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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#1601 - 2012-09-19 18:23:57 UTC
Liang Nuren wrote:
James Amril-Kesh wrote:

I misinterpreted his point, but I still maintain that the platforms should be looked at a lot more closely, rather than blaming a problem specific to two platforms on an entire weapons system.


The platforms which use the weapons system cannot really be properly balanced until the weapon system itself is properly balanced. And that's really the crux of the issue - because I don't think anyone in their right mind can reasonably claim that HML are not OP as ******* hell.

-Liang

And as I've said several times, the weapons system itself can be balanced, I just think CCP is going about it a bit too heavy handed. The only difference I'm proposing from Fozzie's nerf is reducing the damage nerf from 20% to 10%.

I'm curious as to how the TE/TC changes will pan out, but those stats haven't been released yet so I can't really say whether I'd be happy using the tracking script on HAMs, for example.

Enjoying the rain today? ;)

Liang Nuren
No Salvation
Divine Damnation
#1602 - 2012-09-19 18:29:04 UTC
James Amril-Kesh wrote:
Liang Nuren wrote:
James Amril-Kesh wrote:

I misinterpreted his point, but I still maintain that the platforms should be looked at a lot more closely, rather than blaming a problem specific to two platforms on an entire weapons system.


The platforms which use the weapons system cannot really be properly balanced until the weapon system itself is properly balanced. And that's really the crux of the issue - because I don't think anyone in their right mind can reasonably claim that HML are not OP as ******* hell.

-Liang

And as I've said several times, the weapons system itself can be balanced, I just think CCP is going about it a bit too heavy handed. The only difference I'm proposing from Fozzie's nerf is reducing the damage nerf from 20% to 10%.

I'm curious as to how the TE/TC changes will pan out, but those stats haven't been released yet so I can't really say whether I'd be happy using the tracking script on HAMs, for example.


I'd rather see similar performance between HML and other LR weaponry than leave us in a situation where people are literally lol why would I ever use a rail ship when I can use HML?. You talk about how HML has many counters, but so do turrets. And the damndest thing about it is that they're different. HML will continue to be unaffected by your personal movement and transversal. It will continue to be impossible to get under your guns. It will continue to have relatively high alpha.

In short: Even nerfing HML damage by 20% is not going to render the weapon platform useless. It'll just bring it back down to where there's an actual choice to make about where your weak points should be instead of simply always HML.

-Liang

I'm an idiot, don't mind me.

S4nn4
24th Imperial Crusade
Amarr Empire
#1603 - 2012-09-19 18:30:37 UTC
How bad would one TD be for heavy missiles? - a little theorycrafting

First some data

JC Anderson wrote:
Should be noted that the TD buff was on SISI ages ago, and in the last major patch CCP announced they would eventually be doing this, but that the version of it they had on SISI wasn't exactly what they wanted.

They said they would be coming back to it in the near future.

It caused a few threads of complaints then as well, but people for some reason just forgot about it.

These are screenshots I took in may on SISI.

http://img84.imageshack.us/img84/2343/tdsisi.jpg

So we all knew SOMETHING would happen to make them effective against missiles, even if we didn't know how it would finally be implemented.


*With all skills at V and no ship bonus, one scripted T2 disruptor will give 50.25% (value from EFT) penalty to the target as things are right now.

* It's assumed that a scripted TD will increase the explosion radius with +50.25%.

* It is assumed that the explosion velocity will be penalized with the same value but with opposite sign, in other words -50.25%. This is a guess however, it is not verified.

CCP Fozzie wrote:

Precision: Improve bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly
Fury: Increase damage, increase the severity of penalties to explosion radius and velocity


* T2 ammo will apparently be changed, so no point in checking the effects of a TD on them. T1 and faction only.

* With all skills a V and no ship bonuses, T1 and faction heavy missiles currently have an explosion radius of 93.75m, the explosion velocity is 121.5m/s.



Missile mechanics - brief:

Explosion radius:
If the explosion radius is larger than the targets signature radius, the ratio between the two shows how much damage that gets through. If the ship is bigger it takes full damage but not more.
Example: 100m explosion radius vs a target with 40m signature radius, target takes 40% of the damage (speed and resistance also taken into account after this).

