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Warfare & Tactics

 
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Amarr/ Minmatar FW Map

Author
Cearain
Plus 10 NV
#41 - 2012-09-19 13:52:47 UTC
X Gallentius wrote:
Cearain wrote:
Zarnak Wulf wrote:
This is a done deal. There is no sense complaining about it or protesting it anymore. Doing so only gets met with the rolling of eyes these days.\...
CCP said they wanted to guage feedback on this mechanic in particular. Read the dev blog if you don't believe me. This mechanic in particular is terrible and leads to vast empty fw space. I am just letting them know, to the extent they care.
Your comment was completely out of order since station lockouts have nothing to do with the borked Amarr/Minmatar map. Nobody fought in those back end Minmatar systems before station lockouts and they still don't.

Roll <-- Rolled eyes. Zarnak was right.


Sorry but you do not know what you are talking about.

I used to fight in metro allot before the station lock outs.

I used to have a sub base with about 12 ships for each of my pvp characters and lots of fittings in frerstorn.

We used to take roams up to hror quite often. All that changed after the station lock outs.

Roll another person who doesn't even fight on our front telling us how things were and should be.Roll

And yes the post is relevant because the reason he wants more jumps is to address the problem that the systems are empty and no one fights there. Many people said that most of the warzone would be a empty if they went through with the stupid station lockouts. But they went through with it anyway, and yep it's empty.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Dan Carter Murray
#42 - 2012-09-19 15:08:20 UTC
David Devant wrote:
DCM you are and always have been a massive idiot . I couldn't care less about our system dominance. What I'm more concerned about is our pvp dominance. You people need to stop crying like babies and form strong corps and alliances that can, y'know, actually engage our militia in a fight. Hate to say it, but bring back Neph.

As for switching sides, I have actually thought about it, unfortunately I have this inconvenient thing you humans call friends. Not that I'd be any use because I never get time to play anymore. You seem to forget that I have been here for a long time, and during that time I have been on the receiving end of total Amarr dominance for long periods, it never lasted this long though...

Meanwhile, on topic, the map is a big disadvantage to the Amarr militia and could be adjusted. <3


You are the one crying, remember? Read back a few posts where you cry about not having fun.

Also, beauty of a song!

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

David Devant
CTRL-Q
Ushra'Khan
#43 - 2012-09-19 15:13:55 UTC
Dan Carter Murray wrote:


You are the one crying, remember? Read back a few posts where you cry about not having fun.



Your strategy of being terrible is clearly working. Amarr victor!
Dan Carter Murray
#44 - 2012-09-19 15:51:51 UTC
David Devant wrote:
Dan Carter Murray wrote:


You are the one crying, remember? Read back a few posts where you cry about not having fun.



Your strategy of being terrible is clearly working. Amarr victor!


More crying

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

David Devant
CTRL-Q
Ushra'Khan
#45 - 2012-09-19 15:57:13 UTC
Dan Carter Murray wrote:
David Devant wrote:
Dan Carter Murray wrote:


You are the one crying, remember? Read back a few posts where you cry about not having fun.



Your strategy of being terrible is clearly working. Amarr victor!


More crying


No u
Veshta Yoshida
PIE Inc.
Khimi Harar
#46 - 2012-09-19 19:01:24 UTC
Three pages before you lot regressed back to kindergarten .. not too shabby.

Let's see if you can make it page four in the next thread! Smile
Mardrus
Perkone
Caldari State
#47 - 2012-09-19 19:36:02 UTC
Even now I am no longer in FW I would enjoy at least another route into minmatar space. It makes things less predictable and makes sense! The hof pipe is a real problem for moving small gangs around as you end up stuck on one side if it is camped whatever side you are on!

Of cause a few "l33t PVPers" from the minmatar side will lose some of their great solo loki boost insta gate camp opportunities but I am sure enough noobs will still pass your way to make you battleclinic's number 1 best pvper in the entire univers!

For the rest of us more routes probably leads to more roaming and less camping.
Cearain
Plus 10 NV
#48 - 2012-09-20 01:29:27 UTC
Mardrus wrote:
Even now I am no longer in FW I would enjoy at least another route into minmatar space. It makes things less predictable and makes sense! The hof pipe is a real problem for moving small gangs around as you end up stuck on one side if it is camped whatever side you are on!

Of cause a few "l33t PVPers" from the minmatar side will lose some of their great solo loki boost insta gate camp opportunities but I am sure enough noobs will still pass your way to make you battleclinic's number 1 best pvper in the entire univers!

For the rest of us more routes probably leads to more roaming and less camping.



