, sell it, and buy the hard to build item. The beauty of the monetary system is that you can trade for things you want and need.

This basically boils down to the same "accept it or leave it, no matter if it's fair or not". You start to repeat yourself.

Pipa Porto wrote:
Second, which patch. Grab the patch notes (or look through the various external data dumps and find out which patch changed things, if any).

A patch which took place like a month ago. It wasn't reflected in patch notes, though, but forums usually tell you way more than cold official notes.

Pipa Porto wrote:
If you have any evidence that CCP Devs are making changes to the game in order to benefit certain players,

I've never said that. I've said it benefits certain group of players, rather big one (i.e. Caldari-Amarr alliance). Not that I'm against it - I just want a similar change for the opposite side, to balance things out. NB: "similar" doesn't mean "fix gallente / minmatar faction damagemod BPCs so they can be manufactured of simple minerals" - as matar damagemods were produced without any moonmats for years already, while gallente ones are just next to useless. It means "fix some 3-5 most popular blueprints, i.e. ones people actually accept from federation NPC corporations in exchange to their LP". I'm pretty much sure Game Masters can easily run the corresponding check and figure out which BPCs are the most popular, actually.
Bugsy VanHalen
Society of lost Souls
#12 - 2012-09-19 14:33:12 UTC
It would seem to me the developers are working on exactly what you are asking for. They can not fix everything in one patch. If you are correct that some of the BPC requirements have been adjusted in a recent patch than I would assume (can not be bothered to verify if this is correct or not) the Minmatar faction BPC's have already been looked at and adjusted, and they just have not gotten to the Gallentine faction BPC's yet.

As far as your other points go. You can not expect as a new player to do everything right out of the gate. Skills like electronics, engineering, mechanics, industry, etc, are core skills and very easy to train. If you choose not to train them to 5 until later than do not complain about not being able to do the things that those skills unlock. EVE is a game full of choices, If you want to do a certain activity then you need to train up the skills to do that activity. If you choose not to rain the skills, then you can not do that activity until you do. If you could then what advantage would there be in having a 100 million skill point character??

To explain this in a way you may find easier to understand I will use an example of another activity new players get involved in where there is aspects they want that are out of there reach due to skill limitations.

Take for example mining. lots of new players get into mining before moving on to other less boring activities. The skill requirements to get into a decent mining ship are well within the reach of a 2-3 month old character. Just as the basic manufacturing skills are well within the reach of a new character.

However if you want to get maximum yield and mine gravametric sites the skill requirements are much higher, Just as manufacturing from higher end BPO's, BPC's, or Tech 2 require much higher skills.

Gravametric sites,even in high sec are among the hardest sites to scan down. If you do not have near max scanning skills most gravametric sites will not even show up in your scan results. If a new player who has chosen to pursue a mining career complains about not being able to find any gravametric sites to mine in whose fault is it?

If he has chosen to not train the needed scanning skills at this point in his skill plan, then he can not access this game content until he trains the needed skills. It is by his choice, not by bad game design.

Manufacturing is the same. If you want to manufacture items that have higher skill requirements than you have to train the skills needed to do so. If you have other skills that you want to train as higher priority than you will not be able to access that content until you train those required skills.

I do understand the point you were making about most minmatar faction BPC's having only basic skill requirements while nearly half of the galentine faction BPC's had basically T2 requirements.

The way I see it there is only two possible reasons for this imbalance. Either way would require your claim to recent changes to be true so I will not question that. The developers must be in the process of making changes to these BPC's. When they do things like this they generally do one race at a time.

option #1 they are reducing these BPC's requirements to be more inline with their T1 counterparts with the only obsicle being the loyalty points required to buy the BPC's. In this case it would seem that the minmatar have already had their pass and they have not gotten to the gallentine yet.

Option #2 would be that they are making faction mods more in line with T2 to make the added benifit of using them a little harder to acquire. In this case it would seem that the gallentine have already had their pass and they have not done minmatar yet.

I can not say which way it is going, as I have not be following the manufacturing requirements of faction mods. All I can say is if you are correct nice catch. But what I said before holds true. If you choose to put off training skills required to access certain content in favor of training other skills, than it is not the developers fault that that content is not accessible to you. It is like a level 10 WOW player complaining they can not run raids. It takes time to unlock higher end content. be patient.