Explosion velocity:
There is a minimum speed that a target must reach to start reducing missile damage beyond that from just size. The exact speed varies from case to case, for a 125m cruiser being shot by heavy missiles it is 106m/s. If this minimum speed can be reached or surpassed damage will begin to decrease further. If a speed that already reduces damage is doubled, that speed increase will result in a missile damage that is roughly two thirds (66%) of what the target took previously. This is regardless of which type of heavies that is used (the exact numbers are: T1 or faction = 62%, T2 precision = 67% and T2 fury = 54% remaining damage after the speed doubling).

If the TD debuff is -50.25% to the heavy missile explosion velocity (so down to half), this will be mathematically identical to a case where the targets speed instead became twice as fast. As a result the damage drops to roughly two thirds from that TD, at the most, but the reduction can be less too (if the target is big or moving slow).


Some numbers:

Missiles against slow targets (only size reduction to damage):

T1 heavy missiles (93.75m expl rad) against stationary or slow targets of various sizes with one perfect TD debuff:
Target (signature radius) -- normal damage -- damage with one debuffing TD (+50.25%)
Frigate (40m) -- 42.7% -- 28.4%
Cruiser (125m) -- 100% (133%) -- 88.7%
BC (250m) -- 100% (267%) -- 100% (177%)
BS (400m) -- 100% (427%) -- 100% (284%)


Missiles against "fast" targets (speed reduction to damage):

T1 heavy missiles (93.75m expl rad, 121.5m/s expl vel) against targets of various sizes that has reached the minimum required speed to reduce damage further, also one perfect TD debuff:
Target (signature radius) -- speed -- normal damage -- damage with one debuffing TD (+50.25% explosion radius AND -50.25% explosion velocity)
Frigate (40m) -- 181m/s -- 42.7 % -- 18%
Cruiser (125m) -- 106m/s -- 100% (133%) -- 55%
BC (250m) -- 77m/s -- 100% (267%) -- 100% (111%)
BS (400m) -- 62m/s -- 100% (427%) -- 100% (177%)

Result:
One perfect TD (no ship bonuses) will have the following results on a ship using T1 or faction heavy missiles. It is also assumed that the target is armor tanked (since shield tanks are larger).
Against a moving frigate the damage will be halved (42%), when the TD is activated.
Against a moving cruiser the damage will be halved (55%), when the TD is activated.
No effects seen against BC's (of 250m radius, tier 3 bc's will likely see some reduction).
No effect on BS's.


Disclaimer:
I could have made calculation errors or wrongful assumptions, these numbers might not be correct. I only did this because I wanted to learn more about missiles and see how a TD might effect them.


References and a few formulas, in case anyone want to bash my math:
http://wiki.eveuniversity.org/Missile_Damage

calculating speeds needed to see a damage reduction effect
Vt > Ve * (S/E)^((k-1)/k) where k=(ln(drf)/ln(5.5)) (variable names from link above)

calculating the 'taken damage multiplier' from doubling a speed already high enough to give a damage reduction
Damage multiplier = 1 / 2^(ln(drf)/ln(5.5))
(drf values for heavy missiles: T1 and faction = 3.2, T2 precision = 2.7, T2 fury = 4.5)
Kinet
Caldari Provisions
Caldari State
#1604 - 2012-09-19 18:31:55 UTC
Liang Nuren wrote:
Kinet wrote:

[quote]Why didnt I roll a Minnie...


Because you didn't want to roll a race with ****** mechanics that's by and large getting anally ****** by the rebalance?

-Liang



Honestly it was because I thought they looked silly flying spaceships with sunglasses.
Bloutok
Perkone
Caldari State
#1605 - 2012-09-19 18:32:05 UTC
Connall Tara wrote:
I hereby declare that "asking for SP's back" is equivalent to godwins law in these discussions and such requests should render the opinions of the poster null and void as clearly there is no intention to contribute to the debate in a reasonable and meaningful manner :P

you know who wanted his SP's back? ******!


*legs it*

Oh hey, the curse blocker removes the name, neat :D



1: i hope a troll remover comes along, cause the **** starts here.

2: The bottleneck in this game is SP. Yes, i would have stooped playing a few times during the few years i played, but i own something like 150 plex. It does not make the game good, it makes it free.