I think everyone agrees with this. Except those of the minmatar whose sole purpose in eve is to gate camp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#49 - 2012-09-20 04:25:36 UTC
I made this a few weeks ago. While where you think connectioins should be may differ, it really highlights the distinct issues with the Amarr/Minmatar FW map. http://i.imgur.com/aM9Ir.jpg

The biggest issue with FW's longterm health is attracting new players for PVP and new player retention. Things were great just after Inferno with many new groups joining the pew, if one group wouldn't fight, you could find another one. Unfortunately its regressed quite hard since then. David mentioned that so-called "dominance" (having more numbers) is boring, and it is. US TZ Amarr faces this problem at times and its led to much of the new players leaving because fighting the same group gets stale and if you put the other side down for the night, theres not many more targets to be had. I'm not trying to chestbeat here, just stating facts. Unless FW can come up with meaningful changes that attract and retain new players for PVP, things will continue to regress until its back to the diehard FW groups. Soundwave completely missed the mark with the players will join the loser for the PVP opportunities. New groups join for the targets, then leave or go fight elsewhere when they realize they don't have the numbers to handle them and can't make money either.

The tier system doesn't promote fighting for much other than actual staging systems and even with the new tier system, unless you can push a solid amount of the warzone AND hold it, you're just giving the other side more space to farm. Also, the effectiveness of a singular group to hold an area is much more limited than people realize. If the entirety of TMFED or I.law moved to Metro, I imagine they would be able to hold no more than a single constellation MAYBE two against farming alts and against single groups in off timezones...which isn't that much when you consider the significant chunk of the Amarr miltia they represent, despite their smaller numbers. In a typical US TZ night, I.law literally represents a third of the logged in Amarr numbers. Even then, the crippling lack of PVP and severe isolation from the rest of the warzone would just decay activity levels over time and overall you're just taking numbers from one side and moving it to the other. Its not like Amarr numbers are exactly saturated on the Amarr side of the warzone to really capitalize on groups spreading out.
Veshta Yoshida
PIE Inc.
Khimi Harar
#50 - 2012-09-20 11:27:06 UTC
Pinky Feldman wrote:
I made this a few weeks ago. While where you think connectioins should be may differ, it really highlights the distinct issues with the Amarr/Minmatar FW map. http://i.imgur.com/aM9Ir.jpg....

Preyty good observations. The Shakorite hinterland really is a nuisance to navigate not to mention get to, as for specific connections .. uncertain (read: only FW topic upon which I have yet to form an opinion! Blink)
David Devant
CTRL-Q
Ushra'Khan
#51 - 2012-09-20 12:31:38 UTC
Pinky Feldman wrote:
Things + Map.


I'm not sure that making reasoned suggestions is allowed in this forum. Putting this aside, the suggestions you make look legit. Can't see many people complaining.
Christine Peeveepeeski
Low Sec Concepts
#52 - 2012-09-20 12:42:58 UTC
Pinky Feldman wrote:
I made this a few weeks ago. While where you think connectioins should be may differ, it really highlights the distinct issues with the Amarr/Minmatar FW map. http://i.imgur.com/aM9Ir.jpg

The biggest issue with FW's longterm health is attracting new players for PVP and new player retention. Things were great just after Inferno with many new groups joining the pew, if one group wouldn't fight, you could find another one. Unfortunately its regressed quite hard since then. David mentioned that so-called "dominance" (having more numbers) is boring, and it is. US TZ Amarr faces this problem at times and its led to much of the new players leaving because fighting the same group gets stale and if you put the other side down for the night, theres not many more targets to be had. I'm not trying to chestbeat here, just stating facts. Unless FW can come up with meaningful changes that attract and retain new players for PVP, things will continue to regress until its back to the diehard FW groups. Soundwave completely missed the mark with the players will join the loser for the PVP opportunities. New groups join for the targets, then leave or go fight elsewhere when they realize they don't have the numbers to handle them and can't make money either.

The tier system doesn't promote fighting for much other than actual staging systems and even with the new tier system, unless you can push a solid amount of the warzone AND hold it, you're just giving the other side more space to farm. Also, the effectiveness of a singular group to hold an area is much more limited than people realize. If the entirety of TMFED or I.law moved to Metro, I imagine they would be able to hold no more than a single constellation MAYBE two against farming alts and against single groups in off timezones...which isn't that much when you consider the significant chunk of the Amarr miltia they represent, despite their smaller numbers. In a typical US TZ night, I.law literally represents a third of the logged in Amarr numbers. Even then, the crippling lack of PVP and severe isolation from the rest of the warzone would just decay activity levels over time and overall you're just taking numbers from one side and moving it to the other. Its not like Amarr numbers are exactly saturated on the Amarr side of the warzone to really capitalize on groups spreading out.


This post is so full of reason I am disgusted it's allowed in these forums.
X Gallentius
Black Eagle1
#53 - 2012-09-20 12:58:30 UTC  |  Edited by: X Gallentius
David Devant wrote:
Pinky Feldman wrote:
Things + Map.


I'm not sure that making reasoned suggestions is allowed in this forum. Putting this aside, the suggestions you make look legit. Can't see many people complaining.

Adding routes is good. Dan's and other suggestions addinga third route past Amamake are better IMO thank Pinky's - but any of these options would be a huge improvement.
Cearain
Plus 10 NV
#54 - 2012-09-20 14:31:02 UTC
Pinky Feldman wrote:

The tier system doesn't promote fighting for much other than actual staging systems and even with the new tier system, unless you can push a solid amount of the warzone AND hold it, you're just giving the other side more space to farm. ...