Reppyk
The Black Shell
#13 - 2012-09-19 15:21:37 UTC
Huttan Funaila wrote:
I have not been around long enough to know what expansion added what items, but there are some T1 items that behave more like T2 items when it comes to manufacturing and blueprint research. One that comes to mind are deep core mining lasers. Rather than Industry 1, like most T1 items, it requires Industry 5 like a T2 bpo. To copy it, you need datasheets like a T2 bpo. To do ME/PE research, you need reports like a T2 bpo.
T2 mining lasers (and the faction ones) are an exception in EVE (and that's an old story, I guess Google will give you the answer).

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Freedom Minstrel
University of Caille
Gallente Federation
#14 - 2012-09-19 16:34:10 UTC
Bugsy VanHalen wrote:
It would seem to me the developers are working on exactly what you are asking for.
...
option #1 they are reducing these BPC's requirements to be more inline with their T1 counterparts with the only obsicle being the loyalty points required to buy the BPC's. In this case it would seem that the minmatar have already had their pass and they have not gotten to the gallentine yet.

It would be pretty damn nice if you were right... I just hope they won't start fixing BPCs race by race (i.e. first all matar BPCs, then, say, all caldari ones, and so forth). but rather start with most useful of them - a few here, a few there.

Bugsy VanHalen wrote:
Option #2 would be that they are making faction mods more in line with T2 to make the added benifit of using them a little harder to acquire. In this case it would seem that the gallentine have already had their pass and they have not done minmatar yet.

It doesn't look to be true. Manufacturing in EVE attracts my attention, so I've gathered quite a few guides over internet. Some of them are rather ancient - for example, tags needed for BPCs are named "Gallente Navy ..." instead of "Federation Navy ...", and their amounts are different as well. Though, material requirements are much the same. So it looks like devs are actually going in the direction described in "option #1" - from moonmats to minerals.

Bugsy VanHalen wrote:
I can not say which way it is going, as I have not be following the manufacturing requirements of faction mods. All I can say is if you are correct nice catch. But what I said before holds true. If you choose to put off training skills required to access certain content in favor of training other skills, than it is not the developers fault that that content is not accessible to you. It is like a level 10 WOW player complaining they can not run raids. It takes time to unlock higher end content. be patient.

You don't really have to use that many words to describe such a simple thing. I have nothing against training and levelling which unlocks certain activities, unavailable to newbies - in general. Though, the thing that bothers me is called "imbalance". Using your example: imagine a game where lvl10 orc is able to participate in raid, while lvl 10 dwarf is not - and you understand me... hopefully.
Matarella
Incognito Mode
Brotherhood of Spacers
#15 - 2012-09-19 17:01:00 UTC
Freedom Minstrel wrote:

You don't really have to use that many words to describe such a simple thing. I have nothing against training and levelling which unlocks certain activities, unavailable to newbies - in general. Though, the thing that bothers me is called "imbalance". Using your example: imagine a game where lvl10 orc is able to participate in raid, while lvl 10 dwarf is not - and you understand me... hopefully.


Although in eve you can run missions for minmatar as a gallente and the other way around. so everyone still gets the same benefits.
Freedom Minstrel
University of Caille
Gallente Federation
#16 - 2012-09-19 19:27:53 UTC
Matarella wrote:
Although in eve you can run missions for minmatar as a gallente and the other way around. so everyone still gets the same benefits.

Yes I know everyone can move to famous blood regious and farm red crosses with juicy loot/salvage, producing nifty sinks by the way for quick cash. Though, I think it's not quite the intended scenario... What's the point to be a Gallente, then?
Pipa Porto
#17 - 2012-09-19 20:55:51 UTC
Freedom Minstrel wrote:

Yes I know everyone can move to famous blood regious and farm red crosses with juicy loot/salvage, producing nifty sinks by the way for quick cash. Though, I think it's not quite the intended scenario... What's the point to be a Gallente, then?


The same point as being any other race. You look different, have a different noobship, and have different default death clone destinations. That's it as far as long term effects (Racial Frigate 3 and Racial Small Gun 3 take what, 14hrs to cross train?). You start out with 0 standing with any faction, you're free to do your career missions for any racial career agents, you're free to join any racial FW, you're free to fly any racial ship, you're Free. You'd think a Gallente would grasp that concept more easily Bear.