If CCP keeps on nerfing / changing / boosting all over the place with 0 thinking for people who will have worthless toons after said changes, i will take my crystal ball and predict an even bigger treadnaught later.
Tomcio FromFarAway
Singularity's Edge
#1606 - 2012-09-19 18:34:57 UTC
S4nn4 wrote:

* It's assumed that a scripted TD will increase the explosion radius with +50.25%.


The problem with assumptions is that they are....assumptions.
Fozzie already said that TDs will probably have weaker effect on missiles than they have on guns.
S4nn4
24th Imperial Crusade
Amarr Empire
#1607 - 2012-09-19 18:37:44 UTC
Tomcio FromFarAway wrote:
S4nn4 wrote:

* It's assumed that a scripted TD will increase the explosion radius with +50.25%.


The problem with assumptions is that they are....assumptions.
Fozzie already said that TDs will probably have weaker effect on missiles than they have on guns.

I know. But it is so aweful hard to do calculations with no numbers :( So I picked the value that the guns suffer from, seemed reasonable for now.
Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#1608 - 2012-09-19 18:38:24 UTC
JC Anderson wrote:
There was a reason I trained all races frigs, cruisers, and bs to 5. And all races t3 sub systems to 5. In additions to training up to use all tech 2 weapons systems.

There ALWAYS seems to be something getting nerfed, and it's the best way to make sure you can fly whatever fotm is until it gets nerfed not long after.

Though, is this really a good thing?


That's fine and dandy if you have a veteran toon. I just started playing about 6 months ago, though, with two accounts - one is Gallente (runs a Sentry Domi) and the other trained up missiles/caldari to run anomalies with a tengu. It takes a LONG, LONG time to train up all these weapon skills, and when you go one direction with the expectation that things are what they are, it really sucks to get blammo nerf batted like this. This isn't a minor nerf. This reminds me of the old Verant swinging the nerf bat without any care.
Sun Win
#1609 - 2012-09-19 18:39:41 UTC
Sofia Wolf wrote:
A case for gradual implementation of HML and Hurricane nerf

First CCP Fuzzie I want to express admiration for your willingness to read throe this entire threadnot. Remember, even when it dose not look like it, most of us appreciate your balancing efforts.

My primary problem with suggested changes is that they are gong to be implemented all at once. In my opinion changes of this magnitude to key weapon systems and popular hulls should be implemented more gradually. I would like to repeat my suggestion in earlier post that you introduce those changes in steps.


I see that we've moved from denial and rage on to the bargaining stage of grief. Keep at it. You're almost at acceptance.
Il Feytid
State War Academy
Caldari State
#1610 - 2012-09-19 18:39:56 UTC
patrick elektros wrote:
the hurricane nerf is in my opinion unnecessary, but it's because some one in ccp don't like em like that, no more welp canes without implants and near perfect skills, no more instacanes without extra pg mods/rigs and less insta

meh

silly nerf in my point of view, as the canes weren't really being used that much, but i think this was done in effect to balance out the drake nerf

Confirming that being the third most used, behind the Drake and Zealot, ship in combat is totally untrue.
Nyla Hunt
Doomheim
#1611 - 2012-09-19 18:41:12 UTC  |  Edited by: Nyla Hunt
Onictus wrote:
Nyla Hunt wrote:
CCP Fozzie wrote:
Random McNally wrote:

So far there are 74 pages of people either for or against the changes with various levels of whine. You stated that this post is a forum for people to discuss the "idea" of making HM changes. Are the "Yea's" counted against the "Nay's" with the "Yea's" making the change a "go"?


It's not as simple as a vote. We take all reasoned arguments into account but in the end Eve's balance is CCP's responsibility and we can't shirk that responsibility.


CCP Fozzie,

Lets look at your proposal, well in short dude it sucks.

I trained Heavy Missile spec to 5 because that was what I liked. Now if you do these changes I demand my skill points back and oh yeah lets not forget that the only two ships on Caldari that works is a Drake and a Tengu which willl become redundant too with these changes. Dont even let me get started on the Nighthawk.

So Me being a Caldari Pilot all the way is forced to buy HAMS because you cant find a place for it - really come on man... - what ever happened to common sense? Seems its a lost art.