Good post. But with respect to the above quote keep in mind no sort of tier system is going to promote fighting. The tier system is the strategic big picture. Its the actual plex mechanics that need to change if sov warfare is going to produce fighting as opposed to farming. To the extent you are better off plexing in a pve ship and running every time an enemy comes, sov warfare will not promote fighting regardless of the tier design.


But you are right that how the tier system needs to be structured so that all the economic incentives don't promote piling on the winning team. The old system was teetering that way and should be tweaked, but the new system does the opposite. It builds in more economic incentives to join the winning side.

As far as your recommendations. I would love a gate from sisiede to ardar to avoid the gate camps in hoff eszur. I think sisiede to eszur jump would still leave you with allot of gate camps in eszur.

Also are you suggesting the auga kourm and ezzarra arzad jumps be eliminataed? If so then the only bridge from amarr to minmatar spaces would be kurnianen to isbrabata.

I have to say overall that I do not think changing the map is going to change too much though. The low sec access points are neutral and both sides have several in their own backyard. Egg, gultratren, akkio equal out gratesier. And really as far as plexing ships even most pirates should be able to jump out of the various .5 systems - although thats a bit trickier I agree.

I am not a big fan of removing systems. If you want variety keep more areas that you can go to when the one you are in gets stale.

Finally the obvious solution to address this problem is to change the rule that made these sections into a pvp no man’s land to begin with. The station lock out rule. I would love for ccp to publish statistics on what percent of faction war pvp takes place in what systems before and after inferno. 1 jump from Kourm was always a focal point but after the station lock out rule the rest of the areas just died.

I can say that before the station lock out rule faction war players were able to have several bases in different parts of the war zone so when one section got stale it was very easy to travel over to another section. Now roaming is a chore. If I get in a fight in eszur and go into structure I have to go several jumps to repair if I want to hold a plex against a new wt. If the idea is to have easy access to pvp station lockouts are nothing but obstacle.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

David Devant
CTRL-Q
Ushra'Khan
#55 - 2012-09-20 15:16:30 UTC
With regards to map changes and the tier system you might find that there's some surprising results in promoting fighting.

If Amarr could hold an additional clutch of outpost systems somewhere in Metro our Militia would be forced to take them back in order to reach tier 5. At the minute there's no reason for us to do any pvping around plexes.
Cearain
Plus 10 NV
#56 - 2012-09-20 15:26:32 UTC
David Devant wrote:
With regards to map changes and the tier system you might find that there's some surprising results in promoting fighting.

If Amarr could hold an additional clutch of outpost systems somewhere in Metro our Militia would be forced to take them back in order to reach tier 5. At the minute there's no reason for us to do any pvping around plexes.


There has never been any reason to do pvping around plexes. It is, and always has been, a system best done as pve.


Taking a cluster of systems will just feed the minmafarm. Either we flip with a shot at tier 5 or foolish to flip systems at all.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#57 - 2012-09-20 18:00:56 UTC
David Devant wrote:
.... Can't see many people complaining.

You don't come around here often I take it? Big smile
Mra Rednu
Vanishing Point.
#58 - 2012-09-20 18:10:30 UTC
Cearain wrote:
David Devant wrote:
With regards to map changes and the tier system you might find that there's some surprising results in promoting fighting.

If Amarr could hold an additional clutch of outpost systems somewhere in Metro our Militia would be forced to take them back in order to reach tier 5. At the minute there's no reason for us to do any pvping around plexes.


There has never been any reason to do pvping around plexes. It is, and always has been, a system best done as pve.


Taking a cluster of systems will just feed the minmafarm. Either we flip with a shot at tier 5 or foolish to flip systems at all.



The best small gang pvp used to happen in and around plex's................

Then they gave rewards for plexing and ruined it all.


But agree with the taking a cluster of systems being a bad idea, no wonder minnies are begging for us too :P
Dan Carter Murray
#59 - 2012-09-20 20:10:56 UTC
slowly but surely i'm liking the "timer counts back to 0" and "system decontests itself after xxx time of no plexing".

and from now on i'm posting "INB4 CEARAIN DEMANDS DOCKING RIGHTS" as soon as i possibly can in W&T threads...for the luls

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Cearain
Plus 10 NV
#60 - 2012-09-21 13:27:12 UTC
Dan Carter Murray wrote:
slowly but surely i'm liking the "timer counts back to 0" and "system decontests itself after xxx time of no plexing".



The first is a good idea. The second just gives an advantage to the side that holds more systems.


Dan Carter Murray wrote:

and from now on i'm posting "INB4 CEARAIN DEMANDS DOCKING RIGHTS" as soon as i possibly can in W&T threads...for the luls


This thread is just piling error on top of error.

Many people recognized that most of faction war space would not be used if they removed docking rights. CCP still removed them, and, sure enough, most of fw is space is not used.

So now instead of unduing the error that brought us here, we want to make it so that fw space is so small due to extra gates (or even removing systems) that a someone can't finish a minor plex in brin before a blob from anka can come and kick him out. IMO, this is going in the opposite direction of where fw needs to be going.


Have an extra way to go back and forth so we can avoid the hof gate camp. But don't make it so that all of fw space is within 8 jumps of everywhere else.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815