Freedom Minstrel wrote:
This basically boils down to the same "accept it or leave it, no matter if it's fair or not". You start to repeat yourself.


You said that it wasn't about the LP-to-ISK ratio of the hard to build items being better than other LP store offerings, that it was about being able to acquire useful items. If it is truly not about the LP ratios of the hard to build items being better, then grabbing a blueprint that you can build easily and converting it (through the magic of the free market) into finished goods that you aren't able to build shouldn't be a problem, right?

Quote:
A patch which took place like a month ago. It wasn't reflected in patch notes, though, but forums usually tell you way more than cold official notes.

Which patch (they're all numbered), and what source reported that the build requirements changed in that patch?*

*"I heard on the forums" is not a source.

Quote:
I've never said that. I've said it benefits certain group of players, rather big one (i.e. Caldari-Amarr alliance).

So you're saying that you never said that GM's were making changes that benefit certain players, but that GMs are making changes that benefit certain groups of players? And that's different?

Quote:
Not that I'm against it - I just want a similar change for the opposite side, to balance things out. NB: "similar" doesn't mean "fix gallente / minmatar faction damagemod BPCs so they can be manufactured of simple minerals" - as matar damagemods were produced without any moonmats for years already, while gallente ones are just next to useless. It means "fix some 3-5 most popular blueprints, i.e. ones people actually accept from federation NPC corporations in exchange to their LP". I'm pretty much sure Game Masters can easily run the corresponding check and figure out which BPCs are the most popular, actually.


Are there no Gallente/Minmatar LP store offerings at all that don't require science skills? Are the useful items you wish to acquire not available on the market in exchange for ISK? After all, you claimed that your issue was not the premium ratio of LP-to-ISK that these "hard to produce" items might command.

EvE: Everyone vs Everyone

-RubyPorto

Freedom Minstrel
University of Caille
Gallente Federation
#18 - 2012-09-19 23:22:07 UTC
Pipa Porto wrote:
The same point as being any other race. You look different, have a different noobship, and have different default death clone destinations. ...

Sometimes I wonder: are you really serious, or just trying to make fun of me? Do you simply fail to understand such concept as, for example, role-play? Do you fail to understand the fact that race and side are something a bit more than appearance, staring station plus a few skills? Do you really reject the idea of need for equal possibilities for PC races? Or you are just really confident in the "fact" that these possibilities ARE equal, no matter of what?

I try to explain it once more, for the last time. Example I: being a newbie Amarr (or just being one who chose to work for Amarr, which is much the same), you just go, pick a corresponding corporation, farm some LP and convert them at rather decent rate into a BPC for sinks mentioned above. It requires no skills and no moonmats. Moreover, you can repeat this process every day, because there is always demand for these damagemods. All Caldari and Amarr can say "hail!" here, and applaud Game Masters which made it possible a few weeks ago. Minmatar pilots don't even have to applaud: according to item databases, their gyro BPCs were much like this for ages.

Now, example II: being a newbie Gallente, you have to either -
a) convert your LP into BPCs of useful items... and store them, until you are able use them in manufacturing some 2 months later, once you get some time to train corresponding skills;
or
b) purchase some another BPC, with low requirements... and sell your modules for ages, playing 0.01 isk games, because there is no demand for them;
or
c) collect lots of LPs for a faction battleship - at a LP-to-isk rate which is lower than temperature at the North Pole;
or, finally
d) go to seek for a better life under the command of agents of some another race.

See? It's not about being unable to buy materials, or buy some ready-made faction modules - it's all about possibilities for a newbie player. But, well, if it still sounds like "fair" to you, then I should probably quit my attempts to explain something...

Pipa Porto wrote:
Which patch (they're all numbered), and what source reported that the build requirements changed in that patch?*

*"I heard on the forums" is not a source.