The only well balanced ship in this game is the Noctis, are you gonna try and break that too?

Why not work on the tons of other useless ships in this game instead of trying to get us to vote on these stupid forums for your idea.

Dude imho you should just resign and go home, you dont belong here.....

Ban me I dont care - you just cost me 3 years of training.



Three years for one race and the fastest weapon systems to train?

Emo much?


Onictus,
Stand in the corner over there and play with things in your own paygrade - untill then leave a comment that is worth looking at or play WOW.
Bloodpetal
Tir Capital Management Group
#1612 - 2012-09-19 18:45:29 UTC

I do think Tracking Disruptors should be a separate module to affect missiles.

At that point you're making another EWAR module, which comes with a list of questions attached.


Where I am.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#1613 - 2012-09-19 18:45:47 UTC
Liang Nuren wrote:
James Amril-Kesh wrote:

I misinterpreted his point, but I still maintain that the platforms should be looked at a lot more closely, rather than blaming a problem specific to two platforms on an entire weapons system.


The platforms which use the weapons system cannot really be properly balanced until the weapon system itself is properly balanced. And that's really the crux of the issue - because I don't think anyone in their right mind can reasonably claim that HML are not OP as ******* hell.

-Liang


Wrong.
Both on your interpretation of what i have typed, and on what it is I am saying.

And also because part of what i'm trying to get accross was merely implied, because i thought (foolishly) that it would be read by intelligent, literate people, who would see where I was going .... my bad Ugh.


The raw unskilled data has an ERROR in it, and looking at that data has highlighted it.
The error is specifically in the data for heavy missiles ...... in that they are not balanced at a BASIC level in line with other medium weapons.
When the game takes that erroneous data and then modifies it by your skills, and your then by Ship Modifiers, and your finally by your fitting modifiers it has compounded that initial error several times, by multiple factors.

Fix the basic error, then look at what needs to be changed in Module/Ship Modifiers, and skill bonus modifiers, if at all by that point.


See where I was going now .......

I AM saying heavy missiles are broken .... but for a totally different reason to you.
Nyla Hunt
Doomheim
#1614 - 2012-09-19 18:46:50 UTC
Sun Win wrote:
Sofia Wolf wrote:
A case for gradual implementation of HML and Hurricane nerf

First CCP Fuzzie I want to express admiration for your willingness to read throe this entire threadnot. Remember, even when it dose not look like it, most of us appreciate your balancing efforts.

My primary problem with suggested changes is that they are gong to be implemented all at once. In my opinion changes of this magnitude to key weapon systems and popular hulls should be implemented more gradually. I would like to repeat my suggestion in earlier post that you introduce those changes in steps.


I see that we've moved from denial and rage on to the bargaining stage of grief. Keep at it. You're almost at acceptance.


Dude open your eyes....

“There is only one reason for an individual to side-step to the useless side : the fear of a defeat on the useful side.”
MIrple
Black Sheep Down
Tactical Narcotics Team
#1615 - 2012-09-19 18:47:33 UTC  |  Edited by: MIrple
Nyla Hunt wrote:
Onictus wrote:
Nyla Hunt wrote:
CCP Fozzie wrote:
Random McNally wrote:

So far there are 74 pages of people either for or against the changes with various levels of whine. You stated that this post is a forum for people to discuss the "idea" of making HM changes. Are the "Yea's" counted against the "Nay's" with the "Yea's" making the change a "go"?


It's not as simple as a vote. We take all reasoned arguments into account but in the end Eve's balance is CCP's responsibility and we can't shirk that responsibility.


CCP Fozzie,

Lets look at your proposal, well in short dude it sucks.

I trained Heavy Missile spec to 5 because that was what I liked. Now if you do these changes I demand my skill points back and oh yeah lets not forget that the only two ships on Caldari that works is a Drake and a Tengu which willl become redundant too with these changes. Dont even let me get started on the Nighthawk.

So Me being a Caldari Pilot all the way is forced to buy HAMS because you cant find a place for it - really come on man... - what ever happened to common sense? Seems its a lost art.

The only well balanced ship in this game is the Noctis, are you gonna try and break that too?

Why not work on the tons of other useless ships in this game instead of trying to get us to vote on these stupid forums for your idea.