BPCs mentioned above required completely different set of skills and materials just some 4-6 weeks ago. One's memory can't be THAT short to demand any proof of it, so I just have to assume that you've never actually been an agentrunner nor a faction manufacturer. Let me ask please: if I'm right, why does this topic bother you so much? It was actually started for ones deeply "employed" in this area, as well as for CCP "ears".
Pipa Porto
#19 - 2012-09-19 23:41:00 UTC
Freedom Minstrel wrote:
Pipa Porto wrote:
The same point as being any other race. You look different, have a different noobship, and have different default death clone destinations. ...

Sometimes I wonder: are you really serious, or just trying to make fun of me? Do you simply fail to understand such concept as, for example, role-play? Do you fail to understand the fact that race and side are something a bit more than appearance, staring station plus a few skills? Do you really reject the idea of need for equal possibilities for PC races? Or you are just really confident in the "fact" that these possibilities ARE equal, no matter of what?


There is a roleplay subforum for a reason. It's fairly sparsely populated for a reason. RP isn't traditionally a compelling argument in EVE.

Quote:
I try to explain it once more, for the last time. Example I: being a newbie Amarr (or just being one who chose to work for Amarr, which is much the same), you just go, pick a corresponding corporation, farm some LP and convert them at rather decent rate into a BPC for sinks mentioned above. It requires no skills and no moonmats. Moreover, you can repeat this process every day, because there is always demand for these damagemods. All Caldari and Amarr can say "hail!" here, and applaud Game Masters which made it possible a few weeks ago. Minmatar pilots don't even have to applaud: according to item databases, their gyro BPCs were much like this for ages.

Now, example II: being a newbie Gallente, you have to either -
a) convert your LP into BPCs of useful items... and store them, until you are able use them in manufacturing some 2 months later, once you get some time to train corresponding skills;
or
b) purchase some another BPC, with low requirements... and sell your modules for ages, playing 0.01 isk games, because there is no demand for them;
or
c) collect lots of LPs for a faction battleship - at a LP-to-isk rate which is lower than temperature at the North Pole;
or, finally
d) go to seek for a better life under the command of agents of some another race.

See? It's not about being unable to buy materials, or buy some ready-made faction modules - it's all about possibilities for a newbie player. But, well, if it still sounds like "fair" to you, then I should probably quit my attempts to explain something...


So it is about the LP conversion rate of difficult to build items after all. Why did you lie and say it wasn't?

There's also e) Convert your LP into Ammo, Implants, or any number of other LP store offers that offer various different conversion ratios. Do your market research and discover which blend of ease of conversion and conversion ratio appeals to you and choose your item accordingly. Implants have poor ratios because they're easy to use to convert LP to ISK. BPCs have better ratios because they're harder to use to convert LP to ISK. It is likely that the hard to use BPCs have better ratios than the easy to use BPCs in part because they are hard to use.

Quote:
Pipa Porto wrote:
Which patch (they're all numbered), and what source reported that the build requirements changed in that patch?*

*"I heard on the forums" is not a source.

BPCs mentioned above required completely different set of skills and materials just some 4-6 weeks ago. One's memory can't be THAT short to demand any proof of it, so I just have to assume that you've never actually been an agentrunner nor a faction manufacturer. Let me ask please: if I'm right, why does this topic bother you so much? It was actually started for ones deeply "employed" in this area, as well as for CCP "ears".


Sure I can demand proof. I don't habitually keep track of the production requirements of every blueprint in the game, so I rely on things that do, like the several third party databases that list the production requirements of every blueprint in the game.

You say they've changed, why can't you provide proof of such a change?

EvE: Everyone vs Everyone

-RubyPorto

Freedom Minstrel
University of Caille
Gallente Federation
#20 - 2012-09-20 23:33:04 UTC
Pipa Porto wrote:
There's also e) Convert your LP into Ammo, Implants, or ...

You seem to miss, somehow, the fact that faction ammo, implants and other common / well known ways to cash LP are available to every race. I don't mention things, equal to everyone, as it looks like waste of time for me (not for you, though, it seems). Saying the word "unfair", I mention severe DIFFERENCES in possibilities.

Oh, and btw... If I cared just about LP, their rates and income on my wallet, I could have created an Amarr character, or rather could have just started to work for Carthum or smth alike, shooting down Federation ships in the process without any remorse, just to loot some valuable colonel tags. But I don't. It should be suprising for you, probably. What a pity.
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