Dude imho you should just resign and go home, you dont belong here.....

Ban me I dont care - you just cost me 3 years of training.



Three years for one race and the fastest weapon systems to train?

Emo much?


Onictus,
Stand in the corner over there and play with things in your own paygrade - untill then leave a comment that is worth looking at or play WOW.


Or maybe you can do some thinking for yourself on how you will make these changes work for you instead of standing there with your arms crossed stamping your foot demanding things from CCP. You are not entitled to anything nerfs happen quit acting like a 2 year old or as you so kindly put it WOW is ----> way.
Liang Nuren
No Salvation
Divine Damnation
#1616 - 2012-09-19 18:51:37 UTC
Kitty Bear wrote:

The raw unskilled data has an ERROR in it, and looking at that data has highlighted it.

See where I was going now .......

I AM saying heavy missiles are broken .... but for a totally different reason to you.


None of that matters, because the only balance that matters is the balance that has support skills applied. That's what I'm getting at.

-Liang

I'm an idiot, don't mind me.

Onictus
Federal Navy Academy
Gallente Federation
#1617 - 2012-09-19 18:55:48 UTC  |  Edited by: Onictus
Nyla Hunt wrote:
Onictus wrote:
Nyla Hunt wrote:
CCP Fozzie wrote:
Random McNally wrote:

So far there are 74 pages of people either for or against the changes with various levels of whine. You stated that this post is a forum for people to discuss the "idea" of making HM changes. Are the "Yea's" counted against the "Nay's" with the "Yea's" making the change a "go"?


It's not as simple as a vote. We take all reasoned arguments into account but in the end Eve's balance is CCP's responsibility and we can't shirk that responsibility.


CCP Fozzie,

Lets look at your proposal, well in short dude it sucks.

I trained Heavy Missile spec to 5 because that was what I liked. Now if you do these changes I demand my skill points back and oh yeah lets not forget that the only two ships on Caldari that works is a Drake and a Tengu which willl become redundant too with these changes. Dont even let me get started on the Nighthawk.

So Me being a Caldari Pilot all the way is forced to buy HAMS because you cant find a place for it - really come on man... - what ever happened to common sense? Seems its a lost art.

The only well balanced ship in this game is the Noctis, are you gonna try and break that too?

Why not work on the tons of other useless ships in this game instead of trying to get us to vote on these stupid forums for your idea.

Dude imho you should just resign and go home, you dont belong here.....

Ban me I dont care - you just cost me 3 years of training.



Three years for one race and the fastest weapon systems to train?

Emo much?


Onictus,
Stand in the corner over there and play with things in your own paygrade - untill then leave a comment that is worth looking at or play WOW.


I can fly four races with T2 weapons, BS and down.......tell me about my paygrade please.

Specially after it took you three years to train










.....a Drake?
Sun Win
#1618 - 2012-09-19 18:56:03 UTC
Kinet wrote:
Guess it is time to sell off my supply of Drakes and heavy missiles. Once this patch goes live you wont be able to give them away.


Tell you what, I'll take the soon to be useless Drakes off your hands at 10k a piece.
Zernin
Science and Trade Institute
Caldari State
#1619 - 2012-09-19 18:56:07 UTC
I would much prefer weapon based disruptors over this global disruptor nonsense. If you do implement a missile disruptor, also consider implementing "control disruptors" that affect drone damage stats that can be applied to the controlling ship. This would provide an ewar option that doesn't have to hit each individual drone. I'm not a big fan of all this homogenization, but lets at least homogenize equally if we have to homogenize.
Orakkus
ImperiaI Federation
Goonswarm Federation
#1620 - 2012-09-19 18:56:37 UTC
I think the missile changes are pretty decent overall (I remember when HAMs were introduced and that was one of the concerns back then too). The Heavy Missile change I very excited for because it should be comparable to long range weapon damage (like arties/Beams/Railguns) instead of how it is now.

I am really excited about how TDs will now be used (and I am on record as saying it will be the most popular E-war for non E-war ships) and am curious how far CCP is on dealing with ECM and Sensor Dampeners (two systems CCP indicated they were reviewing) and if they have any ideas on what changes, if any, they plan for Target Painting?

He's not just famous, he's "IN" famous. - Ned Nederlander